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I think that we can save this game by play with pro-battle pass :) it´s really better game without drugs... i would like to see more people on pro-battle battles :-) i think that there is already a lot of dia to get atleast 1 good tank and weapon so money aren´t problem there :-) reply pls 

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I think that we can save this game by play with pro-battle pass :) it´s really better game without drugs... i would like to see more people on pro-battle battles :-) i think that there is already a lot of dia to get atleast 1 good tank and weapon so money aren´t problem there :-) reply pls 

Matchmaking plz. 

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I think that we can save this game by play with pro-battle pass :) it´s really better game without drugs... i would like to see more people on pro-battle battles :-) i think that there is already a lot of dia to get atleast 1 good tank and weapon so money aren´t problem there :-) reply pls 

This account has switched to pro-battles only, as there's nothing I really need to buy from crystals gained from containers.

 

Now I can play on maps I enjoy with suitable equipment.

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I think that we can save this game by play with pro-battle pass :) it´s really better game without drugs... i would like to see more people on pro-battle battles :-) i think that there is already a lot of dia to get atleast 1 good tank and weapon so money aren´t problem there :-) reply pls 

Pro-Battles are the last battles left I am enjoying, I have fun playing xpbp and I also get crystals from these battles :). 

 

If I get the enough crystals one day, I will destroy all the non buyers in MM battles. I believe there are enough :d. 

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Pro-Battles are the last battles left I am enjoying, I have fun playing xpbp and I also get crystals from these battles :). 

 

If I get the enough crystals one day, I will destroy all the non buyers in MM battles. I believe there are enough :D. 

I do MM to destroy heavy buyers! :lol:  :D  

 

Even though I'm a buyer too :ph34r:

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My opinion.. Hereby I give a list of things that tanki is doing very well nowadays and things that could be better

 

 

GOOD THINGS.  :)  ++++

 

1 Vote system for battles,

2 Staff listens more to players and their opinions.

3 The game is 20 times better configured than a few years ago.

4 They are working on tanki online html5.

5 MM whether you like it or not it has helped against many problems.

 

 

slightly less good things   -    :excl: 

 

1 The shop has more and more items that could be called 'pay to win'.

Tanki does one event after the other (I don't like this at all no one likes to grind for 2 months in a row)

I miss more options in the game such as better buildings and objects such as bushes I hope that if we go to html5 more can be done about the       textures and sounds.

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Hello, I am Test_The_Guy. :)

 

 

 

I am a long time player of TO, and I want this to be read so people can understand how I feel about the game and I want other people to share their thoughts and feelings about how the game has evolved and changed over the years though there are already discussions about this topic. I'm probably going to get a lot of TL:DR, but please read.

 

 

 

So I played TO since May of 2014. I made several accounts, and I have played them for a decent amount of time. (tankdetroyer_3000, fernozzle, Starsdust, Budda_ON) I remember starting out the game and enjoying it very much. I remember staying up way past my bedtime because I wanted to grind crystals for M1 Twins and M1 Thunder on tankdetroyer_3000. It was a lot of fun playing in those times. I found solace in TO because it was the game I enjoyed the most out of any other game when I was going through a lot of pressure of high expectations from my parents and everyone around me. I feel like these were the best times for TO when there was crystal boxes, gold boxes that were of value, the freedom to make a battle with your own parameters and objective that must be achieved, etc. I had fun playing not because I was fairly new to the game, but because it was an extremely simple game. You could simply just pick a battle from a list and join it. Also, there were maps like Madness or Moon Silence I played on the most because Madness was truly madness and Moon Silence was extremely fun because of the gravity.

 

 

 

But then I got scammed on tankdetroyer_3000. I was a very naive kid, and someone of the name of ExplosiveHurricane said that they could get crystals for me. I said yes and gave him access to my account. He changed the password and I was locked out of the account. I hated how I was such a fool to give up an account like that, but I decided to play on Budda_ON in 2015. I still enjoyed the game even though I had to start everything again. I remember new turrets being added, daily missions, and the game seemed to get better and better. "Hammer and Vulcan being added?! COOOOOL!!" I thought to my self. I thought at this rate, TO will get a lot of people playing and it will never die.

 

 

 

But then some changes happened that seemed to really dull out the game. I remember crystal boxes being removed, and I hated this change. Yes, battle funds grew, but I hated the fact that totally useless players, like me, could not get crystals because I was simply too weak to get a high enough score on a game mode and did not have strong equipment. Crystal boxes were an easy way for new players to get money, as well as people who really need it for their reasons, but are too weak for their battle. It made battles more fun because of how people fought over them in battles. Yes, it distracted from the main objective and some kid could just sit there and do nothing getting crystal boxes, but it benefits all players in terms of crystal count. I remember drop zones were really nice additions to the game because people know where to get an advantage like more damage. Then premium accounts were added and new kits were added to the game. I really didn't mind that much, but it was somewhat annoying playing with someone who was completely decked out in supplies and had superior equipment, being someone who barely had anything. Premium accounts were another thing, the paint protection it used to offer was so overpowered, and remember people like Arabiannoble ranting about this. I still enjoyed the game though because there was still its simplicity. But then I felt the game got stale with the balance changes to the parameters in the hulls. It pretty much made Viking, Light Hulls, and Titan the only popular hulls being played, and I have never seen a Dictator or a Hunter in the times the balance changes took place. Alterations also were a thing, and I thought it made the game a lot more fun because it changes how you play a turret, which I liked.

 

 

 

Later, I quit and decided that I was too addicted to the game. This was after containers were added and matchmaking was in the making. I thought that getting random paints and XT equipment was really cool, along with animated paints, but I thought that adding supplies and crystals make it a bit unbalanced. Some person who would get more resources from the containers could overpower those who do not have resources from them. Also, some people are very busy and don't have time to grind missions for containers, so they could be put behind because they won't get the potential resources from the containers. I also remember gold boxes dropped a lot faster when it was announced that it was dropping, so gold boxes became something rather worthless, and they never changed the value of gold boxes for any event. I later came back to the game to see that there were new game modes added into the game, but matchmaking was a thing. I felt like out of all the things I lost like gold boxes or the challenge of getting crystals, matchmaking really hit me hard when it comes to my enjoyment of the game.

 

 

 

Many players were invested in making a battle with their own parameters, and the many maps to choose from. Many people felt like they had lost in the maps they have invested so much time original Polygon or Madness. I will explain this feeling, and it is Loss Aversion. This refers to the theory that losing feels twice as bad as winning something feels good. For example, would you win 5 dollars or not lose 5 dollars? Most people would choose to win 5 dollars.

 

 

 

How does Loss Aversion apply to TO? This applies to Tanki because people invested so much into making their own battle. They lost their freedom to make a battle for free without a pro battle pass. They have also invested in maps like Madness, Polygon, and Sandbox because they have changed, and some people do not want to old sandbox map to be gone. It's still in the game, but you need a pro battle pass to be able to make a game with it. Also, TO uses this concept a lot with events and such. When was the last time you have heard that there would be 2x battle fund in pro battles? Never, they have all been in matchmaking. Some people don't like playing in matchmaking, and it feels like a wasted opportunity and investment if you are not going to play on matchmaking. This is a way to get people to play on matchmaking, but why not give people the freedom to make their own battle with these events? Also, I feel like I really lost the fun playing in different maps. Never have I ever played Dusseldorf in matchmaking or Madness in matchmaking. It feels really stale, despite battles being short. Many people asked why couldn't they just make a new map like the revamped Sandbox and keep the old Sandbox and put them in matchmaking? Also, remember when paints got reworked to where you can choose your own protections? I liked this because I never bought paints, but many old players feel like they have lost big because they invested so much into buying a different module or paint for specific protection. It would have been better if it was in the game the first place, not when everyone had already brought most of the modules. That is another example of Loss Aversion. Overdrives were added to give hulls more uniqueness and variety, but this made the game less simple, which I felt is another loss, even though they are really fun to use.

 

 

 

Overall, I felt like I have lost a lot as the game changed. I felt like I have lost the freedom to play whatever battle I wanted, the fun of getting gold boxes and crystal boxes, the challenge of getting crystals due to containers giving a ton of them, the maps I get to play on, though I got a lot in return like Overdrive. I really hope that Tanki Team sees this discussion and I hope for many other players alike will too. I want old players who played with the old graphics to give their thoughts about my opinions and the tanki team to respond however they want. I want new players to give opinions as well. I want containers to stop giving crystals and supplies, I want old maps back like Crash, Gallery, Legacy, and other maps from the test server 6 years ago testing new props. I want the freedom to make your own battles without the battle pass back again. I want gold boxes to be worth of value. I want fewer kits in the game. I want crystal boxes to be back in the game for players who are weak. I wish that Tanki would be as simple as it used to be... 

 

 

 

I'm sort of fine with all of these changes. I might get some backlash because I expressed my thoughts about the game, but that's ok. What do you guys think of Tanki, and your time playing it?

 


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Premium accounts were another thing, the paint protection it used to offer was so overpowered...

 

This was after containers were added and matchmaking was in the making. ...but I thought that adding supplies and crystals make it a bit unbalanced. Some person who would get more resources from the containers could overpower those who do not have resources from them.
 
I felt like out of all the things I lost like gold boxes or the challenge of getting crystals, matchmaking really hit me hard when it comes to my enjoyment of the game.
 
Never, they have all been in matchmaking. Some people don't like playing in matchmaking, and it feels like a wasted opportunity and investment if you are not going to play on matchmaking. This is a way to get people to play on matchmaking, but why not give people the freedom to make their own battle with these events? Also, I feel like I really lost the fun playing in different maps. 
 
Also, remember when paints got reworked to where you can choose your own protections? I liked this because I never bought paints, but many old players feel like they have lost big because they invested so much into buying a different module or paint for specific protection. It would have been better if it was in the game the first place, not when everyone had already brought most of the modules. 
 
I really hope that Tanki Team sees this discussion and I hope for many other players alike will too. I want old players who played with the old graphics to give their thoughts about my opinions and the Tanki team to respond however they want. I want new players to give opinions as well. I want containers to stop giving crystals and supplies, I want old maps back like Crash, Gallery, Legacy, and other maps from the test server 6 years ago testing new props.
 
I want the freedom to make your own battles without the battle pass back again. I want gold boxes to be worth of value. I want fewer kits in the game. I want crystal boxes to be back in the game for players who are weak. I wish that Tanki would be as simple as it used to be... 

 

 

Premium is ok. And it's the best bargain you can get with real money. I despite those paint defence. Like you said, they are so OP because you can defend yourself against 4 turrets!

 

Absolutely not!  If there is no crystals and supplies inside, F2P will have hard time competing against heavy P2W. Container itself is another source for F2P. Yes, I am aware of those dude/ttes who bought bunch of those boxes.

 

MM... for me, it's ok. Gold Box is still my favorite even though I'm P2W....

 

Absolutely not! Giving freedom to make tankers' own battle via MM with those event is absolutely bad idea. I have couple reasons:

  • Map is one factor of tanker claiming victory. Shafts for example, they might only wanted to play Highways. Because of its massive space, they can one-shot any tanks and hide back to cover. Those Shafts may dominate and get very high K/D! I'm especially talking about in team battle! But now, Highways is much less viable for Shafts now because the space decreased dramatically.
  • Increased biases, leading unfairness to tankers, as I pointed out above.
  • Without MM, strong tankers will dominate their weaker counterparts repetitively! This adds frustration to those disadvantaged tankers further and might even quit the game!
  • Playing on different maps refreshes your mind. If you keep playing on maps you like, you will get bored of it.

I liked the old module system. And it was cheaper back at that time.

 

You want Alternativa respond those??? Um.... I am in the middle.

 

 "I want old maps back like Crash, Gallery, Legacy, and other maps from the test server 6 years ago testing new props "

 

I support that idea yes. 

I want gold boxes to be worth of value. I want fewer kits in the game. I want crystal boxes to be back in the game for players who are weak. I wish that Tanki would be as simple as it used to be... 

 Nope. Alternativa will never increase the Gold Box value for everyday battle without events.

 

Fewer kits.... like what kits you want to be removed?

 

Crystals boxes??!!! Oh hell no! Another "Nope!" that Alternativa will say! Those crystals boxes removed because of mults and those boxes are bad for their economy.

 

Tanki would be simple as it used to be.....  Dude I agree but keeping like this, there would be no skilled players because of adding something challenging (not counting that OP Top 3 weekly mission).

 

 

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After playing tanki for several years i feel its finally time for me to post in forums. This is a bit of a rant but it seems so obvious what balance problems exist and the devs seem to either be oblivious to them or just lazy. First and worst problem is the wasp nuke spam. it is absolutely ridiculous. Yes, they did make it take longer to recharge but what it really needed was 2 extra seconds on the timer or to go back to where the nuke would also destroy the person dropping it. and I shouldn't have to spawn in with a Titan only to have someone with a wasp drop a nuke next to me and me be unable to get away. More on that is the use of firebird and freeze. The people using the wasps in this manner LOVE firebird and freeze. As soon as your tank spawns they are blasting you with them. you CANNOT fight back as long as they are doing that as anything that isn't a firebird cannot out damage it and a freeze will disable your tank. and even worse is spawning with one of these players right on you. they will keep moving with you until your tank will become "Solid" so to speak, and at the last second place a mine and leave, damaging or destroying your tank. spawn should somehow be protected from campers (And snipers as they are also a major problem as they shoot and kill you as soon as you spawn) these spawn campers have ruined the game for me to the point its almost a chore to play. something has to be done about these things. In addition to this "Drugging" as I have heard it called is rampant as well. just spamming repair kits, double damage, double armor, double speed, this of course making it so you cannot kill them at all. the final issue I have is with Gauss. why would you ever think it a good idea to greatly increase damage AND reduce reload speed on something that was arguably already overpowered? I hope that someone sees this and takes it to heart as this game has just become awful since the addition of overdrives. I really want to keep loving tanki but it is becoming harder and harder with spawn campers and various other terrible balance problems.

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I think Gauss has made the game pretty much unplayable.

Unless you're a Scrooge who saved up for months with at least 250K spare, you're going to fall into one of two camps:

1. Player with Gauss

2. Player with Gauss module.

If you're not in either of those camps, you're going to spend your entire game time respawning.

 

I just spent a couple of days using Wasp and various turrets.   I liked Isida for its fairly fast killing, didn't like Wasp for how its so vulnerable.

On the plus side.... I LOVE the bombs.

 

Screw having a turret, can we just have bomb with every press of the Space Bar?

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I think Gauss has made the game pretty much unplayable.

Unless you're a Scrooge who saved up for months with at least 250K spare, you're going to fall into one of two camps:

1. Player with Gauss

2. Player with Gauss module.

If you're not in either of those camps, you're going to spend your entire game time respawning.

 

I just spent a couple of days using Wasp and various turrets.   I liked Isida for its fairly fast killing, didn't like Wasp for how its so vulnerable.

On the plus side.... I LOVE the bombs.

 

Screw having a turret, can we just have bomb with every press of the Space Bar?

Was gonna have some sympathy for you - then you ruined it by mentioning wasp...  <_<

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It's really a mindless brawl game now. Won't be surprised if Krunker.io kills this game off.

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Was gonna have some sympathy for you - then you ruined it by mentioning wasp...  <_<

Sorry. :P

 

Being repeatedly killed by Gauss players no matter what turret or hull I use is starting to really grind.

At least with Wasp and its (now more frequent) bomb I can get my own back by silently parking a bomb up its arse.

No need for a turret on that Wasp.... just give me more bombs. :lol:

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Sorry. :P

 

Being repeatedly killed by Gauss players no matter what turret or hull I use is starting to really grind.

At least with Wasp and its (now more frequent) bomb I can get my own back by silently parking a bomb up its arse.

No need for a turret on that Wasp.... just give me more bombs. :lol:

Pair it with shock freeze so you can single out enemies... Then bomb their arses as they're helpless. :P

 

Driver m4 would also reload around 35% of the OD upon a successful kill. :o

 

(Yes I had fun in test server)

Edited by XxStriker
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Sorry. :P

 

Being repeatedly killed by Gauss players no matter what turret or hull I use is starting to really grind.

At least with Wasp and its (now more frequent) bomb I can get my own back by silently parking a bomb up its arse.

No need for a turret on that Wasp.... just give me more bombs. :lol:

Medium hull with DA should have fewer issues.

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Pair it with shock freeze so you can single out enemies... Then bomb their arses as they're helpless. :P

 

Driver m4 would also reload around 35% of the OD upon a successful kill. :o

 

(Yes I had fun in test server)

Many Gausses I've seen camp with their backs to a wall.  I can maybe get near enough to drop Wasps bomb and maybe take them out with the blast radius, but getting right up close to use Freeze?  Not managed that yet.

 

Medium hull with DA should have fewer issues.

DA is irrelevant if you haven't got the Gauss module.

My 3 highest mods (Rail, Rico, Hammer) aren't going to stop my Viking being slaughtered by Gauss from across the map.

It's a turkey shoot for Gauss because most have no protection from it.

Edited by Nicola_M

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A company with some morals might have made it fairer by either lowering the price of the Owl module to an affordable rate for a set period, or to at least allow access to the lower (M0/M1/M2) more affordable modules.

 

Having SOME protection against Gauss is better than none, which is what Tanki has forced on the majority of us.

So my opinion of tanki right now is not great.

Edited by Nicola_M

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A company with some morals might have made it fairer by either lowering the price of the Owl module to an affordable rate for a set period, or to at least allow access to the lower (M0/M1/M2) more affordable modules.

 

Having SOME protection against Gauss is better than none, which is what Tanki has forced on the majority of us.

So my opinion of tanki right now is not great.

But...but...if players are frustrated at Gausses killing them, they'd invest real money or crystals into the cure (Owl) or maybe invest real money or crystals into the disease (Gauss). Generally, I've realised that in the Test Server, when given the right tools, most players pick the disease over the cure. 

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DA is irrelevant if you haven't got the Gauss module.

My 3 highest mods (Rail, Rico, Hammer) aren't going to stop my Viking being slaughtered by Gauss from across the map.

It's a turkey shoot for Gauss because most have no protection from it.

Gauss is not able to kill a medium hull with a sniper shot when they're on equal footing. So if the Gauss has double damage and you're using a medium hull, use double armour and you'll survive with about 45% of your health, 35% if you're unlucky.

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But...but...if players are frustrated at Gausses killing them, they'd invest real money or crystals into the cure (Owl) or maybe invest real money or crystals into the disease (Gauss). Generally, I've realised that in the Test Server, when given the right tools, most players pick the disease over the cure. 

So pay to win.  Everything the mods keep saying Tanki isn't.

 

Gauss is not able to kill a medium hull with a sniper shot when they're on equal footing. So if the Gauss has double damage and you're using a medium hull, use double armour and you'll survive with about 45% of your health, 35% if you're unlucky.

How is DA going to help? Doesn't that only work on the modules you've got?

Or does pressing 2 now magically give protection for modules we haven't got?

 

On paper Gauss shouldn't be able to one-shot medium hulls.  But it does.  I have about fifty respawns as testament to that.

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So pay to win.  Everything the mods keep saying Tanki isn't.

 

How is DA going to help? Doesn't that only work on the modules you've got?

Or does pressing 2 now magically give protection for modules we haven't got?

 

On paper Gauss shouldn't be able to one-shot medium hulls.  But it does.  I have about fifty respawns as testament to that.

People say tanki isn't pay to win? :huh: 

 

DA halves damage from all turrets. If you died you were damaged or you faced an hornet.

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How is DA going to help? Doesn't that only work on the modules you've got?

Or does pressing 2 now magically give protection for modules we haven't got?

 

On paper Gauss shouldn't be able to one-shot medium hulls.  But it does.  I have about fifty respawns as testament to that.

Gauss isn't able to one-shot medium hulls when they're both on equal footing; meaning that they both have no supplies activated or the Gauss has double damage enabled and the hull has double armour enabled (which ultimately cancels each other out). Gauss' maximum sniping damage on all modifications isn't able to one-shot a medium hull on equal footing. It can only do that if the hull is unprotected (no double armour or Owl protection module) and the Gauss has double damage enabled. And with the change it received, it's possible for the Gauss to not be able to one-shot the medium hull even with the specifications listed in the sentence before this one. 

 

Using double armour is getting an immediate 50% protection module against any turret not using double damage. When that turret uses double damage, to them, you are back to normal 0% protection because double armour and double damage cancel each other out. 

 

The Gausses you went up against were either using the Booster Drone (I've seen 3 Gausses with Booster Drones already), they were using Hornet's Overdrive while sniping you, or you just didn't have double armour enabled and they one-shotted you because they had double damage themselves. 

 

And if it were only able to one-shot light hulls with double damage, then it isn't fit to be a sniper with such laughable damage. And that's assuming that the hull isn't wearing protection. if it were wearing protection, then Gauss would cripple and change to another turret when they see many protection modules against it.  

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Note: Mods, please move this to wherever it belongs, I'm not so familiar anymore.

 

So, I went back into the game today for the first time in a year. Let me tell you about my experience. 

 

I am not someone who wishes to critique the game without end. But firstly, everything seems so...unnecessarily weak compared to thunder. I joined a battle with very few druggers with relatively similar equipment to my alt @ToiletPaper_2017. Wasp is just weak, so is railgun, and magnum and even gauss. Since when did wasp m1 with drugs unable to withstand a single shot from an un-MUed shaft m0? Thunder is just insanely powerful, so is ricochet.

 

Secondly, the overdrives are just so unnecessarily complicated. Each hull has something different, no one knows what to do and barely anyone seems to use them. Can't we just revert to the old full drug one?

 

On the other hand, the battles are really short, something really good for people with time constraints like me. In fact, in these short battles I felt like I was actually enjoying some of them unlike the olden days.  Furthermore, some maps have removed holes with is just heaven.

 

In short, I just think the game doesn't suit my tastes in some ways. And don't bother me with the bloody battle pass, I'm poor okei.

I oneshot people all the time with railgun... And yes shaft will oneshot heavy hulls too, so your tiny wasp is never safe.

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