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Transferable MU's


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I'm not sure how much revenue Tanki gets from low rankers MU'ing their stuff, but I have a feeling that this idea might be worth a lot more.
Basically, MU's shouldn't be reset when you buy the next modification. That is, in your whole career, you'll have to buy 50 steps per equipment only. The cost can be same (or more) as current MU's for M3 modifications. So, if you have a M0 Thunder and you upgrade it to 10, when you buy M1, it'll have 10 steps already upgraded.

Advantages
1. Obviously, this saves a ton of crystals for low rankers as the relatively high cost will deter them from buying it. Thus, they will be able to manage their garage better.
2. Right now, sub M3 Micro Upgrades have NO VALUE at all. Only after punching in thousands of crystals do you get significant advantage in battles and usually that's not enough to even cover the expenses of MU's, let alone p provide profit. These MU's are currently worthless since they disappear when you buy next modification. If they are transferable, players will more willing to put in their earnings in MU's.
3. Upgrading will, for most players, be spread over a long career and with increased MU cost, their rank and earnings will increase too. Hence, they will not feel a sudden increase in expenses which currently troubles many tankers in early M3 ranks.
4. Saved up crystals will allow more and more tankers to explore other crystal sinks like Aesthetics, Alterations and PRO battles.
5. Subtly, this should increase player satisfaction. A happy player is more likely to spend cash on the game and that's what I expect most players will do for the last few MU steps.

Disadvantages
1. Whales will get extreme advantage. Players who are able to spend thousands of dollars early on will enjoy an OP garage for most of their career. The situation is similar even now, but transferable MU's will make it way easier for them.

Possible Solutions -> Put a limit to how much an equipment can be MU'ed at a certain modification OR increase MU prices exponentially at low modifications. Example, if I have 20/50 M1 Thunder, the 21st step should cost about twice of what it will cost if I buy it when my Thunder is M3.

2. This will drastically change the mechanism of MU's. Getting next modification for free when you have a fully MU'ed equipment will become near impossible. MU's will change from being an 'extra feature' to a 'necessary feature'. It will probably hit the economy in ways I'm not able to completely understand yet, but hopefully devs might be able to.

Why?
Because why not?Mostly, the philosophy behind this idea is to try and decrease the crystal sink currently pestering most of the Playerbase. It's impossible to even try to have a decent Alteration + MU + Module + Supplies. And all of those affect gameplay directly. They're not optional features, per se (Except Alterations maybe, but we all know that in some particular cases, one cannot do without them). With more crystal sinks planned, I think it might be a good idea to relax some old ones and allow players to explore other aspects of the game.

:excl: Update: Let me clear the point of Whales getting extreme advantage.
If they buy 50/50 M0, they'll get free fully MUed M1/2/3 once they buy those modifications. Here's where dynamic pricing comes in. Let's say currently you have to buy crystals worth $2000 to fully MU your M0+M1+M2+M3. Dynamic pricing will make sure that the whales will still have to spend approximately the same amount if they try to fully MU at M0 itself.
Basically, instead of the maximum possible expenditure on any equipment being spread over 200 steps, with this idea, it will be spread over 50 steps only.
So, what MOST players will do (and should do) is upgrade their equipment to 5-10 steps at M0, next few steps at M1 and so on. While this does create a redundancy since practically no one will have stock M2/3 equipment, the boost in incentive to MU equipment and buy other features like Alterations should make up for it.

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I Mued my Railgun m2 half way and got it m3, and mu it all the way up to m4 :/ lost a lot of crystals in that m2. This could be a great idea

Indeed it could :D

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I would support this idea because it would save low-rankers who accidently MU'd a lot and then found themselves with too little crystals to compete....

 

HOWEVER, there would have to be something like an MU cap (limit) per rank like specified in the OP). Otherwise, too much advantage for too little.

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I would support this idea because it would save low-rankers who accidently MU'd a lot and then found themselves with too little crystals to compete....

 

HOWEVER, there would have to be something like an MU cap (limit) per rank like specified in the OP). Otherwise, too much advantage for too little.

Yea...I suggested that :D....The major reason this idea might not be accepted is still loss of revenue, but as I said, its a much more complex calculation than it seems like because of the long term positive effects it will have.

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The MUs for M0 are rather cheap, so that a buyer could get them 50/50 and enjoy the full MU turret from M0 to M4.

 

What if you just hand over 70% of the MU steps from one M-Level to the next?

Normal player:
You upgrade your M0 turret to [M0+10/50]. When you purchase the M1 modification you will have an [M1+7/50] turret.

Then you continue to upgrade it to [M1+20/50]. When your purchase M2 you end up with an [M2+14/50] turret.

Then you continue to upgrade it to [M2+30/50]. When you purchase M3 you end up with an [M3+21/50] turret.


Using this way you mainly take the cheaper MUs with you, while the most expensive upgrades are still ahead of you.
While whales that wanna play MU 50/50 would have to spend the most expensive MUs over and over again (but only those most expensive ones).

 

heavy buyer:
upgrade M0 to M0+50/50 ; purchase M1, get a M1+35/50

upgrade M1 to M1+50/50 ; purchase M2, get a M2+35/50

upgrade M2 to M2+50/50 ; purchase M3, get a M3+35/50

upgrade M3 to M3+50/50

-> still a lot of money to be earned there

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ps: I fully support the MU cap that I_already_won mentioned. I just come from an Iran DM, that I played with BlackRail, and I ended up with 48 kills in 14 minutes, without using any drugs. Of course I've an easy game there, but the Rail M0+40/50 does most of the job on it's own. Thats completely overpowered.

 

Therefore I play it so seldom.. it's not fair and makes the others rid of their fun.

 

edit: I think I have an active idea about the MU cap somewhere around here..

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The MUs for M0 are rather cheap, so that a buyer could get them 50/50 and enjoy the full MU turret from M0 to M4.

 

Yeah, I did tackle that issue. Since with this idea, you'll only have to MU your equipment once, it might be a good thing to keep prices at current M3 level. This would be way too expensive for M0 ranks to try to MU more than 2-3 steps unless they are willing to buy.

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no, no, no, NO, NO, NO, NO

 

NOOOOOOOOOO

 

What the hell is wrong with you beaku? Now any noob can just spend a bunch of crystals MUing a m0 to m1 and then buy the m3 or m2 version version. 

 

As if the game wasnt imbalanced enough already...

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no, no, no, NO, NO, NO, NO

 

NOOOOOOOOOO

 

What the hell is wrong with you beaku? Now any noob can just spend a bunch of crystals MUing a m0 to m1 and then buy the m3 or m2 version version.

 

As if the game wasnt imbalanced enough already...

I request you to read each and every line of my idea again. Think about it carefully and then see what I mean. :)

Under review

[mups] [ecnm]

Mod pls comment on my idea... What do you think mod.. Will you implement it? :c

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I request you to read each and every line of my idea again. Think about it carefully and then see what I mean. :)

I read it, but the only key words are "Whales will get extreme advantage"

 

The only way to play would be to put all your crystals into one turret/hull combo and anything else you buy will be a lot weaker, no normal player could afford to get diversity in their garage.

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I read it, but the only key words are "Whales will get extreme advantage"

 

The only way to play would be to put all your crystals into one turret/hull combo and anything else you buy will be a lot weaker, no normal player could afford to get diversity in their garage.

Which is why I've also suggested MU caps and dynamic Mu prices based on modification level. Whales will always get advantage but they are very rare. The problem exists even now.

Normal players not being able to MU a lot is exactly what I want. There are so many features in game right now which most players aren't even able to explore properly because they're spending everything on MU's and Supplies. Decreasing that expenditure will allow players to spend on other features too and on Tanki's side, the overall income should remain the same.

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Which is why I've also suggested MU caps and dynamic Mu prices based on modification level. Whales will always get advantage but they are very rare. The problem exists even now.

Normal players not being able to MU a lot is exactly what I want. There are so many features in game right now which most players aren't even able to explore properly because they're spending everything on MU's and Supplies. Decreasing that expenditure will allow players to spend on other features too and on Tanki's side, the overall income should remain the same.

Could you please highlight in the main post where you state a MU cap. And dynamic prices still dont fix keeping a m0 in your garage and upgrading it to 50/50 before buying m2/m3.

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Could you please highlight in the main post where you state a MU cap. And dynamic prices still dont fix keeping a m0 in your garage and upgrading it to 50/50 before buying m2/m3.

If you're willing to spend thousands of dollars in the game, I think you deserve to have a 50/50 M0 equipment....xD

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Nice Idea, +1. I like how you tackled almost all the impacts that could be made by this suggestion of yours, instead of just posting what you think should be done. 

 

To me yes, if a system like this is in the game, I would definitely spend on MU's at my equipment at all ranks, as right now its just not worth it. Unless I don't have plans to rank up at all. Like you and Saggitarri

 

Mod pls comment on my idea... What do you think mod.. Will you implement it? :c

Let me post on his behalf

 

 

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This would also work for XT's right? So if I had my M3 Railgun 35/50 and I buy Railgun XT it will also have 35/50 step right away? You just didn't mention it. :P

 

I like this idea overall, but it might make MU's at low ranks really expensive and look quite confronting because of the price. 

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This would also work for XT's right? So if I had my M3 Railgun 35/50 and I buy Railgun XT it will also have 35/50 step right away? You just didn't mention it. :P

 

I like this idea overall, but it might make MU's at low ranks really expensive and look quite confronting because of the price.

Well, idk about XT's :p....and first few steps for M0's won't be affected much.

It will be Most profitable players to upgrade:

First 10 steps at M0

Next 10-15 steps at M1

Next 10-15 steps at M2

Remaining at M3.

If they do that, the prices wont differ too much from what they are now.

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So a high ranked player decides to buy an M3 modification of turret and he has enough crystals for it and still enough more to be able to fully MU its' M0 fully, which can save a lot of crystals. A lot more advantage than normal players. While those Firebird M3 users need over few ten thousands crystals for a single MU, that guy just spends 14~15K crystals to fully MU his old M0 Firebird. Ok now describe that scenario @beaku

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So a high ranked player decides to buy an M3 modification of turret and he has enough crystals for it and still enough more to be able to fully MU its' M0 fully, which can save a lot of crystals. A lot more advantage than normal players. While those Firebird M3 users need over few ten thousands crystals for a single MU, that guy just spends 14~15K crystals to fully MU his old M0 Firebird. Ok now describe that scenario @beaku

No. I think you did not read understand my idea completely. If anyone (no matter what rank) wants to fully MU his M0, he'll have to spend tons and tons of crystals. Fully MU'ing M3 will cost less than fully MU'ing M0.

While that may seem counterintuitive, when you consider than MU's will be transferred to next modifications, it makes sense.

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When i saw this topic's name I assumed this talked about like removing a certain equipment's MUs and placing em onto another equipment's MUs xD like you have Thunder M3, 32/50 MUed, you wanna transfer em, you remove Thunder's MUs (so it is now 0/50) and transfer them onto another equipment :p

 

But yea, the idea you have is a really good one tbh. I perfectly agree, should be in game because of reasons you already gave :D ;)

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I read it, but the only key words are "Whales will get extreme advantage"

 

The only way to play would be to put all your crystals into one turret/hull combo and anything else you buy will be a lot weaker, no normal player could afford to get diversity in their garage.

Simple fix: standardize MU prices. Make MU's more expensive for m1s and m0s, and make them less expensive for m2s and m3s. That way, at low levels of equipment, MUing would be extremely expensive, so the price would match up with the advantage of being able to carry on (this would also stop noobs from MUing their m0s), and at high ranks, they would be cheaper compared to crystal earnings, but would not be as useful due to them being less of a long - term investment(especially for m3s)

 

When i saw this topic's name I assumed this talked about like removing a certain equipment's MUs and placing em onto another equipment's MUs xD like you have Thunder M3, 32/50 MUed, you wanna transfer em, you remove Thunder's MUs (so it is now 0/50) and transfer them onto another equipment :P

Lol same! :D  :D

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