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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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9 hours ago, TheCongoSpider said:

Decreases the reload time after a salvo missile by 40%. Salvo missile reload for Stock is 1.8 seconds at M4. Meaning you reload in 1.08 seconds after the salvo. 

Holy crap, I never realised.  However, how long does the lock on time take? Will it shoot faster than stock, even after lock on + reduced reload? If so, this is basically trading one firing mode for a slight buff to another.  

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Just now, 123tim456back said:

Holy crap, I never realised.  However, how long does the lock on time take? Will it shoot faster than stock, even after lock on + reduced reload? If so, this is basically trading one firing mode for a slight buff to another.  

Lock-on takes 0.56 seconds at M4. 

 

The fastest M4 "Hunter" Striker is able to shoot 2 back-to-back missiles is 1.64 seconds. It will of course take longer than that time to hit the target because the missiles need to travel, but that time is how fast 2 missiles can exit the Striker. 

 

Comparison:

 

Stock: 2 missiles in 1.8 seconds

 

ML"Hunter": 2 missiles in 1.64 seconds 

 

That comparison is only if 2 missiles are required. If the situation the Striker is in calls for repeated one-by-one missiles, then ML"Hunter" gains a big advantage here as it can keep using its single-missile salvo and keep getting the -40% decrease to the reload time. 

 

The decreased reload only happens after a salvo missile. Shooting a non-salvo missile has the regular 1.8-second reload. It's effectively Duplet, but for Striker. If you're far away, then the enemy has time to use a DA and/or RK before the 2nd missile hits (because of the distance it has to travel due to you being far away). So being close to the target will yield the best results as it minimises the time the enemy has to react to you. 

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19 hours ago, TheCongoSpider said:

That comparison is only if 2 missiles are required. If the situation the Striker is in calls for repeated one-by-one missiles, then ML"Hunter" gains a big advantage here as it can keep using its single-missile salvo and keep getting the -40% decrease to the reload time. 

"Hunter" also has the advantage that the missiles are homing, rather than going in a straight line.

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On 11/7/2019 at 9:59 PM, FrozenRailgun said:

Missile range buff?! :blink:  :blink:  :blink:

Yeah it seems like a buff, since I can no longer see when the missile detonates on its own. I don't think it mattered since maps weren't big enough in the first place for the missiles to be negatively affected by that. 


@GrayWolf8733 @123tim456back @sunhawk

 

It seems like the projectile speed penalty on Missile Launcher "Hunter" was not removed, or maybe, not entirely. From the wall in Stadium to the other, Stock's missile hit the other wall in ~1 second, but Remote Rocket Explosives and Missile Launcher "Hunter" missiles reached the wall in ~1.5 seconds, with RRE reaching there just slightly faster than ML"H". 

 

Which makes sense considering that RRE has a maximum projectile speed of 400m/sec while ML"H" before the "buff" had a maximum of 350m/sec, which is a small gap, hence a small gap in the time each took to hit the wall. 

Edited by TheCongoSpider
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1 hour ago, DieselPlatinum said:

Just tried striker on my KillerDiesel account and boy compared to Gauss, it was garbage.

I don't see how.

- Superior damage per rocket

- Higher splash radius compared to Gauss's regular shot

- Massive damage once locked on

- Rockets travel quite quickly

- Lock-on is only slightly slower than that of Gauss

- Reload speed is the fastest of the medium-long range turrets if using the Hunter alteration

- Does not suffer from too many protection modules against it (except in Solo JGR)

- Has the highest potential damage in the game

- Does not have a reload penalty after a lock-on

The only reason why one would consider Gauss superior is because of Gauss with DD and Hornet's OD wiping out a whole squad in Siege. Given some time, a Striker could make a Gauss user seem like an amateur. Striker rewards players who use it with skill, while Gauss is the opposite. Not much skill needed, but it will lose to Striker when compared side-by-side.

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47 minutes ago, Tidebreaker said:

I don't see how.

- Superior damage per rocket

- Higher splash radius compared to Gauss's regular shot

- Massive damage once locked on

- Rockets travel quite quickly

- Lock-on is only slightly slower than that of Gauss

- Reload speed is the fastest of the medium-long range turrets if using the Hunter alteration

- Does not suffer from too many protection modules against it (except in Solo JGR)

- Has the highest potential damage in the game

- Does not have a reload penalty after a lock-on

The only reason why one would consider Gauss superior is because of Gauss with DD and Hornet's OD wiping out a whole squad in Siege. Given some time, a Striker could make a Gauss user seem like an amateur. Striker rewards players who use it with skill, while Gauss is the opposite. Not much skill needed, but it will lose to Striker when compared side-by-side.

Gauss shots travel even faster. The lock on on striker feels like it's literally twice as long as it is on Gauss. Gauss doesn't need the amount of damage that strikers salvo has, it does just fine with LCR railguns damage.

All four rockets of striker must hit to reach max damage potential while Gauss just needs one sniper shot.

 

It takes a while for the rockets to reach its target while the sniper shot for Gauss is almost (if not) instant hit.

 

The lock on process for striker if it's off target for just .2 seconds, will restart while Gauss gets the more lenient 2 seconds.

 

Striker has a laser while Gauss does not.

 

All of this makes Gauss the most versatile turret in the game. Striker is more situation specific.

 

Also tried the hunter alt, and it sucked but probably because I already know how to lead my shots.

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6 hours ago, Tidebreaker said:

Striker rewards players who use it with skill, while Gauss is the opposite

This is one of the reasons why I hate Gauss

I've got massive respect for skilled Striker users, especially the ones that don't rely on the lock-on and are very good at making single unguided shots count

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8 hours ago, N3tralRE said:

So I'm thinking of maybe getting the Remote Rocket Alt for Striker.  Any thoughts on it? 

It's satisfying to use when you get accustomed to timing when to detonate the missiles. It allows you to hit enemies where Stock cannot. Of course, the downside of decreased projectile speed is noticeable, and you can no longer spam mash your keyboard for that last missile in that very tight duel because you have a high chance of detonating it in your face. 

In that tense situation, try to keep a calm mind time it as accurately as possible with one press so it wouldn't detonate in your face. A cool thing is that you can detonate salvo missiles when they're in the air. I'm not sure if they deal damage when that happens though. 

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12 hours ago, N3tralRE said:

So I'm thinking of maybe getting the Remote Rocket Alt for Striker.  Any thoughts on it? 

Best alteration for Striker, imo. 

Watch this, a very skilled russian player with Striker + RRE:

 

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30 minutes ago, Naboo said:

Best alteration for Striker, imo. 

Watch this, a very skilled russian player with Striker + RRE:

Yeah this is what I want to achieve with it. Still a bit awkward using it with Hornet so I use it with Hunter. Still trying to get accustomed to detonating it at longer distances. 

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4 hours ago, Naboo said:

Best alteration for Striker, imo. 

Watch this, a very skilled russian player with Striker + RRE:

 

Very satisfying to watch ?

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13 hours ago, TheCongoSpider said:

A cool thing is that you can detonate salvo missiles when they're in the air.

Played about 50 hours with RRE and didn't even think about that, lol. I rarely use salvo with this alt though.

 

10 hours ago, TheCongoSpider said:

Still trying to get accustomed to detonating it at longer distances. 

Try to move camera up as much as you can when you're aiming at someone, it really helps.

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23 hours ago, N3tralRE said:

So I'm thinking of maybe getting the Remote Rocket Alt for Striker.  Any thoughts on it? 

It has slow learning curve and hard to play with at first (you'll be suffering with this thing, I promise, lol), but starts to shine when you get used to it.

KeWHgts.png

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12 hours ago, Naboo said:

Best alteration for Striker, imo. 

Watch this, a very skilled russian player with Striker + RRE:

Certainly helps when NO ONE shoots at you. 1 firebird chased it on the bridge. It's almost like that hornet was invisible.

What was the score in that battle?  Striker is one of those turrets that can do well when it has no enemies in it's face.  On a dominating team it can get a great score.

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12 hours ago, KingOrthodox said:

Its satisfying but I challenge that guy to do the same thing with no supplies. 

If you actually pay attention to the supplies, you'll see that only 3da, 3rk, 3sb and 4 dd were used in the whole match. Assault drone in a nutshell.

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12 hours ago, KingOrthodox said:

Its satisfying but I challenge that guy to do the same thing with no supplies. 

It would be better to do it without any drones rather than without supplies. Supplies are essential there. 

 

20 minutes ago, coconuttree said:

If you actually pay attention to the supplies, you'll see that only 3da, 3rk, 3sb and 4 dd were used in the whole match. Assault drone in a nutshell.

That's the strength of the old Assault Drone. The new one isn't as good unfortunately. 

 

13 hours ago, rm-rf said:

Played about 50 hours with RRE and didn't even think about that, lol. I rarely use salvo with this alt though.

I only use it if i see an immobile group. 

 

13 hours ago, rm-rf said:

Try to move camera up as much as you can when you're aiming at someone, it really helps.

I'll take this into consideration. 

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1 hour ago, TheCongoSpider said:

That's the strength of the old Assault Drone. The new one isn't as good unfortunately. 

Alas, one of the few drones feasible for non buyers, snatched from our hands.

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On 4/12/2020 at 11:57 AM, TheCongoSpider said:

It would be better to do it without any drones rather than without supplies. Supplies are essential there. 

 

That's the strength of the old Assault Drone. The new one isn't as good unfortunately. 

 

I only use it if i see an immobile group. 

 

I'll take this into consideration. 

You say supplies are essential there. So your implying that supplies are important. That's the point I was trying to make. Try doing a challenge without the most important thing. 

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