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Let's Discuss Magnum!


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LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


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Go on higher ground, lower turret till it's at 0 degrees, shoot with 0% charge. Example of such terrain is noise, silence, espalande, cologne, fort Knox, edinburg which has areas with close spawn points.

 

Funny that you're defending the turret since you've always been a magnum hater.

You don't need higher ground to do that. Just drive around enemies woodperckering your spacebar. Abused? Overpowered? That's just semantics. The design is bad.

 

The turret was advertised as a long shooter that had no hope at short range. Which is Bullshyte. just dribble a shell out teh barrel and the vast splash radius does the rest. It's a punk weapon: no driving skill no aiming skill needed. Just the ability to play video golf. It's the same mechanism most golf games use. Don't give the the BS it is so damn hard to use.

 

If there has to be an indirect fire weapon in TO it should be a 122mm mortar not a 16" battleship cannon.

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The design is bad.

 

The turret was advertised as a long shooter that had no hope at short range. Which is Bullshyte. just dribble a shell out teh barrel and the vast splash radius does the rest. It's a punk weapon: no driving skill no aiming skill needed.

Which design is bad? Magnums design isn't that bad. But a lot of the maps designs are crap.

 

Have you even used it? Magnum literally stands no chance against any turret at short range.

 

Vs firebird. It loses since it has to wait a while to reload.

Vs freeze. It loses.

Vs isida. No chance of reloading. It loses.

Vs hammer. It loses.

Vs twins. It loses.

Vs ricochet. It loses.

Vs smoky. It loses, duh.

Vs Vulcan. It loses.

Vs striker. It loses.

Vs thunder. It loses.

Vs railgun. Yes even a railgun can beat it at this range. So magnum loses.

Vs shaft. It loses.

Vs magnum. It depends on which magnum is stronger.

 

It might be OP in the low ranks, but only because ppl don't know how to counter it yet.

 

Well, maybe not a whole lot of skill needed here, but then no turret needs skills to be learned. All magnum requires is geometry.

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Which design is bad? Magnums design isn't that bad. But a lot of the maps designs are crap.

 

Have you even used it? Magnum literally stands no chance against any turret at short range.

 

Vs firebird. It loses since it has to wait a while to reload.

Vs freeze. It loses.

Vs isida. No chance of reloading. It loses.

Vs hammer. It loses.

Vs twins. It loses.

Vs ricochet. It loses.

Vs smoky. It loses, duh.

Vs Vulcan. It loses.

Vs striker. It loses.

Vs thunder. It loses.

Vs railgun. Yes even a railgun can beat it at this range. So magnum loses.

Vs shaft. It loses.

Vs magnum. It depends on which magnum is stronger.

 

It might be OP in the low ranks, but only because ppl don't know how to counter it yet.

 

Well, maybe not a whole lot of skill needed here, but then no turret needs skills to be learned. All magnum requires is geometry.

Good luck reaching an M4 Magnum on double damage..

Magnum is even more powerful at higher ranks, you prolly haven't encountered an M3+ Magnum before but i can assure you its deadly as hell.

they just camp up there on the roof in Rio and wipe out the enemy base.

 

I acknowledge that Magnum has a few drawbacks -like any other turret- but in the right hands this turret is absolutely unstoppable.

 

and btw Smoky and thunder stand no chance against Magnum as it takes only two Magnum shots to take out an M4 Viking, eg. M4 smoky reloads at 1.5s and since it takes 6 shots to destroy an M4 Viking so 1.5*5= 7.5s (assuming they both started shooting simultaneously) and same applies for Thunder.

 

Firebird, Isida and Freeze are all short range turrets whilst Magnum is basically a long range turret so the comparison is unfair, 

Edited by omarhero1
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Good luck reaching an M4 Magnum on double damage..

Magnum is even more powerful at higher ranks, you prolly haven't encountered an M3+ Magnum before but i can assure you its deadly as hell.

they just camp up there on the roof in Rio and wipe out the enemy base.

 

I acknowledge that Magnum has a few drawbacks -like any other turret- but in the right hands this turret is absolutely unstoppable.

 

and btw Smoky and thunder stand no chance against Magnum as it takes only Magnum shots to take out an M4 Viking, eg. M4 smoky reloads at 1.5s and since it takes 6 shots to destroy an M4 Viking so 1.5*5= 7.5s (assuming they both started simultaneously) and same applies for Thunder.

 

Firebird, Isida and Freeze are all short range turrets whilst Magnum is basically a long range turret so the comparison is unfair,

 

That only confirms my statement that higher ground with magnum can be abused.

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Which design is bad? Magnums design isn't that bad. But a lot of the maps designs are crap.

 

Have you even used it? Magnum literally stands no chance against any turret at short range.

 

Vs firebird. It loses since it has to wait a while to reload.

Vs freeze. It loses.

Vs isida. No chance of reloading. It loses.

Vs hammer. It loses.

Vs twins. It loses.

Vs ricochet. It loses.

Vs smoky. It loses, duh.

Vs Vulcan. It loses.

Vs striker. It loses.

Vs thunder. It loses.

Vs railgun. Yes even a railgun can beat it at this range. So magnum loses.

Vs shaft. It loses.

Vs magnum. It depends on which magnum is stronger.

 

It might be OP in the low ranks, but only because ppl don't know how to counter it yet.

 

Well, maybe not a whole lot of skill needed here, but then no turret needs skills to be learned. All magnum requires is geometry.

 

 

It looks like your Magnum player can't aim properly. In my point of view Magnum is OP and it's only a question of time when it needs to be rebalanced. It is especially too strong vs. short range turrets, as they only have about ~5.5 seconds to come near to the Magnum and kill it (presuming both players have a medium hull). If there are dangerous turrets to Magnum then it is one of the mid-rangers (Twins, Rico, Hammer) and of course other Magnums and Shafts (because they can hit the barrel).

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Magnum is very annoying to use, and to fight but it is INCREDIBLY OP IN NOISE!!!!!!! I once played a Noise CTF and got a K/D of like 0.09. And I am using Mammy M1 3/10, with 15% protection from Magnum. Most of the red team Magnums were M0s, anyway, just to add to the humiliation. They didn't even drug, they had no reason to. One of them once got 5 kills with one shot!

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Is it possible to destroy an M4 Mammoth with M4 Magnum equipped with double damage?

Obviously! (but i assume you mean in one hit. If the mammoth has no magnum protection or it's protection is less than 15%, and the magnum is lucky, then yes.)

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It looks like your Magnum player can't aim properly. In my point of view Magnum is OP and it's only a question of time when it needs to be rebalanced. It is especially too strong vs. short range turrets, as they only have about ~5.5 seconds to come near to the Magnum and kill it (presuming both players have a medium hull). If there are dangerous turrets to Magnum then it is one of the mid-rangers (Twins, Rico, Hammer) and of course other Magnums and Shafts (because they can hit the barrel).

  

It has nothing to do with aiming, if a magnum goes face to face with these turrets in short ranged combat to even melee ranged combat, then it will lose in all of them. Assuming that they are using the same hull of the same modification, and that the magnum shoots first.

 

 

 

I'm not defending Magnum. I'm saying there's no such thing as "abusing" Magnum because being able to hit players at different elevations, whether they are below you or above you is an intended game mechanic. And it's a terrible mechanic, because there is no way of countering it.

But there is a way to counter it. In fact there are many many ways to counter it. It takes brains to do so, not brauns.

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Apparently there are many ways to counter a Magnum sitting behind cover deep in the enemy base. Lol. Have you perhaps considered that Firebird, Isida, and Freeze are short range turrets and Magnum is long range turret? They'd die long before they got in range to kill a Magnum. Most players who play on Noise use Firebird and Isida and other short range, high DPM weapons. Yet somehow they just get obliterated by Magnum sitting in blue base. They should be able to win, right?

 

That is a very poor example of attempting to prove me wrong. Noise has a very poor design.

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Noise's design was fine until Magnum came along. And this doesn't apply just to Noise. Any map where there is some sort of cover is a haven for Magnums. I've even lost battles to them at short range because the damage is ridiculous.

Noise has always had the worst map design in the game. Thunder sure proved it over the years. Rico added on to it as well. Striker could have had another impact on it as well. And magnum only made a bad situation worse. But it was no where as dreadful as getting space mode noise battles, sure it made it a lot harder for magnums to hit blues base. But it also made it so thunder can act like a magnum. I once a thunder dictator tilt forward to about 75 to 85 degrees and then just shoot the ground below him. It was more effective than even 3 magnums doing their thing.

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Red team on Noise does have the height advantage, granted. But it was still completely playable and winnable if you were on blue team. Now that is no longer the case. Also, what do space battles have to do with anything? No one really plays them for normal battles, just parkour mainly.

Well, you can still win on blue, but you need a magnum to help take out the enemy magnums, and a really good team to finish off whatever's left of the red team. Once you have done that and put them back in their base, their finished.

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It has nothing to do with aiming, if a magnum goes face to face with these turrets in short ranged combat to even melee ranged combat, then it will lose in all of them. Assuming that they are using the same hull of the same modification, and that the magnum shoots first.

 

Magnum can beat any turret at any range. I see then shoot point-blank like an anti-tank gun in polygon and as indirect fire like a howitzer in the larger maps with cover.

Part of the reason for this is lack of Module Protection - from the targets due to 1) newness of turret (lack of time to save for module) 2) lack of choice of modules that contain magnum. Over time there will be more Magnum modules offered and slowly but surely tankers will acquire them.

Other part is that most magnum users already have purchased a module to avoid the inevitable splash damage. They are the first buyers of magnum protection so they have little fear of doing themselves in.

 

As a new turret magnum has not yet gone through the tweaking process that all new turrets go through. Once more modules are bought and Devs can evaluate how it performs in more realistic combat it is almost certainly going to be tweaked.

 

 

Noise's design was fine until Magnum came along. And this doesn't apply just to Noise. Any map where there is some sort of cover is a haven for Magnums. I've even lost battles to them at short range because the damage is ridiculous.

Noise has always had a problem.

If a team controls middle platform they have >>> chance of winning the battle.

Red can drive down three ramps or just jump down from a platform.  Blue has only 3 ways to get middle platform - three ramps that can be blocked fairly easily.

 

Another factor in Red's favor is the floor.  Blue base floor to be specific.  Red can fire downward. if they miss a tank they will likely hit the floor. Splash damage and Ricco bounces will hit something. Maybe not intended target - but there's enough tanks there to get one by accident.

Blue on the other hand... if they miss, the shots are likely traveling harmlessly into the sky.

 

Thunder, Striker and Ricco have always caused issues for Blue - much more so than for Red.

The introduction of Magnum just magnifies the problem. (pun intended).

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Stupid turret, just ruins the game and makes it worse.

-assuming the game isnt already messed up-

Edited by Hate
Kindly refrain using inappropriate language even if censored.

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I think we found the one turret that could be used with any hull. Wasp for extremely tight camping spots, Hornet for pursuit/close fire support, Viking for stabilization, Hunter for balance, Dictator for height, Titan for survival, and Mammoth for being a roadblock and congesting everything helping.

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I generally try and find an out-of-the way spot and take potshots, but on Esplanade the best place is the center area at the top with the repair kit, since it takes only the minimal 10 velocity and a little power to cover the entire lower half. And the height advantage means lobbing shots is unnecessary.

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That only confirms my statement that higher ground with magnum can be abused.

No one is arguing that magnum can use higher ground to massive advantage. My point was: Magnum is abused (to use your word) WITHOUT the need for higher ground. Two ideas - both can be true at the same time.

 

Noise's design was fine until Magnum came along. And this doesn't apply just to Noise. Any map where there is some sort of cover is a haven for Magnums. I've even lost battles to them at short range because the damage is ridiculous.

Noise is hardly the only map where Magnums force the old quit-and-find-a-fun-scenario-instead. when one team has a Magnum hidden away in a corner the other team is faces with two choices:

 

(1) Keep focused on CTF or CP even though the Magnum will be damaging and destroying your team while you try to fight.

 

(2) Drop the focus on CTF of CP and focus instead on killing the Magnum. When this happens the Magnum team has already won because the enemy is no longer working for victory points.

 

No other turret dominates a map like this.THIS is why it is a and design. Not one existing map was designed with an indirect fire weapon in mind. So what did Tanki do? The added a indirect fire weapon with the biggest single shot damage in the game. Incredibly stupid. They could have added a faster shooting lighter hitting harassment weapon. instead they added the main battery from a WW2 battleship. SMH.

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No one is arguing that magnum can use higher ground to massive advantage. My point was: Magnum is abused (to use your word) WITHOUT the need for higher ground. Two ideas - both can be true at the same time.

 

Noise is hardly the only map where Magnums force the old quit-and-find-a-fun-scenario-instead. when one team has a Magnum hidden away in a corner the other team is faces with two choices:

 

(1) Keep focused on CTF or CP even though the Magnum will be damaging and destroying your team while you try to fight.

 

(2) Drop the focus on CTF of CP and focus instead on killing the Magnum. When this happens the Magnum team has already won because the enemy is no longer working for victory points.

 

No other turret dominates a map like this.THIS is why it is a and design. Not one existing map was designed with an indirect fire weapon in mind. So what did Tanki do? The added a indirect fire weapon with the biggest single shot damage in the game. Incredibly stupid. They could have added a faster shooting lighter hitting harassment weapon. instead they added the main battery from a WW2 battleship. SMH.

Couldn't sum it up better..

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I have managed to finish first in a CTF battle on the Gravity map using Magnum. This is my very first win 1st place with Magnum. During this match, no gold boxes dropped, so it did not disturb gameplay.

 

Magnum_1st.jpg

 

Enjoy!!!

Edited by RIDDLER_8
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Was in a game last night with 3 or 4 Magnums on each side.  I;ve quit at least a half-dozen games the past couple days because there's no point playing in a magnum-dominated game.  The abortion of a turret should be e;liminated but we know that will not happen. So it is time to GUT this turret, a complete conceptual re-design like they did to rid Isida of vulcanism.  This nonsense turret is a fiasco!

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Was in a game last night with 3 or 4 Magnums on each side.  I;ve quit at least a half-dozen games the past couple days because there's no point playing in a magnum-dominated game.  The abortion of a turret should be e;liminated but we know that will not happen. So it is time to GUT this turret, a complete conceptual re-design like they did to rid Isida of vulcanism.  This nonsense turret is a fiasco!

Maybe this idea can help. :ph34r:

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Can any of the magnum experts give any advice on how to use this thing? I bought it a week ago and started kind of to regret it. I've managed to hit several enemies, even kill a few, but that doesn't cut it for me. I feel like i'm very useless with it.

 

I guess it needs some time to get used to it, nevertheless I would appreciate some tips regarding its use.

 

Thanks!

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