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Let's Discuss Magnum!


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LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


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:o

 

Why don't we see many (any?) strikers in battles?  

 

Still see lots and lots of magnums.  Only reason I might not equip magnum module is because freeze is even more OP and Thunder just got a boost, and there's ka-jillions of them.

I am a Striker and Fagnum user and i find Striker's learning curve more easy , not just getting kills , being able to top the leaderborad in MM 

 

That's your rank where most of guy's have 40%+ module against all old turrets

So a good option for them is to take Striker/Fagnum 

yes i agree to the last point

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Well that is what magnum is supposed to do

it is a long range gun , not a short range one

They should nerf it like what they did to old smoky , but just on the opposite way

IMO TO's root mistake was treating this as a long range gun. That is not where it is effective. It is effective at shorter ranges when targets can be seen or at least the area they are near can be seen, where accuracy is higher, and where shell flight time is short. It sh9ould have been designed as a short-range attack support platform.  But no Russian could be brought to do that. Arty is the backbone of Russian ground forces and I am sure the Russian military nerds are all over that.  So "Magnum" had to be named "Magnum", have a bigggglonnnng barrel (Calling Dr Freud) and be designed to shoot realllll bigggg loads (etunrn call for Dr Freud) all over the map.  (Don't shine a black light on it.)

 

If they had designed it to be used as it IS used they'd give it shorter range, faster firing time, and damn smaller explosions and splahd radius.  Then iit might be the indirect fire weapon to root out dung in defenders.  As is it is the Tolkein Elf of TO. The embodiment of OP-ness.

 

is it just me or are magnums getting rarer and rarer?

Rarer I'd say yes but not the follow0up and rarer. ;)

 

Of course it has to get rrer. Freeze was just made the new OP Queen.  The OP addicts always flock to the new narcotic.

Edited by LittleWillie
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IMO TO's root mistake was treating this as a long range gun. That is not where it is effective. It is effective at shorter ranges when targets can be seen or at least the area they are near can be seen, where accuracy is higher, and where shell flight time is short. It sh9ould have been designed as a short-range attack support platform.  But no Russian could be brought to do that. Arty is the backbone of Russian ground forces and I am sure the Russian military nerds are all over that.  So "Magnum" had to be named "Magnum", have a bigggglonnnng barrel (Calling Dr Freud) and be designed to shoot realllll bigggg loads (etunrn call for Dr Freud) all over the map.  (Don't shine a black light on it.)

 

If they had designed it to be used as it IS used they'd give it shorter range, faster firing time, and damn smaller explosions and splahd radius.  Then iit might be the indirect fire weapon to root out dung in defenders.  As is it is the Tolkein Elf of TO. The embodiment of OP-ness.

Hmm, ok

somewhat i can agree

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Rarer I'd say yes but not the follow0up and rarer. ;)

 

Of course it has to get rrer. Freeze was just made the new OP Queen.  The OP addicts always flock to the new narcotic.

but freeze doesn't have no los and such... meanwhile magnum still does... maybe magnum wasn't considered OP because of los as most complainers claimed ;)

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but freeze doesn't have no los and such... meanwhile magnum still does... maybe magnum wasn't considered OP because of los as most complainers claimed ;)

It is a case of not being able to fight back.  In the case of Magnum is it LOS. In the case of Freeze it is paralyzation. It is a differnt reason but the effect is not being able to fight back. Both are now paired with high damage weapons.  It makes no sense.

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Splash damage is too big. Let's talk about Noise. In red teams it is big advantage to have Magnum on , but for blue team it pretty much destroys the game , because spawn killing. Specially when they have this double damage .  Any ways if there is too much Magnums  the game is ruined for another players. The idea of this turret is great... but it is over-powered .

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I bought m1 magnum for my wet diaper alt account and at first, I kinda forgot how to use the Damn thing after a whole year of not using it, but in no time I easily got the hang of it again and just demolished the enemy team in serupohov ctf.

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I bought m1 magnum for my wet diaper alt account and at first, I kinda forgot how to use the Damn thing after a whole year of not using it, but in no time I easily got the hang of it again and just demolished the enemy team in serupohov ctf.

The basic controls are as easy to forget as one will learn. But the real fine-tuning and leading your shots is all insight. It will take some time to build that up again if you haven't played the turret in years. I reckon you will see something as 10% more progression in the upcoming months of continuous use.

 

I maintain my Magnum camping skills by playing about 1 or 2 battles with Magnum everyday so I don't need to bother looking at the charge rate but just listening to the sound it makes when charging.

 

Overtime you will nail every shot.

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If the Tanki developers want to get an accurate representation of the community's thoughts on Magnum, they should make an option that allows us to choose what turrets we play with, similar to the current XP Battle setup. There would be zero games with Magnum enabled, unless it was created by a Magnum user themself. The community ****ing hates this turret and it's Tanki's greed that caused them to implement this turret and leave it unchecked for so long. Every Noise, Silence, or Wave game I play with a Magnum I always see people complaining about this Turret. It has damn near ruined Tanki gameplay and a game is instantly less enjoyable whenever a Magnum joins. Of course, none of this matters to the Devs because new Turrets mean more money, they don't care about how they effect the gameplay. It's so ridiculous you can join a game and accurately predict what users have Magnum equipped because their K/D will be insane.

Edited by DontTouchMyRaf
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magnum is prettty wicked - with DD i kill anyone who doesnt have DA or high protection against me. the only big minus is not being able to turn my turret, which isnt much of a problem anyway :D

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If the Tanki developers want to get an accurate representation of the community's thoughts on Magnum, they should make an option that allows us to choose what turrets we play with, similar to the current XP Battle setup. There would be zero games with Magnum enabled, unless it was created by a Magnum user themself. The community ****ing hates this turret and it's Tanki's greed that caused them to implement this turret and leave it unchecked for so long. Every Noise, Silence, or Wave game I play with a Magnum I always see people complaining about this Turret. It has damn near ruined Tanki gameplay and a game is instantly less enjoyable whenever a Magnum joins. Of course, none of this matters to the Devs because new Turrets mean more money, they don't care about how they effect the gameplay. It's so ridiculous you can join a game and accurately predict what users have Magnum equipped because their K/D will be insane.

I 100% agree with this, all you need is a Damn ledge to shoot down onto enemies that are on lower elevations and Double damage and you will easily get a high score. Unfortunately, the devs consider this ridiculous monstrosity "balanced".

 

Bull shyte it's not balanced.

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I 100% agree with this, all you need is a Damn ledge to shoot down onto enemies that are on lower elevations and Double damage and you will easily get a high score. Unfortunately, the devs consider this ridiculous monstrosity "balanced".

 

Bull shyte it's not balanced.

What the Devs don't understand is that yes, while all turrets have their special effects and such, they're not equivalent to each other. A Thunder having splash damage is not equivalent to a Magnum being able to shoot in a ****ing parabolic nature across the entire map. I'm sorry but what jackass created this gun and thought "this seems balanced"?

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What the Devs don't understand is that yes, while all turrets have their special effects and such, they're not equivalent to each other. A Thunder having splash damage is not equivalent to a Magnum being able to shoot in a ****ing parabolic nature across the entire map. I'm sorry but what jackass created this gun and thought "this seems balanced"?

 

 

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What the Devs don't understand is that yes, while all turrets have their special effects and such, they're not equivalent to each other. A Thunder having splash damage is not equivalent to a Magnum being able to shoot in a ****ing parabolic nature across the entire map. I'm sorry but what jackass created this gun and thought "this seems balanced"?

What I don't like about the gun is that dropping shells (0 power charge) onto lower elevations produces the same amount of damage and splash as landing a hit that was 50 to 75 meters away.

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I 100% agree with this, all you need is a Damn ledge to shoot down onto enemies that are on lower elevations and Double damage and you will easily get a high score. Unfortunately, the devs consider this ridiculous monstrosity "balanced".

 

Bull shyte it's not balanced.

I don't even play games with a Magnum user in it anymore, I just instantly leave because I know how the game will play out. If there's a standoff with both teams having the others' flag, the Magnum will just come over and mortar the area where you're sitting. This happens over and over until either someone finally kills the Magnum, or he's wiped out your entire team and can now return the flag safely. Another fun part is when you've taken the flag and are trying to return to your base, then a Magnum kills you from across the map, this happens on Sandbox a lot. 

 

I don't want Magnum removed, I just want an option where we can disable it from being equipped while creating a battle, similar to the XP Battle setup. This would have the same effect as removing it though, because every game would have it disabled, because players hate this turret. 

Edited by DontTouchMyRaf

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I played this one Year 2042 TDM, and there was an enemy Magnum camping on the sniping tower near the center of the map. It was ridiculous. I could barely survive 10 seconds before shells blasted me to oblivion. Over. And over. And over again. He was literally unapproachable too because he could one-shot anything with his double damage, shrug off any snipe with his double armor, mine the only way to get to him, and he could keep away our team for long enough that his repair kit timeout or overdrive charge-up would always finish before we could kill him. 

Edited by thesquarerootof2
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I think the damage and splash radius should scale with the firing power. For example, a low-powered shot (such as a short-range one fired in self-defense) would deal less damage and have less explosion radius than a high-powered shot (cross-map snipe). I'm OK with Magnum being able to snipe across the whole map, I just want to nerf its defensive power so it can't just blast away anyone who tries to approach it, which it currently can do. 

 

I would be much more fine with Magnum if it retained its sniping power but became much easier to close-range. 

Edited by thesquarerootof2
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I think the damage and splash radius should scale with the firing power. For example, a low-powered shot (such as a short-range one fired in self-defense) would deal less damage and have less explosion radius than a high-powered shot (cross-map snipe). I'm OK with Magnum being able to snipe across the whole map, I just want to nerf its defensive power so it can't just blast away anyone who tries to approach it, which it currently can do. 

 

I would be much more fine with Magnum if it retained its sniping power but became much easier to close-range. 

Either this needs to happen or a significant increase to the reload time needs to happen. Being able to almost one shot a Viking M3 with a reload time of like 5-7 seconds is just ridiculous. 

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