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theFiringHand
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https://www.youtube.com/watch?v=umZheYjHa7w&feature=youtu.be

 

I remade sandbox in blender.

If anybody wants to use it, just send me a message and I'll upload it somewhere.

 

btw I added a filter but already rendered this when I realized. I do have a version without filter, if that's what you prefer.

Edited by Cheeseburgersauce
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Campus - hqdefault.jpg
Video

 






(BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.)


Corporate campus map set into a small valley.  Contains wide open spaces and two primary levels of play plus elevated positions.  Urban aspects of the map are split into tight spaces and large open plaza type spaces.  The center map area is rolling hill with the edges rocky and mountainous terrain.  Subterranean parking lots have three entrance/exits and the upper ones offer immediate access to the campus and the natural terrain.  The map is large and the playing area, while some parts not fully accessible in terms of distance, is large.


Notes


This is an example of a great idea gone bad and salvaged.  The original map was a 1/4 larger and it was intended to have three roads, not one, the two extras passing behind each building.  The parking was to allow access from either side of the hills beneath each set of buildings.  Testing tool proved that this was too ambitious with the heavy prop count used to create the buildings.  It was decided after a few failed attempts to reduce but keep the roads, to simply buffer the valley walls into the campus concrete and do away with the additional roads.




Thoughts


I am saddened and regret not being able to complete the original concept.  This map feels lack luster to me after knowing what I wanted.

 

To have some fun with it, I hid a secret on the map, first person who finds it and tells me I'll drop a gold on them in ProPass, good luck!

 

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Orchard - hqdefault.jpg

Video






(BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.)


Map of an orchard with work structures and houses.  Three open paths between sides and of course the planted rows as well.  Some cover on each side is available.


Notes

 


Obviously this map is ambitious for its use of the Tree Prop and Sprite combination.  This map was developed expressly for the purpose of demonstrating the technique.  While feasible in smaller quantities, this map would really likely be very slow to play and only users with a full 60 fps would likely be able to engage it and make it playable, due to the high offset vectors and large number of sprites.

That said, IT IS functional and playable.




Thoughts

 


This construction of trees was performed by marrying the Tree prop and a number bushes sprites to create the illusion of a full tree.  Really and truly, Tanki should generate a few "bonnet" sprites that would fir upon this objects that way the construction of the tree would take up far less resources.

 

 

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Route 66 - hqdefault.jpg

Vdeo






(BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.)


Very long, narrow, this map is a stretch of highway with a gas station on one end, and a rest stop on the other.  Decided to not make anything complicated this time, and focus on something classic and simple.  Combat on a road and the terrain adjacent to it.  Decided to have some fun and make it a little tribute to Route 66.


Notes


This map is about driving and movement.  Plenty of camping spots, but those are truly for support, the distances involved almost mandates that there be places for team mates to cover their flag runners with over watch, or see those players get shot down as they make their way back.  Magnum could be really useful in indirect fire on this map.  The map consists of the main road, side roads to the left and right, and "bases" opposite each other on opposing ends.  Main road would for fast and nimble unit are ridiculusly strong and heavy units.  Anything else would likely want fast units traveling down the off road passages.  Differing levels of offer intermintent cover too.




Thoughts


Really nothing more to say other than my thoughts are this would be a fun map to play.  Open highway bum rush, or split up and attack using both sides to work your way to he enemy base.

 

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