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Remove the K/D ratio from all profiles


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Funny thing is my KD rose from 1.12 to 1.22 in just three months.

 

 

I think there should be individual settings to hide it from others.

i think you got a heavy hull and long range wapon, that's why you got an increase in your overal K/D, but in higher ranks, is so hard to change K/D because you are over 100 000 kills already.

Edited by tankcalm

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I see the same person public messaging everyone in chat ~ oh, my KD is 2.64, urs is only 1 hahahah.

I'm just thinking, this dude is wonly master sergeant...

most low accounts alt's could easily have a K/D above 1 or even 2, but at higher ranks, its so hard to make an incerase by 0.01 because you have over 100 000 kills and thousands of deaths.

Edited by tankcalm

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Although the argument made is true its still interesting to see K/D ratios yourself. Make them private like ratings?

this is what i truly want, i dont mind a private K/D at all, and i think your idea is even better than mine, because we can have best of both worlds.

 

the problem is when the K/D is public, that make it something importent for some people, and usually people who care about theire K/D don't fight close range, thus, they never really help theire teams, and thats the real issue, plus, some clans now ask for a K/D above one, while most XB/Bb players that i see have a K/D bellow 1.

Edited by tankcalm
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one thing that i noticed, is that is really easy to decrease our overeall K/D, while it's very hard to increase it.

 

when you want to decrease it, all what you have to do is to self desruct or let enemies kill you in parkour or something like that.

 

while if you need to increase it, you gonna have to fight really hard and try to at least have a K/D over 2 in every battle, wish is next to impossible.

 

after all, let's not forget that people who have a very high K/D are usually the most selfish players, they never even bother to help.

 

at the end of the day, our K/D ratio is just a usless number, and why we have such a usless numbers in ou profiles ?

 

we could have better things there, like the count of flags or points captered, like I_alread_win already mentioned.

Edited by CooperO
Please avoid using inappropriate memes.

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basically, here are the 3 options we have: 

 

1- keep K/D.

2- keep K/D and add option to hide or show it.

3-remove the K/D counts and ratio.

 

i don't know what Hazel would choose, but i'm sure he already know that the current profiles system is very old, but all what i know, is that this guy have the most importent opinion, if he like any idea he can do it, he can even add new turrets when he want to, lol

 

f187c85a9e4b4c85b4b619d2c064c791.png

Edited by tankcalm

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Parkour battle deaths don't add to K/D. As far as I know.

 

I guess it is just a number on a screen, but still, we do get affected by it. I mean, a few vibrations pronouncing 'f' words can make some people give a very mad reaction, so I guess this argument is valid. However we just need to learn to cope with it. It's not about what people who don't know you think. It's about what people who know you think (your friends). If anyone calls you noob, say 'ook' in a jolly tone and then move on. Ta-da.

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basically, here are the 3 options we have: 

 

1- keep K/D.

2- keep K/D and add option to hide or show it.

3-remove the K/D counts and ratio.

 

i don't know what Hazel would choose, but i'm sure he already know that the current profiles system is very old, but all what i know, is that this guy have the most importent opinion, if he like any idea he can do it, he can even add new turrets when he want to, lol

 

f187c85a9e4b4c85b4b619d2c064c791.png

i think the best thing is just to stop counting pakour kills and keep everything as it is.  -_- 

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one thing that i noticed, is that is really easy to decrease our overeall K/D, while it's very hard to increase it.

 

when you want to decrease it, all what you have to do is to self desruct or let enemies kill you in parkour or something like that.

 

while if you need to increase it, you gonna have to fight really hard and try to at least have a K/D over 2 in every battle, wish is next to impossible.

 

after all, let's not forget that people who have a very high K/D are usually the most selfish players, they never even bother to help.

 

at the end of the day, our K/D ratio is just a usless number, and why we have such a usless numbers in ou profiles ?

 

we could have better things there, like the count of flags or points captered, like I_alread_win already mentioned.

 

 

He selfdestructed at the end.

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Parkour battle deaths don't add to K/D. As far as I know.

 

I guess it is just a number on a screen, but still, we do get affected by it. I mean, a few vibrations pronouncing 'f' words can make some people give a very mad reaction, so I guess this argument is valid. However we just need to learn to cope with it. It's not about what people who don't know you think. It's about what people who know you think (your friends). If anyone calls you noob, say 'ook' in a jolly tone and then move on. Ta-da.

i'm sorry, but kill in parkour does count, you can have a test by getting killed 10 times in parkour, make sure you see your deaths before that, then do it, and look at your deaths after about 5 min, you will see 10 more deaths.

 

and i agree with most of what you said, but it's funny how a very small number could make you get rejected from a clan these days.

 

and its funny when a lower rank can brag about his K/D ratio.

 

and it's sad how it make some players become more selfish and hide in corners and think they are cool, just to keep theire K/D high.

 

its funny how a small number could effect so many people game play, and yet those same guys say that it doen't matter to them.

 

and its funny how this is just a game, and some people get so angry when they lose or don't get the goldboxe, or when theire K/D get bellow 1 even when they say that its ok to have a 0.80 K.D.

 

most people here, who say that the K/D dosn't matter, wouldn't want to have a 0.3 K/D, and that for a simple reason, because it matters.

 

humains are so weird.

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one thing that i noticed, is that is really easy to decrease our overeall K/D, while it's very hard to increase it.

 

when you want to decrease it, all what you have to do is to self desruct or let enemies kill you in parkour or something like that.

 

while if you need to increase it, you gonna have to fight really hard and try to at least have a K/D over 2 in every battle, wish is next to impossible.

 

after all, let's not forget that people who have a very high K/D are usually the most selfish players, they never even bother to help.

 

at the end of the day, our K/D ratio is just a usless number, and why we have such a usless numbers in ou profiles ?

 

we could have better things there, like the count of flags or points captered, like I_alread_win already mentioned.

 

 

i was reading the rest of this post  <_< then i saw this: 

 

He selfdestructed at the end.

then i was like: 

 

https://youtu.be/2qAVAHI_3ak

 

misafico, you made my day !!  :D  :lol:  :D  :lol:  :D 

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Thanks for your comment, i really forgot about how selfish shafter's can be, and how obsessed with theire K/D ratio, and how bad they go just to keep it up.

 

shafter's always hold us down, they never cap, never hold a point, while we lose our K/D they get to rise theire's on OUR expence, and brag about it in the end, no team ever won a CTF thanks to a shaft, sure shafter's help, but they never cap a flag, and you can't win a CTF or CP without flags or holding the point, so no matter how shafter's think they are importent to us, they are not, they are just lazy sitting in the back of our team getting easy kills, but anyway that's an another topic.

 

if the K/D removed, we will see shaft players get engaged more in the heat of the battle, because they have nothing to worry about, not like they do right now, and like this friend said, and i quote " K/D for shafts is the ALL TIME NUMBER ONE"

 

this guy comment show CLEARLY how importent the K/D ratio is to some players, a type of players who only care about himself and never truly help in what's truly matter (getting the flag or caping the point) i don't care how much kills you do or how many flag stealers you kill, we can do that without your help anyway, what we need is someone to get a flag for us, or hold the point for us, thats' what make victory... if you don't cap for us, you are not helping, end of story.

 

i think, at this point, we got a clear answer about the question (is the K/D ratio matters anyway ?) a simple answer is yes, to some guys, and those guys usually don't care about losing a battle as much as they care about having a +1K/D, even on the expence of theire poor teamates, this is, by itself, enough reason to remove the K/D from profiles, or make an option to hide it.

Wrong, wrong, wrong. Shafts are the people saving you when you have the flag, or destroying enemies going for points. Now there's a difference between those Shafts that ONLY care about K/D and those that are good Shaft players. But chances are that if they are good Shaft players they will have a good K/D. Assuming they are selfish is quite ignorant.

 

Again, it would be better to add flags and points captured,  so consistently attacking players have something to show for their effort. But if we only put those, it would favor the attackers.  It might even be interesting to put "total damage received" and "total damage inflicted".

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It's not the K/D that's the problem. 

I think its about the mentality.

I mean my K/D is nearly 14.00 in my acc Ghost_Animator_Shaft

And my brother *GamerXtreme" (If you have watched his 1 vs 1 on youtube, one of them got 10k+ views) is a Great XP player and his K/D is 1.04.

K/D is a number it doesn't tell us how good a player is it just tells us about the playing style.

I think it's fault of people like you who thinks K/D means a player is good

So probably you should change your mentality rather than removing the K/D.

Anyone else who agrees with me ?

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Under review

[rtng]

I agree that it's a pointless figure that sometimes leads to players making a wrong judgement about you, but at the same time it's just a number on your profile, so I don't see any real issue with having it. Besides, it's interesting to know your overall K/D so I don't think a lot of players would be happy about it being removed.

+ I would be happy.. Atleast Christianss will stop boasting about her 11 kd .-. which was tottaly power level

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Wrong, wrong, wrong. Shafts are the people saving you when you have the flag, or destroying enemies going for points. Now there's a difference between those Shafts that ONLY care about K/D and those that are good Shaft players. But chances are that if they are good Shaft players they will have a good K/D. Assuming they are selfish is quite ignorant.

 

Again, it would be better to add flags and points captured,  so consistently attacking players have something to show for their effort. But if we only put those, it would favor the attackers.  It might even be interesting to put "total damage received" and "total damage inflicted".

Totally agree with you. This game is about Team Play and like I mentioned in my other comment that K/D is an indicator of player's playing.

I always try my best to help my team to get the flag.

One of the important thing I do as a shaft is I aim for all the shafts of the opposite team so their focus is on me rather than my team mates.

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What if they remove Kills, Deaths, K/D and Positions in Weekly Ratings from the public profile?

 

And then create another private profile that you can access within the game with those details and even more details that help us see if we're getting better or worse, like how many battles we won and lost, how many tanks we healed, etc.

 

Some people can still brag their numbers by posting screen shots, but they can't know your numbers unless you share it with them.

 

Win. Win. Win

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This topic actually shows that you care enough about your K/D. You're worried about other players judgement. You shouldn't. It's just a useless number.

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And then create another private profile that you can access within the game with those details and even more details that help us see if we're getting better or worse, like how many battles we won and lost, how many tanks we healed, etc.

 

Some people can still brag their numbers by posting screen shots, but they can't know your numbers unless you share it with them.

 

Win. Win. Win

WAW  :o ! +1

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This topic actually shows that you care enough about your K/D. You're worried about other players judgement. You shouldn't. It's just a useless number.

Not really, some people judge skill on K/D which shouldn't be a thing. It can sometimes prevent you from joining a clan or team.

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Not really, some people judge skill on K/D which shouldn't be a thing. It can sometimes prevent you from joining a clan or team.

Why would you want to join a clan who decides based on K/D?

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It's not the K/D that's the problem. 

I think its about the mentality.

I mean my K/D is nearly 14.00 in my acc Ghost_Animator_Shaft

And my brother *GamerXtreme" (If you have watched his 1 vs 1 on youtube, one of them got 10k+ views) is a Great XP player and his K/D is 1.04.

K/D is a number it doesn't tell us how good a player is it just tells us about the playing style.

I think it's fault of people like you who thinks K/D means a player is good

So probably you should change your mentality rather than removing the K/D.

Anyone else who agrees with me ?

Yes. I'm going to play XP mode once I get railgun and I expect my K/D to go down.

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i have a K/D of 1.93 and i'm the one created this topic, not all players who want the K/D removed from public deslpay have a 0.somthing K.D, your argument is very invalid.

 

like i said, i've met guys with down to0.80 K/D that are way better than me and anyone else i know,you see why i said down and i can't say high, because the K/D does matter right now, if i said a K/D hight as 0.32 you will laugh at it...anyway, and i've seen some really really selfish noob shafter's who brag all day long about theire K/D and don't give a damn about whether theire teams win or lose as long theire K/D is still high.

 

this is why the K/D need to be removed, it's the attitude it holds, the only metric that should count is our skills, not numbers that are really effected by our gameplay style (camper or attacker) or what hull we use (Mamouth or wasp) or what role we do in the team (thunder kills stealer or a very nice isida healer).

 

K/D ratio serve no role but to make some people go selfish and hide in corners and give us only half help (Shafter's) while give other's bad feelings about themselves and skills (wasp's and Isida's).

look! if u want to remove D/l ratio then profile of any player become useless. There is just D/l ratio which people mostly see in profile. Talk about acheivements in profile .well in that case no body cares because nobuddy look in achievement thts useless thing tanki made.in case of xp players they dont care about d/l ratios just check skills. and  D/l percentage is the main thing of any action/fightiing game. so i dont like ur idea .

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Parkour mode ok, this is useless.

For the reste it's just statistics, if they mean nothing to you then it should not bother you.

 

However other people rely on them for other reasons, so it would stay.

 

That would be interesting if you could put a poll on the first page.

Edited by Viking4s
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