Jump to content
EN
Play

Forum

Let's Discuss Magnum!


 Share

LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


Recommended Posts

I just realized that Magnum has a very strong impact force, it feels like a nuke landing besides you.

Last night a Hornet making a flag dash flew past me as I was swinging the turret around.  So as I shot my Smoky with added impact the Hornet was speeding away from me but was still at extreme close range.  Now, my shot went off at almost the exact moment a magnum shell hit it. I don't know all I know is the Hornet flew up in the air about 10 feet, nose straight up pointing to the sky, and it was spinning like a figure skater at about 600 RPM. LOL

 

 

Edited by LittleWillie
  • Like 2

Share this post


Link to post
Share on other sites

Me as a magnum : are goldboxes special whenever I heard goldbox i take double damage in stead of d.armor cuz i get a bunch of kill on the spot 

 and I take it.

AS well you should.  One thing has improved in Tanki. I almost never read noobs saying "GB no kill" in chat anymore. lol. As if.

Share this post


Link to post
Share on other sites

Me as a magnum : are goldboxes special whenever I heard goldbox i take double damage in stead of d.armor cuz i get a bunch of kill on the spot 

 and I take it.

When firebird used to be a strong weapon I would use double damage and toast them all.

Share this post


Link to post
Share on other sites

Is Magnum M2 a worthwhile upgrade from M1? How does it compare to other M2 turrets?

I'll let you know once I get to WO2, get M1 for free, and keep upgrading.

Share this post


Link to post
Share on other sites

This gun is so op .. we aren't even safe in the the Base :-( . Tanki removed self healing from isida as it was op . But what about magnum ? It 2 shots viking o0 . Decrease the damage of the gun or remove the splash damage .

It's my opinion ... :-/

  • Like 3

Share this post


Link to post
Share on other sites

Magnum is basically rail with high-caliber ammo, more impact force, the ability to fire  over walls, and splash damage the size of a bomb. How can anybody think that it is not OP?

  • Like 2

Share this post


Link to post
Share on other sites

Magnum is basically rail with high-caliber ammo, more impact force, the ability to fire  over walls, and splash damage the size of a bomb. How can anybody think that it is not OP?

People who haven't seen the amateur magnums out there who know only three elevations and charge percentages. It's a diverse turret, yes, and it can be VERY OP in the right hands. I've yet to see anyone use it like it's intended to be used at my rank, all of the other Magnums I've encountered use the oh-so-effective tactic of Taliban suicide bombing at zero degrees. That exact tactic is the way it's OP, it can be used like any other turret only better. If it were unable to go below, say, fifteen degrees, then it would fly over everything but a Dictator even with Viking. In that way, they can be approached easily by trying to throw them off. The charge will keep going up, and they'll have to abandon that shot because it won't hit you. Then you can strike. In my opinion, in order to balance Magnum we need to remove it's most OP ability; It's ability to defend itself from enemy attacks. This will make it a much more team-oriented turret like Shaft, where it can be tucked away inside of the spawn area to support the offensive and attack incoming enemies, but can't be used within a certain range.

Share this post


Link to post
Share on other sites

Shaft is far from defenseless when it encounters enemies up close; the tap shots deal around the same damage as a stock Thunder M3 with a higher firing rate.

 

 

Magnum users only rely on their splash damage and blindly blow themselves up and dealing massive damage in the process.

  • Like 1

Share this post


Link to post
Share on other sites

Magnum is basically rail with high-caliber ammo, more impact force, the ability to fire over walls, and splash damage the size of a bomb. How can anybody think that it is not OP?

you forgot slower projectile speed,self damage, no penetration and no turret rotation. Theres also the part whereby a magnum can only fire at itself if anyone is on top of it. Even for thunder or twins they can still fire normally as long as whoevet is on top of them isnt blocking their turret, bt for magnum as long as someone is one top of it, it can only blow itself up.

 

It is a lot harder to capture flags with magnum than with railgun. and i just broke my personal record for highest d/l and most kills with magnum in dm yesterday, 78/3. i have reached 100 kills with turrets like shaft,thunder,smoky and hammer before and i have seen people do it with every turret except magnum. i have yet to see anyone get 100 kills with magnum, the whole goal of dm is to get 100 kills if its near impossible then i think magnum should be buffed in some areas for it to be able to do so.

Share this post


Link to post
Share on other sites

Shaft is far from defenseless when it encounters enemies up close; the tap shots deal around the same damage as a stock Thunder M3 with a higher firing rate.

 

 

Magnum users only rely on their splash damage and blindly blow themselves up and dealing massive damage in the process.

True, but against a mounted offensive against it? In my limited experience, I can fend off two Hornets at most before attrition wins.

  • Like 1

Share this post


Link to post
Share on other sites

Yet another day I decided to just quit playing rather than try to find a game without noobs who never use overdrives and magnums on every third hukll.

Your game Tanki your problem YOUR MOVE.

Share this post


Link to post
Share on other sites

you forgot slower projectile speed,self damage, no penetration and no turret rotation. Theres also the part whereby a magnum can only fire at itself if anyone is on top of it. Even for thunder or twins they can still fire normally as long as whoevet is on top of them isnt blocking their turret, bt for magnum as long as someone is one top of it, it can only blow itself up.

 

It is a lot harder to capture flags with magnum than with railgun. and i just broke my personal record for highest d/l and most kills with magnum in dm yesterday, 78/3. i have reached 100 kills with turrets like shaft,thunder,smoky and hammer before and i have seen people do it with every turret except magnum. i have yet to see anyone get 100 kills with magnum, the whole goal of dm is to get 100 kills if its near impossible then i think magnum should be buffed in some areas for it to be able to do so.

Game balance is not observed at teh fringes. That is, by DEFINITION, where the exceptions lie.

 

Game balance is determined by everyday performance  experienced by every player every day,

 

Your critrion mentioned here is, literally, worthless.

 

"The whole goal of DM is to get 100 kills"..  Nonsense.

Edited by LittleWillie
  • Like 2

Share this post


Link to post
Share on other sites

"Because I can't get 100 kills in 15 minutes with Magnum in DM it needs to be buffed."

 

10/10 logic.

can you get 100 kills with it? can anyone? find me one person who has done it and you'll prove its not useless in dm.

Share this post


Link to post
Share on other sites

"The whole goal of DM is to get 100 kills".. Nonsense.

in dm, if you get 100 kills you take away more than half of all the battle fund for only yourself, if you dont you only get whatever is proportional to your kill count divided by the total number of kills done by everyone. this is roughly proportional to how much you'd get in a team batle that ends in a draw. Do you know this? just checking because a lot of people dont. Being the first to reach 100 kills makes you the only winner while everyone else loses, because they only get to split the remaining less than half of the fund. if no one reaches 100 then its like a draw for everyone because they all get crystals based on how many they killed.

 

 

its usually those who have never ever hit 100 kills before who dont know about this

 

Edited by GuidoFawkes

Share this post


Link to post
Share on other sites

This is such backwards logic.

why? if no one is able to reach the main objective of a game mode with it doesn't that make it underpowered? i think you're just someone who doesn't know how to play this game, with magnum or whatever. have you even gotten 100 kills in a full dm match with any turret before? if you haven't then of course you won't know how much harder it is to do it with magnum.

 

I shouldn't even have to explain it so clearly, anyone who knows how a dm works should alreadly have this logic. do you even play dm to get 100 kills?

Edited by GuidoFawkes

Share this post


Link to post
Share on other sites

for everyone who doesn't know how a DM works...

here my friend got 99 kills so the % of fund he gets is proportional to his kills. basically it's like a draw, even though he finished first.


dXBS7TAe0UI.jpg

now here he got 100, as you can see, he got even more than the proportionate amount. it's like he's the only winner

G2-Dcy4XbmI.jpg



yes, he got slightly lesser crystals for the one with 100 kills but that's because there were more people in that match and those people had a lot of kills as compared to the one with 99 kills and everyone else barely had any kills.


To win a dm you need 100 kills, noobs who never get 100 can't tell which turret is op or not for a dm because it never matters for them, you don't win no matter what you use. in team game modes you can win as long as you have a good team and the enemy is noob, in dm if you're noob you lose like a noob and never know what it's like to win

Edited by GuidoFawkes

Share this post


Link to post
Share on other sites

I've never ever reached 100 kills in DMs although i use M4 equipment all the time and drug consistently.

Call me an unskilled noob or whatever, but i think the average amount of kills is around 50~60.

Edited by omarhero1
  • Like 3

Share this post


Link to post
Share on other sites

I've never ever reached 100 kills in DMs although i use M4 equipment all the time and drug consistently.

Call me a skillless noob or whatever but i think the average amount of kills is around 50~60.

yes and that's like getting a draw, not good enough. and, i respect noobs, if it weren't for them we'd never be able to get 100 kills. :)

Share this post


Link to post
Share on other sites

in dm, if you get 100 kills you take away more than half of all the battle fund for only yourself, if you dont you only get whatever is proportional to your kill count divided by the total number of kills done by everyone. this is roughly proportional to how much you'd get in a team batle that ends in a draw. Do you know this? just checking because a lot of people dont. Being the first to reach 100 kills makes you the only winner while everyone else loses, because they only get to split the remaining less than half of the fund. if no one reaches 100 then its like a draw for everyone because they all get crystals based on how many they killed.

 

 

its usually those who have never ever hit 100 kills before who dont know about this

 

So what?

 

99.99% of  DM games do not feature a 100 kill tank.  You dwell on the tiny sliver the exception to the rule and say that is how to study a game.  Well son. that is not how you do it.  You study the game where it affect 99.99% of the games. Not where it affects 0.01% of the games.

 

In game after  game after game - and not just in DM too by the way - magnum tanks distorts game play more than any other turret. The magnum player can sit in one spot and affect perhaps 50% of the map.  No LOS weapon can threaten the same proportion of the map from their vantage point.

 

That is the meat of the matter.  Your talk of 100 kills in DM is a cheery-picked special case that statistically speaking almost never occurs.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...