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Let's Discuss Magnum!


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LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


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Today, I've seen a player with "Automated gunpowder loading mechanism" alt and he/she was doing exceptionally well and was pretty much accurate. I thought this was the most useless alt of Magnum. I am really impressed how someone can be accurate with such a thing. If anyone can share their experience with this alt it would be helpful...

Ehh, it's not useless. Compared to Stock, it excels in a particular area, and that is constant shooting. If you are to stay in your base and lob shots into the enemy base, AGLM is better for that. 

 

Most of my experience with it was before its nerf. AGLM used to be better than Stock back then if you were using it head-on  in the enemy base. The reduced amplification time allowed you to shoot consecutive 100% velocity shots faster than Stock could. The draw back was in the upside, where it becomes harder to stop it at the right velocity for the right enemy at a particular distance away from you. This downside can be negated with experience, and then it would turn into only upsides. 

The nerf puts it more on par with Stock, but still excels over Stock in lobbing constant shots. It's really just like Stock, but just with a faster amplification speed. It requires the same % velocities to hit the enemy. 

 

And Mortar is just unnecessarily OP. 

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7 hours ago, DieselPlatinum said:

Ever since it received the splash nerf. Stock magnum has become trash. It only performs decently with an alteration equipped.

 

Even before the "nerf" mortar was arguably better than stock.  You can get splash damage AND lay a mine.

Alterations make many turrets better.

Haven't used stock smoky since the last big batch of alts came out.

Heven't used stock Ricco... EVER.  Bought MFS alt at same time and never looked back.

 

5 hours ago, At_Shin said:

can not disagree with you there.. it has been such a long time since i used stock magnum.. 3-5 months literally!

 

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1 hour ago, wolverine848 said:

 

Even before the "nerf" mortar and automated gunpowder loading mechanism was arguably better than stock.  You can get splash damage AND lay a mine.

Alterations make many turrets better.

Haven't used stock smoky since the last big batch of alts came out.

Heven't used stock Ricco... EVER.  Bought MFS alt at same time and never looked back.

 

 

you forgot this.

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1 hour ago, OverLock321 said:

Is buying Magnum M2 worth the 122k crystals? I’m trying to decide between this, Rico, Twins, and maybe Striker M2

Magnum is only worth it at m2 if you already have alterations for it. Other wise it would be best to buy it and AGLM on the upcoming 50% sale.

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On 12/9/2019 at 5:02 AM, ghost-guns said:

The easiest battle mode ever:

Assault, Year 2042, attacking team.

Just equip magnum, park yourself on the ramp and shoot down onto the capture point.

 

How to instantly be loathed by everyone in the battle

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20 hours ago, DieselPlatinum said:

Ever since it received the splash nerf. Stock magnum has become trash. It only performs decently with an alteration equipped.

And that's why Mortar is the default Magnum now. 

 

After the nerf, I used my RGC magnum like Stock Magnum for a few battles and observed the splash damage. It was bad, and oddly inconsistent. At the moment, the most reliable options for damage are Mortar or RGC. Mortar in its not so bad damage distribution compared to Stock + mines that no one puts a module against, and RGC which innately encourages you to get direct hits to deal 100% damage. 

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1 hour ago, TheCongoSpider said:

And that's why Mortar is the default Magnum now. 

 

After the nerf, I used my RGC magnum like Stock Magnum for a few battles and observed the splash damage. It was bad, and oddly inconsistent. At the moment, the most reliable options for damage are Mortar or RGC. Mortar in its not so bad damage distribution compared to Stock + mines that no one puts a module against, and RGC which innately encourages you to get direct hits to deal 100% damage. 

And AGLM since its faster charge rate means faster reload on average which ultimately means more damage being put out.

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7 minutes ago, DieselPlatinum said:

And AGLM since its faster charge rate means faster reload on average which ultimately means more damage being put out.

Not anymore. After its nerf, it's more or less on par with Stock now. AGLM is better when you're lobbing shots at near maximum velocity or higher constantly. 

 

Stock is better in those close range situations where you're already at 100% velocity and you're ready to let go. The 20% reload penalty AGLM has gives the enemies more time to react or kill you if they already engaged you. 

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13 minutes ago, TheCongoSpider said:

Not anymore. After its nerf, it's more or less on par with Stock now. AGLM is better when you're lobbing shots at near maximum velocity or higher constantly. 

 

Stock is better in those close range situations where you're already at 100% velocity and you're ready to let go. The 20% reload penalty AGLM has gives the enemies more time to react or kill you if they already engaged you. 

With AGLM you can just 100% that charge at 0 degrees. By the time stock hits its second shot at 0% power, AGLM would've likely charging out its third shot. And at long range, stock takes like a billion years to reach the power required to hit the other side of the map where as AGLM is much faster at charging.

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17 minutes ago, DieselPlatinum said:

With AGLM you can just 100% that charge at 0 degrees. By the time stock hits its second shot at 0% power, AGLM would've likely charging out its third shot.

Huh? No. 

At M4, AGLM is able to fire two consecutive shots in 4.4 seconds. Stock takes 5 seconds to do the same. Not much of a gap. 

 

24 minutes ago, DieselPlatinum said:

 And at long range, stock takes like a billion years to reach the power required to hit the other side of the map where as AGLM is much faster at charging.

And that's what I said. ? And that usually takes place in the Magnum's own base so it wouldn't miss completely with such a high velocity. Anyway, Mortar is Op and needs a nerf. Not sure how RGC would be nerfed. 

 

44 minutes ago, TheCongoSpider said:

Not anymore. After its nerf, it's more or less on par with Stock now. AGLM is better when you're lobbing shots at near maximum velocity or higher constantly.

 

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32 minutes ago, TheCongoSpider said:

Huh? No. 

At M4, AGLM is able to fire two consecutive shots in 4.4 seconds. Stock takes 5 seconds to do the same. Not much of a gap. 

 

 

 

 

I don't think you're quite understanding what I said. If an M4 stock magnum at 100% reloads in 2 seconds but fully charges in 3 seconds and m4 AGLM at 100% reloads in 2.4 seconds but fully charges in 2.01 seconds. Let's say they have to kill an m4 heavy hull at full power only and each shot deals 1000 points of damage.

 

Stock:

 

3 + 2 + 3 + 2 + 3 + 2 + 3 = 18 seconds

 

AGLM:

 

2.01 + 2.4 + 2.01 + 2.4 + 2.01 + 2.4 + 2.01 = 15.24 seconds

 

 

Now imagine if stock had to do that while zero power ( assuming that max reload is 7 seconds)

 

7+7+7 = 21 seconds.

 

Even though the AGLM didn't have to power up that last shot. That's still a considerable difference. This technically proves that AGLM is better at close range as well as long range than stock is.

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I'm surprised Viking is the most popular voted hull for Magnum. I feel like Hornet is by far the best compared to any other hull. With the Reinforced Gun Carriage alteration, and Hornet's OD, you can do some serious damage. I usually use the Driver drone which speeds up my OD by 30 seconds after destroying an enemy, this way I am constantly using my OD which is very effective in any battle mode. Magnum is tough to use, and takes a lot of skill especially with Hornet which I use for offense, unlike most other Magnum users that stay in defense. I highly recommend other Magnum users who don't use RGC and Hornet to try it out, it's very fun and OP if you know what you're doing.

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22 minutes ago, Alklines said:

I'm surprised Viking is the most popular voted hull for Magnum. I feel like Hornet is by far the best compared to any other hull. With the Reinforced Gun Carriage alteration, and Hornet's OD, you can do some serious damage. I usually use the Driver drone which speeds up my OD by 30 seconds after destroying an enemy, this way I am constantly using my OD which is very effective in any battle mode. Magnum is tough to use, and takes a lot of skill especially with Hornet which I use for offense, unlike most other Magnum users that stay in defense. I highly recommend other Magnum users who don't use RGC and Hornet to try it out, it's very fun and OP if you know what you're doing.

Do note that this poll was created in early 2017, when there were more players on the Forum, more votes came from earlier on in the topic, and Magnum itself was different then than now, as well as RGC coming out in late 2018 and ODs coming out only in 2019. 

 

The nerf that Magnum received to its splash damage only helped boost RGC relative to Stock. I assumed that the large splash damage radius and favourable average splash damage % parameter, it was to compensate for its advanced aiming mechanism. RGC innately encourages you to obtain direct hits. So most if not all of your shots would be dealing 100% damage to the main target. It gives Magnum more flexibility than Stock allowing it to be on the front lines more readily and capitalise on its RNG-heavy damage distribution. 

 

Hornet's Overdrive happens to synergise with it well. Just like it does with Sledgehammer Rounds, "DH"C and Scout Railguns, and Rapid-Fire Mode Shaft. It does need you to be more on the lucky side with your shot's damage distribution, as well as taking advantage of the short reload after a 100% shot. If the conditions are right, you can get a slow team reset of the enemy team. Good enough to buy your team some time to get to the objective. 

 

 

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4 hours ago, TheCongoSpider said:

Do note that this poll was created in early 2017, when there were more players on the Forum, more votes came from earlier on in the topic, and Magnum itself was different then than now, as well as RGC coming out in late 2018 and ODs coming out only in 2019. 

 

The nerf that Magnum received to its splash damage only helped boost RGC relative to Stock. I assumed that the large splash damage radius and favourable average splash damage % parameter, it was to compensate for its advanced aiming mechanism. RGC innately encourages you to obtain direct hits. So most if not all of your shots would be dealing 100% damage to the main target. It gives Magnum more flexibility than Stock allowing it to be on the front lines more readily and capitalise on its RNG-heavy damage distribution. 

 

Hornet's Overdrive happens to synergise with it well. Just like it does with Sledgehammer Rounds, "DH"C and Scout Railguns, and Rapid-Fire Mode Shaft. It does need you to be more on the lucky side with your shot's damage distribution, as well as taking advantage of the short reload after a 100% shot. If the conditions are right, you can get a slow team reset of the enemy team. Good enough to buy your team some time to get to the objective. 

 

 

Shoot I didn’t even think of the fact that most of these votes were from back then, and about the somewhat recent updates to alterations and overdrives. I took a long break from Tanki somewhere between 2017-2019, so I missed out on a lot of updates. Thanks pointing all of that out, makes a lot of sense now.

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I just checked tanki wiki, and magnum m4/mk9 has a reload speed of exactly 2 seconds.  For comparison, thunder m4/mk9 has 2.3 sec reload speed.  That is absolutely insane.  

 

Yes, I know most of the time magnum needs to charge up, but it’s still mind blowing.  

 

Note: I’m not saying magnum is OP or UP, just stating facts, and expressing how much my mind has been blown.  

Edited by 123tim456back

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7 hours ago, 123tim456back said:

I just checked tanki wiki, and magnum m4/mk9 has a reload speed of exactly 2 seconds.  For comparison, thunder m4/mk9 has 2.3 sec reload speed.  That is absolutely insane.  

 

Yes, I know most of the time magnum needs to charge up, but it’s still mind blowing.  

 

Note: I’m not saying magnum is OP or UP, just stating facts, and expressing how much my mind has been blown.  

Yeah it's insane. The clean reload time has been decreasing and only been decreasing since 2018. When the reload was decreased to 2 seconds, that's when the armageddon started. Many, many, many Magnums starting popping up. And then with the increase, came the increase of awareness for its alterations. After a while, it filtered out and the most common alterations for it is the one that would be deemed most powerful or influential, those currently being RGC and Mortar. And with the splash damage nerf, RGC got boosted compared to the others because using it encourages you to get direct hits anyway. 

 

Compared to the others, RGC is OP. RGC is what Magnum's true potential looks like. This is what Magnum is like when it gets direct hits whenever it wants, doing full damage whenever it wants. Add it with Hornet's Overdrive and it becomes the nuisance it is today. 

 

I still believe they shouldn't have reduced it to 2 seconds. They should have kept it at 3. There is such a large dip in the reload time from M0 to M4. 

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If you participated in or saw any of the Blitz Exotic tournament this past weekend (drones and overdrives active), the key player hull/turret combo was hornet with magnum RGC.  It is an incredibly strong combination in the current state of the game.

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19 minutes ago, DaringDeer said:

If you participated in or saw any of the Blitz Exotic tournament this past weekend (drones and overdrives active), the key player hull/turret combo was hornet with magnum RGC.  It is an incredibly strong combination in the current state of the game.

I think it would be a good idea to ban it from competitive play entirely.

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