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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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I am a player from 2013-14.  I can say that this game has no skill now. Literally battles are just drugging with overdrives. If we are going to have overdrives, you might as well get rid of supplies. I don't see why a dictator overdrive (when their overdrive is drugs) needs it. To make this game more skilled based and prevent problems, delete the star indicating whether an individual has an overdrive. It will prevent obnoxious players from pushing over other players, who legitimately earned rights and fought to get their overdrive. The game used to be so skillful to point, where you had to have team structure and chemistry. I like how the matchmaking system randomly puts into a battle, but I don't like how (since I'm right now at a lower rank) playing with Lieutenants and higher ranks that I should not be playing with. These players now have no true skill, but run around clicking 123456 and the space bar. I don't know why we need an outline/aim assist to hit a tank. Make a practicing area built by the system or something to help the players who are worse. I already been through a lot of games, where players will throw the entire game because they don't have any skills such as playing easy defense in Capture the Flag. If want overdrives, get rid of supplies. If you want supplies, get rid of overdrive. Having both is destroying the game. It's like no matter how defensively your tank is built such as a Mammoth or Titan, you get one shot by long range turrets with double attack power. Take that stupid laser off the shaft! They are suppose to be snipers. What are you doing! This game has gone soft!

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On 3/21/2021 at 12:05 PM, Unleash said:

True there is skill in using overdrive too, but i would say it was better before overdrives when you had full map for example kungur full drugs for like 30 minutes and you need to create tactics how to take flag because if you attack with a lot players same thing will happen with enemy and your flag. And there wasnt overdrives to help you return flag, such as hunter stun or hornet radar.

I agree there is skill in using overdrives. There is no skill in drugging as the game has gone only to point. I loved the old game and how skillful it was. I think the hunter stun should not take the flag out of a player's hand, almost as bad as hacking in my opinion because there is nothing you can do to defend yourself against it. I don't like seeing the stars above players when they have overdrive. It takes the meaning out of it being this "special ability" because like a Wasp will just run at you and you know what's going to happen. I think they should get to a point where you can decide what overdrive you want because not only does that create content, but you're drawing more attention to those crazy builds, etc. Get rid of supplies!

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On 1/3/2021 at 10:08 AM, cool12345 said:

Let's discuss Overdrives - It has never worked with my Hunter Tank on HTML5. Never! - Also - "The Flying Monkeys" - unbalance the game!  I'm done.

The Flying Monkeys also get firebird power xD. These Devs destroyed the game as soon as they put that shaft laser on. They still don't understand that snipers are hidden. This game has lost millions of players they used to have. They used to have servers and now they don't have much because the Devs are too boneheaded to listen to the community. 

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dictator is one of the top tier overdrives to be honest , you can buff your whole team up if they are close OR you can freeze up dozens of enemies if the position is good <3

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Curious why Hornet,  Palidin, Mammoth overdrives can all negate Titan OD, but Titan OD can't negate those?

Titan has by far the worst OD.  Please give it a completely new OD, or make the dome a bit better pls.

Edited by 0179432

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On 12/2/2021 at 8:25 PM, 0179432 said:

Curious why Hornet,  Palidin, Mammoth overdrives can all negate Titan OD, but Titan OD can't negate those?

Titan has by far the worst OD.  Please give it a completely new OD, or make the dome a bit better pls.

Still pretty curious.  Anyone have the answer?  Can't think of a reason why those 3 can negate Titan OD, but Titan OD can't negate them. 

 

If they don't want to give Titan OD a buff, keeping it by far the worst OD, maybe they can change it to a whole new OD....

Edited by 0179432

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48 minutes ago, 0179432 said:

If they don't want to give Titan OD a buff, keeping it by far the worst OD, maybe they can change it to a whole new OD....

In my opinion Titan's OD isn't the worst, it's pretty good especially when you have AP immunity equipped. I do agree that there are many ways to counter it but that is mainly because the OD benefits the whole team and not just the user.

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16 hours ago, Spy said:

In my opinion Titan's OD isn't the worst, it's pretty good especially when you have AP immunity equipped. I do agree that there are many ways to counter it but that is mainly because the OD benefits the whole team and not just the user.

You're right, you basically have to buy AP protection for it to be decent.  Even then, if you're lucky enough not to encounter opponents with Hunter, Mammoth, other Titan's, Hornet, Wasp, Crusader, Viking, and Ares overdrives, they can usually just drive away and wait for the OD to expire.  They can also keep stunning you, and freeze you until the OD expires, making you a sitting duck when the dome disappears.

 

I'd love it if they got rid of the dome and replaced it with Dictator's OD.....

Edited by 0179432
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19 hours ago, Spy said:

In my opinion Titan's OD isn't the worst, it's pretty good especially when you have AP immunity equipped. I do agree that there are many ways to counter it but that is mainly because the OD benefits the whole team and not just the user.

Without AP immunity the dome is useless.. Can't move - so you are an easy target.

And many of the ODs cancel or ignore it.

AP immunity is a must for Titan.  Would be silly to have that and not equip it.  Otherwise the dome is only useful as a counter.

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On 12/2/2021 at 8:25 PM, 0179432 said:

Curious why Hornet,  Palidin, Mammoth overdrives can all negate Titan OD, but Titan OD can't negate those?

Titan has by far the worst OD.  Please give it a completely new OD, or make the dome a bit better pls.

Nobody can come up with a single reason why Titan OD can't negate those ODs, but those ODs can negate Titan?  Interesting..

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I would like to know the specific details on Hunter interaction with Paladins OD.

If Hunter had Jammer immunity, could it activate OD and disable Paladin OD?  If not... why not?

There's almost nothing that can affect a Paladin, and if Hunter can't affect the Paladin OD, Jammer immunity is a waste if the Paladin equips stun immunity - which most of them do.

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6 minutes ago, At_Shin said:

Because Green aura armor.

If you want to stop a Paladin overdrive you have to kill the hull generating it.

That's not a reason.  Why can't Hunter OD disable the Green aura armor - that's what the OD is for.  Doesn't damage things. It disables them.

That's ridiculously OP.  It's immune to almost everything making "killing it" almost impossible unless you have 3 or 4 tanks doing that.  No other OD requires that kind of concentrated power to take it out.  Look at all the ODs that affect the stationary Titan dome.

 

Would still like an official answer to my original question - what are the specific details on Hunter OD interaction with Paladin OD?

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20 minutes ago, wolverine848 said:

That's not a reason.  Why can't Hunter OD disable the Green aura armor - that's what the OD is for.  Doesn't damage things. It disables them.

It's the same reason you can't stun a Mammoth on OD. Mammoth is immune to status effects during the duration. Paladin inflicts a positive status effect onto itself and allies around it that make them immune to negative status effects. Mammoth has an aura which is a visual indicator that the Overdrive is active. Paladin has that same aura but it is green instead of orange. 

 

22 minutes ago, wolverine848 said:

That's ridiculously OP.  

Correct.

 

23 minutes ago, wolverine848 said:

Would still like an official answer to my original question - what are the specific details on Hunter OD interaction with Paladin OD?

A Hunter OD cannot do anything to a Paladin Overdrive because Hunter's Overdrive is purely status effects, which the Paladin gives itself and allies around it immunity against. Paladin counters Hunter. 

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9 minutes ago, TheCongoSpider said:

It's the same reason you can't stun a Mammoth on OD. Mammoth is immune to status effects during the duration. Paladin inflicts a positive status effect onto itself and allies around it that make them immune to negative status effects. Mammoth has an aura which is a visual indicator that the Overdrive is active. Paladin has that same aura but it is green instead of orange.

There's a reason mammoth is immune to effects like Hunter OD - it's OD lasts 9 seconds.  Paladin lasts ... 20 seconds?  There no way it should have that immunity for 20 seconds.

And Paladin doesn't just  give positive status effects onto itself and allies around it.  It inexplicably has an AP aura as well.

So that Jammer immunity I got for my Hunter serves no purpose - it would have been most useful for countering Paladins.  What a laugh.

Edited by wolverine848
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8 minutes ago, TheCongoSpider said:

It's the same reason you can't stun a Mammoth on OD. Mammoth is immune to status effects during the duration.

Mammoth OD with its current state is OP. But it's lesser OP than Paladin due to its range + and it lasts lesser.  So there is no problem to criticize Paladin while Mammoth exists

Edited by asem.harbi

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3 minutes ago, wolverine848 said:

It inexplicably has an AP aura as well.

Guess what if you came in Mammoth 7.5m range? ?  So the correct is to criticize the range of Paladin in comparison of Mammoth

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7 minutes ago, wolverine848 said:

There's a reason mammoth is immune to effects like Hunter OD - it's OD lasts 9 seconds.  

The reason is because the Devs added that ability to Mammoth. Paladin was born with that ability in the form of a standalone status effect. It is as simple as that. 

 

11 minutes ago, wolverine848 said:

 Paladin lasts ... 20 seconds?  There no way it should have that immunity for 20 seconds.

All this means is that the duration of the Overdrive is too long. They can reduce it if they want to (and they should imo).

 

12 minutes ago, wolverine848 said:

And Paladin doesn't just  give positive status effects onto itself and allies around it.  It inexplicably has an AP aura as well.

You asked about the interactions between Hunter OD and Paladin OD and I gave the reason why it is so. Paladin being able to aply AP to surrounding enemies does not change the fact that your Hunter OD is unable to harm the Paladin OD. 

 

14 minutes ago, wolverine848 said:

So that Jammer immunity I got for my Hunter serves no purpose - it would have been most useful for countering Paladins.  What a laugh.

Jammer does not only come from Paladins. It comes from Wasps, Hunters, Hammers, Teslas, soon with Twins and for other turrets that they will eventually add Jammer augments for. Your immunity may not have that much value now but down the line when more turrets have Jammer augments available, it will come on handy. 

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19 minutes ago, At_Shin said:

^ AP and Stun are not overdrives. ?

They are status effects - do your homework properly.

And you wannabe mod did not read it properly.

I will word it differently for you shall i...........Overdrives have ruined the game JUST like AP and stun.

Overdrives                      like AP and stun, there you go a nice big gap in between just for you.

Next time you want to TRY and make fun of me wannabe just remember, I'm good at it and your not. 

Have a nice day child. 

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7 minutes ago, VIC2000 said:

And you wannabe mod did not read it properly.

I will word it differently for you shall i...........Overdrives have ruined the game JUST like AP and stun.

Overdrives                      like AP and stun, there you go a nice big gap in between just for you.

Next time you want to TRY and make fun of me wannabe just remember, I'm good at it and your not. 

Have a nice day child. 

The right way to do that sentence is as follows:

Overdrives, like AP and stun, have ruined the game.

See? A comma.

Anyone back on topic yeah Paladin is annoying but a few critical hits should do it.

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