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Transferable MU's


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No. I think you did not read understand my idea completely. If anyone (no matter what rank) wants to fully MU his M0, he'll have to spend tons and tons of crystals. Fully MU'ing M3 will cost less than fully MU'ing M0.

While that may seem counterintuitive, when you consider than MU's will be transferred to next modifications, it makes sense.

Saw this after I posted before, and thought " not a good idea" because of easy m4s

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Saw this after I posted before, and thought " not a good idea" because of easy m4s

It won't be any easier than it is now. :D

But getting a fully MU'ed M0/1/2 will cost a fortune. Getting a fully MU'ed M3 will cost exactly the same as it does now.

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It won't be any easier than it is now. :D

But getting a fully MU'ed M0/1/2 will cost a fortune. Getting a fully MU'ed M3 will cost exactly the same as it does now.

I'm confused. Are you going to make all the MU costs the same price as m3s so that compared to the crystal earnings of both ranks, m0 MUing will be expensive, while m3 will stay the same??

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I'm confused. Are you going to make all the MU costs the same price as m3s so that compared to the crystal earnings of both ranks, m0 MUing will be expensive, while m3 will stay the same??

Exactly :D

Though I've further suggested making M0 MU's (the later steps) more expensive than M3 MU's so that buyers don't get extreme advantage by MU'ing their M0's.

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Exactly :D

Though I've further suggested making M0 MU's (the later steps) more expensive than M3 MU's so that buyers don't get extreme advantage by MU'ing their M0's.

Making m0 micro upgrades more expensive than m3 micro upgrades would be taking it too far. It would discourage non-buyers from MUing at early ranks. I think keeping them at m1-2 prices throughout all modifications would be better. :)

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Making m0 micro upgrades more expensive than m3 micro upgrades would be taking it too far. It would discourage non-buyers from MUing at early ranks. I think keeping them at m1-2 prices throughout all modifications would be better. :)

I want to discourage low rankers from MU'ing too much. There are so many other features they want to/should spend on. Instead their crystals go waste in MU's which are removed when they buy the next modifications anyway. The first few steps should still be cheap, but the later steps should be very expensive and should only be bought one they have higher modifications.

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I want to discourage low rankers from MU'ing too much. There are so many other features they want to/should spend on. Instead their crystals go waste in MU's which are removed when they buy the next modifications anyway. The first few steps should still be cheap, but the later steps should be very expensive and should only be bought one they have higher modifications.

But doing that would basically make MUing a worthless part of the game for the first half of the players career. If tanki developers were to add this into the game, it wouldn't be worth the work put into creating it.

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I want to discourage low rankers from MU'ing too much. There are so many other features they want to/should spend on. Instead their crystals go waste in MU's which are removed when they buy the next modifications anyway. The first few steps should still be cheap, but the later steps should be very expensive and should only be bought one they have higher modifications.

Maybe a better idea would simply be:

http://en.tankiforum.com/index.php?showtopic=336408

 

I think that this idea will basically make stock M3s extremely rare and therefore kit buyers who are trying out new equipment at a pretty bad disadvantage.

 

I take some of what I said in my last post here back. ;)

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Maybe a better idea would simply be:

http://en.tankiforum.com/index.php?showtopic=336408

 

I think that this idea will basically make stock M3s extremely rare and therefore kit buyers who are trying out new equipment at a pretty bad disadvantage.

 

I take some of what I said in my last post here back. ;)

Even if you do happen to buy a stock M3, first few steps will be dirt cheap, so it shouldn't matter much, imo

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No please for the love of god, mothers, grandmas, babies, puppies, kittens and baby dinosaurs.

 

I have a better and simple solution, it's so simple it was probably suggested many times:

 

Convert the Micro Upgrades of a modification into Micro Upgrades of a higher modification based on the amount of crystals spent.

 

Example:

 

You spend 5k MUing your M0. (example: 10 steps)

 

Then you buy the M1 modification.

 

Then good old Tanki will MU your M1 a certain amount of steps worth 5k. (example: 4 steps)

 

The same for the following modification.

 

All for the same equipment.

 

Thanks.

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^ That's kinda pointless to implement because of sales. You may have only spent half the amount of crystals your MU's are worth in stock.

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^ That's kinda pointless to implement because of sales. You may have only spent half the amount of crystals your MU's are worth in stock.

That's not a biggie, Tanki can just keep tabs on how much you've spent and do the transfer based on that.

 

If let's say you MUed to step 10 that is worth 5k but you only spent 2.5k because of sales, then you'll only get 2.5k worth of steps in the next modification.

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That's not a biggie, Tanki can just keep tabs on how much you've spent and do the transfer based on that.

 

If let's say you MUed to step 10 that is worth 5k but you only spent 2.5k because of sales, then you'll only get 2.5k worth of steps in the next modification.

That would mean creating a whole new set of database to store tons of values. I doubt they would be willing to do that.

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That would mean creating a whole new set of database to store tons of values. I doubt they would be willing to do that.

Ya especially considering the thousands of accs that are inactive.

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Are you sure they don't have that information (crystal purchases) archived anywhere?

Pretty sure, yeah. It's a highly redundant information and doesn't really help much in analysis either. (Maybe in short term for analysing effects on economy due to sales, but definitely pointless in long term)

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Well... you could literally fully MU at M0, then have an M2 once you get Thunder... just from like, TTC. Except that died. So maybe Newspaper Contests...

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Okay, if they don't have that information already or the process becomes too complex, they can do one of two things:

 

1. Give you 50% of what's worth in your equipment MU steps, in steps for the new modification of that equipment. Of course, only if you buy the new modification of the equipment not if you fully MU.

 

50% is better than nothing and if you happen to only MU during sales you'll actually be getting 100%.

 

2. No more sales in MU, only in Speed Ups which should not be transferred.

 

If one of the two ever happens, maybe Speed Ups should cost a little more or the same as the MU steps, so people don't try to get bigger advantages early on, I think. Of course buyers will always be buyers.

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In your idea, how much should MU steps cost for M0s so they can easily be transferred all the way to M3s?

 

I think a handful of M0 steps will cost more than buying an M1.

 

That idea may work if for example M0s have 10 steps, M1s have 20, M2s have 30, and so on. Where you can transfer 9 steps from your M0 to your M1/M2/M3. That will be a new Tanki game.

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Okay, if they don't have that information already or the process becomes too complex, they can do one of two things:

 

1. Give you 50% of what's worth in your equipment MU steps, in steps for the new modification of that equipment. Of course, only if you buy the new modification of the equipment not if you fully MU.

 

50% is better than nothing and if you happen to only MU during sales you'll actually be getting 100%.

 

2. No more sales in MU, only in Speed Ups which should not be transferred.

 

If one of the two ever happens, maybe Speed Ups should cost a little more or the same as the MU steps, so people don't try to get bigger advantages early on, I think. Of course buyers will always be buyers.

 

 

Would you give them 50% of the value they had before? If yes, then in the system you propose, you would in the end (when upgrading from M3 to M4) have still

50% of your M2 MUs value

25% of your M1 MUs value

12,5% of your M0 MUs value

 

Making progress early on does still not pay off, but at least you do not loose everything.

So the MU sales and the Speedups could stay as they are.. whereby speedups value does not transfer in any way; it is just convinience (or using a sale).

 

Some table for illustration (Thunder; step transitions are not 100% precise but good enough)

 

 

 

33o4kft.png

 

 

 

 

but it would be almost the same, if you simply cut their MU level in half

like:   (step 42 in M1) becomes (step 21 in M2)

There is not much difference to the model with tracking the value

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Would you give them 50% of the value they had before? If yes, then in the system you propose, you would in the end (when upgrading from M3 to M4) have still

50% of your M2 MUs value

25% of your M1 MUs value

12,5% of your M0 MUs value

 

Making progress early on does still not pay off, but at least you do not loose everything.

So the MU sales and the Speedups could stay as they are.. whereby speedups value does not transfer in any way; it is just convinience (or using a sale).

 

Some table for illustration (Thunder; step transitions are not 100% precise but good enough)

 

 

 

33o4kft.png

 

 

 

 

but it would be almost the same, if you simply cut their MU level in half

like:   (step 42 in M1) becomes (step 21 in M2)

There is not much difference to the model with tracking the value

Transfers based in value will be easier to understand when, for example, the next modification you purchase after your MUed M0 is not an M1 but an M2 or an M3. But I guess it's almost the same as dividing the steps in two. You do the math. ;)

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you're right, it's easier to understand when you jump over modifications.

 


 

sidenote:

I am actually quite happy, that MUing is not common at M0/M1 and M2. Battles with low MU rates are more more balanced, then if you have to face massively MUd enemies. By the way it is now, you can own 2..3 turrets and run them with almost no MUs in most battles, and are fine off.

If I imagine, that I would have to spend low rank earnings on MUs on 2..3 different turrets in order to have them be competative (so they are usefull vs others), then this game would be quite much harder.

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you're right, it's easier to understand when you jump over modifications.

 


 

sidenote:

I am actually quite happy, that MUing is not common at M0/M1 and M2. Battles with low MU rates are more more balanced, then if you have to face massively MUd enemies. By the way it is now, you can own 2..3 turrets and run them with almost no MUs in most battles, and are fine off.

If I imagine, that I would have to spend low rank earnings on MUs on 2..3 different turrets in order to have them be competative (so they are usefull vs others), then this game would be quite much harder.

That's a good concern. Maybe we should make a new thread with this idea to see what others will say and if it is a good idea or we are missing something.

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Transfers based in value will be easier to understand when, for example, the next modification you purchase after your MUed M0 is not an M1 but an M2 or an M3. But I guess it's almost the same as dividing the steps in two. You do the math. ;)

Tut..tut...With my idea, you don't even have to do any calculations. Whatever steps you have, immediately get transferred to next modifications. All you have to know is that MU's for higher modifications will cost you less.

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