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48hrs experiment with supplies this weekend


theFiringHand
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I did. If you decide to not buy any supplies, would it be smart to join a battle with supplies on then?

 

What I responded to your quote was for the general public. If you decide not to buy drugs, don't join a battle that has them on and complain about it being unfair.

When I can join no-drug battles, I do. However, the ideal playing time for me is 9PM-midnight, which is the 3 hours after the server update. There simply aren't options to play in non-drugging battles. If there are, they are full and I can't get in. Also, read through the link Mafioso put in his next post as a reply to you. His findings were at peak server times btw- anyone in the United States is at school at those times during the week.

Edited by Jwimmer
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Oh my. Then why would people spend money on this game when they get no advantage in return?

What if I told you that there's plenty of games out there which sell ONLY cosmetic items and make even more profit than Tanki? A game doesn't have to follow the Pay2Win model to be profitable.

 


Paints, XTs, Premium, Kits, Clans, Turrets and Hulls - all these are massive sources of income for Tanki, which create no disbalance between buyers and free players. And it's really not that hard to come up with more things like that.

 


Supplies gave unfair advantage in battle?

 

Why? Because you didn't have supplies? Then don't join.


I explained why supplies are unfair here.

 

 

You at tanki online are funny guys. First of all you made a culture of drugers for years doing everything that is there to make money run the game. And i agree it's not. But you made a lot of people using drugs and buying just to defend themselves and play a normal game.Now suddenly you explain no but that is not fair. How come you have this for years there? It seems like multiple personalities run this game.


Times change, people change, opinions change. A lot of things which seemed like a good idea back then are thought to be terrible now. For example, the big Rebalance of 2012, which Hazel said was one of the worst updates the devs ended up doing.

 

Crystal boxes were thought to be a good idea and they were a massive part of Tanki, but then they were removed to make gameplay more fair. So why can't the same thing be done to supplies? Not remove them, but drastically change them like this update.

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Howdy,

 

I'm not reading comments, at least not yet. I've played. I think it is close to what we want. I can't complain about it. I'm confident I will get used to it.

 

Overall, I hope you take account of feedback and figure out how to improve it. I think a supply system like this experiment will improve play.

 

I'm still worried about besieged teams getting behind. I think there needs to be a mechanism that alters supply cool-downs such that players on the losing team have shortened times and the players on the team farther ahead endure longer times. The effect should be proportional to the disparity in both score and team members.

 

The effect would necessarily not affect DM. It would need to be different in CP than the other two team modes. Losing teams can turn CP battles often. My suggested cool-down effect should be less significant in CP.

 

Again, I like this experimental supply system. It is nice to see a change I think is significant and an improvement to play.

 

I hope you can find improvements that improve the fun of the game. Recent changes have made it mostly drudgery, hoping you make it fun again. I have played the last few weeks mostly because I don't want to give up what I've gained in the game.

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Times change, people change, opinions change. A lot of things which seemed like a good idea back then are thought to be terrible now. For example, the big Rebalance of 2012, which Hazel said was one of the worst updates the devs ended up doing.

 

Crystal boxes were thought to be a good idea and they were a massive part of Tanki, but then they were removed to make gameplay more fair. So why can't the same thing be done to supplies? Not remove them, but drastically change them like this update.

I tell you this is not good now. In few years you will be saying this was not good. First of all why do non- supplies players enter supply battle?

There is no sense in that. Don't enter it. You have non supply battle. Because of fund they enter? Then they expect someone else to waste supplies while they get the bigger fund. I don't understand what is the difference between non supply battle and battle with all non supply players.

 

Any difference?

 

If i enter somewhere i need to be aware where i am entering. The thing is you lowered the speed of game horribly. In favor of non supply players that have no place to be in a supply battle at all. Sorry but that makes no sense. It's like i am entereing a non supply battle and then complain oh my god there is no supply here. And call all of them noobs because there is no supply there. Hehe. Why did i enter there? Ha well nobody knows. I just felt like it

 

I mean sorry this is totally unlogical and funny.

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Create then a battle type that we have the format where we can play old way. Who wants to enter there will play old way. IF you really think this is not good. Leave the new option also there. But to force us to play this way because hey well we decided its good is making players opinion(not all but many) not important.

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1. Mines are good. they add tactical complexity and require thought/skill to use well.

 

2. SU is also powerful. But SU has only a +40% effect. Most importantly extra speed helps in proportion to the tanker's skill. A fast bad driver is still a bad driver.

 

3. RK's main problem is that 1500 Supply Kit buyers get them at a 1:1 ratio. Daily Missioners get them at a 1:3 ratio. The concept of a RK is common among games. They are not a problem in Tanki when they are relatively rare.  The problem comes from buyers who use multimple RKs in each and every battle they join.

 

4. The real problem come frm DA/DD.  When the other guy is caught without them the 4x effect dominated everything. They even force otherwise decent design concepts out of the game.  But when both players have them it is as if DA/DD do not exist.

 

DA/DD need to be re-designed, SU maybe, and RK's sold in Kits cut by two-thirds.

1. I fully agree. Mines are my favorite, (generate the most fun) supply to use, despite the fact their use is so limited. Also, they give you a last ditch "surprise! ..Boom!" defense when you're about to be pinned with the flag.

 

2.I fully agree again. Nitro allows me to also have a lot more fun since my play style  (Hornet & Impact/Smoky-Equipment Deflector/ Flag Rusher-tactics) is based around just how fine I can hone my reaction, precision aiming, and decision-making times. Personally, I wouldn't have a problem if nitro was beefed again to 50%. I may be biased on that though. (My Tanki Driving Motto - "Anything I can control is too slow.")

 

3.I also wouldn't have a problem with Supply kits giving repair kits in a 1 to 3 ratio, but again I may be biased as I never buy ANY* supplies. (I spend the crystals saved on permanent equipment upgrades instead, and in the long run, M4 with 1 or 2 supplies can beat M3 with full supplies).

*I once bought 9 mines when they were on a 90% sale.

 

4.I'm much less sure about this one.

How I use them:

DD to charge and slaughter, return flags from DA+SU cappers, or break defenses while lighter runners grab flags.

DA to run flags, counter DD, and not be spawn killed by jerk DD shafts before my smoky can deflect them, (I have jade AND Griffon TA- 43% modules, and I can STILL be OHKOed)

With Smart Cooldowns- If I see one of them while I am spawning, I will pick it up, activate the other, and begin an immediate flag attack run. Grabbing or activating nitro on the way. (Solo capping doesn't faze me.)

 

I could NOT support weakening either one of these.

 

Your issue seems to be with both DA and DD together, (and how they cancel) than either one apart.

SOoooo...

 

1. I suggest looking into the possibility of blocking the use of DA & DD together. Meaning, you can use one or the other, but not both at once. I do see problems with this idea, hence why I suggest examining it first and thinking of good ways to implement it.

 

OR

 

2. Making it skill based. Maybe by requiring certain parts of a tank to be aimed at for the full effect, otherwise only 50% increase, or something else. Admittedly I don't have many ideas for this either, just listing possible alternatives to blanket nerfs.

 

 

Alternatively.

 

I have seen someone suggest a limit of total supplies allowed to be used during a whole battle based on the minutes. I think 1-2 of each per minute should be more than enough. This method allows "Missioners" (those who get supplies from missions only) to play 1-2 battles per account, per day on nearly full speed supply use without being either outgunned, or attritioned out of their drugs while getting their missions. Buyers would, of course, have enough supplies to play multiple battles without worry, but would still have to use their per-battle supplies tactically to avoid blowing them all and not being able to prevent a resurgence in the last few minutes. (Note: may be susceptible to raids unless total supply use of joiners is decreased proportional to time remaining. )

 

 

 

 

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Drugs needed to be changed, but this isn't going to work the way they want it too. People will just wait for the total timer to run out and active all supplies again.

 

Noise was "balanced", but after one battle, I wont return to supply battles anymore, eventhough I can afford to drug back. People are using full supplies with mammoth/titan + random gun, get the flag and can't be killed without drugging yourself. And even that won't always work, as you are in battle with people who haven't bought supply kits or have m2/m3 equipment. People with drugs now have a bigger advantage than they did before, the only "skill" increase might be the ability to have the patience to wait till the timer is done and how to defend blue base with freeze.

 

It might just have been a one time thing, but I'm not going to waste my time on testing it. There are plenty of battles without drugs.

In my opinion, they should have handed out pro-passes for the weekend for the unfortunate people who can't afford pro-passes, and are stuck with the "experiment".

 

(Haven't read pages 2-19)

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face it, you are just afraid of losing a Goldbox because you never learned how to get it without DD and Health drug in the first place.  ;) 

*Sarcastic* Hahahahahaha

 

I have more skill then you will ever posses when it comes to Gold catching. But lets get back on topic, shall we? I'm sure you won't want your alt to be banned. 

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I explained why supplies are unfair here.

 

I tell you this is not good now. In few years you will be saying this was not good. First of all why do non- supplies players enter supply battle?

There is no sense in that. Don't enter it. You have non supply battle. Because of fund they enter? Then they expect someone else to waste supplies while they get the bigger fund. I don't understand what is the difference between non supply battle and battle with all non supply players.

To answer, I quote from Mafioso's post (quoted above):

"The variety you get when trying to find a good PRO battle is miserable. Right now (pretty much the peak online times) there are around 260 PRO battles for my rank. Sounds like a lot? Well let's narrow it down:

- 150 XP/BP battles (78 of which are on Sandbox, 21 on Zone and 15 on Polygon CP, while half of the remainder are duels/tandems)

- 17 are Parkour format

- 20 are Polygon CP

- 15 are Arena CP

- 21 are a 2 player Arena DM (so most likely power-leveling)

 

So that leaves me with 37 proper battles to choose from.

Remove all the Polygon/Sandbox battles, all the 1v1 battles, ridiculous battles (1 minute/kill or 999 flags/minutes) and battles with supplies turned on and you're left with 5 at most.

 

So if I want to play a PRO battle with no supplies, using any combo, on a non-mainstream map, with a sensible limit, I'm left with a choice of up to five battles, 2 or 3 of which will be on the same server, if I'm lucky. I don't consider that a good alternative to the choice of non-PRO battles (which is still quite limited, but nevertheless at least 10x more diverse)."

 

This is data for peak times, which are times that on weekdays, any student in the US is at school, and anybody in the workforce in the US is at work. Those numbers for good PRO battles were bleak for peak times, so it is a safe assumption (based off of exprience), that any good non-pro battles are INCREDIBLY rare- maybe 1 day a month you will find a good one.

 

Drugs needed to be changed, but this isn't going to work the way they want it too. People will just wait for the total timer to run out and active all supplies again.

If they do that, they won't be as effective as if they drug with any brains. It is best to be smarter about drugging than just hitting "234" whenever you can.

Edited by Jwimmer
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We are all too addicted to quit.

 

Also, expect some sort of nerf to happen to drugs no matter what. In the vlog, they said that they don't like how supplies can currently trump skill. This may not be the way they nerf it, but however they do it will be a big change.

Then play battles without drugs. The drug community of this game will be gone and that will be a huge loss of money to tanki

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Then play battles without drugs. The drug community of this game will be gone and that will be a huge loss of money to tanki

Read my post above. I think you are the third person here to say the same thing.

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Then play battles without drugs. The drug community of this game will be gone and that will be a huge loss of money to tanki

Not just the money, but the player base as well. We can barely get over 60k players at one time as it is. Upset enough people? There goes another 5k, then 10k. I'm not saying Tanki is dying but can you really afford to lose another 10-20k players just over drugs? The majority is fine with is. 

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There's no need to do this. Players can go into battles without supplies. So what's the issue here? You developers should stop trying to make the game "fair". This is war! And in war there's no such thing as fairness. This will NOT be a good update. Why can't you guys leave a good thing alone??? Why???? Don't you guys want people to buy supplies???? With this, supplies purchased will last for an eternity! But again, there's no need when the battles are already so configurable. So many people complain about "druggers" when they don't have to enter the game. If a battle allow for drugs/supplies why come in and complain. Simply go into another battle without drugs or create your own. This game is designed to allow you to play your way. I came into a battle on highways and there was a shaft waiting already. I can't use my purchased double armor to give myself a chance to hide behind a concrete slab??? That's not practical or tactical. So again, DONT go through with this update. The game allows for gamers to create battles they want to play in. This would be so senseless. What are you guys drinking???

Edited by lasttruesoldjaleft
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There's no need to do this. Players can go into battles without supplies. So what's the issue here? You developers should stop trying to make the game "fair". This is war! And in war there's no such thing as fairness. This will NOT be a good update. Why can't you guys leave a good thing alone??? Why???? Don't you guys want people to buy supplies???? With this, supplies purchased will last for an eternity! But again, there's no need when the battles are already so configurable. So many people complain about "druggers" when they don't have to enter the game. If a battle allow for drugs/supplies why come in and complain. Simply go into another battle without drugs or create your own. This game is designed to allow you to play your way. I came into a battle on highways and there was a shaft waiting already. I can't use my purchased double armor to give myself a chance to hide behind a concrete slab??? That's not practical or tactical. So again, DONT go through with this update. The game allows for gamers to create battles they want to play in. This would be so senseless. What are you guys drinking???

*Says the guy who has used over 21k DD* ... xD

 

Anyway, I agree...

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I liked this update... With this update, clans arent able to be a 'PRO' as they talked about. In fact, many clans werent able to perform a takeover anymore, which is fairer to us :) Not only that, we get to know who are the skilled clan who arent the skilled clan that only know pressing 12345. Overall, good update. This helped me to control my drugging, not so overboard. Just one suggestion, You should add a function where if your unused duration of drugs did not ran out when you died, let the remaining time add to the cooldown time so that MORE people will control their drugging and plan strategies, I SUPPORT THE NEW DRUG SYSTEM  :)  :)  :)  :)  :)

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There's no need to do this. Players can go into battles without supplies. So what's the issue here? You developers should stop trying to make the game "fair". This is war! And in war there's no such thing as fairness. This will NOT be a good update. Why can't you guys leave a good thing alone??? Why???? Don't you guys want people to buy supplies???? With this, supplies purchased will last for an eternity! But again, there's no need when the battles are already so configurable. So many people complain about "druggers" when they don't have to enter the game. If a battle allow for drugs/supplies why come in and complain. Simply go into another battle without drugs or create your own. This game is designed to allow you to play your way. I came into a battle on highways and there was a shaft waiting already. I can't use my purchased double armor to give myself a chance to hide behind a concrete slab??? That's not practical or tactical. So again, DONT go through with this update. The game allows for gamers to create battles they want to play in. This would be so senseless. What are you guys drinking???

Actually, it is a war game. Just because war is part of the name does not mean it should be unfair.

 

But there's not even close to as good of a selection of PRO battles as there are normal battles

 

I've got a huge friend list, and this only works 15% of the time

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Another dumb idea and waste of time.  Tanki has bugs that don't get fixed.  The documentation for kits has been screwed up for months. The battles shown on every server include options not selected.  The client crashes (I had a crash in the last 12 minutes of a 2 hour battle).  Customer Service is almost never responsive or helpful.  

 

No time to fix those problems - but plenty of time to mess around with cool down periods.  No thought given to what's fair to players who shelled out cash money to buy garage supplies.  You just screw them.  In effect, every supply they paid for will be worth LESS now... which is self-defeating for Tanki.  It's like you're planning to steal 25% of everything they paid for and make the rest of what they paid for not work as well.  I'm sure they'll be eager to buy again - NOT!

 

So, don't fix the things that are wrong.  Screw up the things that don't matter. Pull the rug out from under the people who send you money.  Sounds like a Tanki-Customer-Service-Style "strategy".      

 

 

I SNIPERHITMAN don't agree with this change. Ok heres why 

 

(1)  i buy my suplies.

 

(2)  i buy kits upgrades.

 

Well it is like this my kid got me in to this game.Well i guess because we are big gamers we have 6 PS3 an so on. Okay lets get to it. Now tanki you have done it this time i buy everything almost i have no kits in my Shop for the last 2 rank ups an u guys really screwed up this time the supplies where just fine the way they where.The shaft really guys its supposed to be a SNIPER really then put a Zoom on it an put a stop where you look through the Scope you got to make a shot to release the trigger really that is bull look at my Name i would have loved to run the Shaft but it is a piece of **** well you know what i mean anyway so i use the Vulcan Well im about ready to call it (( Quits )) an me an my Family will be leaving this game for 1 i did bring 15 more players to the game that i know will leave when i go we also run facebook Twitter  an websites of our own for our Clans.  

Edited by SNIPERHITMAN

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To answer, I quote from Mafioso's post (quoted above):

"The variety you get when trying to find a good PRO battle is miserable. Right now (pretty much the peak online times) there are around 260 PRO battles for my rank. Sounds like a lot? Well let's narrow it down:

- 150 XP/BP battles (78 of which are on Sandbox, 21 on Zone and 15 on Polygon CP, while half of the remainder are duels/tandems)

- 17 are Parkour format

- 20 are Polygon CP

- 15 are Arena CP

- 21 are a 2 player Arena DM (so most likely power-leveling)

 

So that leaves me with 37 proper battles to choose from.

Remove all the Polygon/Sandbox battles, all the 1v1 battles, ridiculous battles (1 minute/kill or 999 flags/minutes) and battles with supplies turned on and you're left with 5 at most.

 

So if I want to play a PRO battle with no supplies, using any combo, on a non-mainstream map, with a sensible limit, I'm left with a choice of up to five battles, 2 or 3 of which will be on the same server, if I'm lucky. I don't consider that a good alternative to the choice of non-PRO battles (which is still quite limited, but nevertheless at least 10x more diverse)."

 

This is data for peak times, which are times that on weekdays, any student in the US is at school, and anybody in the workforce in the US is at work. Those numbers for good PRO battles were bleak for peak times, so it is a safe assumption (based off of exprience), that any good non-pro battles are INCREDIBLY rare- maybe 1 day a month you will find a good one.

 

If they do that, they won't be as effective as if they drug with any brains. It is best to be smarter about drugging than just hitting "234" whenever you can.

 

 

 

 

  ((  Supplies ))

 

Lets talk about (Supplies) they are equal in the game why is that well for 1 i buy mine as well as anyone else can its not Tankis fault its the players who don't have the money to buy the supplies so do we knock down the buyers why would you do that that is how Tanki makes there money i understand that so let them cry its unfair to people like my self that buys the equipment to play Tanki that is why they are create battles is allowed so for people who don't have the supplies to go fight battles that is a no supplie battle but this is bull keep this mess up i will be leaving the game i know that isn't what tanki wants is players leaving 

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I think this could be good for regular battles if they also make a second version for PRO Battles in the form of 60 seconds between activations. I would call this one the 90 Seconds System and the other 60 Seconds System. And then there is also the one with Smart Cooldown OFF.

 

It's simpler, for regular battles it will reduce the abuse, and we'll get used to it. And those who want more freedom to use Supplies they could have 2 options in PRO battles, if devs like my idea: 90; 60; 30/OFF.

 

It also goes well with the idea of regular battles being a place for casual gamers. And it may help boost the number of PRO Battles and players.

 

This is my humble opinion. Don't hate me.

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Now the non-druggers are telling the druggers to play pro-battles. Its about time too, the druggers have been telling the non-druggers to play pro battles for many years now.

And we'll keep saying that... Just because cry babies don't like drugs, they did this experiment.

 

Well yes! If you hate drugs, go play pro battles...

 

I like both, drugs battles and non drugs battles.

 

Now, drugs battles are ruined, even in pro battle, genius. Because this experiment applies even in PB...

 

If I want to use my supplies, I always go to drugs battles. But now, I can't use my freaking supplies. They only last 30 seconds. And then for a full minute, I can't use my supplies. Not to mention that now, dumb Golds diggers wait in pause to make sure to have all supplies available for Gold. While us, the real players that play the battle, we can only activate one or two supplies, or even 0, because we already used them...

Edited by a7x_Pedro48
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Tanki collects data from all games played. You've collected data from about 0.00001% of all games played. Don't pretend you know is spawn camping is up or down.

 

Little Willie you don't know what you're talking about. You've only been playing, for what, 5 months according to your profile and you think you're an expert. I've been playing this game For over 5 years and yes with this update spawn killing is up because it makes it so much easier. That's from personal experience with the game, just to let you know. I would be interested, however, if the developers have given you access to the raw data on spawn killing and camping since you're throwing numbers around.

 

Furthermore this system is new to everyone. No one knows how to use it best yet. These immediate-term impressions are unlikely to persist in the long-run.

 

Any unbiased player will have an open mind at this point in time.

 

Normally I would have an open mind but after playing this game for so long I will tell you, from personal experience, that this is the worst update or experiment (if you would prefer) that has come down the pike in over 5 years. I played through the drug wars and was very happy with the update that introduced cool downs. But this update takes the worst of that time and adds to it the aspect of making you totally vulnerable when you spawn. So NO, I'm not unbiased when it comes to a possible update that is a very very bad idea.

 

Pro Passes are bought with crystals not money. Investing Crystals in a Pro Pass will earn you more than the buying cost during the course of a month. Well, it will for those players who are not noobs.

 

Once again the 5 month nooby has to throw insults.

 

Now back to the topic. Your point being that pro passes are easily obtainable. Now with that being the case, then I must ask, why are all the anti-drug crowd complaining about drugs? Just get a pro pass and form non-drug games and stay out of the games they hate so much. They should be happy because they are in a non-drug games, and the people playing the drug allowed games would be happy because they wouldn't have to listen to the non-druggers whine. But that's not the case. I don't know why, but that's the facts. So all we hear from the No Drug crowd is.......supplies need to be nerfed, supplies need to be done away with,or supplies should be harder to get or use. I say to them...Be happy, form your own non-drug games and leave the rest of us alone.

 

If you complain about "having to buy" a Pro Pass then you should be equally pissed about "having to buy" your turret and hull ... unless you are still playing your m0/m0 Smoky/Hunter at Legend rank.

 

And once again here you go showing your lack of insight. I'm not the guy complaining about having to pay for things, I'm a buyer and I support the game with my cash. I'm the guy who advocates that non-drug games should be more readily available to all, so everyone can play the type game they like. But I'm also the guy who, when he sees a bad idea that could hurt the game he loves to play, is going to point it out and provide constructive suggestions that could solve the supposed drug problem in the game.

 

I have spent money on this game. I've bought a couple weeks of Premium accounts .... those give me no edge in battle. Mostly I have bough Gold Boxes ... those give me no advantage in battle. If I cared about paints I might buy one of those. So no, not all buyers pay money to avoid relying upon their skills. Some people pay money just because a good game company deserves financial support - but they do not want to pay-to-win. Tanki offers such a way to give that support.

 

I'm glad to hear that you support the game with your hard earned cash. But I will say this, I enjoy playing both ways. I like playing drug allowed and non-drug games. I like freedom choice. Freedom of choice enhances the game and makes it more fun and I don't think anyone should have to pay for that freedom with either cash or crystals. It's the simplest solution that would end the controversy.

 

And lastly...... Remember, it's the buyers that make the game possible. If it gets to the point that the buyers feel that they're not getting their monies worth out of the game, then that money goes elsewhere and the game dies for lack of funds. Believe me there are alternatives out there, I've been looking and have found some in case I have to switch.

 

 

Edited by Dliver
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madalien

Posted 18 Feb 2017 - 10:20

A thought on cheating: surely cheats are now obvious. If you run a routine at server level, you should now easily be able to pick out the people who drug instantly they enter battle, or spawn, as this can only be done by cheats. Also pick up people who go instantly from no drugs to full drugs. These should then be automatically banned for a week (say) on first offence, then a month etc.

 

The new update should make spotting such people very easy - it would then be worth implementing permanently with a lot less whining than we are seeing in the discussions above. What do you think Hazel???

 

 

Dude, that ONLY applies to one type of cheating and that type of cheating is rare.

Most cheating is instead causing fake lags or giving the other team fake teammates...

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What if I told you that there's plenty of games out there which sell ONLY cosmetic items and make even more profit than Tanki? A game doesn't have to follow the Pay2Win model to be profitable.

 

Paints, XTs, Premium, Kits, Clans, Turrets and Hulls - all these are massive sources of income for Tanki, which create no disbalance between buyers and free players. And it's really not that hard to come up with more things like that.

 

.........

 

Crystal boxes were thought to be a good idea and they were a massive part of Tanki, but then they were removed to make gameplay more fair. So why can't the same thing be done to supplies? Not remove them, but drastically change them like this update.

Why can't the choice for forming drug or non-drug games be available to all. It's simpler and druggers and non-druggers can then just argue over who has more skill.

 

And you're right, there are plenty of other games out there.......hmmmmmm..........You know if the Dev's keep ticking people off with stuff like this experiment people may start looking harder at those games.

 

You know, I went through a lot of those massive changes. Some I agreed with  and others I didn't, but I adapted and kept playing. This experiment is just plain bad and it's ticking a lot of people off. And this time it's mostly the people who support this game with their money. The Dev's had just turned things around and the number of players has been growing, this experiment will I fear, reverse that positive growth if it is made into something permanent.

Edited by Dliver
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