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theFiringHand
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On 3/3/2020 at 3:03 AM, Sinusitisaguda said:

 

On 3/9/2020 at 2:49 AM, HASARU100100 said:

 

Topics merged.

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Abandoned Mining Townmaxresdefault.jpg?sqp=-oaymwEXCNACELwBSF

Video

 

Spoiler

 


(BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.)


Old abandoned mining town in an arctic setting.


Notes

Spoiler

Cold War era type arctic mining town.  Large map with a rail line delineating sides easily and both sides containing cover and elevated points of engagement from the beginning of game.  The map has many locations from which to enter and exit lines of fire and enter and escape opposing forces.  Large swaths of no man's land though create difficult egress for lighter vehicles being pursued.


Thoughts

Spoiler


This is another map that had to be salvaged, though this time not due to technical limitations, but a distracted designer.  I have been working on this map for months, and I simply could not find the exact design desired and ended up with a map that had elements of many things that could not be combined to make a aesthetically and functionally acceptable map.  The use of open spaces created difficult decisions for placement of elements that would both make sense and keep the map playable.

Ultimately the mining hill is not entirely to the designers liking, not the elevated portions on the opposing side.  Compromises had to be made, and this required careful consideration of redesigning portions in the middle.  Also the sky box was a difficult find, not many northern twilight sky boxes were readily available online.

Lastly, filming was further complicated by older software that continued to crash regularly.

Moral of the story, map making in Tanki is NOT easy.

 

Edited by FogOfWar_XXX

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