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... and that's why I don't play pro battles anymore.

 

Farm CTF 4v4. I get over 1000 exp with a k/d of over 1.50 and I get no thanks at all. Yet the other guy who just joined gets all the plaudits... probably because it's his friend.

 

I'm not wasting my time again helping these toxic players. Now I remember why I tried to quit tanki.

Edited by ghost-guns
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Flawed rating system

 

Look he is on top without playing, did power leveling last week. I don't care about this & rating but how he is #1 by not playing & doing power leveling? Only premium account players are in top 100. Winning and/or coming in 1st 3 spots in almost 90% battles do nothing here. No skills just dollars $.

Hv8CMGl.png

Very funny. :lol: :D

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you guys are forgetting that Tanki used to have a HUGE hacking community, and when devs actually stopped all that they all left. Everything from phishing links offering free crystals for account passwords to people fly hacking in opera browser for golds.

 

also EVERY game has a revival stage, right now were just in the storm before the rainbow. Peoples nostalgia will get to them and they will pick up this game once more. Minecraft just went through it, and so did WoW. any game that people spent a huge amount of time grinding on in there childhood has a special place for them forever in there mind. and Tanki was definitely one of those games for a lot of people.

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you guys are forgetting that Tanki used to have a HUGE hacking community, and when devs actually stopped all that they all left. Everything from phishing links offering free crystals for account passwords to people fly hacking in opera browser for golds.

 

also EVERY game has a revival stage, right now were just in the storm before the rainbow. Peoples nostalgia will get to them and they will pick up this game once more. Minecraft just went through it, and so did WoW. any game that people spent a huge amount of time grinding on in there childhood has a special place for them forever in there mind. and Tanki was definitely one of those games for a lot of people.

1) People are only going back to WoW because of it's legacy version

2) Besides 1.9, Minecraft didn't change its core mechanics much, only added new things unlike Tanki, which is hell-bent on removing every single thing that was fun. And to be honest, many of these new changes are lame (like ODs) or just plain bizzare (the change to firebird's afterburn and some of the new alterations). I'm sorry, but Tanki ain't getting a revival unless we see some changes in management. 

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1) People are only going back to WoW because of it's legacy version

2) Besides 1.9, Minecraft didn't change its core mechanics much, only added new things unlike Tanki, which is hell-bent on removing every single thing that was fun. And to be honest, many of these new changes are lame (like ODs) or just plain bizzare (the change to firebird's afterburn and some of the new alterations). I'm sorry, but Tanki ain't getting a revival unless we see some changes in management. 

WoW and runescape both now have there own legacy versions or old school versions that brought them back from the dead, yes, but I don't think were going to see those games disappear any time soon now either.

 

I would have lost interest quickly in this game if I wasn't so eagerly waiting for that overdrive update. If you don't like overdrives you just don't know how to use them right, sorry the truth hurts. They added a whole new dimension to the game, just like alterations. Also I believe firebirds afterburn thing was necessary to simplify firebird to make it more easy for the addition of firebird alterations. Tanki has answered a lot of the requests of the community, like bridging the gap between buyers and nonbuyers through tankoins. Pro battles are going to be free soon and the battle list will return.

 

Also this game will always have that bedrock player base that will keep the game alive. Look at games like RoTMG or ToS, they already reached the point which most of us would consider "dead" but they continue on.

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WoW and runescape both now have there own legacy versions or old school versions that brought them back from the dead, yes, but I don't think were going to see those games disappear any time soon now either.

 

I would have lost interest quickly in this game if I wasn't so eagerly waiting for that overdrive update. If you don't like overdrives you just don't know how to use them right, sorry the truth hurts. They added a whole new dimension to the game, just like alterations. Also I believe firebirds afterburn thing was necessary to simplify firebird to make it more easy for the addition of firebird alterations. Tanki has answered a lot of the requests of the community, like bridging the gap between buyers and nonbuyers through tankoins. Pro battles are going to be free soon and the battle list will return.

 

Also this game will always have that bedrock player base that will keep the game alive. Look at games like RoTMG or ToS, they already reached the point which most of us would consider "dead" but they continue on.

The old standby defense - "You don't like it so you must not know how to use it."   :lol:

The whole new dimension you speak of is the ability for winning teams to put battles out of reach even sooner.

There have been more blow-outs than ever.

 

Pro-battles "being free soon"... is pretty irrelevant since players can't complete missions there.

But maybe it will be when players have decided they've had enough of that horrible MatchMaker.  As they move over MM will fold and Pro-Battles will have a decent player base.

 

How exactly are tankoins bridging the gap?  Will take FTP tankers a very, very long time to save up enough coins to buy anything useful.

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WoW and runescape both now have there own legacy versions or old school versions that brought them back from the dead, yes, but I don't think were going to see those games disappear any time soon now either.

 

I would have lost interest quickly in this game if I wasn't so eagerly waiting for that overdrive update. If you don't like overdrives you just don't know how to use them right, sorry the truth hurts. They added a whole new dimension to the game, just like alterations. Also I believe firebirds afterburn thing was necessary to simplify firebird to make it more easy for the addition of firebird alterations. Tanki has answered a lot of the requests of the community, like bridging the gap between buyers and nonbuyers through tankoins. Pro battles are going to be free soon and the battle list will return.

 

Also this game will always have that bedrock player base that will keep the game alive. Look at games like RoTMG or ToS, they already reached the point which most of us would consider "dead" but they continue on.

1.) WoW's legacy version came out about 2 months ago, so people are still flocking to it from nostlaga. That being said, many people are hyping the newest CoD to be the best one in years. Hopefully, this will start a better trend in gaming overall.

 

2.) To each their own but OD's are super simple to use... I've turned the tide of battle with just 1 titan OD so I'm pretty sure I know how to use them properly. They just don't enforce fun play and make the game more unbalanced, monotonous, and frustrating. With Firebird's afterburn, it just seems like an unfun short term fix. Coming to alterations, why does smoky get the abitlty to freeze and burn tanks? Those are abilities that Freeze and Firebird ALONE should have. I'm fine with stuff like Duplet and Autocannon because they don't reuse abilities of other turrets.

 

3.) Only time will tell with the battle list

 

4.) That I can agree with. Look at Quake Live, less than 1k players but still has an active playerbase.

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He is gaming the efficiency system.  Yarik only plays on double or triple crystal days and plays a ton on them.  Most of the top 100 efficiency are like that.

Hello, I'm sorry if this is off-topic, but how did you get that chart which shows the daily and cumulative values for experience, crystals, and in-game hours? I'd really appreciate it if you could tell me how.

 

Thanks.

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Hello, I'm sorry if this is off-topic, but how did you get that chart which shows the daily and cumulative values for experience, crystals, and in-game hours? I'd really appreciate it if you could tell me how.

 

Thanks.

By keeping a spreadsheet which is updated after a set period of time.

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By keeping a spreadsheet which is updated after a set period of time.

So he did it manually then.

 

It's unfortunate the game can't keep track of these stuff and let us view a chart of them.

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So he did it manually then. 

 

It's unfortunate the game can't keep track of these stuff and let us view a chart of them.

There was once a server graph of number of online players, it was removed because players would spam it as absolute concrete proof that Tanki was dying, since 2016.

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There was once a server graph of number of online players, it was removed because players would spam it as absolute concrete proof that Tanki was dying, since 2016.

you can still find it.

 

btw we barely even reach 16k these days.

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There was once a server graph of number of online players, it was removed because players would spam it as absolute concrete proof that Tanki was dying, since 2016.

I remember that actually, or at least I remember all the "tanki is dying" topics which used that chart as part of their arguments. 

 

 

Michael828:  I wrote a program that grabs some people's profiles daily and then I can show history like in my screenshot.  I may publish the site but right now I just have it running locally.

That's an interesting idea, and whatever you'd like to do with the site is fully up to you. Just wanted to say you did a really nice job with it.

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The old standby defense - "You don't like it so you must not know how to use it."   :lol:

The whole new dimension you speak of is the ability for winning teams to put battles out of reach even sooner.

There have been more blow-outs than ever.

 

Pro-battles "being free soon"... is pretty irrelevant since players can't complete missions there.

But maybe it will be when players have decided they've had enough of that horrible MatchMaker.  As they move over MM will fold and Pro-Battles will have a decent player base.

 

How exactly are tankoins bridging the gap?  Will take FTP tankers a very, very long time to save up enough coins to buy anything useful.

old but gold. I genuinely have yet to see someone who dislikes overdrives and plays well with them

yes, sometimes a team will stay dominant for longer or for the whole game, but the opposite is a lot more likely to happen as well, as overdrives, specifically hunter and mammoth, can help a team not only recover but take back the battle. Honestly because overdrives for the most part are pretty balanced, I have not seen much a difference in the "putting battles out of reach" in MM after overdrives were introduced. Also overdrives were necessary so players would actually considering using other hulls besides viking. After all, without overdrives why would you ever use a titan over a mammoth? or hunter over viking? they have the same health but one is significantly faster. inb4 "bUt ThEy HaVE WeIGhT DifFeREncES" the turning speed, weight, and power differences are so subtle that the amount of times those features were more important in a given situation would not have outweighed how much more important speed is.

 

I totally agree and honestly I kinda hope a larger chunk of the community will make the switch away from MM to just only playing pro battles. I feel like a lot of players feel obligated to do those missions and compete in the challenges but those aspects of the game are totally not required.

 

tankoins are significantly more valuable at the lower ranks than the high ranks, the kits are cheaper. If you were to start a new account now, you would be suprised how much tankoins you have gathered when you reach around the midranks. I bet if you played right, you could probably afford a shop kit with them by around the captain rank.

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1.) WoW's legacy version came out about 2 months ago, so people are still flocking to it from nostlaga. That being said, many people are hyping the newest CoD to be the best one in years. Hopefully, this will start a better trend in gaming overall.

 

2.) To each their own but OD's are super simple to use... I've turned the tide of battle with just 1 titan OD so I'm pretty sure I know how to use them properly. They just don't enforce fun play and make the game more unbalanced, monotonous, and frustrating. With Firebird's afterburn, it just seems like an unfun short term fix. Coming to alterations, why does smoky get the abitlty to freeze and burn tanks? Those are abilities that Freeze and Firebird ALONE should have. I'm fine with stuff like Duplet and Autocannon because they don't reuse abilities of other turrets.

 

3.) Only time will tell with the battle list

 

4.) That I can agree with. Look at Quake Live, less than 1k players but still has an active playerbase.

being able to turn the tide of the battle is exactly the point of overdrives, its to help losing teams have a chance of actually being able to fight back. They are the one consistent thing in battles, no matter what rank you are or the turret your using. if your losing a battle, you need to reevaluate what hull your using and make changes accordingly. overdrives are honestly just a big game of rock paper scissors. hunter beats titan, titan beats viking, viking beats dictator, etc. look at the hulls your enemies are using and switch to one that will beat theirs.

 

as for the mixing of turrets through alterations I completely agree with you. I find it absolutely disgusting that tanki thought it was ok to take away what was unique to some turrets and give it away so freely to others. alterations should have emphasized what made that turret unique, not cross over with other turrets. good think only a couple alterations do this. outside of those few alts, im pretty happy with the alterations in the game.

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old but gold. I genuinely have yet to see someone who dislikes overdrives and plays well with them

yes, sometimes a team will stay dominant for longer or for the whole game, but the opposite is a lot more likely to happen as well, as overdrives, specifically hunter and mammoth, can help a team not only recover but take back the battle. Honestly because overdrives for the most part are pretty balanced, I have not seen much a difference in the "putting battles out of reach" in MM after overdrives were introduced. Also overdrives were necessary so players would actually considering using other hulls besides viking. After all, without overdrives why would you ever use a titan over a mammoth? or hunter over viking? they have the same health but one is significantly faster. inb4 "bUt ThEy HaVE WeIGhT DifFeREncES" the turning speed, weight, and power differences are so subtle that the amount of times those features were more important in a given situation would not have outweighed how much more important speed is.

 

I totally agree and honestly I kinda hope a larger chunk of the community will make the switch away from MM to just only playing pro battles. I feel like a lot of players feel obligated to do those missions and compete in the challenges but those aspects of the game are totally not required.

 

tankoins are significantly more valuable at the lower ranks than the high ranks, the kits are cheaper. If you were to start a new account now, you would be suprised how much tankoins you have gathered when you reach around the midranks. I bet if you played right, you could probably afford a shop kit with them by around the captain rank.

A lot more likely to happen?  Maybe you want to re-phrase?

The ODs contribute to the positive feedback loop.  Once a team gets ahead they generate ODs faster as they kill more and cap more.  Game over 75% of the time - especially when players jump ship when they realize they won't be on "The-Winning-Team".

 

FYI - I bought mammoth on my second account - before the new ODs came out - because I already had Titan on my first account.

There are components other than speed that impact the game.

 

Anaconda - available at WO5 - costs 4000 coins.  Not even 1st Lt. is gonna have 4000 coins when that kit is soon gonna be unavailable.

Tornado - a popular kit with same availability costs even more at 4600.  Have to strongly disagree with you on the chances here.

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A lot more likely to happen?  Maybe you want to re-phrase?

The ODs contribute to the positive feedback loop.  Once a team gets ahead they generate ODs faster as they kill more and cap more.  Game over 75% of the time - especially when players jump ship when they realize they won't be on "The-Winning-Team".

 

FYI - I bought mammoth on my second account - before the new ODs came out - because I already had Titan on my first account.

There are components other than speed that impact the game.

 

Anaconda - available at WO5 - costs 4000 coins.  Not even 1st Lt. is gonna have 4000 coins when that kit is soon gonna be unavailable.

Tornado - a popular kit with same availability costs even more at 4600.  Have to strongly disagree with you on the chances here.

A lot more likely that the losing team has a fighting chance to come over the winning team. like I said in my response to SamGamgee, overdrives are a big game of rock paper scissors. if your opponents are predominantly using viking, perhaps you need to switch over to titan or hornet since both of those hulls have overdrives that are pretty good against vikings. I think every tanker can afford to have at least 2 hulls in there garage that are at the proper modification for their rank, so switching hulls shouldn't be an issue.

 

The jumping ship issue I think lies in a lot of players seeing that they dont stand much of a chance of achieving first or second place, for the stars, so they just leave. I will admit I did that also when I was grinding for the challenges in the summer when I had the time.

 

FYI - I mained with mammoth almost my entire tanki career, and when I bought titan I was surprised at how much better I was doing all because of that speed difference. yes, the other stats do matter sometimes, but the majority of the time its about speed.

 

if you complete the challenge every month, thats 70 tankoins, plus if you do all your missions every week, thats 72 a month. in total, you get 142 a month.

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if you complete the challenge every month, thats 70 tankoins, plus if you do all your missions every week, thats 72 a month. in total, you get 142 a month.

If you complete challenges monthly you're going to get to m3-4 ranks long before you can get the tkoins for an m2 kit like that. I did 2nd lt in pretty much a month myself thanks to a challenge. That's already m2-3 range. Who needs a 4000 tk kit if I have 140 at most?

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if you complete the challenge every month, thats 70 tankoins, plus if you do all your missions every week, thats 72 a month. in total, you get 142 a month.

Unfortunately, that is very unlikely for a regular player. If they don't even have premium, good luck getting 40 Tankoins before feeling burnt out, assuming you have the time at all. The missions one is very possible, but the Challenges are unlikely. And we don't know if they'll increase or decrease the Tankoins available in future Challenges. 

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A lot more likely that the losing team has a fighting chance to come over the winning team. like I said in my response to SamGamgee, overdrives are a big game of rock paper scissors. if your opponents are predominantly using viking, perhaps you need to switch over to titan or hornet since both of those hulls have overdrives that are pretty good against vikings. I think every tanker can afford to have at least 2 hulls in there garage that are at the proper modification for their rank, so switching hulls shouldn't be an issue.

 

The jumping ship issue I think lies in a lot of players seeing that they dont stand much of a chance of achieving first or second place, for the stars, so they just leave. I will admit I did that also when I was grinding for the challenges in the summer when I had the time.

 

FYI - I mained with mammoth almost my entire tanki career, and when I bought titan I was surprised at how much better I was doing all because of that speed difference. yes, the other stats do matter sometimes, but the majority of the time its about speed.

 

if you complete the challenge every month, thats 70 tankoins, plus if you do all your missions every week, thats 72 a month. in total, you get 142 a month.

You are making assumption that the team currently wining does nothing in response.  They are just as likely to have multiple hulls - so that strategy is status-quo - as in the team currently winning will continue to win more often than not.

 

A huge number of players don't have time to become no-lifers every month to complete the Challenge.  Even you don't by your own admission.

 

But let's say they did and acquire the coins you say above... 142 / month.

So to get the 4600 coins for Tornado kit you will play for 4600/142 = 32 months

 

Even if they could buy the Kit after that long (they can't) 32 months is a ridiculous amount of time to wait to use something "free".  So no - the coins don't "bridge the gap" for F2P tankers.  But they do subsidize the buyers expenses...

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tanki WAS a great game. been a player since late 2013, and it started going downhill since 2016. these buyers are spending their money on this game, and the developers only care about themselves. might as well pay $20 to the developers and not play this game at all, because you basically just "win". hopefully someone will fix this heap of , because every normal and fair player is done with it.

Edited by Ninja
Refrain from using inappropriate language.

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