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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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7 hours ago, OKDad70 said:

Why does Mammoth overdrive charge so fast? I've seen Mammoth activate the kill static six and seven times in battles. Something isn't right! The weakest overdrive (Hunter) was most recently nerfed. The strongest overdrives, Mammoth and Titan, seem to be only beefed. What gives?

 

One or two dictators on same team as mammoth and it will have that many ODs.  Plus the supply drop that boosts to 100%.

Why you think there are so many vikings in battle even though it has slowest recharge?

 

Mammoth is hardly the strongest.  Hornet OD is way, way more versatile.

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I do not understand how anyone can say Hornet has the best overdrive. When a player activates the overdrive, I (as 1LT Slowdeath) lose if it is Titan, Mammoth, Wasp, or Viking. I can beat Hunter half the time. I can always beat Hornet. I can often beat Dictator. Heck, I can get away from the bomb 10-20% of the time. I often see the Viking explode too, from self-damage, but I always lose against Titan and Mammoth ODs. Yes, I see Mammoths die with their buzz on, but they usually don't, and they always kill me. I've had them kill me when the my Hunter OD worked. They stop, but before I have gotten away, and I die. They roll on after their second-delay.

 

Hunter's overdrive is slow charging, too short in range, too short in duration, and too long in delay before actual activation.

 

It is extremely frustrating to attack and trigger the OD to realize that the other Hunter was one tick ahead. Bombs go off half the time before the Hunter OD can kill it.

 

Slowdeath is a Hunter. There is no other option. The hunter OD is weak, too weak. Mammoth and Titan are too strong. I've seen five tanks sit under a dome and score ten kills in the 20 seconds (more than half being spawnkills).

 

When I use my M4 Titan ask OKDad70, it is amazing, but I seem to only be able to use the dome once per match, or a second time at the end if it lasts that long. It seems to take over 3 minutes to charge. I don't know how I see so many domes in my Slowdeath matches. Granted, it seems the dam bombs are most popular. I find most bombs to be total wuss-moves. Suicide missions for one kill are simply pathetic.

 

Finally, I repeat what I've written several times since the initial trial of the initial OD. ODs suck. The ODs are pathetic. Especially the Hunter OD.

 

ODs have never proven more than occasionally useful and always annoying and frustrating.

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4 hours ago, OKDad70 said:

I do not understand how anyone can say Hornet has the best overdrive. When a player activates the overdrive, I (as 1LT Slowdeath) lose if it is Titan, Mammoth, Wasp, or Viking. I can beat Hunter half the time. I can always beat Hornet. I can often beat Dictator. Heck, I can get away from the bomb 10-20% of the time.

You win against the Hornet because you're close to it. You use only Firebird and Freeze with Hunter, right? Well if you beat them all the time, it means they're within your range. I'm guessing you've never encountered many or any Shafts, Railguns, Gausses or Magnums on Hornet while their Overdrive is active. It shines the brightest with mid-long range turrets. 

Hornet's Overdrive takes away what makes enemies harder to kill. Combine that with damage-increasing alterations and a fast Overdrive charge rate, it is considered very effective in the higher ranks, not so much in the lower ranks. As opposed to Wasp's Overdrive, that has its effectiveness decreased the higher you go in modifications. 

 

4 hours ago, OKDad70 said:

Hunter's overdrive is slow charging

Hunter has the 2nd fastest Overdrive charge rate. 

 

4 hours ago, OKDad70 said:

Slowdeath is a Hunter. There is no other option. The hunter OD is weak, too weak. Mammoth and Titan are too strong. I've seen five tanks sit under a dome and score ten kills in the 20 seconds (more than half being spawnkills).

The funny thing about Titan's dome is that it has counters all around. Hunter to disable it, Hornet and Mammoth to ignore the domes 85% protection, Viking to nullify the healing/kill enemies within it. It's very frustrating putting down your dome, then dying to a Railgun, Magnum, Gauss or Shaft shot 2 seconds later from full HP. Worse if it's a Gauss and your teammates in the dome die as well. And then there's the "leading allies to their death" thing about it but that's irrelevant here. 

 

4 hours ago, OKDad70 said:

When I use my M4 Titan ask OKDad70, it is amazing, but I seem to only be able to use the dome once per match, or a second time at the end if it lasts that long. It seems to take over 3 minutes to charge. I don't know how I see so many domes in my Slowdeath matches.

Titan's Overdrive takes 2 minutes and 50 seconds to fully charge on its own. If it's taking you 3 minutes, then you aren't doing anything. But the more likely case is just time flying by slower to you than it actually is. If the Titan is out on the front lines getting kills/assists/captures, then it will see more domes. Adding Dictator to the equation increases the number of domes. 

4 hours ago, OKDad70 said:

ODs have never proven more than occasionally useful and always annoying and frustrating.

They're the prime deciders of who wins the battle and who loses. 

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On 12/15/2019 at 1:19 AM, TheCongoSpider said:

 

The funny thing about Titan's dome is that it has counters all around. Hunter to disable it, Hornet and Mammoth to ignore the domes 85% protection, Viking to nullify the healing/kill enemies within it. It's very frustrating putting down your dome, then dying to a Railgun, Magnum, Gauss or Shaft shot 2 seconds later from full HP. Worse if it's a Gauss and your teammates in the dome die as well. And then there's the "leading allies to their death" thing about it but that's irrelevant here. 

 

 

As a Viking user, I stopped shooting at titans that's in its dome a long time ago. That because I know for a fact that unless the titan is near death and I know it. It'll just eat up my shots like candy even when I have OD on and my m3 thunder is 16/20 and I almost always have double damage activated.

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10 minutes ago, DieselPlatinum said:

As a Viking user, I stopped shooting at titans that's in its dome a long time ago. That because I know for a fact that unless the titan is near death and I know it. It'll just eat up my shots like candy even when I have OD on and my m3 thunder is 16/20 and I almost always have double damage activated.

It's usually not worth it as Viking to use your Overdrive to counter Titan's. If you do plan to use it like that, then make sure the enemies in the dome all have no protection module against you or double armour enabled. Otherwise, yeah, there is a high chance you're not gonna kill them. And while nullifying the healing the dome gives is great, the enemies are all still alive and can do damage as long as they are alive. Viking is the softest counter. 

 

There are instances where Vikings are able to slowly overpower both the protection and healing but that's usually when the Viking is paired with RD, LCR, Hammer or Magnum. You get a bonus if the Hammer you're using is Dragon's Breath because all those pellets add up and increase the target's maximum temperature higher than what it would be without Viking's Overdrive. 

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Don't know since when they've implemented this > Refreshing/re-loading game don't effect OD recharging i.e it remain at same level. Its good stuff they've done.

Edited by The_Pakistani

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Overdrive is still nothing but frustration. Spider, does Tanki compensate you for tooting the Dev's horn?

 

In several ways, I've tried to find weakness in my argument, but teams of fat tanks always win. The Mammoth and Titan ODs are TOO STRONG!

 

The Hunter OD is sad. It occasionally lets me use my skill to accomplish something, but nearly always, I stop one tank and die while it rolls on after the microsecond delay.

 

I can have Titan dead to rights, it pops the dome, I die, it fights on, even if I stalled it with the EMP (since EMP doesn't reset OD). For Mammoth, my only hope is to force it to activate too early to accomplish the run. Regardless, I die. Mammoth OD speed is stupid fast. All tanks but Mammoth are too slow. Mammoth is too fast normally; it is stupid insane too fast on OD.

 

ODs suck. Hornet OD is hardly useful. Sure, it is better than Hunter, but Hornet OD is nothing to brag about.

 

If you can stand to poke around like a slug, fat tanks can't be beat. (And Mammoth has that lightning-fast boost with OD.)

 

Mostly, Hunter OD delay is too long, it is too short in range, and the effect wears off far too fast.

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59 minutes ago, OKDad70 said:

Overdrive is still nothing but frustration. Spider, does Tanki compensate you for tooting the Dev's horn?

In several ways, I've tried to find weakness in my argument, but teams of fat tanks always win. The Mammoth and Titan ODs are TOO STRONG!

 

The Hunter OD is sad. It occasionally lets me use my skill to accomplish something, but nearly always, I stop one tank and die while it rolls on after the microsecond delay.

 

I can have Titan dead to rights, it pops the dome, I die, it fights on, even if I stalled it with the EMP (since EMP doesn't reset OD). For Mammoth, my only hope is to force it to activate too early to accomplish the run. Regardless, I die. Mammoth OD speed is stupid fast. All tanks but Mammoth are too slow. Mammoth is too fast normally; it is stupid insane too fast on OD.

 

ODs suck. Hornet OD is hardly useful. Sure, it is better than Hunter, but Hornet OD is nothing to brag about.

 

If you can stand to poke around like a slug, fat tanks can't be beat. (And Mammoth has that lightning-fast boost with OD.)

Mostly, Hunter OD delay is too long, it is too short in range, and the effect wears off far too fast.

Agree with a lot of what you say about ODs - except for Mammoth being too fast.  Even at m4 it's slow.  My m4 titan feels slow and mammoth is a bit slower than that.  Sure it gets a good boost from OD - but that is only 7 seconds.  Might seem great on small maps - but then do it on Alexandrovich or Highways... 7 seconds seems like nothing.

 

And yeah the Hunter delay is dumb.  30-40% of the time you die before it actually activates.  Then you have to recharge AGAIN.  It's not like Hunter actually helps you until you get really close.  Almost useless for scoring in any big map.

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3 hours ago, OKDad70 said:

 

 

ODs suck. Hornet OD is hardly useful. Sure, it is better than Hunter, but Hornet OD is nothing to brag about.

 

 

The hornet you're encountering are either using the wrong weapons or aren't using it right. Try railgun with LCR or DHC and Double damage with hornet OD activated, same with magnum, Gauss and shaft.

 

These four with Double Damage and hornet OD can one shot you from afar before you can even blink.

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4 hours ago, The_Pakistani said:

Don't know since when they've implemented this > Refreshing/re-loading game don't effect OD recharging i.e it remain at same level. Its good stuff they've done.

This was recent, on the 15th of November. 

 

3 hours ago, OKDad70 said:

Overdrive is still nothing but frustration. Spider, does Tanki compensate you for tooting the Dev's horn?

Kinda sounds like a loaded question. No, not that I'm aware of. 

 

4 hours ago, OKDad70 said:

In several ways, I've tried to find weakness in my argument, but teams of fat tanks always win. The Mammoth and Titan ODs are TOO STRONG!

Hmm. Teams of fat tanks are a relatively rare sight for me. Me? My battles consist of many Vikings, and then the diversity begins after that. The last battle I had with many Titans and Mammoth was a Bobruisk CTF. Small map, yeah, but we lost, because we didn't have enough medium or light hulls to reliably run out of the base with flags. The heavy hulls that were going after the flags kept dying because they were too slow to leave, as well as the enemy team having a diverse composition of hulls, which were able to stop them even better, and allowed them to capture flags more reliably. 

 

I won't doubt your experiences with teams full of them, but I can't see it working out in the majority of MM maps in CTF or ASL red team. In any other mode it's more likely. 

4 hours ago, OKDad70 said:

The Hunter OD is sad. It occasionally lets me use my skill to accomplish something, but nearly always, I stop one tank and die while it rolls on after the microsecond delay.

Unfortunately, I cannot fully relate to the failures you encounter with using it offensively (and probably by yourself as well). I use Hunter when I'm using Support Nanobots Isida, so most often, I activate the Overdrive on enemies so that my teammate(s) can kill them. Or if thanks to a Hornet's Overdrive I can see the enemy's HP, I can decided whether to kill the or not. I would usually signal my teammate before using it. I'm almost always next to a teammate. 

 

4 hours ago, OKDad70 said:

For Mammoth, my only hope is to force it to activate too early to accomplish the run. Regardless, I die. Mammoth OD speed is stupid fast. All tanks but Mammoth are too slow. Mammoth is too fast normally; it is stupid insane too fast on OD.

I'm confused by this. Mammoth is the slowest hull in the game. 

 

To make the most out of the Overdrive you need DA and SB. Without DA, you're not gonna survive long if you're noticed by the enemies beforehand. And without speed boost, that's a sizeable chunk of speed you're losing out on. That speed boost (supply) is what makes it "very fast" when its Overdrive is activated. It's generally outran without the supply, but with the supply, it can catch up to the enemies (not Wasp, Hornet or Viking all with speed boost activated though). 
 

The most reliable counter to Mammoth's Overdrive is raw damage. You can gauge whether or not your Overdrive would be necessary to take it down for the most favorable results (you may need to use it if you were the only one in your group of allies who noticed the Mammoth coming). Because it is no longer invincible, it needs to rely on sneaking or capturing cornered prey to get the best results at that time. 

 

You also have another counter, running away. But not just running away in a straight line, run away to corners/obstacles. Another interesting thing about the Overdrive, especially when it has the speed boost supply activated with it as well, is that because you're so fast now, your base Mammoth's turning speed can't keep up with the sudden speed increase. This makes it harder to turn corners sharply like faster hulls (sans Titan) can. I've outran many Mammoths like this, and smart enemies have outran me like that as well. The fast speed is both a blessing and a curse. Map terrain, obstacles and the specific enemies you're gonna use it on decide which of the two it will be. 

 

4 hours ago, OKDad70 said:

Hornet OD is hardly useful. Sure, it is better than Hunter, but Hornet OD is nothing to brag about.

I can't agree here. For turrets like Thunder, Railgun and Firebird, that face many protection modules per battle (especially Railgun), it's a godsend. Being able to break free of the chains of protection modules and double armour, to deal full damage, to one-shot them (for certain turrets), it isn't "hardly useful". Seeing where the enemies will be is countering flanking. And seeing how much HP they have left can save you supply uptime. This isn't just for you, those two last-mentioned effects extend to the Hornet's entire team? 

With turrets like (specifically) RGC Magnums, LCR/RD/"DH"C/EA"S" Railguns, Shafts, Gausses, SCCM Thunder and Incendiary Rounds Smoky, it's lethal in different ways. My case is with RGC Magnum. Sometimes against a big push, I'm all the defense that's left. Yeah, a wee little Hornet with little HP. But I make up for that with my ability to delete incoming enemies one after another, assuming I don't get caught in the process. I've defended against entire pushes alone, of up to 7 enemies coming towards the objective. And it's all thanks to Hornet's Overdrive. 

 

It can be used defensively, fending off pushes/killing runaway flag stealers., or offensively, depleting the enemies' defense for my teammates to have little trouble accessing their flag or scoring a touchdown. You're a glass cannon wit the Overdrive. Remember that they're made of glass, and can be one-shotted in a large number of ways. 

 

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Bad news!

 

The dome no longer heals after today's server update...???

Titan's OD is next to nothing now!?️‍♂️

 

P.S. ? it was mentioned in the patch notes...

 

Edited by TWICE

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4 minutes ago, At_Shin said:

Also which drone do i buy this sales

Miner any good?

Driver drone?

Trickster drone?

Or any other drone...? Pls give me your suggestions guys

 

Miner: if you have loads of mines in stock, it could help you spending them at least three times faster than normal.

Driver: could be a cool and cheaper choice for your current combo.

Trickster: nice if you like to go with a group of teammates.

 

You better get a drone which suit your style.

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13 minutes ago, At_Shin said:

Yeah but the armour had been increased alongside with od recharge so i think it is just fine. 

Also dictator OD has been buffed!

Good work Tanki! I like that new change.

It now gives 25 points for sharing OD with teammates

Titan OD is pretty weak now imo, makes it near impossible to get into a base, and can no longer heal.  Viking ODs will now be an even better soft counter.  However, the increased recharging time is a good balance.  Dictator Titan OD combo will be just as good too, especially with the overdone dictator OD buff.

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17 minutes ago, At_Shin said:

Also which drone do i buy this sales

Miner any good?

Driver drone?

Trickster drone?

Or any other drone...? Pls give me your suggestions guys

Driver drone will be reliable, especially if you aren’t the type of player who saves their OD for the “perfect moment”.  

 

I wouldn’t recommend getting drones unless you have a later supply of batteries, a supply that will be used excessively, and a lot of crystals.

 

edit: you might actually want to save for a drone unlocked later, such as defender(which a lot of people complain about).  Do note that it may be nerfed in the meantime.

Edited by 123tim456back

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1 minute ago, 123tim456back said:

How is that not broken?

It's situational. Firstly, it requires you to not have already used your speed boost supply. Seeing that I need to keep up with my allies as Isida, it's not as practical for me to use Trickster over Supplier. You'd mostly see people using it solo anyway. It's one of those drones that doesn't need to be upgraded to be good. it's effectively a toned down Dictator Overdrive. 

 

It's a support drone where the only upgradable effect parameter affects the range in which your teammates would receive the effects. If you're planning on using it solo, you don't have to upgrade it at all. That was the drone I'd use on the Test Server if I needed to save crystals to buy something else instead of spending the millions of crystals upgrading and speeding-up another Drone. 

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14 minutes ago, At_Shin said:

those were my thoughts too for seriously considering this drone... My only question which remains unanswered is-

Does supply box picked up from the battlefield decrease the reload of speed boost?

Also if we pick up SB from the battlefield does that cancel reload of my other supplies?

@At_Shin Only manually activated supplies affect the mine supply's cooldown. Drop boxes do not affect it. 

Additionally, manually placing a mine itself deducts 10 seconds from the 30-second cooldown. So with Miner, you're able to plant a mine every 20 seconds at most, as opposed to every 30 seconds when it is unequipped. 

 

For Trickster, Both manually activated speed boosts and speed boost drop boxes on the map activate the drone. ? 

 

Did some battles with Trickster and RGC Magnum + Hornet. In this Barda battle, I was able to survive under the bridge that has the speed boost and the double damage for half the game before 2 enemies ganged up on me and flushed me out. Then went over to the other side and wreaked havoc. Something interesting has happened with my Magnum too, since the past week. 

 

Spoiler

0I4BIDl.png

 

Edited by TheCongoSpider
Testing finished.

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Darn, really sorry for the late reply. 

17 hours ago, At_Shin said:

Also what's happening to your magnum?

Will say it in the Magnum thread. 

 

17 hours ago, At_Shin said:

And when using miner..  activating other supplies also reduces mine's cool down right?

Yes. All of the 5 activatable supplies. affect its cooldown. I haven't tested Gold Boxes yet.

 

17 hours ago, At_Shin said:

So you are saying that activating mine supply also reduces it's cool down? 

Yes. Because of this, mines would have a 20-second cooldown when you equip the Miner Drone. When unequipped, it will have its standard 30-second cooldown. 

 

17 hours ago, At_Shin said:

And for drones like mechanic,miner, trickster,defender,booster,- these drones do not reduce cool down when we pick up a supply box?

None of these drones reduce the cooldowns of their respective supplies when you pick up a supply boxes, but there were some interesting inconsistencies. I do not have the Booster Drone, but I assume it's a carbon copy of the Defender Drone, just that it is with double damage and not DA. 

 

The inconsistency I found was that with the Trickster Drone, nothing, in every possible situation, affected the Speed Boost's cooldown time. In every test, the cooldown was locked at 30 seconds. So I'll report that. 

 

 

Other things to note. With Defender, it's the same as Miner. Manually using double armour adds to the cooldown decrease. So with Defender, you will have a 20-second cooldown on DA at most, while you'll have a 30-second cooldown if you have it unequipped. 

Something I noticed was that the repair kit has an innate 33-second cooldown from the moment it is activated. Practically, Repair Kit has a 30-second cooldown, but if you want the real number, then it has a 33-second cooldown. 

 

 

 

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They could've announced these updates before sales since I'm guessing a lot of people like me just bought Titan expecting a totally different product. 

 

I'm assuming Hornet can still ignore the added 90% protection while Hunter can still disable it. And It's going to be impossible to escape Wasp bombs under the dome now.  Should be fun considering they seemingly have endless supplies of them.  Titan's will also be sitting ducks for Viking's too.  Yay.  


 

 

Edited by StopChasingMe

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Quote

Titan's new Overdrive recharge time should be somewhere around 2 minutes and 5 seconds. It won't get the Overdrive as fast as Dictator or Mammoth, but it should be expected to be put down much more often. 

Tested it and the prediction was right. Titan's Overdrive takes 2 minutes and 5 second sto fully charge on its own.

 

Since the prediction was correct, it means the mystery of the mysterious o/s units has been solved.  

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