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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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Spoiler
On 4/17/2020 at 4:05 AM, rm-rf said:

I don't see many videos here so why not

 

 

TYSM for this video on remote explosives! I'm considering buying this alteration next. 0:40 nice trick shots.

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On 4/12/2020 at 7:57 PM, TheCongoSpider said:

That's the strength of the old Assault Drone. The new one isn't as good unfortunately. 

That's true, old assault drone + old RRE (with increased rocket speed) was a crazy setup

for old times sake

Spoiler

 

 

But RRE still good, especially if you like striker.

Edited by Serene

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58 minutes ago, Serene said:

That's true, old assault drone + old RRE (with increased rocket speed) was a crazy setup

for old times sake

  Hide contents

 

 

But RRE still good, especially if you like striker.

Of all the videos of RRE gameplay, I've only seen it used on hornet. Could that mean that the alt is only good on hornet?

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8 minutes ago, DieselPlatinum said:

Of all the videos of RRE gameplay, I've only seen it used on hornet.

I play hornet since it got overdrive. Previously I mained viking with striker, so I think it's a matter of personal preferences %)

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Finally got the Remote Rocket Explosive augment today during the Birthday sales.  So far, I'm loving the augment as it allows me to be more creative with my rocket shots. 

With just stock Striker, I had to focus on aiming consistency to be able to deal significant enough damage.  While different map terrains and objects as well as differences in height would challenge my success with Striker, it was nevertheless satisfying to achieve near-perfect timing and great prediction skills with my shots that resulted in some cool-looking kills on occasion. 

Now with RRE on hand, I can be more flexible with my aiming, which will definitely came in handy when I need to eliminate high priority targets like enemy flag holders.  And since most tankers don't usually expect to face RRE Strikers, I'll definitely have some element of surprise against them.  Oh, the possibilities and the rockets!

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This thing really needs a buff in many places, but the most notable one would be a buff a vertical auto aim. Oh the countless amount of targets I have missed due to its lack of vertical auto aim.

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1 hour ago, DieselPlatinum said:

This thing really needs a buff in many places, but the most notable one would be a buff a vertical auto aim. Oh the countless amount of targets I have missed due to its lack of vertical auto aim.

It has the same vertical auto-aim as Smoky, Vulcan and Thunder. What's wrong with Striker that it needs more vertical auto-aim than its fellow medium-ranged turrets? 

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47 minutes ago, TheCongoSpider said:

It has the same vertical auto-aim as Smoky, Vulcan and Thunder. What's wrong with Striker that it needs more vertical auto-aim than its fellow medium-ranged turrets? 

Well it sure doesn't feel like it. Rocket seems to just go over the enemy even if they are just a few inches below you. Doesn't do that with thunder or smoky. Vulcan was once well known for having extraordinary vertical auto aim, now idk, I need to test it more. But strikers vertical auto aim is just flat out lousy. Seems like I have to be basically level with the enemy to be able to hit them.

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On 6/7/2020 at 8:56 PM, DieselPlatinum said:

Well it sure doesn't feel like it. Rocket seems to just go over the enemy even if they are just a few inches below you. Doesn't do that with thunder or smoky. Vulcan was once well known for having extraordinary vertical auto aim, now idk, I need to test it more. But strikers vertical auto aim is just flat out lousy. Seems like I have to be basically level with the enemy to be able to hit them.

I usually incline myself so that in case the rocket misses it at least hits the ground near the target ?

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10 minutes ago, yellowghetto said:

I think what Striker needs is its acquisition time. It needs to be as long as Gauss. It is so hard to play Striker on mobile as well. Not to mention that the rockets are not an instant shot.

Funnily enough, its the opposite issue for Striker on mobile. The horizontal auto-aim for the target acquisition is very generous for Striker, meanwhile the non-salvo shots suffer due to it not being instant hit. 

 

I do agree it needs something to help make its salvo more useful in a random MM battle. But if you're using Mobile, it's best to use the Missile Launcher "Hunter" augment. 

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1 minute ago, TheCongoSpider said:

Funnily enough, its the opposite issue for Striker on mobile. The horizontal auto-aim for the target acquisition is very generous for Striker, meanwhile the non-salvo shots suffer due to it not being instant hit. 

 

I do agree it needs something to help make its salvo more useful in a random MM battle. But if you're using Mobile, it's best to use the Missile Launcher "Hunter" augment. 

Mobile has an advantage for all turrets.

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1 minute ago, At_Shin said:

I disagree about this part. Yes, salvo auto aim is lesser than lone rocket's but it can work like wonders if you release it from a higher elevation than your enemy. However, single rocket shots (which are released by mobile's auto-firing) are really deadly. 

The target acquisition is generous like Gauss's but the salvo rocket's auto-aim is not. So, many times you might find that you can release a salvo after locking on to a target but your rockets explode into a map prop right below your target. This is coz their auto-aim is not buffed up. 

However, lone rockets have a better auto aim than salvo rockets (even when you are using Hunter augment). I have tested this out many times. 

It is the lone rockets which get the max auto-aim buff of mobile, not salvo ones.

Also, i never found hunter useful for mobile nut that's just my personal opinion.

...

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17 hours ago, yellowghetto said:

I think what Striker needs is its acquisition time. It needs to be as long as Gauss. It is so hard to play Striker on mobile as well. Not to mention that the rockets are not an instant shot.

What it needs is for Gauss grace period (preferably, they simply switch). I don't see how it's fair to have Gauss both lock on quicker and be more generous while have Striker take much longer and lose its aim quicker.

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5 hours ago, Tidebreaker said:

What it needs is for Gauss grace period (preferably, they simply switch). I don't see how it's fair to have Gauss both lock on quicker and be more generous while have Striker take much longer and lose its aim quicker.

Dude knows what's up

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I bought Striker Mk7 during this current sale. I've used it for almost all of the battles I've played today, and I must say that it is a lot of fun and yields surprisingly good results even without MUs.

Striker 0/20 with Missile Launcher "Hunter", Titan 0/20 with EMP Immunity, and Driver 18/20.

I actually killed two Juggernauts in this first screenshot.

Screen_Shot_2020-12-25_at_8.54.10_PM.png

Screen_Shot_2020-12-25_at_9.05.30_PM.png

 

Striker 0/20 with Remote Rocket Explosives, Hunter 20/20 with Heavyweight Construction, and Driver 18/20.

Screen_Shot_2020-12-25_at_10.14.42_PM.pn

Edited by GrayWolf8733
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IT IS 2021 now.

STRIKER IS ABSOULTELY USELESS NOW

STRIKER NEEDS A BUFF

-heres why-

striker has many disadvantages. 

1. the missles are so dumb, they fly into walls and if you are shooting at someone on a bridge from under, it can't curve. THE AI FOR MISSLES is BAD

2. the misslees are slow. arcade striker is useless. once you are outta twin range, you can't hit anything. if you try to compensate, you do not get vertical aim assist anymore

3. the lock on is so slowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww. that is around how long the strike needs. that many w's. 

4. replacement. gauss is better in literally every regard. projectile speed, aiming speed, etc. gauss is more versatile. 

5. laser. why can't you guys get rid of the laser? no one is gonna be dumb enough to let it hit them for 3 seconds. then, they find cover and boom, none of the missles hit them

6. lack of useful auguments- cyclone is the only useful augument, yet it does not solve striker's problems

7. damage. same damage for shaft. around 2k (for me). shaft's laser could be hidden if you have some skill and cover. striker's laser can not.

8. versatality- striker can only be used in certain combat scenarios. otherwise it is useless

9. garbage splash. gauss has more splash. why?

10. it's old. it needs a revamp for looks and stuff\

11. as prior said, grace period lul

that is 10 semi legit reasons why striker is obsolete and needs buff 

:))

Edited by die3458
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I don't think Striker is underpowered, just underused because it has a steep learning curve. The only changes I think it needs are a faster turret rotation speed and a longer grace period for the lock-on. Mk3 and lower might need a slightly higher initial projectile speed, but the higher Mks are fine.

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On 1/25/2021 at 2:53 PM, die3458 said:

1. the missles are so dumb, they fly into walls and if you are shooting at someone on a bridge from under, it can't curve. THE AI FOR MISSLES is BAD

This is annoying, but I don't consider Striker to be a sniper. I play either as an agressive midfielder (RRE/ML Uranium/ML Hunter/Stock and Hunter/Viking) or a midfielder that has a dedicated area to sit and shoot in various directions (ML Hunter and Titan)

On 1/25/2021 at 2:53 PM, die3458 said:

2. the misslees are slow. arcade striker is useless. once you are outta twin range, you can't hit anything. if you try to compensate, you do not get vertical aim assist anymore

Mostly I use Missile Launcher "Hunter", but again, I don't try to sit in the base so I don't deal with this issue that much.

On 1/25/2021 at 2:53 PM, die3458 said:

3. the lock on is so slowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww. that is around how long the strike needs. that many w's. 

Sometimes it really feels like a long time. I don't use Cyclone at all because it feels like an eternity to lock on.

On 1/25/2021 at 2:53 PM, die3458 said:

4. replacement. gauss is better in literally every regard. projectile speed, aiming speed, etc. gauss is more versatile. 

Heavily agree that Gauss kinda replaced Striker for most people, but I find Striker to be more fun, and almost nobody protects against it.

On 1/25/2021 at 2:53 PM, die3458 said:

5. laser. why can't you guys get rid of the laser? no one is gonna be dumb enough to let it hit them for 3 seconds. then, they find cover and boom, none of the missles hit them

It doesn't take three seconds to lock on...

On 1/25/2021 at 2:53 PM, die3458 said:

6. lack of useful auguments- cyclone is the only useful augument, yet it does not solve striker's problems

This is probably one of the things I disagree with the most. Almost all of the Striker augments change up your play style and are fun to use.

Also, that explains your issues with the length of locking on. Try a different augment because Cyclone really sucks.

On 1/25/2021 at 2:53 PM, die3458 said:

7. damage. same damage for shaft. around 2k (for me). shaft's laser could be hidden if you have some skill and cover. striker's laser can not.

I don't really have much to say about this but I feel like Shaft does a little more damage at once.

On 1/25/2021 at 2:53 PM, die3458 said:

8. versatality- striker can only be used in certain combat scenarios. otherwise it is useless

Again, augments really switch around the play style.

On 1/25/2021 at 2:53 PM, die3458 said:

9. garbage splash. gauss has more splash. why?

I agree. Gauss's splash is too large, Striker's is too small.

On 1/25/2021 at 2:53 PM, die3458 said:

11. as prior said, grace period lul

Gauss and Striker should switch the grace periods.

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yes... ive been a huge fan of striker since it came out... until gauss came out....

so here is the question. 

is striker really viable?

i pretty much think striker is trash at this point, until i saw one of the striker god clash701's videos...

but i noticed 1 thing... he pretty much plays arcade uranium with viking overdrive in JGR mode exclusively...

is striker only good at JGR? is it's salvo useless?

i rlly dont know at this point...

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On 2/16/2021 at 10:46 AM, die3458 said:

yes... ive been a huge fan of striker since it came out... until gauss came out....

so here is the question. 

is striker really viable?

i pretty much think striker is trash at this point, until i saw one of the striker god clash701's videos...

but i noticed 1 thing... he pretty much plays arcade uranium with viking overdrive in JGR mode exclusively...

is striker only good at JGR? is it's salvo useless?

i rlly dont know at this point...

I use Striker with all of its augments except for Cyclone on various hulls. I can safely say that no, Striker is not useless. It still does a lot of damage, and basically nobody protects against it. I don't really play Juggernaut that much, but I think that you can use almost any augment in almost any mode.\

These are the techniques I use. These are not the only tactics, or may not be the best ones, but they're what I use.

  • Missile Launcher "Hunter"
    • Medium Hull: Roving around the map, going for kills and/or Control Points. I don't really go for the flag or ball as this augment doesn't really have the sheer power necessary to fight off enemies head on. It's much more of a guerrilla augment.
    • Heavy Hull: Find a high, open spot in the middle of the map and just take aimed shots at any enemy I see. I get surprisingly good results because usually people are preoccupied.
  • Missile Launcher "Uranium"
    • Medium Hull: Same as ML"Hunter", but it has more capabilities to tear up enemy bases. Feel free to go for flags/balls.
  • Remote Rocket Explosives
    • Medium Hull: Kind of a middle ground between ML"Hunter" and ML"Uranium". The explosive feature has great applications in 1-on-1 fights, but also for multi-kills.
Edited by GrayWolf8733
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