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Points penalty for Self-destructing


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When a player self destructs when shots (for example with twins, thunder, hammer. The turrets you can make self damage) taht players looses 15 or like 20 points from score on that game like for now your loose only 5. I think 5 is a big loose, because I see so many players self-destructing on purpose to ruin other people gameplay. You can get at most 14 points if you got a shared kill or if you kill a player only by yourself, you can get 10 points, but the player who self destructs on purpose, he only loses 5 points. I think that is unfair.

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Declined

 

Well.. I am either biased on that, or experianced, or both: Two of my most played turrets (beside railgun) are Twins and Striker. Both come with a self-destruct possibility.. and I do often self destruct.

 

The enemy comes up close (to make use of my self damage) and I am left with 2 options:

  1. let him kill me and do not shoot him, so my k/d is better and I do not get -5 point penalty
  2. fire a last rocket at him, cause 800 points damage and help my team; but get a bad d/l and additionally get less of the fund because I get a penalty of -5 points.

As you see, the second option is against my personal interrests.. but it helps my team.

And there you go: Tanki is about teaming. Even you talked about 14..15 points in team battles that you loose. If your feature get's implemented, then I can guarantee you that a lot of players would stop doing that last shot, that helps their team but finishes themselves off.

 

Imagine that.. I play for 2 minutes, I scored 100 points, then I get run up by enemies twice and my score drops to 80, then 60 just because I like to help my team? I think this is the wrong signal on "what a player should do".

 

 

Could you think of other ways how to put a penalty on a self destruct, without harming too much?

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The current penalty is well balanced to give some kind of drawback for self-destructing, while at the same tome not taking away too many points to make sure that turrets with high splash are still playable. A lot of players ask for removal of the penalty so I'm pretty sure that increasing it instead will only result in a lot of negativity.

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The current penalty is well balanced to give some kind of drawback for self-destructing, while at the same tome not taking away too many points to make sure that turrets with high splash are still playable. A lot of players ask for removal of the penalty so I'm pretty sure that increasing it instead will only result in a lot of negativity.

Problem is it's a double penalty.

 

You lose a kill and get a kill against you.  getting a kill against you is a penalty - it lowers you in standings.

So taking away a kill seems over-much.  Ditch that part.

 

Oh - and because you died, there's the "penalty" of re-spawning - usually NOT where you want to re-spawn (like opposite side of map in DM when you were just-that-close to killing opponent.  Someone else steals your kill).

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Declined

 

Well.. I am either biased on that, or experianced, or both: Two of my most played turrets (beside railgun) are Twins and Striker. Both come with a self-destruct possibility.. and I do often self destruct.

 

The enemy comes up close (to make use of my self damage) and I am left with 2 options:

  1. let him kill me and do not shoot him, so my k/d is better and I do not get -5 point penalty
  2. fire a last rocket at him, cause 800 points damage and help my team; but get a bad d/l and additionally get less of the fund because I get a penalty of -5 points.

As you see, the second option is against my personal interrests.. but it helps my team.

And there you go: Tanki is about teaming. Even you talked about 14..15 points in team battles that you loose. If your feature get's implemented, then I can guarantee you that a lot of players would stop doing that last shot, that helps their team but finishes themselves off.

 

Imagine that.. I play for 2 minutes, I scored 100 points, then I get run up by enemies twice and my score drops to 80, then 60 just because I like to help my team? I think this is the wrong signal on "what a player should do".

 

 

Could you think of other ways how to put a penalty on a self destruct, without harming too much?

 

I'd go so far as to say, self destruction is often part of your battle plan with some weapons.  And there's not much you can really do about it.  I far prefer thunder over anything else.  And you can end up in a shoot it out match with light faster firing weapons.  Most of the kits these weapons come in also tend to supply self protecting protection modules, so long as you're not 3/4 dead already and the enemy is near full health, it's still about a 50/50 proposition as to whether you get away with it.  But at the end of the day I'll always have that last shot... try and make it count for something, cause you get nothing for running off.

 

Love Aunty

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Imagine that.. I play for 2 minutes, I scored 100 points, then I get run up by enemies twice and my score drops to 80, then 60 just because I like to help my team? I think this is the wrong signal on "what a player should do".

Also think about the unfair teammate who is second and needs the first place. Say he pushes you twice, you lose 30 points, it's huge.

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I would prefer to hand out points for players that damaged you, in case you self destruct.

So there would be less of a reason to give a point penalty, while you simply get the normal death and the last player that hit you (before you hit yourself) get's the kill.

 

This would solve a lot of issues

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