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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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Titan: I'd rather reduce the domes damage reduction down to about 40 or 50%. Either that or cut off half of its duration.

 

Viking: then the OD would be weak as Hell, make it 20 seconds and I'll agree.

 

Hornet: would be nice if hornet could only ignore up to 90% of the enemy's protection instead of all of it.

 

Wasp: agreed.

 

Hunter: I think it's one of the most balanced over drives in the game right now.

 

Dictator: the OD charge giving and freezing ability should be replaced by a 75% chance to reflect sprays, shots, and projectiles for 20 seconds.

 

Mammoth: I think it's duration of 10 seconds was fine.

titan: that makes it wayyyyy to weak. maybe 70 - 75% is good?

 

Viking: how about 15 seconds, and no splash damage?

 

hornet: uh, that doesn't make much of a difference, don't you think?

 

hunter: agree, but charging rate should be a tiny bit decreased

 

dictator: I don't quite get you. wouldn't that make you a selfish traveling titan, with 75% protection wherever you go?

 

Mammoth: 10 seconds is wayyy to long, I agree with wolverine that it should be 7 seconds. 10 seconds makes rugby incredibly easy

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Titan:    it's fixed in place and offers no offensive abilities.  85% is a bit too high but 40% or 50% would be too low.

 

Viking:  when it was originally planned, I don't recall any damage boost for shots.  Rapid fire for shots OR damage boost for DPS.  Viking can always drop DD on top of the rapid fire for extra killing power.  The OD should not give more power to some turrets and less to others. 20 seconds of duration?  that would give it ability to kill way too many enemies = OP.  High damage turrets would be ridiculous.

 

Dictator: what does "reflect sprays" mean?  Dictator is an "instant" OD (like Hunter) - I don't see adding anything with duration as feasible.

  

titan: that makes it wayyyyy to weak. maybe 70 - 75% is good?

 

Viking: how about 15 seconds, and no splash damage?

 

hornet: uh, that doesn't make much of a difference, don't you think?

 

hunter: agree, but charging rate should be a tiny bit decreased

 

dictator: I don't quite get you. wouldn't that make you a selfish traveling titan, with 75% protection wherever you go?

 

Mammoth: 10 seconds is wayyy to long, I agree with wolverine that it should be 7 seconds. 10 seconds makes rugby incredibly easy

Titan: you don't need to place the dome in the center of the map and tank the enemy's ammo (you can), a titan can just place a dome in an area that's easy to defend, and the only thing that will counter it at that point is an OD mammoth or an OD long range hornet.

 

Viking: maybe it was to balance the power between melee rangers and the rest of the turrets. This would only be acceptable if melee rangers also don't get that damage increase.

 

Hornet: maybe, but it should be enough to withstand one shot against railgun, magnums, shafts, strikers, gauss, hammers.

 

Dictator: well dictator needs a personal buff that is itself unique. And reflecting sprays would like if a firebird isida or freeze sprays you for 4 seconds, they would receive 3 seconds of that damage while you would only receive the other second.

 

Mammoth: well the speed increase was only 20% I think.

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Titan: you don't need to place the dome in the center of the map and tank the enemy's ammo (you can), a titan can just place a dome in an area that's easy to defend, and the only thing that will counter it at that point is an OD mammoth or an OD long range hornet.

 

Viking: maybe it was to balance the power between melee rangers and the rest of the turrets. This would only be acceptable if melee rangers also don't get that damage increase.

 

Hornet: maybe, but it should be enough to withstand one shot against railgun, magnums, shafts, strikers, gauss, hammers.

 

Dictator: well dictator needs a personal buff that is itself unique. And reflecting sprays would like if a firebird isida or freeze sprays you for 4 seconds, they would receive 3 seconds of that damage while you would only receive the other second.

 

Mammoth: well the speed increase was only 20% I think.

or the enemies can just ignore/ go around the dome - especially if it's tucked away near a corner / edge. 40% - 50% would not be that difficult for enemies to kill. So the Dome would be like having DA, and some moderate healing?  That's very underwhelming.

 

"if melee rangers also don't get that damage increase."  - well what do they get?  (no reload buff since... they have no reload)

(Can you clarify "melee ranger"?  Normally I'd say "melee" or "ranger" as though they are exclusive...)

 

Not only do you suggest 75% protection, but the enemy takes back that 75% damage?  For 20 seconds? 

Why would anyone want to use Titan when you can just use Dictator - with better buffs than your proposed Titan changes - AND free all-supplies as well? <_<

Edited by wolverine848

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1) or the enemies can just ignore/ go around the dome - especially if it's tucked away near a corner / edge. 40% - 50% would not be that difficult for enemies to kill. So the Dome would be like having DA, and some moderate healing?  That's very underwhelming.

 

2) "if melee rangers also don't get that damage increase."  - well what do they get?  (no reload buff since... they have no reload)

(Can you clarify "melee ranger"?  Normally I'd say "melee" or "ranger" as though they are exclusive...)

 

3) Not only do you suggest 75% protection, but the enemy takes back that 75% damage?  For 20 seconds? 

Why would anyone want to use Titan when you can just use Dictator - with better buffs than your proposed Titan changes - AND free all-supplies as well? <_<

1) and in team battles, that would be very costly if they ignored it long enough, as the titan would most likely have a better vantage point than the enemy. And if paired with the current dictator, the shield could last through most of the battle.

 

2) wouldn't infinite energy for them be enough? And how can you not know that melee ranged turrets are firebird, freeze, isida?

 

3) I forgot to mention that dictators recharge time should be increased to about 3 minutes and 40 seconds (without doing anything).

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3) I forgot to mention that dictators recharge time should be increased to about 3 minutes and 40 seconds (without doing anything).

lel.

 

Remember that Dictators receive 20% more Overdrive charge for actions than 5 other hulls. 1 kill = 10% charge for them while it's 8% for everyone else and 7% for Viking. 50% charge for capturing a CTF flag and Rugby ball while the others get 40%. 

 

Dictator more or less has a mini Driver Drone with it at all times and it activates when it kills, assists in kills, captures objectives etc. So even with a decreased Overdrive charging rate, it can get around that using its heightened Overdrive charge reward system. 

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1) and in team battles, that would be very costly if they ignored it long enough, as the titan would most likely have a better vantage point than the enemy. And if paired with the current dictator, the shield could last through most of the battle.

 

2) wouldn't infinite energy for them be enough? And how can you not know that melee ranged turrets are firebird, freeze, isida?

 

3) I forgot to mention that dictators recharge time should be increased to about 3 minutes and 40 seconds (without doing anything).

I know what melee is.  Your phrasing of "meele ranger" was confusing.  "Ranger" implies longer-distance. At least to me it does.

Having a longer attack duration for something like Freeze pales in comparison to what Rail can do in 7 seconds.  It's not even close.

 

Still have not explained how 50% resistance for Titan OD would be acceptable.  That's like getting a DA.  Holy underwhelming...

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I know what melee is.  Your phrasing of "meele ranger" was confusing.  "Ranger" implies longer-distance. At least to me it does.

Having a longer attack duration for something like Freeze pales in comparison to what Rail can do in 7 seconds.  It's not even close.

Adding a colon between the words should sum up its intended meaning. 

 


 

If Titan's Overdrive no longer heals, then it doesn't make much sense using Titan in DM. 

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lel.

 

Remember that Dictators receive 20% more Overdrive charge for actions than 5 other hulls. 1 kill = 10% charge for them while it's 8% for everyone else and 7% for Viking. 50% charge for capturing a CTF flag and Rugby ball while the others get 40%. 

 

Dictator more or less has a mini Driver Drone with it at all times and it activates when it kills, assists in kills, captures objectives etc. So even with a decreased Overdrive charging rate, it can get around that using its heightened Overdrive charge reward system.

 

 

In that case we can also nerf the charge it receives from such actions.

 

 

1) I know what melee is.  Your phrasing of "meele ranger" was confusing.  "Ranger" implies longer-distance. At least to me it does.

2) Having a longer attack duration for something like Freeze pales in comparison to what Rail can do in 7 seconds.  It's not even close.

 

3) Still have not explained how 50% resistance for Titan OD would be acceptable.  That's like getting a DA.  Holy underwhelming...

1) melee ranger is what I call a melee ranged turret user, because I'm lazy. Same with short rangers, mid rangers and long rangers.

 

2) well obviously railgun firing rate when it has Viking OD needs a nerf.

 

3) you could add DA along with the dome and it'll be similar in protection as the current dome.

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In that case we can also nerf the charge it receives from such actions.

 

 

1) melee ranger is what I call a melee ranged turret user, because I'm lazy. Same with short rangers, mid rangers and long rangers.

 

2) well obviously railgun firing rate when it has Viking OD needs a nerf.

 

3) you could add DA along with the dome and it'll be similar in protection as the current dome.

1) i'm more of a universal ranger myself

 

2) that would mean bad news for me, because i need to kill the JGR extremely fast with rail + viking or i will get killed myself

 

3) DA = 50% protection. titan dome = 85% protection. both = 92.5% protection

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1) i'm more of a universal ranger myself

 

2) that would mean bad news for me, because i need to kill the JGR extremely fast with rail + viking or i will get killed myself

 

3) DA = 50% protection. titan dome = 85% protection. both = 92.5% protection

2) you can just wait until the damage has been done before activating OD.

 

3) that's way too close to indestructible.

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2) you can just wait until the damage has been done before activating OD.

3) that's way too close to indestructible.

3b) Mammoth is way too close to indestructible. Wait, it is indestructible!

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1) i'm more of a universal ranger myself

 

2) that would mean bad news for me, because i need to kill the JGR extremely fast with rail + viking or i will get killed myself

 

3) DA = 50% protection. titan dome = 85% protection. both = 92.5% protection

Want to kill jgr fast? Get striker with the cyclone alteration... It's basically a guaranteed kill if you pop DD as soon as it's locked.

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Wasp OD is too OP man.Even when my main hulls are Titan and Hunter I can not rely on OD always.

Bomb should die with Wasp.e.g a BP threatens my Titan Smoky.I almost destroy that stupid combo but it approaches me and presse Shift.Then I kill it but bomb doesn't die and OD is in recharge.This is unfair!

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Will a Mammoth OD kill a tank that has a charged Lifeguard drone?

Of course. The Lifeguard Drone activates when the last tick of 999 damage happens. They a promptly killed right after by another tick of 999 damage. 

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Yes, because they are. At least the new ODs are more strategic.

How so?  You press a button to gain an advantage, except the old OD is far more fair/balanced and doesn't affect the game as much.

 

I'd prefer no OD's, but I think that's asking for too much.  Just bring back the old ones, please.

Edited by StopChasingMe

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1) How so?  You press a button to gain an advantage, except the old OD is far more fair/balanced and doesn't affect the game as much.

 

2) I'd prefer no OD's, but I think that's asking for too much.  Just bring back the old ones, please.

1) old ODs made team battles to do well in when you're on the losing team, the winning team could get more ODs in and just spawn camp the losing team. At least with new ODs, they don't last any more than 20 apart from dictators OD. Would you rather see the losing team give up became they're being spawn killed? That's what happened in 75% of the battles with old ODs.

 

2) I'd rather keep the new OD's than the old ones.

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1) old ODs made team battles to do well in when you're on the losing team, the winning team could get more ODs in and just spawn camp the losing team. At least with new ODs, they don't last any more than 20 apart from dictators OD. Would you rather see the losing team give up became they're being spawn killed? That's what happened in 75% of the battles with old ODs.

 

2) I'd rather keep the new OD's than the old ones.

New ODs are too powerful.

 

You are on record for not liking Titan OD.  Too many Wasp bombs out there taking 2+ tanks for each time they die....

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1) New ODs are too powerful.

 

2) You are on record for not liking Titan OD. 

 

3) Too many Wasp bombs out there taking 2+ tanks for each time they die....

1) titan, wasp, and hornet OD I would agree. Hunter OD is balanced. Viking and mammoth OD are weak. And dictator just seems like it needs something.

 

2) I never said that I didn't like it, I just said it's an upgrade from isida, which is practically the truth.

 

3) I mean you're not wrong here, it would take a ton of nerfs just to balance it. But as bad as it is now, it certainly is a lot better than the Old ODs. Old ODs would be impossible to balance out.

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Dictator. From experience, the least used medium hull in the game. While rarer than its two brothers, it is certainly a delight to have on a team and must be cherished as would an Isida be. Having more than 1 Dictator on your team is very beneficial. But when is it ever too much

 

These days, when I play Dictator, I am noticing that I am put on a team with other Dictators. But that should be good right? More Dictators = more Overdrives for the non-Dictator hulls on the team. Well, hull diversity is an important part of winning. If a team has too many of a particular hull, it is likely that that team will lose. Overdrives counter each other and when you have too many of a single hull, then it leaves a small number of counters that can act on a large number of players. Reduce the variety, reduce the number of counters. You also reduce the effectiveness and the efficiency in adapting to different situations and maps. So, when is it too many Dictators?  I put that number at anything above 3. 

 

It's like the law of diminishing returns. More Dictators = more total Overdrives for the team. But how many more Overdrives will it have? Dictators cannot give other Dictators Overdrive charge. So more Dictators = less Overdrive charge for the team. And more Dictators = less variety in non-Dictator hulls. 

 

The more Dictators you have, the less players you can give Overdrive charge to. And because MM battles' outcomes are decided on the uses of Overdrives, as many Overdrives as possible is key, which the productive optimum of 2 or 3 Dictators on the team will help. 1 Dictator has many opportunities and potentially more charge given out, but it isn't frequent. 2 Dictators have double the charge given out with 6 hulls.  

 


 

I've been having many battles where many Dictators are stuffed on one team and a major part of their Overdrive is almost always wasted because there are barely any non-Dictator hulls around to give it to. I had a battle where 5 players (including myself) were Dictators on the same team while the enemy team had 0. 

 

 

5-Dictators-v-0.png

 

 

MM should take into account whether or not the player queuing has Dictator equipped; it should evenly sort the Dictators between both teams. 

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