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Found 15 results

  1. muzamil

    Real money battle pass

    There should be a 2nd option to buy challenges battle pass directly through real money , like there should be 2 options, 1 for rubies and other for real money , it make game complex to go buy tankoins , then convert them and then you buy battle pass , The battle pass would cost only 2$ or something like that , not that expensive (because only skins are worth it , other items are just.....)
  2. Anonyty

    Proposal for Fair Monetization and Balanced Gameplay in Tanki Classic

    Dear Tanki Classic Team, I would like to share some suggestions that may help improve the game’s overall balance, player satisfaction, and monetization approach. I hope you will consider these ideas as you continue to develop and refine Tanki Classic. 1. Balancing Gameplay and Monetization In the original Tanki Online, one of the main reasons players loved the game was its balanced and enjoyable gameplay. However, over time, the introduction of early access content and pay-to-win (P2W) elements has diminished this experience. My proposal is to strike a healthier balance between gameplay and monetization, ensuring that all players—both free and paying—can enjoy the game fairly. 2. Early Access Bundles To avoid creating a P2W environment: Remove early access bundles entirely. Replace them with discounted bundles that offer value without granting unfair early advantages. This approach allows monetization without compromising gameplay fairness. 3. Skins System A strong and fair monetization model can be built around cosmetic items: Introduce skins purchasable exclusively with real money, which do not affect gameplay but offer visual customization. Free players can still access lower-quality skins through tasks or Battle Pass rewards. Release skins progressively, rather than launching entire sets at once. For example: Monthly Release Model: Month 1: Railgun XT + Firebird XT + Hornet XT Month 2: Freeze XT + Wasp XT Continue this rotation until all turrets and hulls are covered. Yearly Theme Rotation: Year 1: XT series Year 2: DK series And so on. Legacy skins can be made available to free players by completing tasks, such as earning 1 legacy skin per Battle Pass season. 4. Paints Make animated paints exclusive to real-money purchases. This maintains fairness, as paints do not affect gameplay but serve as desirable cosmetic items that incentivize spending. Avoid making high-quality skins and paints freely obtainable, as this can reduce the motivation for players to make purchases. 5. Augments Augments are a valuable addition to the game, but since they directly affect gameplay: All augments should be accessible to all players. Players should be able to earn augments through gameplay progression. Players may still purchase crystals with real money to accelerate their progress. However, making augments available exclusively through real-money purchases would be unfair, as they directly affect gameplay. All players should have the opportunity to earn them through gameplay, with the option to buy crystals for faster progression if desired. By implementing these suggestions, Tanki Classic can create a sustainable monetization model that respects both paying and free players, while keeping the gameplay fun, balanced, and competitive. Thank you for considering these ideas.
  3. HichigoShiiro

    Rewards for achievements

    whats the point of having these if we dont get rewarded give us like titles for completing certain achievements atleast e.g. If you get 10,000 XP with fire you get to use the Title "firestarter". You can apply the title to appear above your name in-game.
  4. Crip

    Buying items for other players as gifts (for money only)

    "Who want 99999 crystals?" says a Master Sergeant. A young Warrant Officer 1, who has just made his first big purchase (Savage kit) has had his appetite whetted for more m1s. "Talk in PM" says the Sergeant. The Warrant Officer, who is blissfully unaware that he is about to bring about the downfall of his Tanki career , agrees to give the Sergeant his password. The Sergeantt departs abrubtly. Later on that day the Warrant Officer tries to log in. Wrong password. He tries again and again, with no success. He looks ready to cry, closes his laptop's lid and walks away, never to return to Tanki Online. [broken image removed] I know that most accounts are linked to emails, so this example isn't really valid for higher ranks. But even so, the new "co-owner" could do a lot of damage to the account. He could (for example) get the account banned in numerous ways. He could spam kill it, crystal feed from it, afk firewasp using it, mult using it and even try and exchange it (and ending up with a ban). Not to mention just being irritating by kicking you out of battles by logging in. Such could be the damage done if one gives away one's password to allow a "buyer" to boost your account's crystal value. Scammers are very common on Tanki Online, full of rosy promises of wealth. I always see them when I'm chatting on an EN server, trying to trick someone into giving them their password. The Idea But what people could buy items for you while not having access to your account? This is what my idea is about, to introduce a way to send other players buyer items (such as Gold Supplies, Premium accounts and crystals). It would make a scammer's story fall apart, as one could simply tell them to send you the items from their account. You might be thinking "So basically he's re-introducing the idea of sending crystals from account to account?" The answer is no. This sending of items will still cost someone real money, and it's basically the same as logging in to someone's account and buying it for them there, but sans the password-giving part, which means 1) you won't be breaking rules by sharing accounts and 2) there will be an opportunity to make a Tanker's day (such as their birthday) even more special. You would be able to send a small message along with the gift. Here's how I think it could be implemented into Tanki Online. Step 1: Clicking the "Shop" button will open up a box, as shown below. Exactly the same as the previous box, but it contains a "Recepient's Nickname" box as well, where you can type the name of the lucky tanker you're going to send it to. If you're buying for yourself, just type in your own nickname and you will be taken directly to the shop. If you're buying for another Tanker, another box will appear as in step 2. Step 2: Then, like a standard gift, you will be able to write a short message to the Tanker you're sending the gift to. You will then enter the shop. Receiving The Gift You would receive it like a regular gift, as shown below. If, for some reason you failed to claim it, it would be stored in a special pop-up box which could be accessed from a button located next to the "Daily Missions" button. I think this idea would reduce scams drastically. If you like this idea and want it to be included, please like and comment. Please leave feedback. Thanks! As stated by @fordmustang12345, this idea could make giving out Youtube contest rewards much easier.
  5. yellowghetto

    Supply Conversion

    Supplies of equal value should be able to be converted/sold to get a new value of another supply. It is not unfair as you are not losing/gaining anything in your garage, It can help with lacking supplies and an overflow of another. For example. I have 11000 Double Armors, and I have only 100 Double Damages. I can convert x amount of my Double Armors to x 100 + x amount of Double Damages. It is concept I thought of, based off of the Crystal Synthesis Concept from Tanki X
  6. GLADIATOR440

    Most Valuable Player (MVP) of the game

    After each battle, players will get upvotes equal to a fraction of their battle reward. They can give those upvotes to contributing members of the team, which will reward them crystals.
  7. Furious

    Mk system for Drones

    I think if turrets, hulls and modules use now Mk system, drones should use it as well. Whether it is up to Mk3 or Mk7, it depends on your possible choice. It would be more fair in my opinion
  8. lssimo

    Power-Up Energy Units

    A Power-Up Energy Unit is an energy supply that can be used as any supply that we know today. You can buy this energy supply or a number of them and activate them as a Speed Boost, Repair Kit, Mine, DA, DD, or can be comsumed as a Battery for Drones. Each of these units would cost 50 Crystals in the Garage. All current supplies would be converted to Power-Up Energy Units, for example, a Double Armor that you have in your garage would be converter as 1 unit, a Battery would be converted as 6 units. We would have to press the same 12345 buttons to activate a Power-Up and a Power-Up Energy Unit would be consumer. PS: I may update this later, maybe with feedback... maybe better names.
  9. RIDDLER_8

    Juggernaut killstreaks gives bonus crystals, battle points and experience points

    It appears that the juggernaut killstreaks are rather useless because it's more of a repetitive voice than a feature designed to help players accomplish kill goals. My point here is to suggest developers to make juggernaut killstreaks more useful by giving extra bonus battle points, crystals and experience points. For every juggernaut killstreak that is automatically triggered when the voice goes off, the killstreak will add a certain number of bonus crystals battle points and experience points to the juggernaut player. That would depend on the player's rank. ​When the juggernaut voice over killstreaks are triggered, for example, (first kill, hunt time, domination), etc, each killstreak will only give extra bonuses when the juggernaut player makes a kill at the same time as the killstreaks goes off one by one. That makes proper sense and does not disrupt the game's economy and any way. This will make the juggernaut game mode a bit more convenient and different from other game modes. This will also encourage other players who mostly play other games modes such as CTF to get to play more juggernaut battles. Since the juggernaut modes has been released, I have noticed that very few players play this mode, so adding specific features that encourages players to play juggernaut more often will help make the juggernaut mode more popular like as with other game modes. Please develop my suggestion for juggernaut's killstreaks. Thank you.
  10. RIDDLER_8

    Daily Quiz

    Just like we have Daily Missions, there should be a new type of feature that is similar to this, but made as a Daily Quiz. The Daily Quiz would consist of a daily exam type where the player answers given questions just like in an exam. For example: There are four answers. One of them are correct and the other three are wrong. A B C D The A, B, C and D and the four answers, and the player is required to answer them correctly. The pass the Daily Quiz, the player must get 50% of them right. The Daily Quiz difficulty and reward size of crystals would depend on the players rank. The Daily Quiz should have only 20 questions in total. Please add a Daily Quiz to Tanki Online for players to participate in every day.
  11. GuidoFawkes

    TDM reward distribution should depend on K/D difference

    so in ctf or cp the purpose is to capture and you get points for doing that. even better the exp you get is a lot lower than the points you get and this means that you'll get a better exp:crystal ratio for capturing. however, in TDM, the purpose is to play for k/d. so even if you help your team get 20 kills you're not helping if you also get 40 deaths. the current system encourages people to just blindly rush to get as much kills as possible without thinking about staying alive for as long as possible. therefore, i suggest that for tdm, the amount of crystals you get will be based on how much more kills you have than deaths.
  12. Aces

    Rent Spectator Mode for limited time for money

    Tanki should add an access to use "Spectator Mode" on rent like 1-3$ = 1-2 hour or something else! By doing this player are able to solve their own problems by themselves, instead of asking others to record for their events or broadcast for their events.
  13. Skills.n.Girls

    Lobby: use battle links without priv.msg to yourself

    Many players copy & paste the battle links (often private) outside of Tanki. One example are Tanki's Community Events, where we have to go on the Facebook to get the link for the private battle. Many players use Standalone Flash Player client to play Tanki, where there is no way to paste the link and find that battle but to send a private chat message to yourself alone (e.g.; 'Skills.n.Girls --> Skills.n.Girls: Highways DM'), because mods are disconnecting players from the server and deleting their public messages if they post links publically. A 'search box' like one pictured above may help players in searching for such battles. It's easy as it looks like ~ Copy the link (text) - Press on the 'search box' (the gray text disappears and the font changes the color to white) - Search using the 'search-icon'. If the user has another communicator section (button) behind the 'search box', such like 'Clan', the 'search box's' width decreases (as exp. bar would decrease depending on the resolution of the window/screen) to fit the all needed items there. 'Communicator' could change its name to something else. Thanks for paying your time on this idea.
  14. JaKdoAT

    Payment for clan members

    Hello dear Community! Today, I present to you a remuneration system that is or will be more or less pleasing to you. Since the new update, you are bleeding more than 20 € to create a Clan. Now, the question is where the money flows? For the clan name & that you can participate in competitions? Well, if you consider the factors from an entrepreneurial point of view, then this is correct. But my suggestion would be that the leader to the 26€ also gets a starting capital. No, not for himself, but for his clan members Based on an example: Clan: Biological Hazard Capital: 50,000 crystals Clan members: 12 How the crystals are split - the leader decides. It would have 3 variants available: 50,000 / 12 = 4000 (rounded off) A: For those members who appear to workout. B: To pay all members per month (more economical variant) C: To compensate the members for performance. One gets more, the other less. Use is worth it, is the motto. The lower a clan, the less starting capital they get. If the starting capital is empty, then the leader can decide whether he wants to buy a new grant for the clanfond or leave it and not spend any money. A substitute proposal from the user A_R_R_0_G_A_N_Z_HZD for the bank would be that the entire clan also gets missions, which they must meet together, e.g. "Destroy 100,000 enemy tanks and win 100,000 crystals for your Clanfond". The leader would have his own feature in the interface of the clan, where he or she can individually transfer the crystals to each member. Here is a picture: Http://imgur.com/SFRpjHz Advantages: × More incentive for clan members & others to form a clan. × For developers of another source of income. Disadvantage: × Rather only for those who would be prepared to spend more money on their clan. What is the remuneration? × It is up to the leader to decide whether to pay his / her members per training unit or per month all together. Do you need to replenish the account? × No, it is up to the leader to decide whether he wants to spend crystals for his members or not. The first starting capital to get an impression is made by Tanki Online. It is similar to football. Anyone who appears for the training gets his wage, the use on the field is individually evaluated & paid. So also with clans, team members who appear at the training, pays the leader & in competitions, the clan gets its own prices from TankiOnline. I hope you like my proposal. I also hope my English does not cause u cancer. :D best regards
  15. Yisroel.Rabin

    Crystal fines in addition to bans for violations

    A think a big part of Tanki Online, is keeping it clean of violators. But how can we actually keep it clean? Bans? People have gotten used to them already. So here's my idea: A serious violation will not only receive a ban, but will loose crystals. But before you all jump on my neck and say "Loose crystals for insult and trolling? Crazy!" I want to tell you how it all works. Warnings are warnings and you will not loose anything crystals from them. But a couple of bans, and you will loose some crystals. - Swearing / Insult / Racism etc. 1st time: However long ban. 2nd time: However long ban. 3rd time: However long ban + 2,000 crystal fine. 4th time: However long ban + 2,000 crystal fine. 5th time: However long ban + 2,000 crystal fine. 6th time: However long ban + 2,500 crystal fine. 7th time: However long ban + 2,500 crystal fine. 8th time: However long ban + 3,000 crystal fine. Rest continue with however long ban + 3,500 crystal fine. - Sabotaging a battle: 1st time: However long ban. 2nd time: However long ban + 500 crystal fine. 3rd time: However long ban + 1,000 crystal fine. 4th time: However long ban + 1,000 crystal fine. 5th time: However long ban + 3,000 crystal fine. Rest continue with however long ban + 4,000 crystal fine. - Trading account: 1st time: However long ban. 2nd time: However long ban. 3rd time: However long ban + 1,000 crystal fine. 4th time: However long ban + 2,000 crystal fine. 5th time: However long ban + 4,000 crystal fine. Rest continue with however long ban + 5,500 crystal fine. - Facts: You will be able to know how many times you did the violation, for example; a hacker hacked twice, he doesn't want to get blocked so he checks a 'certain chart' to see that if he does it one more time, he's blocked. Small violations, such as flood, and trolling in forum, will not have crystal fines. Because they're small, duh. If you can't pay up the crystals you owe, you pay as much as you can and that'll be enough. Once Brigadier, all fines are doubled. Yes, I know I'm mean but it's the way it has to be. Frequently asked questions:
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