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What to buy? Which is better?


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I'm WO5-3rd Lt only kit with Thunder is Simoom (dic thunder) and idk what to say about it, and first kit with twins is only at 1st lieutanant so yeah, earlier kits ;-;

Simoom is good, but I say get one M2 kit rn then just wait for better ones to unlock as you rank up

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Simoom is good, but I say get one M2 kit rn then just wait for better ones to unlock as you rank up

Well my plan was Voltage - fireworks - firewall (also have XP/BP combo and good MM combos) but if either voltage or fireworks wont come in the garage next kit reset I will have to buy whatever comes in their place ;-;

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Viking + Striker + Uranium alteration... this is a very deadly combo... unless of course if the opponent is a русский... and has 50% protection then even the cyclone alteration is useless. You might as well tell tanki to remove it from your account... that's how useless striker is against 50% protection.

русский means "Russian" in the Russian language.

Edited by sarim2345_the_master

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Viking + Striker + Uranium alteration... this is a very deadly combo... unless of course if the opponent is a русский... and has 50% protection then even the cyclone alteration is useless. You might as well tell tanki to remove it from your account... that's how useless striker is against 50% protection.

русский means "Russian" in the Russian language.

Well, it's a good thing that Striker Protection is rare compared to other turrets like Firebird and Thunder. 

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Hi everyone, some of you might now me from the "Let's discuss Shaft" topic.

 

So I just ranked up to Brigadier, and that means that I can get my hands on an M3 kit in the shop.

 

My birthday is coming up soon, and my friends want to buy me two kits of these altogether.

 

Please help me decide.

 

I ALREADY HAVE SHAFT/HUNTER M3 (MU).

Hm.... I wonder I should micro-upgrade my Shaft when reaching to Major or get Centaur kit?

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You can try boreas or ant for light hull, and bulldozer, guardian, or challenger for heavy hull.

 

Alright, it's cool

If you say you want light and heavy hulls, I'd suggest Cardinal (Titan Twins), Guardian (Titan Smoky) or maybe Challenger (Titan Striker) and yeah, boreas or ant if you want a light hull. THere's also Ghost kit, the same as Guardian but with wasp instead of titan. Maybe here s one that you might find ok for your playstyle. cheers!

Thanks a lot for your opinions! I've decided my two kits, and they will be...

 

BOREAS and CHALLENGER.

 

This probably might not seem like the right choice for most people, but the reason this is so great is because I will need good protection when playing Juggernaut. I already have maxed Hammer protection against that disgusting monstrosity Duplet, so Freeze and Striker protection will come in handy when I am dodging Uranium rockets.

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any alteration suggestions for shaft and ricochet? i just got them both m4 and dont have alts for either of them. 

Of course, alterations depend on your playing style. I have Plasma Torch, adore it for parkour but in real games such as MM, it depends. It makes Ricochet a very, very short range turret in my opinion because of the slow travel speed of the balls. Aiming with the alteration becomes another thing you have to learn, every shot has to be well thought and anticipated because you always have to predict where the opponent is going to be by the time your shots reach them.

 

However, it is REALLY effective in my opinion in very short maps, in super close combat, especially when your opponent doesn't expect it. If your opponent is busy fighting someone and manages to kill them, you can easily go in and finish them off while they're distracted, because, by the time they see your Ricochet shots traveling to them, it will be too late. A barrage of high impact shots will approach them, making it incredibly hard for them to aim as they punch your opponent one ball after the other dealing immediate damage. All the balls are shot out from your turret in rapid fire, travel slowly, and do damage rapidly as well.

 

So, my opinion is that the Plasma Torch alteration is a pretty damn good adjustment to Ricochet especially in moments of surprise combat, and in close range. In long ranges, it's absolutely useless in my opinion because the shots just take too long to travel, your opponent will definitely be ready to dodge them once they see them and once again, accuracy is much harder to master.

 

There's also Berserk though, that depends on your playing style. I don't have it, but it seems pretty interesting, you have to be much more careful and accurate with your shots, of course, they are precious now that they consume so much energy. But the reward for such a stake seems sufficient to me, kills refill your energy tank allowing you to breeze through opponents of low HP and gliding through easy energy refills. Just make sure you don't get kill-stolen though, that would suck  :P

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Of course, alterations depend on your playing style. I have Plasma Torch, adore it for parkour but in real games such as MM, it depends. It makes Ricochet a very, very short range turret in my opinion because of the slow travel speed of the balls. Aiming with the alteration becomes another thing you have to learn, every shot has to be well thought and anticipated because you always have to predict where the opponent is going to be by the time your shots reach them.

 

However, it is REALLY effective in my opinion in very short maps, in super close combat, especially when your opponent doesn't expect it. If your opponent is busy fighting someone and manages to kill them, you can easily go in and finish them off while they're distracted, because, by the time they see your Ricochet shots traveling to them, it will be too late. A barrage of high impact shots will approach them, making it incredibly hard for them to aim as they punch your opponent one ball after the other dealing immediate damage. All the balls are shot out from your turret in rapid fire, travel slowly, and do damage rapidly as well.

 

So, my opinion is that the Plasma Torch alteration is a pretty damn good adjustment to Ricochet especially in moments of surprise combat, and in close range. In long ranges, it's absolutely useless in my opinion because the shots just take too long to travel, your opponent will definitely be ready to dodge them once they see them and once again, accuracy is much harder to master.

 

There's also Berserk though, that depends on your playing style. I don't have it, but it seems pretty interesting, you have to be much more careful and accurate with your shots, of course, they are precious now that they consume so much energy. But the reward for such a stake seems sufficient to me, kills refill your energy tank allowing you to breeze through opponents of low HP and gliding through easy energy refills. Just make sure you don't get kill-stolen though, that would suck  :P

very insightful, thank you, I actually thought plasma torch was one of the more useless ones but I think i'll give it a go now

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any alteration suggestions for shaft and ricochet? i just got them both m4 and dont have alts for either of them. 

I recommend to buy Shaft's triple shot alt., which is amazing in close range encounters.

 

Any alteration of Rico would probably be better than the standard version.

Nearly yes, but imho the Unstable Plasma alt. that removes the Rico effect and adds splash is worse than the standard Rico.

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Best M1 kit for above average D/L? 

 

Definitely Keeper Kit - M1 Titan, M1 Smoky & M1 Smoky Protection. If you max out to 10/10, you will definitely dominate battles but yet again - Depends on your playing style. 

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I recommend to buy Shaft's triple shot alt., which is amazing in close range encounters.

 

 

Nearly yes, but imho the Unstable Plasma alt. that removes the Rico effect and adds splash is worse than the standard Rico.

It's not really much of a problem now, since the Rico effect is practically useless in standard version. So the splash would be more effective at putting out more overall damage.

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guyss need help.. is wasp m1 worth it or should i save for kits??

Definitely save up your crystals so that you can buy a decent tank kit at a later rank. And by the way, if you do decide to buy garage items ((/ upgrades for) turrets, hulls, protection modules etc.) separately, never buy them without a garage discount [→ Full List of Annual Sales and Events].

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which alt is better for striker m2.uranium or cyclone?

Uranium for sure.

 

and which striker m2 kit to go for.that viking/striker kit or hunter/striker kit?

The «Raider» kit (Viking/Striker M2).

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I have a sergeant account, the one with the three lines. I have 49k on the account. Want to know which is better the fighter kit, twins and hornet m1 or the bulldog kit, hammer and hornet m1. I have used both of these kits on this and another one of my accounts but its been a really long time and dont know how the two compare at present. Things have been nerfed and buffed in that period of time so wanted another person's opinion. 

 

Also fighter unlocks a bit later than bulldog; right now I am absolutely wrecking the low level peeps with my base-level m0 fire and wasp so the extra time that it takes to unlock fighter should not be a problem (no seriously im getting 1st and 2nd place with m0 fire against m1s and m1+s its kinda fun for those of you who dont have a second account, you should think about getting one)

 

I am also wanting to stick with just one m1 kit to go straight to m2s (m2 fire and wasp to be exact) so there is that to consider

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It really depends on your preferences. Fighter is cheaper than Bulldog, but the margin is so small it may not matter, so bulldog could be better. Also, with Bulldog which you could get earlier than Fighter, you could earn more EXP and crystals more efficiently. Overall I would choose Bulldog... but I'm not an expert at this by any means.

Edited by Lose
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