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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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not nearly as strong as one immortal mammoth

Well - they can wait out the slow-moving mammoth

 

Plus Mammoth OD is vulnerable to Hunter OD - since it is highly unlikely to avoid it.

 

Viking OD most weakest of all..

Odd - in that most feared it would be very, very OP.

Edited by wolverine848

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Well - they can wait out the slow-moving mammoth

liike they can with tyhe force field

 

except mammoth can still go after them while titan has to stay there

 

Plus Mammoth OD is vulnerable to Hunter OD - since it is highly unlikely to avoid it.

neither can titan, cause it has to stay there

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Wasp is ok , it's similar to blaster drone, hunter i have no clue what it's OD is.

According to a vlog "hunters OD is supposed to cancel out enemies OD, deactivate their supplies, and stop them in their tracks all at the same time. But you gotta get in close."

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liike they can with tyhe force field

 

except mammoth can still go after them while titan has to stay there

 

neither can titan, cause it has to stay there

If the Force-Field stays even after Titans death, how is it that Titan can't move around?  It's rooted to the spot?

 

no, it's mammoth

Hunter cancels Mammoth OD and supplies and resets their cooldown.  This leaves Hunter free to activate supplies.

 

Only advantage Mammoth has is if it can do a lot of damage to Hunter before it arrives.

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If the Force-Field stays even after Titans death, how is it that Titan can't move around?  It's rooted to the spot?

 

Hunter cancels Mammoth OD and supplies and resets their cooldown.  This leaves Hunter free to activate supplies.

 

Only advantage Mammoth has is if it can do a lot of damage to Hunter before it arrives.

well it can move but if it goes too far there won't be any effect

 

what are the chances hunter will happen to have overdrive and happen to be around when a mammoth becomes immortal?

 

a hunter has to wait for mammoth to activate his and then run towards it, close enough to be within range but not too close to get killed first.

 

so far i just push them and activate, and they instantly die. if they activate before push them i just activate it after they do and still kill them

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well it can move but if it goes too far there won't be any effect

 

what are the chances hunter will happen to have overdrive and happen to be around when a mammoth becomes immortal?

 

a hunter has to wait for mammoth to activate his and then run towards it, close enough to be within range but not too close to get killed first.

 

so far i just push them and activate, and they instantly die. if they activate before push them i just activate it after they do and still kill them

One word for you.... COOLDOWN.

 

Or is that two words... COOL DOWN.

 

Ah what the heck.. let's make it a one word but... hyphenate it.      COOL-DOWN.

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Hornet overdrive was weak but they have buffed it massively, now ignores double armor as well as protection (and ignores titan overdrive protection too), so it is now seriously strong, say hello to being oneshot by thunder/hornet or thunder/rail.

Edited by DestrotankF1
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From testing I think I would rank the Overdrives in the following order in terms of power (however they all have their uses):

 

 

 

1. Titan

2. Viking

3. Hornet

4. Mammoth

5. Hunter

6. Dictator

7. Wasp

 

If anyone thinks Titans OD is weak they have no idea how to use it, Titan especially with Driver drone is practically immortal, and you give your teammates a crazy strong damage shield and healing too. On test server with Titan/Vulcan or Titan/Thunder I was going 20-1 or 20-0 most games and often solo spawn camping the enemy team. Save your overdrive for when you reach low hp and become practically invincible + get a full heal. Only thing you must worry about is the now buffed hornet OD who can kill you through your protection.

 

Viking's OD is self-explantory, absolutely OP with most guns, especially Thunder/Railgun/Isida. However the way it has been designed with Magnum doesn't seem so good.

 

 

 

Hornet overdrive was weak but they have buffed it massively, now ignores double armor as well as protection (and ignores titan overdrive protection too), so it is now seriously strong, say hello to being oneshot by thunder/hornet or thunder/rail.

 

 

 

Mammoth's overdrive is good, but you must be in close range for the full effect, and lasts a much shorter time than Titans.

 

Hunter's OD has faaaar too short a range, would be ok but it needs a buff, right now you have to get so close you can barely hit more than 1 tank at a time, and viking/ hornet/ titan will wreck you before you have a chance.

 

Dictator's overdrive is still good, actually 6th place may be too low - considering less people will have this overdrive now, getting the chance to gain full supplies will be much more powerful than it was before.

 

Wasp overdrive is the weakest, sorry this fun but decent players can dodge the bomb far too easily - however I am glad to see they have buffed the recharge time. I think there needs to be some kind of area effect damage after the bomb (radiation) or maybe a reduction in detonation time, or maybe even have a wasp "grenade", which is thrown like the rugby ball, for this to be decent. Right now it is fun but only vs opponents too stupid to dodge the bomb, when people get used to it it will be hard to land (sure you can get one or two kills with freeze/wasp, but that is nothing compared to other overdrives).

 

 

Interesting. 

 

So now even more Rail-Hornets will come out of the wood-work for even more one-shot-kills...

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Interesting.

 

So now even more Rail-Hornets will come out of the wood-work for even more one-shot-kills...

Yep :) I think the buff to hornet was needed, this is a good change as protections only was incredibly weak, especially at low rank. It is now very strong, I think it should stay as it is now except maybe totally ignoring titan protection may be a bit OP, maybe have it ignore 50% of that protection instead, if Titan overdrive is also nerfed. With the other overdrives so OP they all need to be OP to compete.

Edited by DestrotankF1
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Hornet overdrive was weak but they have buffed it massively, now ignores double armor as well as protection (and ignores titan overdrive protection too), so it is now seriously strong, say hello to being oneshot by thunder/hornet or thunder/rail.

LOL. Tried that with RFM and Double Power.... ho ho ho! M4 Titan using M4 Eagle..... EZ target! 

 

with that destabilized alteration  <_<

Interesting.

 

So now even more Rail-Hornets will come out of the wood-work for even more one-shot-kills...

LOL "Pistol Whipper" will slap tanks left and right. Not just Shell Destabilization.

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LOL. Tried that with RFM and Double Power.... ho ho ho! M4 Titan using M4 Eagle..... EZ target! 

 

LOL "Pistol Whipper" will slap tanks left and right. Not just Shell Destabilization.

A titan will be killed in one round of rapid-fire with double damage

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A funny thing I noticed is that drones help me get kills when the tank in hidden in bushes in maps like serpuhov :ph34r:

I turned off the option to show drones in the battles so I do not see them. I really do not care about drones, they ruin the game balance and should be removed.

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I turned off the option to show drones in the battles so I do not see them. I really do not care about drones, they ruin the game balance and should be removed.

Well you got to get used to them now that they are here to stay  :rolleyes:

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Hmmm, what happens when a Hunter uses its Overdrive on a Shaft that's charging up in sniper mode? Would it release the shot when the hull gets deactivated? WOuld it cancel the shot? The same thing for Magnum and Railgun. 

 

 

I can imagine the trolls I can do with these Overdrives. I already did the Shock Freeze + Wasp one. I also planted it next to Shafts that were in Sniping mode. I wonder if that's more disrespectful than just pushing them off of a ledge when they're in Sniping mode. 

 

 

Another thing, battles would become a salt factory. Imagine all the kids who'll curse everyone in the entire battle when they get one-shotted right 2 seconds after they activate their Viking's Overdrive. 

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I think the new overdrives are going to lose a lot of players.

It's bad enough with Vulcans dominating the maps, but once people find out exactly how these overdrives will affect them - by being on the receiving end of other players' overdrives - they're not going to be liked.

 

One hull's ability to stop everything on your tank is not going to be a vote-winner if you are constantly killed by those hulls with it.

The game's hard enough as it is to cap flags etc, Vulcans immunity, and now this. :blink:

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I like how developers balanced the overdrives in the new Vlog if it stays like that I am happy with them

 

maybe hunter having more range though

Edited by Truthteller

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I like how developers balanced the overdrives in the new Vlog if it stays like that I am happy with them

maybe hunter having more range though

I dislike the fact that the hunter takes time to activate, the delay is too long, by the time I activated it in ASL, the player already capped.

The range of action is big (if they keep the way it was in the test server).

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