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14 hours ago, Mr.Nibbles said:

I feel like whenever you hit a wall, it should do some damage to your tank. Pretty self-explanatory, yeah.

What if your noob teammates randomly push you into the wall cause they're greedy and don't like to share the road?

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2 minutes ago, Tanker-Arthur said:

What if your noob teammates randomly push you into the wall cause they're greedy and don't like to share the road?

That would be a form of sabotage, which is prohibited by the Game Rules.

  • Haha 1

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On 6/15/2017 at 9:28 PM, 02RISKY20 said:

I think it would be an idea to have your tank take damage if you run into a wall at full speed. Even if it's 200hp, and with double armour 100hp, also take damage from jumping from high rooftops, this could be a mode you can select in pro battles when you create one. I mean we have friendly fire?

Friendly fire is just dumb.

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On 7/12/2017 at 1:35 PM, XxPAXI2xX said:

I understand this game isnt much realistic in terms of wepons, their ability and so on. They are based on some"future" models. But there is a thing that can be made much more realistic and thats the animation when tank is falling. What i want to say is that you need to add DMG when tank falls from very high spot down to ground. Maybe this will brake the game`s mechanics and way it is like fun or so but it isnt very realistic when you fall down from 6 floor building down to ground like in RIO map and like nothing happens. Maybe not fall DMG but some DMG to your tank, like after certain fall, you lose 20% of your speed if you fall on your wheels, If you fall on roof of your tank, then turret gets reduced turning speed/reduced DMG. All of these fetures need values on which will they happen, if you understand me- for example value of height from which you need to fall down and get all this downbuffs. I think you can get these values done with some testing and the mechanics will get even better with these changes. I would like you to consider or at least test my idea, i think its not bad! Thank you.

Strangely, though the time I spent in the game. this idea haven't came to my mind before, I think by looking into current tanks it describe why I haven't thought about it

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Just a tank models, with moving ability. I know you guys mean like in GTA in example... but in the current tank, how the damage (crashes) appear in the tank? I think there is no way. Also I wonder from who saying it's a game about futuristic tanks, Guys wait, from where you came with these ideas? no one said before it's a game about futuristic tanks. It's just a tanks game, with poor graphics, and they haven't implement the falling damage, just. Nothing meant to be a futuristic or anything.

Imagine nowadays (I know the topic is old), Hopper after Jumping, get that horrible damage, I strongly agreee. that will make Hopper just jumping into a real high places like a house, not jumping to the ground.

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Idea:

- Falling from heights deals damage to the tank. The higher the height, the more damage. Whether falls are able to deplete a tank's entire health I don't know. Also, maybe tanks could avoid taking damage from drops if they land on their tracks.

- Colliding with enemy tanks deals damage. Ramming tanks can be a weapon. The faster the tanks move, the more damage it deals, and the heavier your tank is vs the tank you ram, the less damage you recieve. Whether a tank getting rammed can deplete its entire health I don't know, but probably not or very rarely, like only if the heaviest tanks used trickster and rammed the lightest tanks when they're not using any boosted armor.

Edited by demon09
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