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Remove the K/D ratio from all profiles


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I don't find the need of removing D/L information from profile. It's quite good that you can see your overall D/L.

The thing to be changed is, people's attitude.

I've seen some clans' description which says "Only people with K/D above x/x can join"

That's pointless..I mean clans should look for skills rather than K/D.

 

But I find one new thing here. I guess the K/D info from Clan at the least must be removed.

Let them stay in the profiles, but at least, I think it's totally unnecessary in clan pages in system.

when was looking at someone's k/d a thing, most clans test their skills first before they get accepted lmao

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This is a '' noob idea '' . I'm a player of all guns , it doesn't matter xp or bp or normal combo's . I believe only 2 things in game . 1st pro player's  ( They can play all combos and play all maps . they 've good D/L . ) 2nd Noob player's ( they 're trying to be best in the game but they are playing only xp in the game . If they play only xp ,  it's normal they must play with low D/L . and They can want remove D/L system  ) 

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i play moslty hardcore polygone matches and DM, and i want K/D ratio removed, for a simple fact: people judge you by it when they shouldn't.


i hope everyone take a look at my 1.93 K/D before you say that only people with K/D lower than 1 want this feature.

 

my 1.93 K/D ratio doen't mean that i'm better than someone with 0.80 K/D, and that's that's the main problem with players here, because i don't want people to judge each other by that variable, and they do, no matter how much you say they don't, just between you and yourselves you know that you respect a +1K/D guy more than  0.80 guy.

 

plus, if the K/D is not importent, then why all clans demand a K/D above 1 ? and why most players don't want theire K/D to go bellow 1 then ?

 

most of the K/D ratios are either 1 or just a little bit under 1, so why it should be there anyway (i'm talking only about legends here, not noobs) we have the same level of skills, and 90% of us, the legends have a K/D of 0.80 up to 1.65 so why that number matter ?

 

anyway,Tanki is known for having only the bad updates so i'm sure this won't be added after all, and one more reason that it won't be added is that most opinions here doesn't want this, players have grown such a bad hate for any kind of updates, and i understand why: So much updates in the last months.

 

anyway, i take back my Idea, enjoy.

Edited by tankcalm

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Nope, your idea is great and it will stay alive! Don't let camping cowards change your mind ;)

In that case we'd better just remove everything on the profiles. As said before k/d can be quickly calculated or estimated by looking at the number of kills and deaths.   K/D is a useful stat in certain situations, especially when you are performing quite badly in a battle and people accuse you of multing or call you a massive noob. One quick look at your profile could set them right.

 

I think the solution is not to take away K/D but to add some more stats like Flags and Points Captured.  In fact this was one of my other idea topics.  It would please attackers and show up campers.

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In that case we'd better just remove everything on the profiles. As said before k/d can be quickly calculated or estimated by looking at the number of kills and deaths.   K/D is a useful stat in certain situations, especially when you are performing quite badly in a battle and people accuse you of multing or call you a massive noob. One quick look at your profile could set them right.

 

I think the solution is not to take away K/D but to add some more stats like Flags and Points Captured.  In fact this was one of my other idea topics.  It would please attackers and show up campers.

why you complicate things ?

 

the only problem is the K/D ratio, and CooperO suggested that the only thing should be removed is the deaths count, so we could play parkour and Xp/bb as much as we want.

 

so to keep things simple, i'm just asking for removing of death's count's + the K/D, i have no problem with anything else.

 

and the idea to add flags and points count is a good idea, you have my full support in it.

 

overrall, I think we can all agree that the curent profiles system is very old, and it need some changes.

Edited by tankcalm

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why you complicate things ?

 

the only problem is the K/D ratio, and CooperO suggested that the only thing should be removed is the deaths count, so we could play parkour and Xp/bb as much as we want.

 

so to keep things simple, i'm just asking for removing of death's count's + the K/D, i have no problem with anything else.

 

and the idea to add flags and points count is a good idea, you have my full support in it.

 

overrall, I think we can all agree that the curent profiles system is very old, and it need some changes.

I don't think they should remove K/D, rather, when playing parkour, your kills and deaths would not be added to your profile.

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Not for all but, for some it's really a good thing to know their K/D. Most of the other game's clans check a player's K/D before the allow the players to join. So in Clan's factor this is definitely a plus point. In the other hand. It is a hobby of many people.

 

And for randomers like us. It's just a cool thing to know your K/D. It shows how us Randomers perform in normal battles without thinking about the K/D at all.

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I don't think they should remove K/D, rather, when playing parkour, your kills and deaths would not be added to your profile.

What to do if your KD already sucks and deaths in parkour battles are your only exuse? That'd be unfair too.

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I agree that it's a pointless figure that sometimes leads to players making a wrong judgement about you, but at the same time it's just a number on your profile, so I don't see any real issue with having it. Besides, it's interesting to know your overall K/D so I don't think a lot of players would be happy about it being removed.

I agree with him because of this K/D system a lot of people make fun of me and judge me by my K/D :( its just pointless system. It also discourages me not to play STG as an attacker and not to play CP. From the past 2 months, I'm trying to improve my K/D by camping instead of making some crystals and fighting enemies face to face. I'm losing a little bit of interest in this game :(

 

I hope TO Developers fix this issue or completely remove this system because sometimes really professional players get's rejected because of their K/D.

 

Thanks, if your reading this Dev <3 and I hope you really fix this :)

Edited by SW4GGER
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if the problem is only in parkour, i would suggested to just remove counts from parkour mode, but some people just love to use light hulls instead of heavy hulls, and that's why theire K/D sucks.

 

if you love fast hulls, prepare yourself for some crappy K/D, if our K/D is not importent, then why it's in our profiles anyway ?

 

i suggest, at least, make an option where we can show or hide our kills and deaths count, this way everybody wins, you can show (or brag) about your K/D if you care about it, but i'll choose to hide mine, because i don't see myself better than anyone else, and i would love to play more parkour and Xp/Bb without fearing to get killed a lot.

 

Thanks for everybody for theire opinions, and i hope Hazel consider this Idea.

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The problem here isn't the K/D, it's the attitude.

 

If you guys would stop caring so much about your K/D and focus on playing for your team rather than yourself, there would be no need to remove it.

I think that having it in the ratings does no harm. However, not counting deaths/kills/drugs used in parkour would be nice.

Let's get practical here. It can never be achieved, especially with people trying their best to find reasons to prove their supremacy. Edited by newrohan

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I play Shaft, exclusively.  My game play and style is focused strictly on the methods and manners best suited for that unit.  It defend and support, rarely assault, and depending on the map, I may or may not have opportunities to engage as much as some others.  I don't really capture flags often, only for missions, I capture points for missions, and other than that, nothing other than hike, camp, kill, rinse, repeat.  K/D for shafts is the ALL TIME NUMBER ONE, BAR NONE, NO EXCEPTION indicator of you game play.  All of your eggs live in the K/D basket.  We don't cap flags or points, so all we do is kill people chasing our flag carriers and kill runners with ours, and kill other things in between.

 

It's all very nice that some people are bothered by their low K/D, but know that other types of game play can nearly only be judged by that.

 

There is no reason to take it out, and if if others perceive you poorly for your low K/D, educate them on your style of game play and how it is best measured, or, learn how to use Shaft rather than be butt hurt about being trolled for being useless.

Edited by FogOfWar_XXX

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I play Shaft, exclusively.  My game play and style is focused strictly on the methods and manners best suited for that unit.  It defend and support, rarely assault, and depending on the map, I may or may not have opportunities to engage as much as some others.  I don't really capture flags often, only for missions, I capture points for missions, and other than that, nothing other than hike, camp, kill, rinse, repeat.  K/D for shafts is the ALL TIME NUMBER ONE, BAR NONE, NO EXCEPTION indicator of you game play.  All of your eggs live in the K/D basket.  We don't cap flags or points, so all we do is kill people chasing our flag carriers and kill runners with ours, and kill other things in between.

 

Thanks for your comment, i really forgot about how selfish shafter's can be, and how obsessed with theire K/D ratio, and how bad they go just to keep it up.

 

shafter's always hold us down, they never cap, never hold a point, while we lose our K/D they get to rise theire's on OUR expence, and brag about it in the end, no team ever won a CTF thanks to a shaft, sure shafter's help, but they never cap a flag, and you can't win a CTF or CP without flags or holding the point, so no matter how shafter's think they are importent to us, they are not, they are just lazy sitting in the back of our team getting easy kills, but anyway that's an another topic.

 

if the K/D removed, we will see shaft players get engaged more in the heat of the battle, because they have nothing to worry about, not like they do right now, and like this friend said, and i quote " K/D for shafts is the ALL TIME NUMBER ONE"

 

this guy comment show CLEARLY how importent the K/D ratio is to some players, a type of players who only care about himself and never truly help in what's truly matter (getting the flag or caping the point) i don't care how much kills you do or how many flag stealers you kill, we can do that without your help anyway, what we need is someone to get a flag for us, or hold the point for us, thats' what make victory... if you don't cap for us, you are not helping, end of story.

 

i think, at this point, we got a clear answer about the question (is the K/D ratio matters anyway ?) a simple answer is yes, to some guys, and those guys usually don't care about losing a battle as much as they care about having a +1K/D, even on the expence of theire poor teamates, this is, by itself, enough reason to remove the K/D from profiles, or make an option to hide it.

Edited by tankcalm

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The problem here isn't the K/D, it's the attitude. 

 

If you guys would stop caring so much about your K/D and focus on playing for your team rather than yourself, there would be no need to remove it.

I think that having it in the ratings does no harm. However, not counting deaths/kills/drugs used in parkour would be nice.

I am not sure, but parkour mode is not THAT special, so the kills and deaths are counted the same way. I guess the reason not to stop counting parkour is rather a technical issue. Uff.

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There is no reason to take it out, and if if others perceive you poorly for your low K/D, educate them on your style of game play and how it is best measured, or, learn how to use Shaft rather than be butt hurt about being trolled for being useless.

i'm sorry, but i have a K/D of 1.93, more K/D than you have, and i moslty use close range wapons, and i don't like heavy hulls that much, so i was the best guy to post this topic because if someone with a K/D of 0.80 post it you and guys like you will say: "oh, you just want it removed because you don't have a good K/D, oh, you hate us because you ain't us" well, the irony is that i'm not hating here, because i have a beter K/D ratio than most of the people who are obssesed about it, especially Shafter's, and i still want the K/D removed, because i see how it effect people with K/D lower than 1, they feel bad about themselves, so i had to say something about it, i wan't everybody to feel good about themselves when playing this game and to enjoy themselves, that's all.

 

sure, i can waste a lot of time every time educating others about my gamestyle and stuff like that, but why take the hard road when the easy road is just to remove it from all profiles and make equality ? offcourse i'm talking only about equality in profiles, not in skills.

Edited by tankcalm

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Only those guys agree with this summary whos D/L is less then 1 . 

i have a K/D of 1.93 and i'm the one created this topic, not all players who want the K/D removed from public deslpay have a 0.somthing K.D, your argument is very invalid.

 

like i said, i've met guys with down to0.80 K/D that are way better than me and anyone else i know,you see why i said down and i can't say high, because the K/D does matter right now, if i said a K/D hight as 0.32 you will laugh at it...anyway, and i've seen some really really selfish noob shafter's who brag all day long about theire K/D and don't give a damn about whether theire teams win or lose as long theire K/D is still high.

 

this is why the K/D need to be removed, it's the attitude it holds, the only metric that should count is our skills, not numbers that are really effected by our gameplay style (camper or attacker) or what hull we use (Mamouth or wasp) or what role we do in the team (thunder kills stealer or a very nice isida healer).

 

K/D ratio serve no role but to make some people go selfish and hide in corners and give us only half help (Shafter's) while give other's bad feelings about themselves and skills (wasp's and Isida's).

Edited by tankcalm
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:o

 

I can't be bothered to write out a valid argument against those who say that K/D should be removed, but all I'm going to say is that if you don't want to be killed while you're trying to parkour, then make a private battle and invite friends.Use an alt?

 

Oh, and one other thing, you can rant about "campers" all you want (and say that they are selfish) , but at the end of the day, there will still be mults and people who generally can't play the game within your team... at least the campers are actually contributing towards winning (they are making kills,saving flags etc).

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Thanks for your comment, i really forgot about how selfish shafter's can be, and how obsessed with theire K/D ratio, and how bad they go just to keep it up.

 

shafter's always hold us down, they never cap, never hold a point, while we lose our K/D they get to rise theire's on OUR expence, and brag about it in the end, no team ever won a CTF thanks to a shaft, sure shafter's help, but they never cap a flag, and you can't win a CTF or CP without flags or holding the point, so no matter how shafter's think they are importent to us, they are not, they are just lazy sitting in the back of our team getting easy kills, but anyway that's an another topic.

 

if the K/D removed, we will see shaft players get engaged more in the heat of the battle, because they have nothing to worry about, not like they do right now, and like this friend said, and i quote " K/D for shafts is the ALL TIME NUMBER ONE"

 

this guy comment show CLEARLY how importent the K/D ratio is to some players, a type of players who only care about himself and never truly help in what's truly matter (getting the flag or caping the point) i don't care how much kills you do or how many flag stealers you kill, we can do that without your help anyway, what we need is someone to get a flag for us, or hold the point for us, thats' what make victory... if you don't cap for us, you are not helping, end of story.

 

i think, at this point, we got a clear answer about the question (is the K/D ratio matters anyway ?) a simple answer is yes, to some guys, and those guys usually don't care about losing a battle as much as they care about having a +1K/D, even on the expence of theire poor teamates, this is, by itself, enough reason to remove the K/D from profiles, or make an option to hide it.

First off, you ignorant blow hard, just because I don't cap or hold points (and I do hold points arguably), doesn't mean your sorry butt managed to cap it WITHOUT MY HELP.  I am not the guy that sits around and just waits to pop a shot,  If my team is actively engaged in a flag cap, my tank and turret is looking for the offenders that might stop it, not the first thing that pops into view, I want crystals, and I want my team to win.  You're type never recalls what got killed right behind you after snagging that flag and making your mad dash to glory. 

 

For every flag cap in a game with shafts, 1/3rd I estimate happen because a shaft is on point and catches interceptors along the way.  Really good shafts know where to bottleneck interceptors too, giving your punk butt those few precious extra seconds to round a corner and to cover and to flag capture for inordinate amounts of points (the ones YOU SEEM so happy to keep track of).  Defense, pff, that alone should have kept you from opening your mouth to me.  A shaft, when operated right, will suck the wind from an offense so fast, it will demoralize them sometimes into more cautious play and less attempts on the flag.  Dominating a path to the base and holding it down and forcing attackers down less routes means they met you there and get hammered in numbers, etc.  Shaft is there to SUPPORT, not play close quarters rugby in some knock down drag'em out.

 

Control points, ha, we hold them down, not capture them.  Once you've done the job of capturing, shafts sit back and pound opponents that try to take those points back, all from the safety and comfort of distance, and you guys often times show up just in time to kill steal those anyways.

 

Now, for the record, if there IS AN OPPORTUNITY for me to run for a flag or capture a point, I do, but I'm not equipped to do that primarily.  I'm a sniper, I lie in wait, and ruin other people's fun, period.  This turret is about causing pain, hurting the enemy, and stopping things in it's tracks, not captures or controls.

 

Now, as for the K/D, because you HAD TO go look at my profile of course, because STATS DO seem to matter to you as far as an indicator of how good someone is, you failed to take ALL the stats into account.  Look at my drug usage.  Of course I have a low K/d, I rarely use drugs, supply free game play.  While that's a topic for another place, looking at YOUR profile, you are not a prolific drugger, but you do use, plus your rank tells me you are M4 probably.  The number of hours played too makes me think THIS account has sit still for a while, like a long time after profile stats even started to be tracked, 23 hours with rail, your highest used turret, and Legendary?  Yeah, your bill of goods doesn't pan out, nice try though, whatever this alt account is, it's not what you play with a lot.

 

K/D will always be the mark of a Shaft, and sorry if the "football" players don't like the "special team" kickers, but we make or break games, period, and you just don't like it.  Now, leave OUR STYLE of game play alone, go charging head first into enemy fire, and bring some flags back, and I promise I'll keep saving YOUR butt regularly, and not because I like you or anyone else, but because I want to win too, I need the crystals.

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OH, and to this

 

K/D ratio serve no role but to make some people go selfish and hide in corners and give us only half help (Shafter's) while give other's bad feelings about themselves and skills (wasp's and Isida's).

 

Bad feelings?  Really?  This is a game of armored combat.  You do realize that it is artificial form of war, and you are symbolically killing people OVER AND OVER?  Death is the objective, of your opponent, killing them, stopping them, making them lose, hurting their efforts, frustrating their attempts, leaving them unhappy and wanting because your will was imposed rather than theirs?  It's called winning, in combat.  Boo who you spent a lot of money on something fast that a stiff fart can blow away, maybe next time YOU'LL WIZEN UP and realize that armor is just that, and the less you have, the more you'll die, sorry.  Marry that to a close combat platform, and I just hope you have good escorts and clever paths to your targets.

 

I mean really, that's the DUMBEST thing I have ever heard of, "K/D should be removed so people don't feel bad about their suckage".  Maybe everyone in your softball team got a trophy even though they came in dead last in the league, but we don't care about feelings, we care about game play and winning, that thing you seem to harp on so much.

 

Shut up, play, win, and leave people alone.

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OH, and to this

 

K/D ratio serve no role but to make some people go selfish and hide in corners and give us only half help (Shafter's) while give other's bad feelings about themselves and skills (wasp's and Isida's).

 

Bad feelings?  Really?  This is a game of armored combat.  You do realize that it is artificial form of war, and you are symbolically killing people OVER AND OVER?  Death is the objective, of your opponent, killing them, stopping them, making them lose, hurting their efforts, frustrating their attempts, leaving them unhappy and wanting because your will was imposed rather than theirs?  It's called winning, in combat.  Boo who you spent a lot of money on something fast that a stiff fart can blow away, maybe next time YOU'LL WIZEN UP and realize that armor is just that, and the less you have, the more you'll die, sorry.  Marry that to a close combat platform, and I just hope you have good escorts and clever paths to your targets.

 

I mean really, that's the DUMBEST thing I have ever heard of, "K/D should be removed so people don't feel bad about their suckage".  Maybe everyone in your softball team got a trophy even though they came in dead last in the league, but we don't care about feelings, we care about game play and winning, that thing you seem to harp on so much.

 

Shut up, play, win, and leave people alone.

I wouldn't have made myself sound so triggered, but apart from that, I couldn't have put it better myself... ;)

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Too long to read, and start with personal insult for no reason.

i was gonna read, but i saw in the first sentences that you've taken my arguments about K/D too personally, and you started to talk about shaft when i said that we should talk about the K/D only, you didn't, and you got raged at me and you started to insult like a child for no reason, you are just made because you are afraid of losing all your effort if th K/D no longer exist.

 

look i have no problem with you hiding or using shaft when we do all effort for you just to be clear, you can play just like you want, hide, and we will protect you and do all the hard work for you, you just enjoy  killing from far and safe distance, and we will give you easy funds, that's life, i didn't say that Shaft must go away and never will, i started as a Shafter, and i still love Shaft, but, please read this, and focus: i'm here to Talk only about the K/D and why it should be removed, so please calm down and don't insult for no reason.

 

i'm gonna have to ignore all your posts from now on, because i don't want to talk about Shaft in this Thread more than we already did.

Edited by tankcalm

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"i'm here to Talk only about the K/D and why it should be removed, so please calm down and don't insult for no reason."

 

after you post this?

 

"Thanks for your comment, i really forgot about how selfish shafter's can be, and how obsessed with theire K/D ratio, and how bad they go just to keep it up."

 

That was insulting.  I, as a Shafter, have good cause to comment on why the stat matters, because, MY ENTIRE ARGUEMENT was based upon shafts and the stat.  Whatever you were talking about when you replied to me, was in that context.

 

"you started to insult like a child for no reason, you are just made because you are afraid of losing all your effort if th K/D no longer exist."

 

I am "made" (mad), because people like you want to change the focus of gameplay to some sort of koombyah "alright team lets huddle, now do this, I 'm telling you that . . . " type set up.  No, you're not smarter than me, no, you're thinking on game play IS NOT better than mine, and people's feelings getting hurt is of ZERO IMPORT to anyone beyond unnecessary attacks on their person.  If I kill an izzie in a wasp all day, tough, they can ball their eyes out, OR do something different, or play another game.

 

"shafter's always hold us down, they never cap, never hold a point, while we lose our K/D they get to rise theire's on OUR expence"

 

In fact, I hear the butt hurtedness from here, all the way from whatever foreign country you're typing English from.  At the "expence" of maybe offending a few people, lots of us will gladly cooperate in a game, but we don't care about you, we'll be fighting you in two game on another map anyways.

 

You are the one that is emotional and worried.  I don't care if other players lose their self esteem over a number in a game, if that is keeping them down in life, Tanki, and players like me, are not the problem, there is professional help for that.  I take my game play seriously, but it is a game.  That said, I am invested in my game, and while I turn it off and think of it rarely outside of game play, it do care about it, and my stats, it's what I have to show for my efforts.  If I described it in your terms, it would sound like this . . .

 

"I'm a shaft and I can't stand that I get so many kills but someone captures two flags and they beat me at the end of the round, it's not fair.  I got 45 kills and 3 deaths, and they got 17 kills and 13 deaths.  I should be leading.  We need to get rid of the point system for captures that way everyone can focus on K/D.  Then people will see how good I am."

 

Again, Shaft or no Shaft, you care about what you care about, period.  The difference is I don't whine and moan and start threads about how this should go or the other.  Ricos are now so overpowered that I sometimes think about quitting Tanki, they can reach across almost any map now, or 3/4s, it's stupid, but no thread from me complaining.  They took my penetration power from my Shaft.  I paid in for upgrades that had THAT COST calculated into it from when they converted from granular to lump sum microupgrades, did I make a post and scream bloody murder?  No.  I'd really like to go on and insult you, because your tone and attitude really warrants it, but since you can't seem to exist in an environment that sees you even remotely uncomfortable or without worry of reprisal for your words and actions, I'll leave this as is.

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Yes, kills in parkour should not count towards K/D

yes, at least they shouldn't count parkour kills, i think we can all agree to that.

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