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Isida won't be able to heal an ally if it was damaged in the last 2.5-5 seconds


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I suggest that Isida can't heal an ally if it was damaged in the last 2.5-5 seconds (it would decrease as you upgrade Isida). It would make the game more balanced because if an Isida is healing while covered, it becomes almost impossible to kill it and the target, even more with the recent buff. It is enough that it can destroy any tank with that insane damage, so I think is fair to make it a little bit weaker at healing.

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Valid

[wpn] [gmpl]

Very unlikely that this will happen. Isida already got nerfed significantly from the removal of self-healing because developers basically want to turn it into a doctor, but your idea contradicts that because it makes healing a lot more difficult. Although I must say it would actually fix the annoying problem with Isidas healing each other with DP and becoming nearly indestructible.

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Although I must say it would actually fix the annoying problem with Isidas healing each other with DP and becoming nearly indestructible.

That is a major issue in non-supply battles. In Noise, the team that has the most Isidas wins :P

 

Maybe reduce the healing per second of Isida when healing another Isida?

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This would be awesome for Thunder. Isida keeps getting hit by splash damage which means it would never get the chance to heal.

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At this point, I'm starting to think that the only way to make Isida really balanced is to do away with its healing ability. Maybe they should give it some self-healing back to compensate, or simply get rid of it. But the more I think about it, the more convinced I grow that the ability to heal other tanks is simply too game-changing.

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How about this?

 

-10% damage

+1 second damage (new total 6 seconds)

= heal

-4 seconds heal (new total 6 seconds)

-2 seconds reload (new total 8 seconds)

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Why not do this?

 

We're not too concerned with isida attacking us, it's not worth getting the protections for it, because it won't do much help anyway.

 

 

The bigger problem is when one team has 3 or 4 isidas and the other team doesn't. Because if you think about it, isidas will almost always be with a teammate, and with that many isidas in their team, they will stay nearby other isidas, and heal their isida friends when they receive any damage, which is hard to kill, and harder yet if even one of them drugs.

 

Which is why I say limit how many isida are on each team. But we can do it according to how many players can play in the battle:

 

2-8 players= 1 isida per team

10-24 players= 2 isida per team

26+ player= 3 isidas per team

 

 

It might not eliminate isida pack completely, but at least there won't be very many packs of them in the small or medium sized maps.

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Why not do this?

 

We're not too concerned with isida attacking us, it's not worth getting the protections for it, because it won't do much help anyway.

 

 

The bigger problem is when one team has 3 or 4 isidas and the other team doesn't. Because if you think about it, isidas will almost always be with a teammate, and with that many isidas in their team, they will stay nearby other isidas, and heal their isida friends when they receive any damage, which is hard to kill, and harder yet if even one of them drugs.

 

Which is why I say limit how many isida are on each team. But we can do it according to how many players can play in the battle:

 

2-8 players= 1 isida per team

10-24 players= 2 isida per team

26+ player= 3 isidas per team

 

 

It might not eliminate isida pack completely, but at least there won't be very many packs of them in the small or medium sized maps.

Actually  this is a nice idea too

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 Although I must say it would actually fix the annoying problem with Isidas healing each other with DP and becoming nearly indestructible.

 

soo, when is it going to be implemented?

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How about this?

 

-10% damage

+1 second damage (new total 6 seconds)

= heal

-4 seconds heal (new total 6 seconds)

-2 seconds reload (new total 8 seconds)

I would like 7 second reload and 5% more damage and heal. Otherwise, perfect.

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Although I must say it would actually fix the annoying problem with Isidas healing each other with DP and becoming nearly indestructible.

 

soo, when is it going to be implemented?

1.Isidas get low score for healing

2.Freeze got buffed by 30% recently

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Isida should get self-healing at 5% per second with the max of 50% of total of own HP when healing a teammate. 

This does not apply to attacking. 

Maybe this will implore more Isidas to heal teammates more often than attacking an enemy.

I mean, it IS a medical turret, yes?

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I honestly don't think Isidas are that much of an issue. Anything that comes in packs is a problem, and everyone's just applying that to Isida.

 

Have you ever tried to deal with a two Hammer Wasps at once trying to grab your flag? It's extremely hard because 4 shots in quick succession kills pretty much anything. Three Hammer Wasps? Impossible. 

Ever tried escaping your base when the other team has 3 snipers? Again, extremely hard.

 

Lastly, have you ever tried dealing with two Smokies? You literally cannot aim.

 

My point is, anything in a group is a problem, so I don't see why everyone's screaming their heads off about Isida trains.

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