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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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Tested hunter on my main and on my low ranked account, I think the trick is to use double armor before you use the OD especially if there's a high chance you'll be killed half a second later. Seemed to work for me.

Edited by DieselPlatinum

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Tested hunter on my main and on my low ranked account, I think the trick is to use double armor before you use the OD especially if there's a high chance you'll be killed half a second later. Seemed to work for me.

And hope you are not facing a hornet duplet.   :angry:  They have killed me many times as I try to activate.

 

What was the explanation for the 1 second delay?  Do any other ODs have a delay like that?

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I just wonder when they are going to fix Hunter's overdrive. I can't begin to count the many times I've tried to use it, but because of the long delay I get killed first. Since you have to get up close to use this - especially since the slightest obstacle or difference in height will neutralize it - you easily get killed before it has activated.

 

And then when you respawn, as a final insult to the player you have to wait for it to charge again, even though you didn't get to use it in the first place. Nice.

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I just wonder when they are going to fix Hunter's overdrive. I can't begin to count the many times I've tried to use it, but because of the long delay I get killed first. Since you have to get up close to use this - especially since the slightest obstacle or difference in height will neutralize it - you easily get killed before it has activated.

 

And then when you respawn, as a final insult to the player you have to wait for it to charge again, even though you didn't get to use it in the first place. Nice.

 

Who says anything about having to get up close to the enemy? Why not instead let the enemy come to you?

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Who says anything about having to get up close to the enemy? Why not instead let the enemy come to you?

Depends on the map and battle mode.  For some this works better than others.  Massacre?   Not so much.

 

I find Hunter OD "fails" far more than any other OD because you can't use it before an enemy is within range. And often that range is shorter than the enemies attack range.

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Depends on the map and battle mode.  For some this works better than others.  Massacre?   Not so much.

 

I find Hunter OD "fails" far more than any other OD because you can't use it before an enemy is within range. And often that range is shorter than the enemies attack range.

Could be the player too. It seemed to work well in Iran ctf last night, also worked in sandal rugby the night before. Didn't work so well in desert DM.

 

I'm getting this vibe that it doesn't do so good in open maps like massacre or desert or if you're attacking the enemy head on.

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Could be the player too. It seemed to work well in Iran ctf last night, also worked in sandal rugby the night before. Didn't work so well in desert DM.

 

I'm getting this vibe that it doesn't do so good in open maps like massacre or desert or if you're attacking the enemy head on.

Sure - Sandal & Iran are tight spaces with lots of cover - good for ambush.

 

Any map with wide-open spaces - or long corridors for shooting - and Hunter is at disadvantage.

 

What's disappointing for me is - I liked my Vulcan (aside from previous spin-up nerf) + Hunter combo before these new ODs were introduced.

But now Vulcan + Hunter-OD is a poor combination - and suffers in comparison to other turret-OD combos.

 

The fact that ODs are the norm (charging way too fast) as opposed to something strategic and "special" is the reason this account is playing Pro-battles 90% of the time.

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Sure - Sandal & Iran are tight spaces with lots of cover - good for ambush.

 

Any map with wide-open spaces - or long corridors for shooting - and Hunter is at disadvantage.

 

What's disappointing for me is - I liked my Vulcan (aside from previous spin-up nerf) + Hunter combo before these new ODs were introduced.

But now Vulcan + Hunter-OD is a poor combination - and suffers in comparison to other turret-OD combos.

 

The fact that ODs are the norm (charging way too fast) as opposed to something strategic and "special" is the reason this account is playing Pro-battles 90% of the time.

I don't blame you for wanting to give up on your legend account, especially when battles up there 90% of the time filled with people that have 50% protection against you, fully MUed drones, and OP alterations.

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I don't blame you for wanting to give up on your legend account, especially when battles up there 90% of the time filled with people that have 50% protection against you, fully MUed drones, and OP alterations.

Giving up?  Hardly.  I have 47% protections and 18/20 items.  That's not the problem.

 

I really, really hate the OverDrives.  Can't stand them.  They take away so much of the skill of the game.

 

I buy Pro-Battle Pass and play no supply battles.  Way better than dying every 15 seconds the way it goes in MM now.

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Thoughts on balancing (Coming from experience in the range of ranks I can fight against):

I have a proposal. The Wasp's OverDrive damaging the user as well as other players. So instead of the player using it as a 'get out of jail free' card, they actually have to think before placing down the bomb.

The Viking's OD is incredibly overpowered. It makes the user's turret fire twice as fast than it normally does, and when they're using the Ricochet or Isida, it's so annoying to deal with, because they just win. 

The Hunter's OD against Vulcan is stupid good, keeping them stunned for long enough that the Vulcan can't do anything but accept it's fate. I hate stun mechanics, and I know a lot of people do, which is why I'm glad to see not a whole lot of people, in the range of ranks I can fight against, use it.

I think Hornet is perfectly balanced, as well as Mammoth and Titan, although since I use Titan about 90% of the time, I might be a little biased.

I do think it is a little ridiculous that Titan users can just place the shield down and tank every single source of damage while in the bubble, which includes the Wasp's bomb, a fully charged Shaft shot, damage boosted Thunders, etc.

What do you guys think? Are these changes fair? Lemino.

Edited by Orion2600

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Thoughts on balancing (Coming from experience in the range of ranks I can fight against):

 

 

I have a proposal. The Wasp's OverDrive damaging the user as well as other players. So instead of the player using it as a 'get out of jail free' card, they actually have to think before placing down the bomb.

The Viking's OD is incredibly overpowered. It makes the user's turret fire twice as fast than it normally does, and when they're using the Ricochet or Isida, it's so annoying to deal with, because they just win. 

The Hunter's OD against Vulcan is stupid good, keeping them stunned for long enough that the Vulcan can't do anything but accept it's fate. I hate stun mechanics, and I know a lot of people do, which is why I'm glad to see not a whole lot of people, in the range of ranks I can fight against, use it.

I think Hornet is perfectly balanced, as well as Mammoth and Titan, although since I use Titan about 90% of the time, I might be a little biased.

I do think it is a little ridiculous that Titan users can just place the shield down and tank every single source of damage while in the bubble, which includes the Wasp's bomb, a fully charged Shaft shot, damage boosted Thunders, etc.

What do you guys think? Are these changes fair? Lemino.

On medium and smaller maps the Mammoth OD is OP.  Almost impossible to stop it from capping.

 

But I agree wasp needs to be subject to damage from it's own bomb.

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Thoughts on balancing (Coming from experience in the range of ranks I can fight against):

I have a proposal. The Wasp's OverDrive damaging the user as well as other players. So instead of the player using it as a 'get out of jail free' card, they actually have to think before placing down the bomb.

The Viking's OD is incredibly overpowered. It makes the user's turret fire twice as fast than it normally does, and when they're using the Ricochet or Isida, it's so annoying to deal with, because they just win. 

The Hunter's OD against Vulcan is stupid good, keeping them stunned for long enough that the Vulcan can't do anything but accept it's fate. I hate stun mechanics, and I know a lot of people do, which is why I'm glad to see not a whole lot of people, in the range of ranks I can fight against, use it.

I think Hornet is perfectly balanced, as well as Mammoth and Titan, although since I use Titan about 90% of the time, I might be a little biased.

I do think it is a little ridiculous that Titan users can just place the shield down and tank every single source of damage while in the bubble, which includes the Wasp's bomb, a fully charged Shaft shot, damage boosted Thunders, etc.

What do you guys think? Are these changes fair? Lemino.

Yeah wasps bomb should be like the splash turrets and deal damage to the wasp that planted it. Also it's ability to deactivate mammoths OD should be removed because it doesn't make sense that hunters EMP can't deactivate mammoths OD but wasps bomb can.

 

Vikings OD seems OP with railgun, ricochet, smoky, and hammer. Not so much with thunder, striker, and magnum.

 

I just wish that hunters EMP can just deactivate mammoths OD. Other than that I agree that it's pretty good. Oh and dictators OD can do practically the same thing now.

 

Titans dome is ridiculous as Hell, you could practically have two titans and one dictator spawn camping the enemy team and have the shields last a long time.

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Also it's ability to deactivate mammoths OD should be removed because it doesn't make sense that hunters EMP can't deactivate mammoths OD but wasps bomb can.

Well, I wouldn't want a Mammoth to be TOTALLY invincible. There must be something to fight against it. It can't be, "Oh, that Mammoth has the ball. Oh, he used his Overdrive close to the capture point. Well, nothing I can do about that"

 Nothing-I-can-do-about-it.jpg

 

 

Sure it doesn't dominate like other hulls in modes outside of Rugby or Assault but it shouldn't be totally invincible. It does suck that its main counter has the fastest charging Overdrive and the hull is abundant. 

 

Vikings OD seems OP with railgun, ricochet, smoky, and hammer. Not so much with thunder, striker, and magnum.

I would count Thunder in with the OP. Was playing on one of my long-time accounts yesterday and an M2 Thunder that activated its Overdrive made my 2,329 HP Dictator go down to 1 HP from 1 shot. That's me being unprotected. Its firing rate was fast as well and against a group, it demolishes. Since the boost is at least 2x damage, it basically negates the protection modules players have against it. 

 

The only Strikers I see using Viking's Overdrive are Uranium Strikers. For Magnums, they usually have to go into the enemy base to use theirs and they do pretty good with it if they aim properly. It's a different story for Reinforced Gun Carriage Magnums though. They can't adjust their aim when using Viking's Overdrive. 

 

Hammer seems powerful with it as well. 

 

It took me almost my entire Viking Overdrive just to kill one enemy with Vulcan. That's bad, 

 

Shafts with it a very powerful but yeah, they have to get up close just like Hammer. 

 

Oh and dictators OD can do practically the same thing now.

Kind of. To be honest, the freeze effect doesn't last as long as I think it will and they can kill me after 2 seconds of being frozen. Keep in mind that you have to get in close, 15 meters to be exact. That is the range of M0 Firebird. I've died many times trying to utilise that Overdrive solo. I prefer to use it to give my teammates their Overdrive than to use it selfishly in the enemy base. Giving players their Overdrives + supplies just makes me feel so satisfied when they teamwipe the enemy or defend against a strong push.

 

This doesn't happen often but some players actually saw me going to the Overdrive box, stopped and let me take it. Many others would see me and still take it for themselves....probably because of the War of Super Powers mission. 

 

Titans dome is ridiculous as Hell, you could practically have two titans and one dictator spawn camping the enemy team and have the shields last a long time.

Well its counters recharge the fastest so it could be negated often. If I spawn and the dome was up for 10 seconds already, I wouldn't use my Hunter's Overdrive on it since there would be no point to unless the dome is harbouring many enemies and they have the ball or flag. 

 

Hunter's and Hornets can demolish them if they stay together. And if the Hunter is smart, they would kill the Dictator first before moving on to the Titans. But I don't even see that type of teamwork and I don't think I will for a while. 

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About titan, I've been thinking of swapping to mammoth to be honest. With enough dps the healing effect is completely negated and you start dying... All wasps come to you and plant bombs (That's a good 1/3-1/4 of hp down per bomb). Hunter can straight up demolish it instantly (I even sometimes placed it only to be deactivated instantly), and it doesn't guarantee that you survive even if you activate it at low health (There's a very slight delay between the press and the placement).

 

Meanwhile mammoth: Can literally destroy any tank that comes in contact, is immune to everything except a wasp bomb, speeds up your hull (So you can actually avoid said bombs, unlike titan), and is great for the last push in capturing/scoring.

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Well, I wouldn't want a Mammoth to be TOTALLY invincible. There must be something to fight against it. It can't be, "Oh, that Mammoth has the ball. Oh, he used his Overdrive close to the capture point. Well, nothing I can do about that"

 Nothing-I-can-do-about-it.jpg

 

 

Sure it doesn't dominate like other hulls in modes outside of Rugby or Assault but it shouldn't be totally invincible. It does suck that its main counter has the fastest charging Overdrive and the hull is abundant.

 

 

 

I would count Thunder in with the OP. Was playing on one of my long-time accounts yesterday and an M2 Thunder that activated its Overdrive made my 2,329 HP Dictator go down to 1 HP from 1 shot. That's me being unprotected. Its firing rate was fast as well and against a group, it demolishes. Since the boost is at least 2x damage, it basically negates the protection modules players have against it. 

 

 

 

The only Strikers I see using Viking's Overdrive are Uranium Strikers. For Magnums, they usually have to go into the enemy base to use theirs and they do pretty good with it if they aim properly. It's a different story for Reinforced Gun Carriage Magnums though. They can't adjust their aim when using Viking's Overdrive. 

 

Hammer seems powerful with it as well. 

 

It took me almost my entire Viking Overdrive just to kill one enemy with Vulcan. That's bad, 

 

Shafts with it a very powerful but yeah, they have to get up close just like Hammer. 

 

Kind of. To be honest, the freeze effect doesn't last as long as I think it will and they can kill me after 2 seconds of being frozen. Keep in mind that you have to get in close, 15 meters to be exact. That is the range of M0 Firebird. I've died many times trying to utilise that Overdrive solo. I prefer to use it to give my teammates their Overdrive than to use it selfishly in the enemy base. Giving players their Overdrives + supplies just makes me feel so satisfied when they teamwipe the enemy or defend against a strong push.

 

This doesn't happen often but some players actually saw me going to the Overdrive box, stopped and let me take it. Many others would see me and still take it for themselves....probably because of the War of Super Powers mission. 

 

Well its counters recharge the fastest so it could be negated often. If I spawn and the dome was up for 10 seconds already, I wouldn't use my Hunter's Overdrive on it since there would be no point to unless the dome is harbouring many enemies and they have the ball or flag. 

 

Hunter's and Hornets can demolish them if they stay together. And if the Hunter is smart, they would kill the Dictator first before moving on to the Titans. But I don't even see that type of teamwork and I don't think I will for a while.

 

 

I don't get why Viking OD gives turrets with reload a boost in damage.  The super-fast reload should be enough.

And that also means reload weapons are way better than DPS weapons - since DPS only gets the damage boost.

 

About titan, I've been thinking of swapping to mammoth to be honest. With enough dps the healing effect is completely negated and you start dying... All wasps come to you and plant bombs (That's a good 1/3-1/4 of hp down per bomb). Hunter can straight up demolish it instantly (I even sometimes placed it only to be deactivated instantly), and it doesn't guarantee that you survive even if you activate it at low health (There's a very slight delay between the press and the placement).

 

Meanwhile mammoth: Can literally destroy any tank that comes in contact, is immune to everything except a wasp bomb, speeds up your hull (So you can actually avoid said bombs, unlike titan), and is great for the last push in capturing/scoring.

Don't forget Titan OD gives a damage reduction of 85% on top of the healing.  It takes multiple tanks to bring down one tank inside the dome.

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Don't forget Titan OD gives a damage reduction of 85% on top of the healing.  It takes multiple tanks to bring down one tank inside the dome.

It takes multiple tanks if the tank inside the has double armour enabled. If they don't then it's much easier. My Shaft deals I think 804 damage for a maximum charged on an enemy without double armour in the dome. A Twins can negate the healing if it's upgraded enough. 

 

Sure I can survive, but I won't call it a win if I don't get a kill or two before the dome wears off. 

 

 

I don't get why Viking OD gives turrets with reload a boost in damage.  The super-fast reload should be enough.

And that also means reload weapons are way better than DPS weapons - since DPS only gets the damage boost.

Balance™

Edited by Kill_the_Propaganda2
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It takes multiple tanks if the tank inside the dome doesn't have double armour enabled. If they don't then it's much easier. My Shaft deals I think 804 damage for a maximum charged on an enemy without double armour in the dome. A Twins can negate the healing if it's upgraded enough. 

 

 

It's strange, but sometimes I can kill Titans in their dome, sometimes it doesn't work and I can't.

Each time I use the same 20/20 M4.  Just can't figure out why it works sometimes, and other times it doesn't.

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It's strange, but sometimes I can kill Titans in their dome, sometimes it doesn't work and I can't.

Each time I use the same 20/20 M4.  Just can't figure out why it works sometimes, and other times it doesn't.

Probably cuz they are low HP. 

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I don't get why Viking OD gives turrets with reload a boost in damage.  The super-fast reload should be enough.

And that also means reload weapons are way better than DPS weapons - since DPS only gets the damage boost.

 

Don't forget Titan OD gives a damage reduction of 85% on top of the healing.  It takes multiple tanks to bring down one tank inside the dome.

I've been the titan, I've died several times. Being forced to sit in the confined space can be a disadvantage.

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Hornet OD can give more insight on that

That is the worst. I keep instinctively placing the dome when faced with a full drugged hornet and I'm low hp, too bad I realize after they have OD on, so all the dome did is heal me by a pitiful 200/s.

 

Luckily I finally have dictator m2 and I'm muing it so I'm back to maining it. :D Free drugs and team boost.

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It's strange, but sometimes I can kill Titans in their dome, sometimes it doesn't work and I can't.

Each time I use the same 20/20 M4.  Just can't figure out why it works sometimes, and other times it doesn't.

Like @FrozenRailgun said, they may have been on low HP. And as @Truthteller said, an ally Hornet could have its Overdrive enabled and the players would see how much health the tank had. If they're on low health, they would target the tank. 

 

Your M4 Twins (assuming that it's not a Heavy Plasmagun Twins, would deal 57-66 damage to unprotected enemies inside of the dome. M4 Twins has a reload time of 0.27 seconds. Each tick of healing in the dome happens every 0.25 seconds. So you're healing faster than the damage comes. But that is only if the Twins is attacking the Titan alone. Most often, there are many players attacking the in-dome enemies. So the Twins itself would be negating the healing while the others actually do the damage. 

 

And then you have Viking's Overdrive. It's riskier to use it on the players in the dome than to do it using Hornet, but it definitely kills them unless they have protection. 

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When ODs first came out in the new format, I was able to kill Titans in their dome easily with the Heavy Plasmagun - but only if I used Viking's OD to do so.

Lately I've moved over to using Stabilized Plasma alt and even with Viking's overdrive it's so hit and miss that it's a waste of time and more often than not gets me killed anyway.

 

It's so annoying when you go to attack a Titan and the bloody dome goes up.

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It's so annoying when you go to attack a Titan and the bloody dome goes up.

I don't like the unpredictability of them sometimes. I would see a Viking looking at me and it would shoot a shot at me. But you notice in the short amount of time you have left that the damage it did was rather heavy. You see them shoot you again almost immediately after and then you see the aura around the Viking. I have hated that since the Overdrives' implementation. 

 

Hornet can fit in here as well since they would look normal and then activate their Overdrive right before they shoot. At least they know how to get the most out of the Overdrive. 

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