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If that were the case, you'd think there'd be more Shaft users than Railgun, don't you think?

 

Anyway, it's sad to see ASL mode go under the rug ever since its introduction. So much wasted effort from the devs.

 

At least TDM isn't the least popular game mode now. 

why are you even trying to deny the divine power of shaft? we both use it and we both know how easy it is to decimate everyone else and finish first in every battle with it.

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why are you even trying to deny the divine power of shaft? we both use it and we both know how easy it is to decimate everyone else and finish first in every battle with it.

There is no such thing as "divine power". We both have used it for far too long that it's almost second nature for us to use it effectively. I think every turret can excel as long as it belongs on the right hands.

 

I got a buyer friend who's also frequents and excels DMs, who has seen my performance with Shaft. He decided to M4 it on impulse but felt extremely dissatisfied when he tried to use it himself. He only performed a fraction of what he did compared to when he was using his other turrets. I told him to give it some more work, but he just gave up out of frustration. 

 

Point is, people dismiss Shaft as a minor threat since the majority of the people using it have been considered as "camper noobs" anyway. They're too uninterested in learning such a weapon because despite having such immense power, people don't want to be associated with a turret that only "skilless idiots" use. It's hilarious to see other people, see me up on top with a Shaft, and decide to change to Shaft themselves, only to fail miserably and fall even further behind.

 

It also affects our enemies' reaction against us. Why spend the time and effort to kill me, a minor threat, where a more major threat just zoomed past between us? Or, "I'll just pop double damage and get this over quickly". That's when I pop a double damage of my own and kill him faster than he kills me. It's only then that they take me seriously. This is also partly the reason why Shaft protection modules are uncommon in DMs.

 

Another thing is that in DMs, people tend to pop double damage right after they spawn, making them prime targets for Shafts with double power of their own. Doesn't matter whether you're using a Wasp or Titan, you're getting one-shotted regardless.

Edited by Stinger911
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There is no such thing as "divine power". We both have used it for far too long that it's almost second nature for us to use it effectively. I think every turret can excel as long as it belongs on the right hands.

 

I got a buyer friend who's also frequents and excels DMs, who has seen my performance with Shaft. He decided to M4 it on impulse but felt extremely dissatisfied when he tried to use it himself. He only performed a fraction of what he did compared to when he was using his other turrets. I told him to give it some more work, but he just gave up out of frustration. 

 

Point is, people dismiss Shaft as a minor threat since the majority of the people using it have been considered as "camper noobs" anyway. They're too uninterested in learning such a weapon because despite having such immense power, people don't want to be associated with a turret that only "skilless idiots" use. It's hilarious to see other people, see me up on top with a Shaft, and decide to change to Shaft themselves, only to fail miserably and fall even further behind.

 

It also affects our enemies' reaction against us. Why spend the time and effort to kill me, a minor threat, where a more major threat just zoomed past between us? Or, "I'll just pop double damage and get this over quickly". That's when I pop a double damage of my own and kill him faster than he kills me. It's only then that they take me seriously. This is also partly the reason why Shaft protection modules are uncommon in DMs.

 

Another thing is that in DMs, people tend to pop double damage right after they spawn, making them prime targets for Shafts with double power of their own. Doesn't matter whether you're using a Wasp or Titan, you're getting one-shotted regardless.

acutally, i only started this game in late march last year... and i stopped playing 4 months ago. if you my account in battles, it's not me; it's a friend borrowing my account. and when i did use it i didn't play DMs or use any drugs or use it with viking... but it only took me 3 battles to start finishing first in every battle.

 

from my expierience it's the other way round, you get targeted for being a shaft.

 

 

my friend bought m3 and used it for the first time ever and got pretty much the same results we do.

 

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I think you should get a ban ,

 

Anyway , I don't like to lestin to kids insult a friend to me ! Did you hear this ? I warn you .

Nina is a dear friend to me and I just asked him to translate to me coz he has a good way to translate .

 

Yeah its good , but DMG better a lot .

 

I will explain , for example you play in kungur map and you play using rail , you aim on a viking taking your team flag you hit him first time then he hide hes self on a building or a house you hit him again then he hide again then he show up he's self to public trying to cap the flag and boom you hit him but you don't kill him !!! Fast reload but weak DMG. Ok ? And if he hide you don't need fast reload you need a bullet full of high DMG ,

If rail bullet has more DMG and slower reload this gonna make it better , for example in Basra map a viking-shaft camping up , you shot him first show with low DMG then he keep hiding half of the battle waitting a good chance to hit you . but you hit him by a weak bullet , why instead don't add more dmg instead of reload ? In every time I remember old rail I get upset and sad , and this is coz of the devs.

 

Hello everyone (mods,CMs,players,guests,devs,...)

 

Today I will explain why tanki online become worst with the time ,

 

( golden histroy )

As we know tanki in 2014 and 2015 was a very very famous-popular game in that time :-( coz of the simplicity and its great ! Balance between buyers and non-buyers it was close to be a game where the buyers get close to be disappearance from it , the players enter the game and start fighting other tanks its was a fun exactly in low ranks with out a huge number of players with m2 isidas using dd , and don't forget the old repair kit :-( , guys guess why tanki destroyed repair kit , I will answer , since the removed supplies kit from the garage to the shop and release cheap bundles like 1$ freaking bundle to 30k , this resulted even the non-buyers to buy , its like a magic what a sneaky devs stell money :-( , any way its a project and the company need money and I agree about it , :-( but not by this way , I mean you destroying this project and at the same time this effect even on the buyers , that days of 2014-2015 will never be forgotten we will remember old fun and old days when a gold drop our hearts just hit 1000 time per sec and when you take a gold ,,, man that feel no one know how it was feel when take a gold in the old tanki was

 

( game economy failure )

 

let's go to the year 2015 in that year tanki released the premium account which has doubled the game resources system ( crystal economy ) which look like over powering players in a hiden way , and this days :-( 70% of players have premuim accounts :-) coz of the cheap price and the huge amount of sales ( for example , if you remember that ' surprise weekend sale ' they shall name it surprise money grab and overpowering some players ) any way let's move to the next year ,economy of the game , well in short after the 2016/10 re_balance the economy of the game just doubled twice more than the old , now days you can easily buy the m1.2.3 gear that available to your rank in a sale or just premuim acc make it easily for you to earn crystals even faster :-) + the every 4-6 days contest that give you containers ( crystals and old legendary paints :-( )

 

( project of destroying tanki )

 

, in 2016 tanki devs start doing weird updates no one even ask for , and the lag increased like 20% and the haters popes up , with a long rage from players tanki moved into the next step from 'destroying tanki project'

Its the worst worst worst worst ever never ever ever thing/think happened to tanki online in all the history tanki changed the wonderful old game balance in 2016/10 to the worse which resulted a huge fall to the game , in that day the amount of the game haters increased hugly , for example look at the v-log of the game re_balance blog number 108 man 911 like and 460 dislike !!! 460 dislike on the YouTube man if there was a dislike button in the fourm this button will be broken from the huge massive clicks on it all disliked it for example who could be happy if wasp speed decreased? And who could be happy if dictator and viking are the same health but viking faster ? Don't talk me about other parameters please coz no one is care , the important is only hp and speed .

 

( old players dont have anything unique anymore )

 

old players like ( me , maf ,ostrica ,coopero ...) i know they old but gold players and dear to me :)

 

and let's move to other topic , why tanki devs bring back the old legendary paints ? Moonwalker one of them :-( a paint only oldtankers has it for that they show how old and epic are they , but now this days in my low acc !!!! I see 3/10 moonwalker players in battles unfair ! Same for other paints , this make the old players with no legendray value :( are the devs happy for this , this is how tanki devs rewared the old players ?

 

( develpoers start force us to do .... )

 

OK let's move to the other topic , the mission update ( I'm not sure , if I mistake in mission topic ignore it IDC for missions anyway ) tanki devs made this update simply , for the players forcly ( force ) play in non-pro battles so they get forcly to use drug coz non pro battles are called drug_battles if you don't drug you die ( lose ) and this mean pay2win , why this happend to non pro battles ? Easy coz of the huge amount of sales and every 2-3 days contest with 500 drugs or even more , and this happend coz of the devs don't want let the players who bought 1500 drugs kit from shop to feel like the bought it for no reason coz no one play non pro battle so they force the players to play in non pro battles for the drug system move as they plan :-(

 

( failed attempts to bring back tanki greatness )

 

let's move into the other topic containers and why tanki keep relasing contests faster a lot this days , this days are easy to get a legendary paints easily from just enter a contest and kill tanks and Dada you earn containers with old unique paints or actulay they are not even legendary anymore coz if the huge amount of players wearing them , containers destroyed a lot of things in the game and they will destroy more and more believe me , devs igonre players reqiust - feedbacks here is a clear example , maganum , ppl are mad about maganum nerf but the devs igonre our feedbacks like a freaking junk , other very well_known example and very important , railgun since 2016/10 tanki death birthday railgun become a junk useless gun that hits wasp in 3 shots and 2 shots with dd its look like m0 Smokey , or ... Wait m0 Smokey actulay faster a lot faster rotation and high auto aim , my m2 railgun hit a many times or al times my railgun hit 260 to the ppl has protcion against it ,so with out any discus m1 smokey better than m0,1,2 railgun :-) and m2 smokey better than m0,1,2,3,4 railgun :-) I have a very long math that explain it but i dont have time its like 20 lines, same for maganum its ruined a lot of the maps :-( one of them is noise map polygon and wait no need to count its actually ruined all maps :-) , I'm in a rage_sad mode now I think I can't contune talking about my fav game anymore :-( ............. Wait my fav game is dead and need to be healed so I'm here baby !! Let's contuine !!!!!!!! Are you still with me guys ? Good let's go ahead then , which topic shall I type about now ? There is a lot . oh .

 

( new hacks , coz of the low-experience programmers )

 

here is a topic its about high tier hackers :-) that has a 6 years c++ experience like that guy who I know him , here is a list of he's hacks that still working for this moments , gun teleport hack , speed hack , rotation hack , x2 cap point hack , aim hack , drop zone teleport , frezzing effect x2 , unfrezzeing effect , 100% min DMG for all short weapon , wall hack , chat hack , .... A lot more , so tanki devs happy that there anti_hack system ? I just can't believe that tanki has a programmers :-( , and wait they made new anti-jump hack ? Really ? I catches more than 20 hacker this week that jumping like there is not even a anti-jump system :-) compeletly failure from the devs-programmers , OK let's go to the other topic

 

( the developers and how they dont lestin to us )

 

, devs and the players feedbacks , give me a reason why the devs deny ( refuse ) to discuss about the old removed stuff/things/thinks from the game ? Huh ? No reason ? What a dead game . there is a lot of stuff players asking the devs to apply in the game but the devs dont apply them , for me i see a lot of good players with good ideas that wont effect negativlely in the game, some of them even make the game better for each buyers and non-buyers ,

 

( Railgun and why it must MUST get buffed or applied to my idea )

 

as many of my dear on heart mods and players ( ninja, coopero, swiftsmokey,hate,maf,thirdonion, death,... A lot more ♥ ) they know that I'm trying in every single way to re the old railgun to make the railgun game play more balanced :-( but the devs don't take me seriously , they think I'm a player that miss the old railgun and want it to back to the game , but they worng if they think this , I know there is a alt and I know rail faster , but this even make it worse/t . railgun need a new re_balance and there us no need to think about a re_balance I alreday planing from a year and half to this perfect compeletly perfect 100% here is the idea to rail balance ,

 

1: return the old railgun (before 2016/10 rebalance)

 

2: Replace the m2 altretion with this https://prnt.sc/hf7oj0 to return the current rail stats if someone bought it .

 

3: auto equip alteration for xp/bp battles that automatically change rail stats like the current stats

 

( post the update that increased tanki haters and destroy it coz I'm sure that I forget some updates )

 

 

EVEN THOUGH YOU AND I STILL LIKE THIS GAME

NO ? :D

Edited by CooperO
Kindly avoid flooding the topic by quoting large portions of text. Spoiler added.

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First of all nothing wrong with Super Mario, k? 


Second you won't need to worry about ''druggers'' With the matchmaking system the battle list will still exist, and you can create PRO battles just like before, except without needing to buy any PRO pass. So you can play in those battles while the rest of us play in normal battles. Problems are solved. Again Super Mario is awesome!! 


Well umm so far the matchmaking is bad in my opinion. well if the players have the ability to get the stupid CREATE battle button back, I will be happier for a bit. I mean to lack of variety is horrible and the terrible battles compound the problem to the point that I cant find a battle that works for me.The P2W is pissing me off and the druggers!!! :angry:  :angry: I dont buy and I quit already.

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First of all nothing wrong with Super Mario, k? 

Second you won't need to worry about ''druggers'' With the matchmaking system the battle list will still exist, and you can create PRO battles just like before, except without needing to buy any PRO pass. So you can play in those battles while the rest of us play in normal battles. Problems are solved. Again Super Mario is awesome!! 

Well umm so far the matchmaking is bad in my opinion. well if the players have the ability to get the stupid CREATE battle button back, I will be happier for a bit. I mean to lack of variety is horrible and the terrible battles compound the problem to the point that I cant find a battle that works for me.The P2W is pissing me off and the druggers!!! :angry:  :angry: I dont buy and I quit already.

 

 

umm tanki would not survive without people buying from it

Edited by 12miko

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Good when you are bored or when you wanna play with friends, but it's became pay to win, many lags and problems, I think creators don't enjoy as before for making this game better just want to all come on tanki X and it was better before like 2014-2015 without all of thoses diggers and buyers :(. My point of view.

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why are you even trying to deny the divine power of shaft? we both use it and we both know how easy it is to decimate everyone else and finish first in every battle with it.

Odd - I don't see shafts winning every battle... maybe every now and then. 

 

Winners seem to be a mixture every battle. Usually on the teams that co-operate the most.

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It was nice when I started to play but the ecxcessive amount of updates, alterations, adjustments combined with a total lack of resolving any of the existing issues turned this game from frustrating to play to a complete annoyance. This of course aside from the plain fact that this is a PAY TO WIN game. The developers have been making uncountable mistakes in the year that I played that even a two hour constant drop/gift-box torrent (rain) did not surprise me anymore.

I feel so ashamed that I have been wasting my time on this russian display of ineptitude.

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This of course aside from the plain fact that this is a PAY TO WIN game. 

That 834000 crystals you've won, did you buy them?.....did you also buy those 18500 Double damage supplies?

 

Just curious.

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That 834000 crystals you've won, did you buy them?.....did you also buy those 18500 Double damage supplies?

 

Just curious.

Do I look or sound like a person who BUYS russian? Gosh, I think I just saw your ID in another comment to a post I made earlier. You truly are a in a league of your own!

 

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Do I look or sound like a person who BUYS russian? Gosh, I think I just saw your ID in another comment to a post I made earlier. You truly are a in a league of your own!

 

Duuuuhhhh !!!!.....Can't believe you didn't realise what I was eluding to. You have used 18k double damage and have won enough for an M4 Tank(or more), without paying into the game. But then say it's pay to win.

 

If you're not good enough to make better use of the freebies the game gives you....tough luck, plenty of others are.

 

And this is a forum, if you post comments expect a response....especially if they're stupid comments written in large yellow font :P

Edited by TaffyTank
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I just want 2 options to be enable in this game :- 

 

Railgun:- Impact needs to be increase that it gives chance to flip off or knock off aim. I can't wait for the moment to flip him at right time when he jumps from high to low. 

 

Cooldowns:- This is major problem of this non-buyers revolutions. Even i'm part of it as they use supplies and MU their turrets this gives them to rule the field. 

Just make the cooldowns to 60 so, the players can have a better battle field. have a MU limitation. Buyers get M2 and started to MU it to max. 

And if they use damage supply it gives ability to kill mammoth M1 and M2 with a single shot. 

 

I just saw 5-6 streak with 1 shot which was done by my leader where she is buyer. 

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The game was sort of good a few years ago, now it isn't as good. There are too many glitches, sometimes it's impossible to control the tank or it won't do any damage. The quality of the players isn't as good either. It isn't that they are bad players, just that they are bad to their own side or they cheat.

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The game was sort of good a few years ago, now it isn't as good. There are too many glitches, sometimes it's impossible to control the tank or it won't do any damage. The quality of the players isn't as good either. It isn't that they are bad players, just that they are bad to their own side or they cheat.

Weird. If anything the amount of bugs in the game is decreasing. I never get critical errors anymore.

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Compared to about 15-16 months ago management has improved performance. They are better at giving players adequate warning of future moves. Communication both ways seems better.

 

Lag and game drop-outs are notably better. I complained often and loudly on these issues. Progress has been made.

 

Game mechanics however are a mixed bag.  The major rebalance from about 15 months ago was generally an improvement. But the addition of alterations has been uneven at best. Some "alterations" are basically required to use the turret, Others are untterly without value and never used. Only a few are actual "options" in that they make things different not stronger or weaker.

 

The increased weekly mission payout has been a major improvement. This has helped give players a bit of breathing room in TO's warped economic system. Now one bad purchase does not cripple an account's finances for months or years. All ranks have more Supplies to compete evenly with the big buyers.  Lower ranks will find it easier to level up.

 

Overdrive is a concept that has really simplified the game. It is such a major factor having a few fools who do not use their ODs can cause your team to lose. But OTOH it also helps close the gap between buyer and non-buyer. I am of two minds on the current OD.

 

But I as for the future 7-OD system I fully expect that to be a tragic failure that completely unbalances the game.

 

Two new turrets were added and it seems the Devs immediately forgot about them. There's been very little change after the original rollouts.  Striker is hard to use and generally considered teh least useful turret in the game, Magnum, is the exact opposite. It is pathetically easy to use and pathetically over-powered. Yet nothing is being done.

 

TO has always been very good at player events. They continue to do well in this area. Plus they have boosted the play modes from 4 to 6.

 

Overall I am more upbeat on this game than I was 15 months ago when TO's lack of communication led me to make one of those crippling purchases. (To this day that account lags behind my others due to this 100% avoidable FUBAR by Tanki Online.) 

 

Before then I bought the occasional Gold Box to provide TO with revenue without buying mtyself an advantage. Since then I have not spent a dime.

 

Today I think TO has, overall, improved. I am now at the point I am willing to start supporting TO again. 

 

Except I will not ever drop a single kopek on this game, until and unless TO balances that mutant failure called Magnum, It's been a year TO. If you want to earn your keep do your job on the top priority: basic game balance. Fix Magnum.

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Im pretty confused right now. When I logically think about the game, I think, "Well, its not bad for a browser based game, but they are much better MMOs out there, this one has so many problems." And yet, I have played many of these "better" games, and never gotten hooked the way I have in Tanki. I love this game, but logically the cons seem to outweigh the pros. My inner Spock is going crazy right now, but Ill settle him down by playing some polygon CP, like the grinder I am.

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Weird. If anything the amount of bugs in the game is decreasing. I never get critical errors anymore.

This last week I've had the not-do-damage issue, and the lag is still crippling.  I think I've had a few dozen times where I've gone in for the kill, screen freezes up and when it comes back, my tank is a carcass.

I joined a year ago before OD and how strange it seems now, when the only way for supplies was take the boxes or buy.

On the whole I love it.  MM is a worry tho.

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Mults, laggers, sabs and other cheats still abound. 

 

Poor to no payout for completing in battle objectives. cap 10 flags, kill 5 and die 30 times= 20 Xtals. Camp and kill 30 for a couple of deaths 200+ Xtals. Shall I run around and get killed for no reward (I know you get EXP but sometimes ranking up is not a good thing) or buy magnum and camp for the kills?

 

Overdrive can be great when both teams know how to use it and, like drugs, can cancel each other out, but there are still plenty of players at mid to high ranks who don't have a clue how to play as a team or use overdrive effectively. Overdrive gives a massive advantage when used properly leading to blowout after blowout. I'm sorry but I'm not going to sit for 10 minutes in a game my team has no chance of winning for a few Xtals. where 10 minutes in a more balanced game can net me 10X more

 

I really don't think matchmaking is going to work. The part I like and is rare in modern games is that I can chose to enter a battle any time I like on any map I like. I tried TankiX and didn't like it half as much mainly because I kept ending up on the same 3 maps. 

 

Assault needs a rethink and maybe a couple of new maps, Rugby is OK but could be much better if you could pass the ball and shoot at it. Both would be better as pro games with no drugs as you can't play either (or any of the game modes for that matter) without them on the open maps.

 

Nerf Magnum, Make twins self destruct if the spacebar is pressed for more than 10 seconds, Update the pro maps and it's just about there.

 

Forget about MM and the new overdrives and focus on what you already have, if it's already broken adding new stuff isn't going to fix it just show how broken it really is.

 

Last point. If so many "of the best players" are against drugs why are most of the pro matches now drug fests?

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Game mechanics that Tanki devs has managed to screw up and refuse to fix/change, even many people are complaining:

 

Re-balancing of hulls

How is it even reasonable that viking and dictator have the same amount of health? Viking is faster, physically smaller, while the size of Dictator is even comparable to that of Titan. Similarly, how in the world Mammoth and Titan have the same amount of health? Mammoth is much fatter and slower which gives it a easier target to hit when comparing to Titan.

 

Drugs Drugs Drugs

The single MOST unforgivable mechanism that somehow has been stay unchanged for nearly a decade since the release of this game. I don't mind if this game is P2W, really I don't mind, cause the devs have to eat. OK, fine. But can you at least show some effort? While most of the games are making expensive but powerful equipment to earn profit. The devs managed to make 3 textures and apply them on the default cube model and let it stay for almost a decade!!!! Quote from Deadpool: "What in the actual ASS??!!!". This make the game super unbalanced as players will basically become twice as powerful with one button click. And some how, those Russians seems like it, especially those Youtubers with videos call what "Road to Legend", showing how they drug the way through the low rank battles and shamelessly show their 100+ K/D. I bet they won;t even go over 1 K/D without drugs.

 

e.g.

https://www.youtube.com/watch?v=of9mjAAf38w

 

"1st account without buying", but teaming in a DM game 

(you know in Fortnite, teaming in solo game is considered as cheating and will receive a ban if you do so?)

 

And look at the people who ruined the game:

http://ratings.tankionline.com/en/user/Oxoma/

http://ratings.tankionline.com/en/user/DestinyGT/

http://ratings.tankionline.com/en/user/All_Skills/

http://ratings.tankionline.com/en/user/X_P_I-0_LIJ_A/

 

Imagine if you are a free to play players in low rank and met these dirty rats when you are playing, how would you feel?

 

I thought I'm playing the wrong game, this is Drugging Online. Not Tanki Online I'm looking for.

 

I know, Russians have strong national consciousness, and will consider their own nation first. That's why we have to pay twice as much comparing to Russian players. However, when you realized your score in Steam sucks, there are even players asking when will this game go down. Is it the time for you to think what is going on??

Edited by Tank_Bastion
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Game mechanics that Tanki devs has managed to screw up and refuse to fix/change, even many people are complaining:

 

Re-balancing of hulls

How is it even reasonable that viking and dictator have the same amount of health? Viking is faster, physically smaller, while the size of Dictator is even comparable to that of Titan. Similarly, how in the world Mammoth and Titan have the same amount of health? Mammoth is much fatter and slower which gives it a easier target to hit when comparing to Titan.

 

"1st account without buying", but teaming in a DM game 

(you know in Fortnite, teaming in solo game is considered as cheating and will receive a ban if you do so?)

Hulls were not screwed up nor are they something the devs refuse to change. The original idea was to separate hulls into classes (hence similar HP pools but varying speed and power between hulls in each class) and then give each a hull an overdrive to make it unique. Currently hull overdrives are in development, though it's been like this for over a year now.

 

Teaming in DM is not actually against the rules. If you look at the DM wiki page, there is a section called "Unofficial Alliances," where it says that "Deathmatch is the only game mode where alliances between players (enemies) are allowed."

Edited by ThirdOnion

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The original idea was to separate hulls into classes (hence similar HP pools but varying speed and power between hulls in each class) and then give each a hull an overdrive to make it unique. Currently hull overdrives are in development, though it's been like this for over a year now.

Yeah, similar. But not the same. What's the point to choose a slower hull when you can choose one which is faster and has the same amount of health? Other attributes like power and weight actually doesn't make much different to the gameplay. Using Shaft with viking or dictator won't make a big different when you got hit. Both of them will cause you to miss anyway. Not to mention that dictator is slower and bigger. 

 

p.s. I bet 1:10 people love using hornet instead of wasp with railgun is because hornet is better looking. 

 

 

"Deathmatch is the only game mode where alliances between players (enemies) are allowed."

This is even a joke. With this "rule", which no other games ever tried to do so (not even pubg or fortnite), a clan can join a DM battle and make it become 6 vs 1 vs 1 vs 1... which DM is suppose to be 1 vs 1 vs 1.... No wonder no one is playing DM, as there are either a drug addicted no lifer killing everyone in the battle or a bunch of kids call themselves "pros" who can't managed to win a TDM and go teaming in DM.

Edited by Tank_Bastion

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