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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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I've been seeing Hornets get top place more often than not and with Railguns. It just makes XP so much more annoying. Magnum protection modules are on the rise and I'm feeling it. I'm being put in battles where at least 3 enemies have protection. And somehow, no one on my team has protection against me. It happens many times on many accounts and is likely just coincidences but I find that frustrating that everyone who has protection against me is put on the opposing team. 

 

Decreasing the damage increase for Uranium is the answer. A 100% increase in reload time isn't going to stop the projectile from one-shotting a light hull or strip away more than 90% of a medium hulls health. And on lower modifications, it one-shots medium hulls if upgraded enough. It sickens me that they don't use anything else than Uranium for Striker up in the high ranks or anything else than Duplet. 

Yeah... Hornet-Shaft and Double Power too can guarantee one-shot kill to any hull without drones.  While to guarantee a kill as Hornet-Railgun (assume target is full HP), ya need LCR with max Booster.

 

I agree that Griffin module is on the rise though, that for me, not even Shinkai Radar is the solution of that problem.

 

How would you nerf Uranium by damage? From +50% damage to????

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How would you nerf Uranium by damage? From +50% damage to????

Maybe decrease the damage increase to 35%, where the average damage is tighter and small enough to not take away 90% of a medium hull's HP.

Yeah... Hornet-Shaft and Double Power too can guarantee one-shot kill to any hull without drones.  While to guarantee a kill as Hornet-Railgun (assume target is full HP), ya need LCR with max Booster.

You don't even need the Booster Drone. I face Large Calibre Rounds Railguns that one-shot my unprotected Hornet without double damage. They have the power to one-shot an unprotected light hull no matter the situation. The average damage for an M4 LCR Railgun is 1,680. My Hornet's HP is 1,812 and I'm frequently one-shotted by them. That means they're achieving above their average damage more often than not. Even if my Hornet had 2,000 HP, they would still be one-shotted because I see them one-shotting M4 Titans which has exactly double the health of M4 Hornet. I find it unbalanced that they can do this so often. Makes me realise that Stock Railgun doesn't need a buff in minimum damage if it's going to affect the alterations positively. 

 

XP as a combo is very powerful now especially when the Railgun is altered. Look at these.

Edited by TheCongoSpider
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Maybe decrease the damage increase to 35%, where the average damage is tighter and small enough to not take away 90% of a medium hull's HP.

 

You don't even need the Booster Drone. I face Large Calibre Rounds Railguns that one-shot my unprotected Hornet without double damage. They have the power to one-shot an unprotected light hull no matter the situation. The average damage for an M4 LCR Railgun is 1,680. My Hornet's HP is 1,812 and I'm frequently one-shotted by them. That means they're achieving above their average damage more often than not. Even if my Hornet had 2,000 HP, they would still be one-shotted because I see them one-shotting M4 Titans which has exactly double the health of M4 Hornet. I find it unbalanced that they can do this so often. Makes me realise that Stock Railgun doesn't need a buff in minimum damage if it's going to affect the alterations positively. 

 

XP as a combo is very powerful now especially when the Railgun is altered. Look at these.

The damage increase for uranium should be reduced to 20%.

 

Speaking of LCR, I noticed a big rise of these users when I was playing juggernaut this morning.

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The damage increase for uranium should be reduced to 20%.

 

Speaking of LCR, I noticed a big rise of these users when I was playing juggernaut this morning.

I've seen the statistics, and LCR has had a 110% increase user base since the Destabilization nerf. Huge, isn't it?

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The damage increase for uranium should be reduced to 20%.

Too low. A 20% increase seems too underpowered for a drastic decrease in missile speed and reload speed. And protection against it would be as effective as it would be for Stock Striker. The lower tier the Striker is, the lower the damage increase. Having it at lower tiers would be undesirable as the only think it would be able to put up a great fight against is light hulls since the speed stays constant. Perhaps you could remove the reload speed increase and it may be alright. The players would be furious though. 

 

Speaking of LCR, I noticed a big rise of these users when I was playing juggernaut this morning.

Yes, and I see them a lot in Legend battles. They have enough damage to one-sot my unprotected M3 Hornet so I'm not safe anywhere, especially when the enemy team has 3 of them. The only thing that stops me from changing is my Overdrive charge meter being above 50%. And then people wonder why Railgun protection is so common. IT's because you can get one-shotted no matter what hull you're using! You cna be an M4 Titan under your dome and POW, you've been one-shotted by a single Railgun shot. How does that feel? It feels like your purchase was a joke. 

I'm wondering how much better is LCR Railgun than Stock Railgun.Perhaps it's because high damage matters for turrets like those. Electromagnetic Accelerator "Scout" is somewhat balanced but it is able to kill an unprotected medium hull quicker on average since its damage range is almost as tight as Shell Stabilisation's damage range, not to mention that impact force. I hate being thrashed around by those things. The impact force should be reduced. 

 

And I see the majority of Railguns paired with Hornets so this is as prevalent as it can be and even more. 

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XP as a combo is very powerful now especially when the Railgun is altered. Look at these.

One rank ago.... I used that combination + Shinkai Radar, ended up racking kills with zero effect. :o  :o

 

Falcon + Grizzly + Griffin.... practically invulnerable. Unless those turrets have their Shinkai ready too. Especially the recent reload buff on Magnum.

Yes LCR and round destabilization alteration are the most popular, all about damage..

 

no one cares for hyperspace alteration or death herald

Might try Viking-HSR again soon in test server.

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Yes LCR and round destabilization alteration are the most popular, all about damage..

 

no one cares for hyperspace alteration or death herald

Actually, I was pretty joyful when I saw increased usage in Hyperspace Rounds recently. As for "Death Herald" Compulsator, that still is rare but there are definitely users. So far, I've only seen two Legend players using it while the vast majority were using Large Calibre Rounds or Electromagnetic Accelerator Scout. 

 

I had a teammate (one of the Legend players) who was using it and I observed how often he shot. Just like the calculations, almost the same speed as Stock Railgun. It's literally Stock Railgun but upgraded. The drawback is non-existent unless you've been playing Railgun all your life to notice the negligible increase in the shot delay. It's sad seeing no Stock Railguns out here. Is it that underpowered compared to the rest? And remember, Stock Railgun's reload time got decreased in the last balance update so that makes all of its alterations even more powerful, especially the ones that alter the reload time. 

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I particularly like Round Stabilization. Even though my M2 Railgun hits for only 900 damage, I'm happy because of the consistency and the penetration power. I don't understand why people hate this alt so much, because it's really reliable and can often get you kills assuming you know when to hit people.

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I particularly like Round Stabilization. Even though my M2 Railgun hits for only 900 damage, I'm happy because of the consistency and the penetration power.

 

I don't understand why people hate this alt so much, because it's really reliable and can often get you kills assuming you know when to hit people.

That's my favorite too.

 

And it alerts you immediately if enemy tank is wearing Falcon module.

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I particularly like Round Stabilization. Even though my M2 Railgun hits for only 900 damage, I'm happy because of the consistency and the penetration power. I don't understand why people hate this alt so much, because it's really reliable and can often get you kills assuming you know when to hit people.

Most railgun users are ignorant. They see less max damage and say "Nope" and they don't even take more min damage into consideration.

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Most railgun users are ignorant. They see less max damage and say "Nope" and they don't even take more min damage into consideration.

Like the majority of Tanki players, they'd much rather use something much more overpowered. *cough* Uranium, Sledgehammer

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Alright, this is the data I'm gathering.

 

% Charge for each hull when obtaining a kill:

 

Wasp:  8%

 

Hornet:  8%

 

Hunter:  8%

 

Viking:  8%

 

Dictator:  10%

 

Titan:  8%

 

Mammoth:  8%

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Alright, this is the data I'm gathering.

 

% Charge for each hull when obtaining a kill:

 

Wasp:  8%

 

Hornet:  8%

 

Hunter:  8%

 

Viking:  8%

 

Dictator:  10%

 

Titan:  8%

 

Mammoth:  8%

I am so glad that Dictator gets the most. This makes it much more fair for people who actually want to help the team.

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Like the majority of Tanki players, they'd much rather use something much more overpowered. *cough* Uranium, Sledgehammer, auto cannon, scout, rapid fire mode, compact tanks, stable plasma, round destabilization, minus field stabilization.

Fixed.

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Alright, this is the data I'm gathering.

 

% Charge for each hull when obtaining a kill:

 

Wasp:  8%

 

Hornet:  8%

 

Hunter:  8%

 

Viking:  8%

 

Dictator:  10%

 

Titan:  8%

 

Mammoth:  8%

I thought they all recharged by 4% with each kill, at least that's what I remember reading a while ago.

 

8% is a pretty significant increase when considering how easy it is for buyers to get killing sprees in low-mid ranks.

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Yes, and I see them a lot in Legend battles. They have enough damage to one-sot my unprotected M3 Hornet so I'm not safe anywhere, especially when the enemy team has 3 of them. The only thing that stops me from changing is my Overdrive charge meter being above 50%. And then people wonder why Railgun protection is so common. IT's because you can get one-shotted no matter what hull you're using! You cna be an M4 Titan under your dome and POW, you've been one-shotted by a single Railgun shot. How does that feel? It feels like your purchase was a joke. 

I'm wondering how much better is LCR Railgun than Stock Railgun.Perhaps it's because high damage matters for turrets like those. Electromagnetic Accelerator "Scout" is somewhat balanced but it is able to kill an unprotected medium hull quicker on average since its damage range is almost as tight as Shell Stabilisation's damage range, not to mention that impact force. I hate being thrashed around by those things. The impact force should be reduced. 

 

And I see the majority of Railguns paired with Hornets so this is as prevalent as it can be and even more. 

LCR can oneshot a 40% rail defense hornet m3 with 10/20 mu... with DD. Makes you wonder why you wear the module at all.

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I thought they all recharged by 4% with each kill, at least that's what I remember reading a while ago.

 

8% is a pretty significant increase when considering how easy it is for buyers to get killing sprees in low-mid ranks.

4%? That seems pretty low. 

 

I consider the 2% increase for Dictator vital. I remember Dictator's Overdrive being one of the slowest to charge so I was a bit taken back at how fast my Overdrive recharged when I played it.I stopped to really notice it in a Highways TDM battle where I stayed iin my base to rank up assists (and/or kills) so I can heal the Shaft and Railgun that was near me. I looked down and I saw that my meter charged from 45% to 56% so I decided to test it out with the other hulls.

 

LCR can oneshot a 40% rail defense hornet m3 with 10/20 mu... with DD. Makes you wonder why you wear the module at all.

If M4 LCR Railguns have enough damage to one-shot an unprotected M4 light hull, then with double damage, it is possible for them to one-shot an M4 light hull with 50% protection. I'm considering buying Railgun protection today but I haven't made a decision yet. If not Railgun, then I'd buy Firebird protection. 

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Since MFS does not really make Ricco a long-range alternative, how is it OP?  VS heavy hulls and good protections it actually runs dry...

Nonetheless it's still practically an upgrade.

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I'm just going to put this out there. Hunter's Overdrive has the ability to make my Magnum's shot deal no damage (or probably not register on the servers). 

 

Many times, I've launched a shot (with enough time for it to be rendered) and a Hunter zaps me and my shot deals no damage. Does this happen to anyone with Striker as well? 

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