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Remove the K/D ratio from all profiles


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The K/D don't have any real value, I've seen some pro XP players with just 0.90 k/D ratio, and I've seen some really noob players with only shaft and Mammoth with K/D of above 5.00 so the K/D ratio doesn't mean how strong the player is.

 

Oufa as example have an amazing 16.70 K/D, but that doesn't mean he is stronger than me, sure he is good, but not better than me just because i have 1.94 K/D, his K/D ratio only mean that he used power leveling, considering the fact that he have a LOT of friends to help him with that, and he have the buyer ability to encourage them to do it., so comparing the K/D of two players mean nothing.

 

P.S: I'm not hating on Oufa, i know he is a good player, and I'm a big fan of his gold box skills, he was here just as simple example.

 

The  K/D ratio doesn't do any rule, it only make people get obsessed about their K/D and use even heavier hulls, wish lead to less funds due to less kills in battles, I myself started to use Thunder/Mammoth instead of Viking/twins just because i saw a 0.01 drop in my K/D ratio.

 

we can't play parkour as much as we want because we are afraid of losing our K/D.

 

we even change our playing style from close range Polygon matches to just stay safe and shoot from far away.

 

XP/Bb battles always decrease my K/D, i love Xp/Bb but i hate to see my K/D goes down, i know it should mean nothing, but old players know that your K/D mean how strong you are, while in reality it doesn't serve that rule anymore, so it's has to go.

 

and so many more troubles those few numbers do...

 

but what the K/D ratio does anyway ? so please remove it (including the Kills and deaths count if possible).

 

so my idea is simple, remove the kills/ deaths count and K/D ratio from our profile, or at least stop counting our deaths and kills in parkour mode.

 

 

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Under review

Valid

[rtng]

Similar topic: Completely remove K/D from the game

 

I agree that it's a pointless figure that sometimes leads to players making a wrong judgement about you, but at the same time it's just a number on your profile, so I don't see any real issue with having it. Besides, it's interesting to know your overall K/D so I don't think a lot of players would be happy about it being removed.

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It really is amazing how stitched-up people can get over literally a number... If people say you are noob because of your D/L, prove them wrong. ;) 

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Did AbsoluteZero have a topic like this?

 

Anyway I don't think it would be a good idea.  However ridiculous it sounds, it might be better to simply put a sentence above the K/D in the profile page:

 

"Remember, K/D is not an indication of how well a tanker performs, especially since some builds are not meant to have a good k/d"

 

Unless you have Mammoth and Shaft with a .001 K/D. Then you are plain bad. :P

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... at least stop counting our deaths and kills in parkour mode.

Amen.

 

 

yeah, hate those nugs who point at my K/D despite doing well..   -_-

 

 

^ His K/D is 0.90 ^ LOL

 

Just kidding Sagittarii. ;)

Edited by D.a.n.t.e
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Under review

[rtng]

I agree that it's a pointless figure that sometimes leads to players making a wrong judgement about you, but at the same time it's just a number on your profile, so I don't see any real issue with having it. Besides, it's interesting to know your overall K/D so I don't think a lot of players would be happy about it being removed.

after the in-game clan system is introduced, you cant say that K/D is just a number on your profile. Too many clans are concerned about your K/D, players gets rejected and accepted on the bases of K/D. I myself faced that situation when i thought twice before takin g a player who had a K/D of 0.6, he was a good player but taking him in was affecting the overall K/D of my clan

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The problem here isn't the K/D, it's the attitude. 

 

If you guys would stop caring so much about your K/D and focus on playing for your team rather than yourself, there would be no need to remove it.

I think that having it in the ratings does no harm. However, not counting deaths/kills/drugs used in parkour would be nice.

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Kills and deaths should not be counted in parkour - there are far too many people who sit in a parkour game with something like Shaft or Striker and just kill the poor players who are attempting stunts.

 

Also, not counting supplies would also be handy. I personally don't parkour for all three reasons (Drugs cost crystals, I don't like dying unnecessarily).

 

But if all these 3 weren't counted, who knows? I might actually take it up.

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They should automatically shut off all counters in Parkour. If no experience points, then why bother keeping stats for this mode? It isn't actual battle mode, right?

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Only those guys agree with this summary whos D/L is less then 1 .  :lol: Plzz there is not just xp and bp in game .u can play hard format too to make ur D/l better if u have abililty to play like a pro. This is Bad suggestion for my opinion .

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Only those guys agree with this summary whos D/L is less then 1 .  :lol: Plzz there is not just xp and bp in game .u can play hard format too to make ur D/l better if u have abililty to play like a pro. This is Bad suggestion for my opinion .

you see, most of guys, just like yourself, see that a K/D below 1 is bad, that's enough reason to remove that ratio from profiles, or at least make it optional.

 

i have a K/D of 1.94 and i'm the one created this topic because i don't like when people judge others by theire K/D, i think it's better to be able to see your kills and deaths ratio, but it's not cool when everybody else can see it.

Edited by tankcalm
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The K/D don't have any real value, I've seen some pro XP players with just 0.90 k/D ratio, and I've seen some really noob players with only shaft and Mammoth with K/D of above 5.00 so the K/D ratio doesn't mean how strong the player is.

 

The K/D ratio doesn't do any rule, it only make people get obsessed about their K/D

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I see the same person public messaging everyone in chat ~ oh, my KD is 2.64, urs is only 1 hahahah.

I'm just thinking, this dude is wonly master sergeant...

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Although the argument made is true its still interesting to see K/D ratios yourself. Make them private like ratings?

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The K/D don't have any real value

Then remove the number of kills, because this has no value.

 

Remove the number of deaths, because this has no value.

 

Remove the number of hours spent in specific game mode, because this has no value.

 

Remove the number of experience earned with specific turrets and hulls, because this has no value.

 

Finally, remove the profiles, because this has no value.

 

K/D is just a number, if you don't like it, ignore it...

 

Yes, kills in parkour should not count towards K/D

That is the main issue. I found out recently that kills made in parkour count for profile, while experience does not count. It makes no sense.

Edited by a7x_Pedro48
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While the attitude towards K/D ratios is a wrong one in my opinion, removing the K/D ration won't change anything. The total amount of kills and deaths is still displayed and it's incredibly easy to see if it's above or below 1. It's also not too hard to see (or calculate) how high it approximately is.

This would be solved by removing the amount of deaths (since this parameter does not affect your overall exp.), but that's taking it a little too far I'd say.

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While the attitude towards K/D ratios is a wrong one in my opinion, removing the K/D ration won't change anything. The total amount of kills and deaths is still displayed and it's incredibly easy to see if it's above or below 1. It's also not too hard to see (or calculate) how high it approximately is.

This would be solved by removing the amount of deaths (since this parameter does not affect your overall exp.), but that's taking it a little too far I'd say.

i have to admit that This is even a better than my original idea, i hope this one will be added instead of mine, because with just removing the deaths count+the K/D ratio will give us freedome to die as much as we like in parkour or any mode in the same time where we can still see how many kills we did since beginning.

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I don't find the need of removing D/L information from profile. It's quite good that you can see your overall D/L.

The thing to be changed is, people's attitude.

I've seen some clans' description which says "Only people with K/D above x/x can join"

That's pointless..I mean clans should look for skills rather than K/D.

 

But I find one new thing here. I guess the K/D info from Clan at the least must be removed.

Let them stay in the profiles, but at least, I think it's totally unnecessary in clan pages in system.

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oh so know were making an update more specifically for social and the emotional feelings of players, from my perspective, most of the k/d i see are accurate from what combo they use but only if you know the context, best if we leave the k/d in our profiles, its a record of a milestone. (no, making our k/d private is bad, people can for example show us a k/d of someone else if we ask of what their k/d is) 

 

 

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