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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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my isida with support nanobots alteration does 100 damage, with viking overdrive it does 1001. that's pretty much x10

Edited by Dark.Angel
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Overheating effect probably stays like for incendiary smoky

Smoky does not need to overheat for incendiary to work.

 

Not sure how Vulcan alt works when the Viking OD kicks in - if it stops overheating then does vulcan incendiary even work?

Or does damage just get increased with OD along with overheating as usual?

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Smoky does not need to overheat for incendiary to work.

 

Not sure how Vulcan alt works when the Viking OD kicks in - if it stops overheating then does vulcan incendiary even work?

Or does damage just get increased with OD along with overheating as usual?

It stops overheating immediately when you activate the Overdrive. It would do normal damage, which ,for Incendiary Band, is 20% less than Stock Vulcan which means Stock Vulcan is better to use on VIking for its Overdrive than Incendiary Band Vulcan. 

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What is fun about the overdrives?

 

Wasp gets an instakill if the bomb goes off right, even if he dies trying. Viking gets a couple of instakills. Mammoth gets a couple of instakills and total invulnerability for a few seconds. Hunter stuns opponents, but the effect is so short. Modules and Drones are meaningless against these overdrives.

 

Most overdrives provide a worthless momentary thrill. Hornet is kinda useful. Dictator is stuck with the old system that sometimes helps the team. Titan's can be used to good effect, but not with Hunter active.

 

Overdrives haven't provided a new way to play, a new set of skills to develop. Overdrives have only added to the chaos of the game. There is just no predicting how a given MM is going to play. Preferred equipment and options can prove utterly ineffective or totally dominant in any given MM battle.

 

There is no rhyme or reason. No strategy pans out on average. There can be no goals, no progress toward objectives except for mindless grinding or significant cash payments.

 

How do ODs help provide any incentive for this game?

 

What skill can there be associated with having an invulnerable and fast super tank for 10 seconds?

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Overdrives haven't provided a new way to play,

I think they have.

We're now seeing teams coordinating the different hulls to grab flags.  Mammoth slowly rumbles to near the flag, hits its OD and steamrollers on in and grabs the flag while killing any of the enemy.  When its OD runs out on his way back to base, he then passes the flag to something like Hunter who takes it as far as he can, using his OD to stun anyone trying to stop him.

 

Then there's Wasp's bomb which I've seen dropped just before the Mammoth's arrival.

The thing is, the new Overdrives have brought about a bit of teamwork from/with intelligent players using it to a common advantage.

 

This is, unfortunately, not much help if your team has the collective IQ of a peanut.

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I think they have.

We're now seeing teams coordinating the different hulls to grab flags.  Mammoth slowly rumbles to near the flag, hits its OD and steamrollers on in and grabs the flag while killing any of the enemy.  When its OD runs out on his way back to base, he then passes the flag to something like Hunter who takes it as far as he can, using his OD to stun anyone trying to stop him.

 

Then there's Wasp's bomb which I've seen dropped just before the Mammoth's arrival.

The thing is, the new Overdrives have brought about a bit of teamwork from/with intelligent players using it to a common advantage.

 

This is, unfortunately, not much help if your team has the collective IQ of a peanut.

 

Over drives are a huge game changer.

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Over drives are a huge game changer.

Too much of a game changer.  If you don't have OD ready then you are almost useless.

They recharge too quickly and are the norm, not the exception.

 

A lot of posters seem to feel Wasp OD is pretty weak, and they might have a point.

 

I feel the next weakest one is Hunter (controversial, I know)

The OD is very situational and has much fewer applications than most of the other ODs.

You have to be close - probably have died 1-in-4 times I've tried to use it - mostly due to someone who has an OD already activated.

Hunter OD does nothing for you until you are in range - so on bigger maps you won't be using it nearly as much.

Even when you do get it off - it does not power you up in any way. It might bring others down to earth - but it does not help you kill them.

Sure they are stunned - but - that lasts 3 seconds.  Good luck if you are using Vulcan.

 

ODs that can work from any distance - Viking, Titan, Hornet or ODs that gives lots of boosts like Dictator are much more useful.

Unless you start a conflict within 40m or less of opponent, ODs like Viking and Hornet will quickly destroy the Hunter before it can get in range.

 

Can't remember the last time I saw Sandbox or Sandal when I had Hunter equipped. Usually end up in  Solimansk, Alex, Bridges, Massacre or Parma (those little walls make it useless)

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Too much of a game changer.  If you don't have OD ready then you are almost useless.

They recharge too quickly and are the norm, not the exception.

 

A lot of posters seem to feel Wasp OD is pretty weak, and they might have a point.

 

I feel the next weakest one is Hunter (controversial, I know)

The OD is very situational and has much fewer applications than most of the other ODs.

You have to be close - probably have died 1-in-4 times I've tried to use it - mostly due to someone who has an OD already activated.

Hunter OD does nothing for you until you are in range - so on bigger maps you won't be using it nearly as much.

Even when you do get it off - it does not power you up in any way. It might bring others down to earth - but it does not help you kill them.

Sure they are stunned - but - that lasts 3 seconds.  Good luck if you are using Vulcan.

 

ODs that can work from any distance - Viking, Titan, Hornet or ODs that gives lots of boosts like Dictator are much more useful.

Unless you start a conflict within 40m or less of opponent, ODs like Viking and Hornet will quickly destroy the Hunter before it can get in range.

 

Can't remember the last time I saw Sandbox or Sandal when I had Hunter equipped. Usually end up in  Solimansk, Alex, Bridges, Massacre or Parma (those little walls make it useless)

Hunter is useful for defensive play in CTF & Rugby. 

 

Sometimes when both flags were on the opposite side, I would just rush to the enemy with our flag and use Hunter's OD to get the flag back.  I did not even need to kill the enemy, just push him away and return the flag :D :D

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Hunter is useful for defensive play in CTF & Rugby. 

 

Sometimes when both flags were on the opposite side, I would just rush to the enemy with our flag and use Hunter's OD to get the flag back.  I did not even need to kill the enemy, just push him away and return the flag :D :D

Defensive play on large maps = low score.

 

If you are "rushing over there" you are in a light hull or medium at best?  Pushing won't always be easy.

 

Hunter OD certainly is not useless - but as I use that hull I find the OD is often limited by the map and your own turret.

For example - Vulcan is terrible up close - very slow rotation and slow spin-up.  But Hunter OD you need to be close.  It's not a good match.

Edited by wolverine848

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I think dictators OD is gonna be one of the most powerful now after server restart.

 

I'm just glad that no other dictators in the battle will get 50% of their charge replenished, because it would just ruin team battles if it did.

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Defensive play on large maps = low score.

 

If you are "rushing over there" you are in a light hull or medium at best?  Pushing won't always be easy.

 

Hunter OD certainly is not useless - but as I use that hull I find the OD is often limited by the map and your own turret.

For example - Vulcan is terrible up close - very slow rotation and slow spin-up.  But Hunter OD you need to be close.  It's not a good match.

 

Yes, I am not stay and defense the base for the whole battle.  Just use this tactic if the enemy is getting near our base in RGB, or both flags are in the opposite base.

 

I always use Hunter, and of course I do not expect to push a Titan/Mammoth away :P. But there is no problem to push away a Viking/Hornet/Wasp or another Hunter with SB activated.

 

Hunter's OD is best to use with melee/close range turrets.  It is also useful when there are teammates around you, so everyone can share some kills. 

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Tried it out. It doesn't heat or cool your tank to neural temperature. It only heals and provides protection.

 

  

 

Well that's good, at least I know that titan with dome isn't impossible to kill. Just really difficult to kill without using OD.

 

 

 

Too much of a game changer.  If you don't have OD ready then you are almost useless.

They recharge too quickly and are the norm, not the exception.

 

A lot of posters seem to feel Wasp OD is pretty weak, and they might have a point.

 

I feel the next weakest one is Hunter (controversial, I know)

The OD is very situational and has much fewer applications than most of the other ODs.

You have to be close - probably have died 1-in-4 times I've tried to use it - mostly due to someone who has an OD already activated.

Hunter OD does nothing for you until you are in range - so on bigger maps you won't be using it nearly as much.

Even when you do get it off - it does not power you up in any way. It might bring others down to earth - but it does not help you kill them.

Sure they are stunned - but - that lasts 3 seconds.  Good luck if you are using Vulcan.

 

ODs that can work from any distance - Viking, Titan, Hornet or ODs that gives lots of boosts like Dictator are much more useful.

Unless you start a conflict within 40m or less of opponent, ODs like Viking and Hornet will quickly destroy the Hunter before it can get in range.

 

Can't remember the last time I saw Sandbox or Sandal when I had Hunter equipped. Usually end up in  Solimansk, Alex, Bridges, Massacre or Parma (those little walls make it useless)

But wasp already was good, now it's just getting better, that bomb can easily be used to flush out enemy campers.

 

Also, I feel like titan dome is more flexible in terms of timing and placement than say Vikings OD.

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Well that's good, at least I know that titan with dome isn't impossible to kill. Just really difficult to kill without using OD.

 

 

 

 

But wasp already was good, now it's just getting better, that bomb can easily be used to flush out enemy campers.

 

Also, I feel like titan dome is more flexible in terms of timing and placement than say Vikings OD.

I'd say they are both very flexible.  Can be used on Defense or Attack.  But one advantage is that Viking can be used to more effect with short-range weapons.  Titan in dome with fire... won't be nearly as effective.  You can use ANY turret with Viking and be effective.

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I'd say they are both very flexible.  Can be used on Defense or Attack.  But one advantage is that Viking can be used to more effect with short-range weapons.  Titan in dome with fire... won't be nearly as effective.  You can use ANY turret with Viking and be effective.

 

Viking OD seems very situational compared to titan dome, last night I was using thunder and Viking against a domed up titan and a couple of his Viking friends. I activated my OD with Double damage hit most of my shots on the titan and 7 seconds later, the titan and his friends were still alive.

 

I probably would've at least killed the titan if I was using railgun of the same mod.

 

And this nerf of Vikings OD sure doesn't help either.

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The viking overdrive turns it into the best "Generic" hulls. If you dont want to play any specific roles but would rather just drive around a kill enemies, viking is for you. It still does that...twice a game at least it can get 2-3 insta-kills to buiild a nice k/d.

 

With the wasp buff I am 100% on board with these. Previously wasp/hornet had very little place in battle as they couldnt go toe-to-toe with medium/heavy hulls. They still cant now, but can play important roles in battle. Hornet has a similar overdrive to viking giving it the ability to strike deep into enemy territory, while wasp can suicide into enemy clusters and wipe them out. Maybe we will see more of these hulls in the future

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Wasp's bomb effect shouldn't to through walls and buildings. I use Titan M2.10. A bomb was dropped...oh probably about the length and a half of a Mammoth from me. I was behind a wall and the bomb was on the other side. It nearly took all of my 100% health with DA activated. I only had a thread of health left. 

 

Another time, there were two buildings side by side. I had just respawned and was behind one of those buildings. I didn't know a bomb had been set. When it went off, it took at least 3/4 of my health bar. 

 

Players who are saying the bomb is weak, what are you using to protect yourself from the blast? 

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Tried out Viking's Overdrive with Vulcan in the Test Server before the nerf. Seeing that my Viking seems to get shoved around by feathers, Vulcan didn't really get that much out of the Overdrive. There were some high numbers but I didn't kill people like I would be able to kill them if I was using Smoky, Thunder or Ricochet. 

 

I tried it after the nerf and it's deplorable. It just feels as if I have a small damage boost of 50% on top of the damage I'm already doing and I take almost my entire Overdrive to kill 1 and a half tanks. I'm seeing Railguns teamwipe with their Overdrives while Vulcan is here barely getting kills with theirs. Ah well, at least that Vulcan buff was good. I still don't like the penalty for Non-Incendiary Band Vulcans and I do find that 75% is too much even for Incendiary Band but let's see how it works out. 

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Vulcan should be used with mammoth or titan.

 

Vikings strength is its ability to get into battle quickly while still having good hp when it gets there. Vulcan doesnt need speed, just hp

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Vulcan should be used with mammoth or titan.

 

Vikings strength is its ability to get into battle quickly while still having good hp when it gets there. Vulcan doesnt need speed, just hp

Why though? Tanki clearly wants it to be on all hulls and not just heavy hulls.  :rolleyes:

 

Viable.jpg

 

With that change, it should be viable on Wasp as well...right? A nerf to the turret (overheating damage) will make it viable on lighter hulls or as the logic seems to flow. 

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Why though? Tanki clearly wants it to be on all hulls and not just heavy hulls.  :rolleyes:

 

Viable.jpg

 

With that change, it should be viable on Wasp as well...right? A nerf to the turret (overheating damage) will make it viable on lighter hulls or as the logic seems to flow. 

Their logic is crap.  First off - they don't describe what specific options (IF ANY) they tried.

 

What also would make it viable on ANY hull?  Reducing the spin-up more and actually fixing the overheating.

But they obviously put little effort into that.

 

Oh wait... your last sentence was sarcasm.   ;)

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