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Let's Discuss Magnum!


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LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


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I did it again, but this time I played a whole 15 minute battle with Magnum on the highland map, and this time I did not die at all. I had zero death.

 

0-death.jpg

 

Has anyone else had zero death in a full 15 minute battle?

 

It looks like the developers should create a special bonus reward for players who never died in a full 15 minute battle. How does that sound? Do you think its worth making a new topic on non-death 15 minute battle rounds?

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I did it again, but this time I played a whole 15 minute battle with Magnum on the highland map, and this time I did not die at all. I had zero death.

 

 

 

Has anyone else had zero death in a full 15 minute battle?

 

It looks like the developers should create a special bonus reward for players who never died in a full 15 minute battle. How does that sound? Do you think its worth making a new topic on non-death 15 minute battle rounds?

They have made just such a reward and the best thing is you get the reward before you even score the zero kill game.  The reward is called that piece of sheet Magnum, 

 

Good trolling by the way.  

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Magnum  is totaly OP - but nobody take care about it.

Another nob weapon, and pushing for buying nob things.

 

Magnum - over power nobover nob.

I hope they will destoy this weapon totaly, becouse it is toooo much OP nob.

Probably tanki know about it as all new nob weapon, but do not take care.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

MONEY TALK

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There are so many times that I fire my Magnum point blank (zero distance) at an enemy tank that I am killed by my splash damage (I know it is normal for a Hornet hull) but the enemy tank has no damage. I asked my friend, who has a Pro pass, to try this with me a couple of times in a private battle. We found that near 50% chance that the "enemy" tank has no damage but the Magnum tank self destructed. Is this a glitch or it is designed in this way? If it is designed then I totally don't understand the reason.

Edited by StuG.III

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I have this aswell.

 

Sometimes the double power suicide does no damage at all or is cut in half; like as if you weren't using double damage.

However, you will be affected by double damage while the enemy is not.

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There are so many times that I fire my Magnum point blank (zero distance) at an enemy tank that I am killed by my splash damage (I know it is normal for a Hornet hull) but the enemy tank has no damage. I asked my friend, who has a Pro pass, to try this with me a couple of times in a private battle. We found that near 50% chance that the "enemy" tank has no damage but the Magnum tank self destructed. Is this a glitch or it is designed in this way? If it is designed then I totally don't understand the reason.

 

 

I have this aswell.

 

Sometimes the double power suicide does no damage at all or is cut in half; like as if you weren't using double damage.

However, you will be affected by double damage while the enemy is not.

Looks like it happens on M0 to M3; not just on me. I hope they will fix this soon. It is not fair to Magnum users.

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Looks like it happens on M0 to M3; not just on me. I hope they will fix this soon. It is not fair to Magnum users.

Let me put it out there that I do not like glitches of any sort and hope they get fixed.  But it is hard to sympathize with a Magnum, whose very presence in the battle is "not fair" to other users.

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Well it's about the suiciding that Magnum users do. I always suicide and slam into people because I know I'll take them down with me. Always, everytime. I even use speed boost to get as close as possible.

 

The glitch doesn't affect the parabolic shooting feature of Magnum which makes it so overpowered.

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Well it's about the suiciding that Magnum users do. I always suicide and slam into people because I know I'll take them down with me. Always, everytime. I even use speed boost to get as close as possible.

 

The glitch doesn't affect the parabolic shooting feature of Magnum which makes it so overpowered.

Yeah. It is Kamikaze. I always doing this to intercept flag carriers or enemy tanks pursuing our team's flag carriers. It is supposed to be very useful and for sure the kills. But with the glitch this tactic works with a little above 50% chance of succeed. Hope that they will fix it.

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Yeah. It is Kamikaze. I always doing this to intercept flag carriers or enemy tanks pursuing our team's flag carriers. It is supposed to be very useful and for sure the kills. But with the glitch this tactic works with a little above 50% chance of succeed. Hope that they will fix it.

But again this is not how the turret was designed to be used.  Used offensively like this it is already too OP.

 

Hope that they will fix it and then promptly nerf the Magnum.  And Isida while they're at it.

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But again this is not how the turret was designed to be used.  Used offensively like this it is already too OP.

 

Hope that they will fix it and then promptly nerf the Magnum.  And Isida while they're at it.

So you mean because it is not what the gun is designed to be used in that way therefore it is made to self-damage (self-destruct) but does no harm to enemies at point blank? Strange. Mutually destructive (self damage) has already taken care of the "improper way" to use the turret. It doesn't need to give advantage (no damage) to the tanks got shot. Strange. I don't do all shots in the Kamikaze way. I only do this when it is in emergency and I am willing to sacrifice my tank at that crucial moment. Unfortunately, from what you said, I should not do this so that enemies tank subject to no damage. Strange and disappointed to the game design.

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There are so many times that I fire my Magnum point blank (zero distance) at an enemy tank that I am killed by my splash damage (I know it is normal for a Hornet hull) but the enemy tank has no damage. I asked my friend, who has a Pro pass, to try this with me a couple of times in a private battle. We found that near 50% chance that the "enemy" tank has no damage but the Magnum tank self destructed. Is this a glitch or it is designed in this way? If it is designed then I totally don't understand the reason.

I'm not 100% sure, but it has happened many times that I destroyed a Magnum tank before its shell hit me for 0 damage. What I think is that your shot will not inflict damage if you're destroyed before it lands. The 50% thing might be caused by small lags/delay causing you to take damage and be destroyed before the enemy actually takes the shot at point blank range, therefore causing no damage on the enemy.

 

(Don't quote me on that, I'm not sure. I only observed this...)

Edited by Krokmou_Vol_Draka

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SInce the christmas event has started in everygame ive tried to play the only thing i see are magnums. All they are doing is camping and killing everybody.The damage and the firerate together are way to overpowered.Tanki really needs to balance this becasue in every single game the only turret there is, is magnum.The magnum is not balanced at all right now.Tanki really needs to decrease the firing speed BY A LOT!!!!! The gun is to overpowered.Everywhere i go the only gun is  magnum and they are destroying everybody with ease AND ITS NOT FAIR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


6lHaa3F.pngAgreed!!!!

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Magnum  is totaly OP - but nobody take care about it.

Another nob weapon, and pushing for buying nob things.

 

Magnum - over power nobover nob.

I hope they will destoy this weapon totaly, becouse it is toooo much OP nob.

Probably tanki know about it as all new nob weapon, but do not take care.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

MONEY TALK

I agree if you see one of my posts it talks similarily about it.On page 25

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I'm not 100% sure, but it has happened many times that I destroyed a Magnum tank before its shell hit me for 0 damage. What I think is that your shot will not inflict damage if you're destroyed before it lands. The 50% thing might be caused by small lags/delay causing you to take damage and be destroyed before the enemy actually takes the shot at point blank range, therefore causing no damage on the enemy.

 

(Don't quote me on that, I'm not sure. I only observed this...)

The Magnum bug tonight with zero reload time tends to debunk that theory pretty heavily. My Mammoth M2 10/10 with nearly 40% Magnum protection was getting destroyed by about the 4th or 5th post-mortem shot.

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Not really OP turret, when someone has 50% protection against it. 

 

But generally, there are only 2 people with protection modules and that is it

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