Jump to content
EN
Play

Forum

Let's Discuss Magnum!


 Share

LETS DISCUSS MAGNUM  

45 members have voted

  1. 1. Which gaming style do you prefer when playing with Magnum?

    • Attack
      23
    • Defence
      14
    • Support
      24
    • Parkour
      6
  2. 2. Which Magnum augments do you prefer?

    • Reinforced gun carriage
      4
    • Automated gunpowder loading mechanism
      13
    • Mortar
      5
    • Harpoon
      10
    • Armor-piercing Core
      29
    • Adrenaline
      6
    • Standard
      4
  3. 3. Which skin for Magnum do you like?

    • Standard
      19
    • XT
      34


Recommended Posts

And tanki doesn't do absolutely anything for balancing this. Pretty cool right?

Besides maybe a Magnum nerf or map redesigns, perhaps Tanki should considerably buff the Isida's healing rate to finally challenge the Magnum Overlords.

 

Heh, let's add a crazy idea; while healing allies, an Isida tank can set up a shield that protects itself and its patients, absorbing 5% of oncoming damage (this shield's protection does not stack with two or more Isidas healing each other).

Share this post


Link to post
Share on other sites

Besides maybe a Magnum nerf or map redesigns, perhaps Tanki should considerably buff the Isida's healing rate to finally challenge the Magnum Overlords.

 

Heh, let's add a crazy idea; while healing allies, an Isida tank can set up a shield that protects itself and its patients, absorbing 5% of oncoming damage (this shield's protection does not stack with two or more Isidas healing each other).

No, no, no, nooooooooooo

 

Isida  is too OP already, giving it even more healing rate of a shield will make it unkillable

Share this post


Link to post
Share on other sites

I find one major issue with Magnum. There are some maps (particularly maps like Noise or Gravity) where Magnum is completely dominant. The  team with the higher base just sets three or four Magnum players above the lower base, and shoot as soon as they reload. Magnum is a difficult turret, but this way of play is easy and overpowering.  It takes no skill yet completely destroys the team down below.

I agree with most of tihs. On the pther maps used in Tanki Online, Magnum is merely dominant without the adjective 'completely'. I disagree it is a hard turret to use. If it was hard to use you'd not see them popping up in every battle, Striker is OP too but it is hard to use. How many Strikers do you see compared to Magnums?

 

Case closed on 'hard to use' my left foot and furthermore [rant rave sputter]

Share this post


Link to post
Share on other sites

No, no, no, nooooooooooo

 

Isida  is too OP already, giving it even more healing rate of a shield will make it unkillable

Alright alright.  I guess Isida's good healing is sufficient for offsetting the damage from scattered Magnum shots. 

 

Onto Magnum's OPness: While it has its downsides, Magnum is a distinguished, considerable force that strikes fear in the hearts of the down-to-earth folks. On maps with different elevation levels, Magnums can simply roll to the high ground and reign terror on those below, adding yet another hindrance to enemy advances. 

 

Moreover, I am a bit disappointed with the available anti-Magnum modules.  Although a couple of Magnum modules are considerable (mainly the Griffon ones with Shaft and Magnum protection), I feel that there should be a Magnum module that also protects from Thunder or even Rail. 

Share this post


Link to post
Share on other sites

I still find the distant shots difficult; the ones that require 65 or more charging at 30 degrees.

I used to have a piece of paper aswell with the ideal angle/charge rates for specific areas in specific maps.

 

When it comes to short - medium distance; everything is about feeling.

I'm currently using the 30 degree angle pretty much as a standard setting and developed a nice feel for the charge rate.

 

The K/D ratio's one can get with this thing is outrageous. The camper's dream.

I use 20 +/- degrees on Lost Temple and 12 +/- on Brest both at 100%. The low angle keeps my turret from being exposed.

  • Like 2

Share this post


Link to post
Share on other sites

I use 20 +/- degrees on Lost Temple and 12 +/- on Brest both at 100%. The low angle keeps my turret from being exposed.

12 at Brest? I'm going to try that thanks. Yeah I usually do a 30 degrees - 55% charge there or even 32 degrees if I only reach the Shafts right behind the base wall. I'm getting sniped occasionally :lol:

 

But I'm so used to the 30 degrees, I almost never miss a shot and it's always around 800-1000 damage.

 

 

-----------------------

 

I really want to get this thing to M2 on my alt, but I'm pretty sure the developers will nerf this thing to the ground in the near future because it's distorting the whole balance of the game. Currently though, the turret saves me quite a few drugs and I'm exploiting it as long as it holds its stats.

Share this post


Link to post
Share on other sites

I mostly use magnum on silence and noise. Here are some tips.

 

Noise - 33 degrees and 30-35% power and you will hit everyone surrounding the flag from blue team

Silence - 39 degress and 35-40% power and you will hit everyone surrounding the flag from red team

Highland - 40 degress and 30-40% power and you will hit everyone surrounding the flag and behind the walls

 

Always remember the degrees and power which you set upon your magnum when you kill tankers in various and specific maps. Mainly aim for the enemy flag base to kill miners and isida's healing the Big, Fat Mammoth defending the flag.

Edited by Fresh

Share this post


Link to post
Share on other sites

12 at Brest? I'm going to try that thanks. Yeah I usually do a 30 degrees - 55% charge there or even 32 degrees if I only reach the Shafts right behind the base wall. I'm getting sniped occasionally :lol:

 

At these angles, these shots are charged up to 100%, so there is no intricate measuring. I'm usually on the blue side, right corner about a little more than a tank length behind the wall. You can adjust by half or one degree as needed as you aim to the left.  If the shafts are hiding behind one of the two smaller center walls, just aim for the floor/open space next to them and the splash will do the damage.

Share this post


Link to post
Share on other sites

I mostly use magnum on silence and noise. Here are some tips.

 

Noise - 33 degrees and 30-35% power and you will hit everyone surrounding the flag from blue team

Silence - 39 degress and 35-40% power and you will hit everyone surrounding the flag from red team

Highland - 40 degress and 30-40% power and you will hit everyone surrounding the flag and behind the walls

 

Always remember the degrees and power which you set upon your magnum when you kill tankers in various and specific maps. Mainly aim for the enemy flag base to kill miners and isida's healing the Big, Fat Mammoth defending the flag.

Which spot are you talking about on those maps?

Share this post


Link to post
Share on other sites

Magnum makes defense of flags in many CTF battles nearly impossible.

 

Position yourself to block flag-grabbers?  You get bombarded to death.

Position yourself away from flag so you don't die?  Enemy rushes in and... grabs flag.

 

Magnum can be totally effective while safe and secure behind building and walls.  At least shaft has to expose itself to shoot.

Weapons like Magnum provide one of the rare examples of friendly fire being a positive thing.

 

The turret is OP at moment and needs a nerf to ... Damage or Splash Damage (< %) or Splash radius or some combination of any of these.

  • Like 2

Share this post


Link to post
Share on other sites

At Silence, I came to realise that  a group of Isida's can keep eachother alive under constant fire from enemy Magnums and score some nice amount of points with it. Ofcourse + keeping the others alive in the base.

Share this post


Link to post
Share on other sites

On the great Magnum Nerf of 2017

 

I expect it to happen between Tankers Day in early September and Halloween event in late October. Most likely early October, if history is any teacher.

 

By that time players will have had time to master it, plus several juicy sales to drop crystals and real money into the turret. Then the great powers will decide the weapon is too powerful and reduce both the direct and splash damage, and players will scream as they realize TO just vanished their costly OP turret.

 

My advise - MU to about half now and enjoy it. Then in October, decide whether it's worth the crystals to take to M4.

  • Like 3

Share this post


Link to post
Share on other sites

On the great Magnum Nerf of 2017

 

I expect it to happen between Tankers Day in early September and Halloween event in late October. Most likely early October, if history is any teacher.

 

By that time players will have had time to master it, plus several juicy sales to drop crystals and real money into the turret. Then the great powers will decide the weapon is too powerful and reduce both the direct and splash damage, and players will scream as they realize TO just vanished their costly OP turret.

 

My advise - MU to about half now and enjoy it. Then in October, decide whether it's worth the crystals to take to M4.

I'll quote your post in the patch notes topic once the moment is there.

Share this post


Link to post
Share on other sites

On the great Magnum Nerf of 2017

 

I expect it to happen between Tankers Day in early September and Halloween event in late October. Most likely early October, if history is any teacher.

 

By that time players will have had time to master it, plus several juicy sales to drop crystals and real money into the turret. Then the great powers will decide the weapon is too powerful and reduce both the direct and splash damage, and players will scream as they realize TO just vanished their costly OP turret.

 

My advise - MU to about half now and enjoy it. Then in October, decide whether it's worth the crystals to take to M4.

And that is why I never go for teh Flavor of the Month turret and keep enjoying what I own, even when it is underpowered.

 

The great nerf wheel always turn.

  • Like 1

Share this post


Link to post
Share on other sites

And that is why I never go for teh Flavor of the Month turret and keep enjoying what I own, even when it is underpowered.

 

The great nerf wheel always turn.

Yep - always always. You know it's coming when a turret is everywhere, ruining gameplay for anyone who dares bring any other turret into battle. And when protection modules do nothing to save you.

Share this post


Link to post
Share on other sites

Yesterday, I was playing TDM on Brest. The opposing team had a Magnum player who had pin-point accuracy. He could lay a rocket on top of a tank every time. If there was a group of tanks, he'd lay a rocket on top the most centralized tank....take that one out and splash damage the others. Nobody was safe. To get as many tanks as he did, he had to make adjustments each time. Seemed there wasn't a corner of that map he couldn't hit. 

 

Here's a particular situation in question:

 

Map: Brest

Mode: TDM

Teams: 10 players each

Location: Top floor Blue

 

Situation: 

 

Mammoth/Shaft was shooting the front of the opposing building with DD activated and full health. Viking/Railgun was shooting off the side with DD and DA activated with slight damage. Isida/Hornet was positioned between them with DA activated and full health. 

 

The opposing Magnum (positioned on the red top floor) laid a rocket on top of the Isida, destroying it and Viking and taking most of Mammoth's health. 

 

Question: How was the Magnum player able to tell right where the Isida was and would the splash damage be that powerful?

 

(Side note: Reminds me of a post in Suggestions. An OP suggested drones with cameras. Suggestion was declined. This player didn't need a drone). 

Edited by Widow-Maker
  • Like 1

Share this post


Link to post
Share on other sites

That is what Magnum was intended for, if you practice enough you'll get good enough to dominate your opponents.

 

 

And I'm sitting here wondering wether I just stated the obvious. :unsure:  

 

  • Like 4

Share this post


Link to post
Share on other sites

That is what Magnum was intended for, if you practice enough you'll get good enough to dominate your opponents.

 

 

And I'm sitting here wondering wether I just stated the obvious. :unsure:  

 

 

Yes, I've seen some good Magnum players, but this is the first time I've seen such pin-point accuracy repeatedly. His hits were no accident or luck. He was hitting us on top, inside the building, in the center valley, roads on both sides, behind the cement walls. I saw him land one behind the building. Most players set the turret at a certain angle and adjust the position of the tank accordingly. He had to make constant angle changes in a matter of seconds. I'm not trying to suggest he was hacking. I'm just curious and amazed. 

 

As far as splash damage, I've seen some good damage from other players, but this is the first time I've seen this much damage. I'm not a Magnum user, so I don't know all the dynamics of the turret. Can he do that much damage without DD activated?

Share this post


Link to post
Share on other sites

Yes, I've seen some good Magnum players, but this is the first time I've seen such pin-point accuracy repeatedly. His hits were no accident or luck. He was hitting us on top, inside the building, in the center valley, roads on both sides, behind the cement walls. I saw him land one behind the building. Most players set the turret at a certain angle and adjust the position of the tank accordingly. He had to make constant angle changes in a matter of seconds. I'm not trying to suggest he was hacking. I'm just curious and amazed. 

 

As far as splash damage, I've seen some good damage from other players, but this is the first time I've seen this much damage. I'm not a Magnum user, so I don't know all the dynamics of the turret. Can he do that much damage without DD activated?

Magnum M4 can 1 shot a Viking M3 as it does 2330 damage. The player might have also been using a modified camera view to get a birdseye view of the map to aid accuracy.

Share this post


Link to post
Share on other sites

with experience 

obviously you need skills to handle magnum although many think its for noob campers 

I have a Magnum on one of my other accounts. I tried using it, but I just can't seem to get the hang of the controls. It's not an easy turret to learn. 

Share this post


Link to post
Share on other sites

Magnum M4 can 1 shot a Viking M3 as it does 2330 damage. The player might have also been using a modified camera view to get a birdseye view of the map to aid accuracy.

I clicked on that link. You're right, it is possible he was using the modified camera view.

 

( A little off topic: Those are great pics. First time I knew how Stadium actually looks, though I've played it many times. I does look like a Stadium, minus the seats. Complete with monitors and lighting. There's even a town outside the walls). 

 

Back on topic:

 

Thanks for the info. i wish I had the patience to figure out how to use those controls. I just can't seem to get the hang of it. 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the info. i wish I had the patience to figure out how to use those controls. I just can't seem to get the hang of it.

 

Its pretty simple when you get the hang of it though a little tedious.

Share this post


Link to post
Share on other sites

That was a really experienced Magnum player. I'm getting somewhat close to that, but still really far. The thing is, if you use Magnum and play on 1-2 maps 100% of the time, you will get really good at getting the angle and power just right. In fact, some players (like the guy you met) might go as far as writing down the angles and power values on a piece of paper and/or memorising them to be able to hit every single spot on the map with pin-point accuracy. I made a map like that for Stadium, and when I used Magnum there, I was unstoppable :D

 

Here's the map, in case you're interested:

 

OUlXlrj.jpg

All values are 100%, with the exception of 2 at the flag points.

 

 

 

Although I will agree that the power and splash radius of Magnum is extremely high, and the difficulty in aiming and lack of turret rotation does not compensate enough for it.

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...