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Let's Discuss Magnum!


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LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


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Not all direct magnum hits on a wasp in nondrug battles lead to one-shot kills, in fact the average is no one-shot kill. It all depends on the random damage output and the big difference between Magnum's min. and max. damage. Nevertheless, Magnum is OP.

 

Wow, RNG loves me then. Just like in Fire Emblem.

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Not all direct magnum hits on a wasp in nondrug battles lead to one-shot kills, in fact the average is no one-shot kill. It all depends on the random damage output and the big difference between Magnum's min. and max. damage. Nevertheless, Magnum is OP.

 

How is damage and splash damage calculated for Magnum? It has no "Splash damage" number...

Just Min dmg, max dmg and Max Splash radius (1) and min Splash radius (15)

 

So based on above I'm guessing if you land within 1m of target you do max=2000

If you land 15m away you do 1000. Adjust ratio-wise for between 1m and 15m.

 

Not having a "splash damage" value # or % makes it difficult to figure out.

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How is damage and splash damage calculated for Magnum? It has no "Splash damage" number...

Just Min dmg, max dmg and Max Splash radius (1) and min Splash radius (15)

 

So based on above I'm guessing if you land within 1m of target you do max=2000

If you land 15m away you do 1000. Adjust ratio-wise for between 1m and 15m.

 

Not having a "splash damage" value # or % makes it difficult to figure out.

I'm sorry to disagree with you, but it's not at all working like that :) The splash damage is dependent on the original shot damage.

 

First you have the max. damage and the min. damage. There is a Gauss curve damage probability (it's random) between these two value borders and the average dmg. is the value that is the most probable damage value. So for M4 Magnum you have an average of 1745. Let's assume you will do average damage and directly hit an enemy tank and there is also another tank within the radius of 1m distance to impact point. In this case you will deal 1745 damage to each of those tanks (first one by direct hit and 2nd by 100 % splash damage.

Every splash turret deals 100% splash damage of the initial direct shot damage if an enemy is within the Max splash damage radius (here 1m). If a tank is 15 m away from the Magnum impact point, he will suffer 5% (its weak splash damage value) of the original shot damage, in our case the avg. dmg., 1745*5%= 87. The more distant the tank is from the impact point the less is the damage value.

Edited by Tani_S

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I'm sorry to disagree with you, but it's not at all working like that :) The splash damage is dependent on the original shot damage.

 

First you have the max. damage and the min. damage. There is a Gauss curve damage probability (it's random) between these two value borders and the average dmg. is the value that is the most probable damage value. So for M4 Magnum you have an average of 1745. Let's assume you will do average damage and directly hit an enemy tank and there is also another tank within the radius of 1m distance to impact point. In this case you will deal 1745 damage to each of those tanks (first one by direct hit and 2nd by 100 % splash damage.

Every splash turret deals 100% splash damage of the initial direct shot damage if an enemy is within the Max splash damage radius (here 1m). If a tank is 15 m away from the Magnum impact point, he will suffer 5% (its weak splash damage value) of the original shot damage, in our case the avg. dmg., 1745*5%= 87. The more distant the tank is from the impact point the less is the damage value.

As i said - I was just guessing.  I must be unlucky then, as all magnums seem to do > average damage against my Viking. Either that or 90% of the magnum shots landing near me are on DD.

 

So the damage decreases from (avg) 1745 at 1m to 87 at 15m, and so ~ 780 at 7.5m ?

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As i said - I was just guessing.  I must be unlucky then, as all magnums seem to do > average damage against my Viking. Either that or 90% of the magnum shots landing near me are on DD.

 

So the damage decreases from (avg) 1745 at 1m to 87 at 15m, and so ~ 780 at 7.5m ?

Yep around that at 7.5 m as it decreases linearly. I bet those Magnums were on DD  ^_^

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Yep around that at 7.5 m as it decreases linearly. I bet those Magnums were on DD  ^_^

Who isn't in the days of triple mission rewards and multi-tank 5-supply overdrives? The normal conditoin is drugged.

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From my experience as a gun emplacement, it can kill a Wasp of equivalent or lower level in one shot if the shell hits EXACTLY on the Wasp. It can be about a millimeter off target, but that's it. WITH DD, however, even the medium damage is able to rekt that Wasp. The only way I know to tank the shot is if you use DA, which will be like intercepting a Railgun shot. Hope that helps.

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Played a game on Rio last night. The Red team had five and perhaps six Magnums.  I flew around the turn into the road along the Red rear fully amped-up from an ID. Saw a Magnum blew it up. Another one right behind it. Blew it up. Then another and another and another all lined up down the road.  At his point things were a little hot as you might imagine. I did not get an exact count 5 or 6. But it was at least 5 of them.

 

At least I hit them by surprise. It's not like these sit-and-lob players had their head in the game anyway. I jad the pleasure of killing at least four of them, I make it a point to kill Magnums now,

 

Are you paying attention Tanki? Will you do something about this fiasco of a design before 100% of players convert to it?  

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EXACTLY; either cancel out eachother's drugs or be in underpowered-grinding mode.

Exactly the design goal. They want to drive Supplies sales. In TO Drugs are not "power-up" they are "normality-restored",

 

Well enjoy the last few months of TO when you still see non-Dictator hulls in battle.

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Game ruiner. It's making me want to quit tanki for a few months again. I hate this horrible, OP, no skill turret.

how can it be a " NO SKILL " turret?

do u know how difficult its is to use properly?

 

on highways a skilled magnum is deadly. :mellow:

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how can it be a " NO SKILL " turret?

do u know how difficult its is to use properly?

 

on highways a skilled magnum is deadly. :mellow:

It is not "no skill" it just takes learning a different muscle memory. That takes a short time to learn. After you do the turret is pathetically easy to play. 

 

So yeah I know how much skil it takes to use properly. Not much.  Of course when a true A-level gamer uses one he or she will be an even more devistating force. But any schmuck can use one effectively.  That is why every month more and more players use it.  That is the surest sign of OP,

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how can it be a " NO SKILL " turret?

do u know how difficult its is to use properly?

 

on highways a skilled magnum is deadly. :mellow:

 

how can it be a " NO SKILL " turret?

do u know how difficult its is to use properly?

 

on highways a skilled magnum is deadly. :mellow:

It's the most misused turret in the game. They drive up to within a few meters of me (with double damage enabled) and there's nothing I can do. That's so unfair. They say twins is OP but it still takes a few seconds to destroy an enemy. This abomination does it in one shot! This game is just a joke now.

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It is not "no skill" it just takes learning a different muscle memory. That takes a short time to learn. After you do the turret is pathetically easy to play. 

 

So yeah I know how much skil it takes to use properly. Not much.  Of course when a true A-level gamer uses one he or she will be an even more devistating force. But any schmuck can use one effectively.  That is why every month more and more players use it.  That is the surest sign of OP,

Exactly how I'd put it. I learned in an afternoon, and I'm able to completely ruin an offense by tapping space.

Not only that, but I can cripple a defense as WE'RE attacking from behind cover! Tell me that isn't OP.

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It is not "no skill" it just takes learning a different muscle memory. That takes a short time to learn. After you do the turret is pathetically easy to play. 

 

So yeah I know how much skil it takes to use properly. Not much.  Of course when a true A-level gamer uses one he or she will be an even more devistating force. But any schmuck can use one effectively.  That is why every month more and more players use it.  That is the surest sign of OP,

in every map, just memorize the optimal angel and presseure it takes to shoot from one position to one target. I wouldn't say it takes a short time to learn... it took me 60 hours of gameplay in total to do that for most maps. obviously for maps like noise you wouldn't even need 1 second. but--at a drug DM if you don't drug and team with anyone magnum is the hardest turret to use in my opinion. The best i have every gotten at a dm with magnum is 54/6. I can easily get much better with any other turret.

Edited by GuidoFawkes
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Wave CTF with no drugs used to be my favorite map ever back in the day before they introduce this stupid turret called Magnum.
Imagine 2 Magnums in this map camping in their base and jist shooting over the hill all across the map!!
I have tried hard to live with it but i just couldnt, even M2 Magnums somtimes 2 shot my M4 Viking..
This turret is crap it requires no skill, i have tried it myself on the test server and i could master it in a matter of 20 minutes .



A small piece of advice; if u see an M4 Magnum on the opposite team gently press ESC then enter =)
You are just better off somewhere else...

Edited by omarhero1
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Wave CTF with no drugs used to be my favorite map ever back in the day before they introduce this stupid turret called Magnum.

Imagine 2 Magnums in this map camping in their base and jist shooting over the hill all across the map!!

I have tried hard to live with it but i just couldnt, even M2 Magnums somtimes 2 shot my M4 Viking..

This turret is crap it requires no skill, i have tried it myself on the test server and i could master it in a matter of 20 minutes .

 

 

 

A small piece of advice; if u see an M4 Magnum on the opposite team just press ESC then enter gently =)

You are just better off somewhere else...

try it in a full DM match. i really respect this girl whom i saw finish 1st with 53/0. you see people get 100 kills with other turrets quite often but magnum a dm really takes skill.

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try it in a full DM match. i really respect this girl whom i saw finish 1st with 53/0. you see people get 100 kills with other turrets quite often but magnum a dm really takes skill.

I never really saw Magnum as being the DM type. Unless she was entrenched in several layers of mines or was just wandering around.

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I never really saw Magnum as being the DM type. Unless she was entrenched in several layers of mines or was just wandering around.

exactly. while it may be OP in some game modes its underpowered for dm. so on overall i'd say it's pretty balanced. The most kills I've seen a magnum get in DM is 77 (me, with 27 deaths) and best d/l is that girl i saw who got 53/0. you can easily get 100 kills with any other turret. Edited by GuidoFawkes

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in every map, just memorize the optimal angel and presseure it takes to shoot from one position to one target. I wouldn't say it takes a short time to learn... it took me 60 hours of gameplay in total to do that for most maps. obviously for maps like noise you wouldn't even need 1 second. but--at a drug DM if you don't drug and team with anyone magnum is the hardest turret to use in my opinion. The best i have every gotten at a dm with magnum is 54/6. I can easily get much better with any other turret.

I do not actually disagree with you but my point is no player need to reach this level of mastery in order to thrive with this turret.  Knowing firing angles all over the map is that A=level performance I mentioned. Long before then players are lobbing shelss from behind walls.

 

exactly. while it may be OP in some game modes its underpowered for dm. so on overall i'd say it's pretty balanced. The most kills I've seen a magnum get in DM is 77 (me, with 27 deaths) and best d/l is that girl i saw who got 53/0. you can easily get 100 kills with any other turret.

As fpr Magnum in DM maybe that is true maybe it isn't. I have no tplayed enough Magnum in DM to say.  A design that is weak in one of four modes and it OP in the other three is not "balanced" The word for this sort of design is "bad".  Other more acidic terms are available.

 

Ineffective on one mode is not good. Game-ruiner for everyone else in the three other modes is worse. Magnum gives us all four.

Edited by LittleWillie
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Magnum is no worse in DM than in any other game mode, because line of sight obstructions or cover don't matter.

really? try finishing 1st in a full dm match with it and you can tell me how easy it is. i'm only able to do so in maybe 80% of the battles where im the highest rank and i'm rarely able to do it in dm battles where im at the bottom of the rank bracket.

 

Just one or 2 screenshots would be enough, if you say its easy to achieve what you can do then i'll concede that it's me who's the noob who finds it hard to use a turret any noob can use. the whole point of dm is to get 100 kills, if it's near impossible to reach 100 kills with a turret then that'd make it the worst of all for dm. i have never seen anyone getting 100 kills with magnum before. yes, tgere was one time i made 7 kills in one shot but that was the one and only time.

Edited by GuidoFawkes

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I just realized that Magnum has a very strong impact force, it feels like a nuke landing besides you.

I once hit a Wasp on Polygon CTF that had jumped up a ramp towards our flag over it and onto my minefield, then returned it. I think that was my best moment as Magnum.

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