Jump to content
EN
Play

Forum

Myths & Facts


 Share

Recommended Posts

Congo to the EN team with 48 points, however the RU team did better with 61 points  :)

So far as I know the RU team spent more than 1000 minutes... (we all know russians are nolivers :P )

The EN team spent only 5/6 hours on it. Once we sent in our entry we found another way to make it more easier... But that was to late

Share this post


Link to post
Share on other sites

So far as I know the RU team spent more than 1000 minutes... (we all know russians are nolivers :P )

The EN team spent only 5/6 hours on it. Once we sent in our entry we found another way to make it more easier... But that was to late

You won anyway, but you will be ready for next time then.

  • Like 2

Share this post


Link to post
Share on other sites

We have official permission from the EN community manager to change the billboard texture for parkour videos, so everything is legit here and we won't get banned for this.

 

 

 

How is it done?

Share this post


Link to post
Share on other sites

How is it done?

You aren't supposed to know, as it is irrelevant to you...Using the method would only get you banned  :ph34r:

  • Saw it 1

Share this post


Link to post
Share on other sites

On 1/7/2017 at 9:07 PM, SwiftSmoky said:

There are no kill zones in parkour mode?

The map is like a big space inside an invisible box of kill zones. The way it works is if you go more than 1 prop away from the furthest solid object in any direction - you die. That means you can't go far sideways out of the map or too high above the highest building.

True, but the kill zones in regular maps are true.. because if you get internet disconnection you can walk in the kill zones

On 1/7/2017 at 9:07 PM, SwiftSmoky said:

Dictator is higher on one side than the other?

All hulls have a perfect box shape with no exceptions. Dictator looks like it got a higher and lower side, but it's a purely visual feature.

tbh, many times I think about creating a perfect square by making two dictators above each other, but today as I read your topic I decided to test my assume now... I went to test server trying to do but I failed in that, so I decided to do it with Photoshop at least... but naah Dictator isn't a perfect triangle

this is the first time I test it for myself and showing for you

Edited by asem.harbi

Share this post


Link to post
Share on other sites

On 11/21/2020 at 2:44 AM, Venerable said:

Wow were you a Helper before?

And these are some really cool facts and myths... many seem very fantastic!

he was, for a briefly amount of time

Share this post


Link to post
Share on other sites

Really informative topic, it's crazy that everything listed there was already known 7 years ago. Your knowledge of parkour mechanics really was ahead of time, Swift.

To make it a bit more updated, i'll leave here some more mechanics:
 

Dictator HD and GT hitbox differs from XT and LC skins
HD and GT skins got a bit shorter but taller hitbox, it can stay in wheelie position literally forever, and also can tilt up much better.


Each splash impact force in the game got reworked
Splash doesn't just push tanks away, but also affects their rotation. For example: if you hit ground right in front of tank then splash won't just push tank away, but it also will lift tank up like hammer's or ricochet's bullets bouncing off the ground would, or if you hit an obstacle above tank, then edge of tank that is closest to source of splash will be pushed down, lifting opposite end up.


Thunder's "Vacuum" shells augment got stronger splash impact
Stronger splash works only at the end of splash range, just like damage boost does in this augment.


"Glitch" shots
Bullets of some turrets like Magnum or Thunder aren't hiting instantly. If you hit right in front of a moving tank, then on your screen it will look like you missed, but a moving tank still gonna receive impact force. Such "hits" does more impact force, and affects tanks differently than direct hits.
 

Invisible textures doesn't make you self-destruct anymore
In past going through invisible parts of walls, or ground would result in self-dectruction. You could go through them only if you were in "ghost" state after spawning. Now you can freely go through them, and enter spots that used to be much more difficult or even impossible to enter in past.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...