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Let's Discuss Magnum!


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LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


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30 minutes ago, LambSauce said:

Lol why did he only use that alt I'm curious now.

He uses this alt because he can camp alot with it and then increase his k/d, which is something important to him, also and it recharges faster than any other magnum augments.

Moreover he plays assault in the defender team because if your team is good, you are assured to win the battle, then he would not lose efficiency points to much, before exp boost he was aiming the top 10 (maybe top 1 because he is a try harder) now he gave up, he is top 130 i think but he kept the habit of playing assault to lose the least matches possible. For example, if both team have equally the same power, using the same equipment, the defender team would win 100% of the times, then he would get a win rates of around 100%. But dont think he is an hero, he leave matches as soon as he is in a weak team/ or when he isnt the top team player, i already saw him run in festive DM mode when he already had 10 kills to go, that means he can't handle defeat.

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1 hour ago, LambSauce said:

Lol why did he only use that alt I'm curious now.

I am curious as well, which is why I said, "That's what he always used. I was always impressed at his dedication to AGLM when pre-rework Reinforced Gun Carriage was right there to use."

 

36 minutes ago, numericable said:

He uses this alt because he can camp alot with it and then increase his k/d, which is something important to him, also and it recharges faster than any other magnum augments.

Moreover he plays assault in the defender team because if your team is good, you are assured to win the battle, then he would not lose efficiency points to much, before exp boost he was aiming the top 10 (maybe top 1 because he is a try harder) now he gave up, he is top 130 i think but he kept the habit of playing assault to lose the least matches possible. For example, if both team have equally the same power, using the same equipment, the defender team would win 100% of the times, then he would get a win rates of around 100%. But dont think he is an hero, he leave matches as soon as he is in a weak team/ or when he isnt the top team player, i already saw him run in festive DM mode when he already had 10 kills to go, that means he can't handle defeat.

He usually used Booster with it and would often attack from my experience. Not hard to increase your K/D while attacking if you have a drone with a turret that lets you one-shot anything in front of you that doesn't have protection against it. 

 

Recently, I've seen him a lot in Juggernaut. He's usually the first Juggernaut on the team. 

 

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1 hour ago, TheCongoSpider said:

Recently, I've seen him a lot in Juggernaut. He's usually the first Juggernaut on the team. 

Probably because with Juggernaut he gets more kills than he would otherwise = more XP.

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6 minutes ago, E_polypterus said:

what's that?

Remember the old Reinforced Gun Carriage Magnums that would be on Hornet that would go on to one-shot anyone in front of them and to spawntrap entire teams with its very balanced Overdrive at the time? Harpoon is that, but worse, since it has less range due to higher projectile gravitation, and less splash damage. 

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12 hours ago, TheCongoSpider said:

Remember the old Reinforced Gun Carriage Magnums that would be on Hornet that would go on to one-shot anyone in front of them and to spawntrap entire teams with its very balanced Overdrive at the time? Harpoon is that, but worse, since it has less range due to higher projectile gravitation, and less splash damage. 

Actually it has decreased projectile gravitation (-11%). And the decreased splash damage at 5 metres makes up for the decreased range, so the user suffers less self-damage at close range.

Btw, was the original RGC fixed at 3 degrees as well? I seem to remember it being fixed at a slightly larger angle.

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3 hours ago, LambSauce said:

Actually it has decreased projectile gravitation (-11%). And the decreased splash damage at 5 metres makes up for the decreased range, so the user suffers less self-damage at close range.

Comparison:

 

Pre-rework RGC:

 

  • Gravitation: 2.5
  • Splash damage distribution: 2, 5, 20 (100, 30, 5)

 

 

Harpoon:

 

  • Gravitation: 4.5
  • Splash damage distribution: 2, 5, 20 (100, 25, 5)

 

 

Harpoon has a much higher projectile gravitation, which significantly decrease its range, and the splash damage distribution is slightly worse. 

 

 

RGC Magnum ran rampant with Hornet for almost two years. The nerf that was handed to Magnum during that reign was decreasing its average splash damage % from 50% to 30%. This did not solve anything, more so, it made the problem relatively worse. This change affected vertical Magnums way more than RGC because they relied on their splash damage distribution to give them good damage as their accuracy was low. RGC's damage output came almost exclusively from direct hits, so a splash damage nerf will not do much if anything to curb that problem. It just made RGC even more of a must-pick if you wanted consistently good score with Magnum. Like you mentioned in your quote, the decreased splash damage distribution buffed it in 1 v 1 engagements. 

 

The Magnum rework in September last year brought the average splash damage % back up to 50%. The current Harpoon is as close as you can get to what Vertical Magnums had to put up with damage-wise. 

 

 

3 hours ago, LambSauce said:

Btw, was the original RGC fixed at 3 degrees as well? I seem to remember it being fixed at a slightly larger angle.

The original RGC was fixed at 5 degrees. It was changed to 3 degrees around the time of the introduction of hull-specific Overdrives in 2019. 

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35 minutes ago, TheCongoSpider said:

Comparison:

 

Pre-rework RGC:

 

  • Gravitation: 2.5
  • Splash damage distribution: 2, 5, 20 (100, 30, 5)

 

 

Harpoon:

 

  • Gravitation: 4.5
  • Splash damage distribution: 2, 5, 20 (100, 25, 5)

 

 

Harpoon has a much higher projectile gravitation, which significantly decrease its range, and the splash damage distribution is slightly worse. 

 

 

RGC Magnum ran rampant with Hornet for almost two years. The nerf that was handed to Magnum during that reign was decreasing its average splash damage % from 50% to 30%. This did not solve anything, more so, it made the problem relatively worse. This change affected vertical Magnums way more than RGC because they relied on their splash damage distribution to give them good damage as their accuracy was low. RGC's damage output came almost exclusively from direct hits, so a splash damage nerf will not do much if anything to curb that problem. It just made RGC even more of a must-pick if you wanted consistently good score with Magnum. Like you mentioned in your quote, the decreased splash damage distribution buffed it in 1 v 1 engagements. 

 

The Magnum rework in September last year brought the average splash damage % back up to 50%. The current Harpoon is as close as you can get to what Vertical Magnums had to put up with damage-wise. 

 

 

The original RGC was fixed at 5 degrees. It was changed to 3 degrees around the time of the introduction of hull-specific Overdrives in 2019. 

CKSVxYB.png

Projectile gravitation is decreased. Idk where you get your stats from.

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34 minutes ago, LambSauce said:

CKSVxYB.png

Projectile gravitation is decreased. Idk where you get your stats from.

I only made one error there, and that is Harpoon's gravitation being 4 and not 4.5.

 

Augments alter the Stock turrets' statistics. If the stats for the Stock turret changes, so do the respective augments. The wiki isn't always 100% accurate. Sometimes silent changes occur and the wiki isn't updated for that in a timely manner. 

 

 

Here are the stats for the pre-rework RGC:

 

Advantages: Ability to rotate horizontally 

 

Disadvantages: Angle fixed at 3°

 

Neutral: Projectile Gravitation -50%. 

 

 

The projective Gravitation for Stock Magnum back then was 5 (it is currently 4.5). RGC decreased that by 50%, so the gravitation was 2.5 for it. Lower gravitation = longer range since the projectile remains airborne longer. 

The current Harpoon you see answers the question ,"What if pre-rework RGC had Stock projectile gravitation?". As you can see, the maximum reach of it is significantly decreased. 

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3 minutes ago, TheCongoSpider said:

I only made one error there, and that is Harpoon's gravitation being 4 and not 4.5.

 

Augments alter the Stock turrets' statistics. If the stats for the Stock turret changes, so do the respective augments. The wiki isn't always 100% accurate. Sometimes silent changes occur and the wiki isn't updated for that in a timely manner. 

 

 

Here are the stats for the pre-rework RGC:

 

Advantages: Ability to rotate horizontally 

 

Disadvantages: Angle fixed at 3°

 

Neutral: Projectile Gravitation -50%. 

 

 

The projective Gravitation for Stock Magnum back then was 5 (it is currently 4.5). RGC decreased that by 50%, so the gravitation was 2.5 for it. Lower gravitation = longer range since the projectile remains airborne longer. 

The current Harpoon you see answers the question ,"What if pre-rework RGC had Stock projectile gravitation?". As you can see, the maximum reach of it is significantly decreased. 

Thanks for that explanation.

I'm still curious where you found this data.

So do you think Harpoon is worth it at all in today's Tanki? What is your verdict on it?

Edited by LambSauce

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1 minute ago, LambSauce said:

I'm still curious where you found this data.

I kept track of all augment changes visible to the average player (I try to find secret ones as well but those are hard to do alone) and their respective patch notes. 

 

2 minutes ago, LambSauce said:

So do you think Harpoon is worth it at all in today's Tanki? What is your verdict on it?

I do. I don't use Magnum much these days because I play on TO mobile. But when I do, it's usually when I'm playing more laid back and I use Adrenaline. Harpoon (Magnum in general) is too technical for me to comfortably use on mobile, but for a PC player, it is great if you do not like the 12° Magnums and would want something that can utilise Magnum's fast "clean" reload at higher modifications. 

 

If you want good accuracy burst damage at close range, use Harpoon. If you want good splash damage, use Stock/Adrenaline/AP. 

 

 

 

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10 minutes ago, TheCongoSpider said:

 

Thanks for keeping track of all this data/stats for equipment. I know it's super helpful for a lot of players, even those who may have played for a while but maybe haven't delved too much into this sort of information.

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18 minutes ago, Rutgers said:

I'd say RGC would be good if the no-splash damage bug didn't exist, but here we are.

 

And i feel like fully charged shots do less damage than what they're supposed sometimes with RGC, might just be me.

 

Can you believe that? Saying an augment isn't good not because of its characteristics/mechanics, but because of a glitch in the game that has existed for years...sad

I am specifically talking about pre-rework RGC, this ?. Not the current one. 

 

 

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1 hour ago, TheCongoSpider said:

I am specifically talking about pre-rework RGC, this ?. Not the current one. 

 

 

Can I just say that that's damn impressive considering you're on mobile.

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1 hour ago, LambSauce said:

Can I just say that that's damn impressive considering you're on mobile.

Thank you. When you have a lot of experience with Magnum (both vertical and horizontal), you can trust your gut when to fire the shot while charging.

 

Here's a more recent (December) one with me using Harpoon. As you can see it has its limitations on mobile. Also keep in mind that the top video was recorded during the time when Harpoon was new and had a bug where its splash damage distribution was better than it should have been.  The video below it shows what Harpoon was like after the bug fix.

 

 

Spoiler

 

 

 

 

 

 

Battles are much more fast paced and many more status effects/augments I have to look out for and play around. This prompts me to not use Magnum if I'm playing seriously. Instead, as you can see from my profile, I use Smoky. Melee turrets don't feel good to use on mobile, so I only use my Isida to heal Juggernauts these days. 

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30 minutes ago, Rutgers said:

Is the no dmg bug for magnum on mobile too?

I think its on pc and mobile. I have tried out both and sometimes I've noticed direct hits doing 0 damage. Those moments can be frustrating but Its tolerable. 

20 minutes ago, TheCongoSpider said:

I don't use vertical Magnums on mobile, so I don't know. 

Why don't you try.... ?

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19 minutes ago, raze_avenger said:

Why don't you try.... ?

I did at one point. I challenged myself to complete that day's daily missions using only vertical Magnum. This was one of the battles. 

 

 

 

Never again. 

 

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13 minutes ago, TheCongoSpider said:

I did at one point. I challenged myself to complete that day's daily missions using only vertical Magnum. This was one of the battles. 

 

 

 

Never again. 

 

I'm sorry I misunderstood the origin of your suffering sensei. 

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15 hours ago, TheCongoSpider said:

Thank you. When you have a lot of experience with Magnum (both vertical and horizontal), you can trust your gut when to fire the shot while charging.

Yeah, I have that too with Magnum - I believe the technical term is muscle memory.

Edited by LambSauce

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Started to use Magnum in both my main and alt recently.  Found that the no damage bug does not happen to all hulls.

 

I've never experienced the bug with Dictator and all 3 hovering hulls even I fired behind a building.  Didn't get the bug with Titan most of the time too. 

However, almost all shots were not recognize with Hunter and Viking whenever I fired behind an obstacle.  I used Mortar and I couldn't even lay a mine with those shots.

I do not use Wasp, Hornet and Mammoth, so I don't know their cases.

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6 hours ago, TWICE said:

Started to use Magnum in both my main and alt recently.  Found that the no damage bug does not happen to all hulls.

 

I've never experienced the bug with Dictator and all 3 hovering hulls even I fired behind a building.  Didn't get the bug with Titan most of the time too. 

However, almost all shots were not recognize with Hunter and Viking whenever I fired behind an obstacle.  I used Mortar and I couldn't even lay a mine with those shots.

I do not use Wasp, Hornet and Mammoth, so I don't know their cases.

I only sometimes get it with Viking, and Wasp and Hornet as well.

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1 minute ago, LambSauce said:

Anyone use Adrenaline Magnum? How does it compare to AP Magnum?

@TheCongoSpider (Pinging you just in case because I know you like Adrenaline augments!)

AP is better. 

 

Unfortunately I didn't get to buy that battle pass on this account (which has Mk7+ Magnum) but I did buy the BP on 4 other accounts because it had Heat Immunity Dictator and AP Magnum was a nice bonus if I wanted to relax and play more supportively. I chose whichever account got a Magnum kit first and bought it there. It's currently about halfway to Mk7+ there. AP is more practical than Adrenaline. 

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13 minutes ago, TheCongoSpider said:

AP is better. 

 

Unfortunately I didn't get to buy that battle pass on this account (which has Mk7+ Magnum) but I did buy the BP on 4 other accounts because it had Heat Immunity Dictator and AP Magnum was a nice bonus if I wanted to relax and play more supportively. I chose whichever account got a Magnum kit first and bought it there. It's currently about halfway to Mk7+ there. AP is more practical than Adrenaline. 

I missed that Challenge.

So Adrenaline Magnum isn't practical or worth buying then?

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30 minutes ago, LambSauce said:

I missed that Challenge.

So Adrenaline Magnum isn't practical or worth buying then?

It's not worth buying if you already have AP. If you don't have AP and like using Stock instead of Harpoon, then buy it.

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