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Crates


Hex

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Under review

 

Adding more reward would hurt the game's economy, so this would only be possible as some kind of limited time event during a holiday (like the super rewards from April Fools Golds).

 

Interesting concept, but it really doesn't add anything to the game other than a bunch of random rewards that players will get every now and then. The only real benefit I see from this system is the fact that it rewards players for staying all the way through to the end of the battle, which you surprisingly failed to mention in the "Pros" list.

I have an idea: the larger the % of battles you finish, the larger your chances of a crate. Battles would count towards this if you stay in them for more than 2 minutes, so that if you leave due to buyers, druggers, or too many protections, this would not count against you getting a crate. Internet disconection should not count either. This rating should reset every month.

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You know what, I'm putting it under review. It's a valid idea for holiday events, and fine, I guess I'll give you the benefit of doubt with these "crates" being different from TX "containers". I would actually like to see something like this in the game and I definitely approve of encouraging players to stay until the end of a battle.

And war thunder "battle trophies." 

Not a unique idea...

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And war thunder "battle trophies." 

Not a unique idea...

Doesn't mean it's not a good feature to implement though.

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What exactly will be a crate?

 

Crates will be something that you have a set of chance of getting after a battle ends. It will contain a certain amount of reward, which could be anything from x50 Speed Boosts, x25 Repair Kits or a number of crystals.

 

 

Working:

 

Let's suppose you're playing a battle - say Rio DM. The battle finished with you ten kills on top of the second person, which means, you've won. You now have a chance of getting a crate after the battle ends. What's the chance? Well, I'd let developers to decide, but it shouldn't be less than 0.1% and more than 10% - again, solely on the discretion of the developers/analysts.

 

Now look, everyone in the battle will have a chance to win a crate after the battle ends, but the higher you are in terms of kills or score, the higher the chance of you winning a crate.

 

In DMs, the top three will have the highest chances, while the people with lesser scores will have lesser chances of getting a crate. In team games, your score will determine your chances to win a crate.

 

But how exactly do you "win" a crate? Let' s say that when the battle ended, the system filled in that 0.1% of you getting a crate. Now you've won a crate, but wont know so until the battle is over. After the battle is over, a notification will pop up on your screen saying that you've won a crate.

 

All the crates you win simply appear in a separate section of your Garage, named 'Crates'.

 

 

Types of Crates:

 

There will be a total of five types of crates, each one having a different set of reward contents. Going from the most common, to the most rare:

 

  • Crate
  • Warrant Crate
  • Nitro Crate
  • Star Crate
  • Legendary Crate
 

Prizes or Rewards:

 

The crates' rewards will depend on the rank of the person. That is, the higher the rank, the higher the rewards and simply the opposite too.

 

A crate could contain the following rewards:

  • Crystals (x100, x500, x1000, x2000, x5000, x10000)
  • Gold Boxes (x1, x2, x3, x5, x10)
  • Premium Account (1d, 2d, 3d)
  • MU Steps (5 MUs - Railgun, 3 MUs - Isida)
  • Gifts (Teddy Bear, Like, Dislike, Blue Sphere)
  • Pro Pass (1d, 2d, 3d, 5d, 10d, 20d, 30d)
  • Decals or Stickers (Upcoming feature!)
  • Equipment (Any turret, hull, module or paint)
 

Prizes are affected by the crate type. Obviously, the bigger the prize, the more rarer will it be, as it will only be in a rare crate, which itself is very rare to get! For example, let's say you have a 0.0001% chance of getting a crate, you hit that chance, but now it is the system's choice to give you which type of crate. Crate is the most common crate, but the higher the crate type, the more rarer the become. So most of the time, people will only be getting Crate, Warrant Crate or Nitro Crate, while Star and Legendary will be very rare - but again, if you get one these very rare crates, you will have a chance of earning bigger rewards.

 

So there's three chances in total. First, getting a crate; second, type of crate and third, the reward inside.

 

 

Pros & Cons:

 

Pros:

  • Another bonus system, but wont effect the Daily Missions system very seriously, because you have a very little chance of getting a crate itself too.
  • People will play more to earn crates.
  • More game-time means more money for the game, the players and developers both win.
  • Is something that effects non-buyers, since they can earn more.
Cons:

  • Will and should cause a little economic disturbance, can be overwritten by lessening the rewards of Daily Missions a little.
  • There isn't any lock on how many crates you can get in a day. So if a very, very lucky person plays lots of battles, he/she could get something absurd like x10 Gold Boxes, 30d Pro pass and a free turret in the same day. But again, he/she would have be lucky at a number outside of this world.
 

Frequently Asked Questions:

 

Will there be any system to unlock a crate if you gotten one?

No, and probably yes too. There could "keys" which you can buy (from the Shop and the Garage) in order to unlock an acquired crate and get the goodies inside of it. But in my opinion, something like this should be free of cost.

 

 

 

So there you have it, a big text wall idea for you to look and discuss.

Feel free to post anything you wish in the comments below.

Don't forget to leave a like if you liked the idea! Thanks!

.

 

 

Nice idea, may get implemented and I would love if it gets.

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Think about it: let's say this update is released. Players can now get cool stuff for free, and for once stop hating devs. Of course, depending on how they are implemented, the chances of players get cool stuff will be pretty low so as to not mess up the economy, but still. It would make the relationship between devs and players better.

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Nope, nothing like that. What I mean is this system of crates.

Nah, I understand where you were coming from and what you meant, I just wanted to know what Conqueror was talking about. Crates and Chests are quite similar but also different. I wanted to see what parts he was talking about. 

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Make it so that if you stay to the end of a non-pro battle you get a point. For every rank bracket, set a specific amount of points that when totalled you receiver a gift of like 1 or 5 thousand crystals.

 

W1 200 points: 1k crystals

G3 1000 points 3k crystals.

 

roughly the same cost of a pro pass

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Well, this idea has been completed, atleast the base idea.

Only partially, and not even the base idea got completed. The base idea is getting these crates at the end of the match, so that players have incentive to play the game until the end. The fact that these black friday crates are named the same and contain the same items you suggested doesn't really complete your idea.

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If I understand this correctly ther idea is the #1 player on a winnng team gets something special.

 

If htat is the idea, it would be a great way to ensure players stop helping teammates because they want the phat lewt for themselves. Thumbs down.

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If I understand this correctly ther idea is the #1 player on a winnng team gets something special.

Only for DM. In team games anyone would be able to get those crates.

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