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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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I've been the titan, I've died several times. Being forced to sit in the confined space can be a disadvantage.

Depends on where you are when u activate.  Sure if desperate, may not be great location.  Plant it near enemy base and spawn-kill them.

 

Also - you are better off with ranged turret of course.  Freeze and Fire with Titan?  Not so much...

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Update: Today, I have been receiving 8% charge for a kill and not 10% anymore. 

Update: Today, I have been receiving 10% charge for a kill and not 8%.

 

 

Edit: That's weird, I did some battles on each of my accounts to confirm this and it seems like it's 8% again. I went back on the account I noticed the 2% increase and it still gives me 10% for a kill.

 

Ranks of the accounts and the turrets used (just in case).

 

   8%         Vulcan

 

   8%         Shaft

 

   10%       Vulcan

 

   8%         Magnum

Edited by TheCongoSpider
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In my honest opinion, Viking's overdrive is not overpowered, and definitely doesn't need another nerf, here's why:

 

When a player using that overdrive kills you, before making a post about how insanely powerful it is, remember that the guy has to wait another 4 minutes until the OD recharges again, and even then, getting no armor boost from the OD means he could end up dying right after activating it if luck isn't on his side. It's a big risk using it if their HP is lower than 3/4, and especially if faced with upgraded modules.

 

It also lasts for only 7 seconds, not 30, 20, or even 10. Hide behind any nearby object and it's all over before you know it, they'll probably end up killing around 1 or 2 tanks then get taken down.

 

If only players knew how much of a blessing Hunter's overdrive is, fast recharging, excellent in 1v1 combat and for assisting the team, by dealing with domes, bombs, mammoth ODs, druggers, you name it !

Edited by Michael828
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In my honest opinion, Viking's overdrive is not overpowered, and definitely doesn't need another nerf, here's why:

 

When a player using that overdrive kills you, before making a post about how insanely powerful it is, remember that the guy has to wait another 4 minutes until the OD recharges again, and even then, getting no armor boost from the OD means he could end up dying right after activating it if luck isn't on his side. It's a big risk using it if their HP is lower than 3/4, and especially if faced with upgraded modules.

 

It also lasts for only 7 seconds, not 30, 20, or even 10. Hide behind any nearby object and it's all over before you know it, they'll probably end up killing around 1 or 2 tanks then get taken down.

 

If only players knew how much of a blessing Hunter's overdrive is, fast recharging, excellent in 1v1 combat and for assisting the team, by dealing with domes, bombs, mammoth ODs, druggers, you name it !

Hunter only stops mammoth in its tracks, it doesn't remove the OD. But I get what you mean.

 

And you forgot that Viking can still have its aim knocked off during its OD so that's about a second of damage already wasted.

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And you forgot that Viking can still have its aim knocked off during its OD so that's about a second of damage already wasted.

Not to mention that once players nearby see Vikiing's OD start, they scatter.  Leaving you with nothing to use that overdrive on.

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In my honest opinion, Viking's overdrive is not overpowered, and definitely doesn't need another nerf, here's why:

 

When a player using that overdrive kills you, before making a post about how insanely powerful it is, remember that the guy has to wait another 4 minutes until the OD recharges again, and even then, getting no armor boost from the OD means he could end up dying right after activating it if luck isn't on his side. It's a big risk using it if their HP is lower than 3/4, and especially if faced with upgraded modules.

 

It also lasts for only 7 seconds, not 30, 20, or even 10. Hide behind any nearby object and it's all over before you know it, they'll probably end up killing around 1 or 2 tanks then get taken down.

 

If only players knew how much of a blessing Hunter's overdrive is, fast recharging, excellent in 1v1 combat and for assisting the team, by dealing with domes, bombs, mammoth ODs, druggers, you name it !

 

Funny you say that. In the first battle of trying to notice the % difference in getting a kill, someone popped their Viking's Overdrive and did this disaster. 

Railgun-Viking.png

 

We got teamwiped with 7 of those kills going towards that person. And with that, they went with our flag and captured it.

 

And here is something you also have to know:

 

Those kills that you get with Viking adds % to your Overdrive meter. So if you teamwipe a team, then you should get back maybe 50% of your Overdrive or a bit less than that. I've seen Vikings get as many as 4 Overdrives in one game (those games are drawn out until the time is up), They usually get two though. 

 

Some turrets fare significantly better with Viking's Overdrive than others. Railgun being on the fortunate end of the spectrum and Vulcan being on the unfortunate end of the spectrum. The melee turrets don't do as great as the medium range turrets with Viking's Overdrive. The damage boost for them seems too little for the amount of work put into getting their Overdrive ready. 

 

Yeah, some Vikings unfortunately get killed 2 seconds into their Overdrive (I love it when I do that) and some only get to kill one or two enemies before everyone else hides but Vikings are a big threat and their numbers are astronomical. I'm seeing so many Vikings in Legend battles. I care because my Isida, which is bolted on a Hunter, has to dip in order to properly attach my beam to them while driving or stationary. It's a pain when they're faster than me and their low profile refuses to let my beam attach to them. In a battle earlier today, I counted 6 Vikings on the enemy team and 4 Vikings on mine. 

Edited by TheCongoSpider
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I am not denying that such devastation could occur when using it, but exactly how frequently that happens is the big question. Equipping double damage, having a whole (mostly unprotected?) team lined up, and activating the OD at the right time with no interference are all needed to ensure you get such a killing spree.

 

Legend battles are a different story, especially for Railgun. Even my tank with double armor can take many hits from it before dying, they would have to spend half their overdrive's duration trying to kill me.

 

Also, a higher number of Vikings in the battlefield is not evidence of its OD being better, I do not find much of a correlation here. An explanation for the large number of vikings could be that players prefer the main parameters like HP and speed while ignoring the rest, or because they like its appearance, or there may be players who purchased it back when it had the stats of Hunter, and refuse to switch to a different hull, I don't know really, but there are reasons for this.

 

Finally, recharging the overdrive quick enough still means you need to kill more than 3 tanks, which is not going to happen if anything goes wrong, like the points I've mentioned. Some people know how to use it well, but the majority just die instantly or achieve 1 or 2 kills only without helping the team in any way.

 

 

Hunter only stops mammoth in its tracks, it doesn't remove the OD. But I get what you mean.

 

And you forgot that Viking can still have its aim knocked off during its OD so that's about a second of damage already wasted.

Yes exactly, I forgot to mention that. This hull is way too unstable, and also does poorly under low/mediocre fps conditions, because of its drifting ability and unnecessary speed.

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I am not denying that such devastation could occur when using it, but exactly how frequently that happens is the big question. Equipping double damage, having a whole (mostly unprotected?) team lined up, and activating the OD at the right time with no interference are all needed to ensure you get such a killing spree.

 

Legend battles are a different story, especially for Railgun. Even my tank with double armor can take many hits from it before dying, they would have to spend half their overdrive's duration trying to kill me.

 

Also, a higher number of Vikings in the battlefield is not evidence of its OD being better, I do not find much of a correlation here. An explanation for the large number of vikings could be that players prefer the main parameters like HP and speed while ignoring the rest, or because they like its appearance, or there may be players who purchased it back when it had the stats of Hunter, and refuse to switch to a different hull, I don't know really, but there are reasons for this.

 

Finally, recharging the overdrive quick enough still means you need to kill more than 3 tanks, which is not going to happen if anything goes wrong, like the points I've mentioned. Some people know how to use it well, but the majority just die instantly or achieve 1 or 2 kills only without helping the team in any way.

 

I see it frequently. And since Viking's Overdrive's damage boost is at least 2x, it counteracts the protection module on the enemies, just like Hornet (to an extent). 

 

Sure they're a different story: higher tier and upgraded turrets and hulls as well as protection modules. But like I said, the Overdrive counteracts the modules. And then it depends on the alteration the Railgun is using . Many of them use Large Calibre Rounds and one of those shots is enough to kill unprotected heavy hulls or take down groups (which usually consist of hulls other than heavy hulls) very quickly. EA"S" Railguns take more time because their damage is smaller than the others. 

 

A higher number of Vikings = more chances to prove that it's powerful or weak. And it mostly ends up on the powerful side. If there are so many then there would be multiple massacres or 2-3 insta-kills on enemies throughout the battle. And I didn't say that is was the best or anything, I had said there that their numbers are high and their Overdrives are effective at wiping out a defence so they are to be looked out for. 

 

I see a lot of them see through the end of their Overdrive. Whether they get kills or not. And I find it rather odd that Viking is an unstable hull yet many Vikings seem to be stiff as a board. Impact doesn't seem to affect them as much as it affects me. I can understand mastering the maneuverability but you can't control what type of impact force or how much of it is coming at you and many of them just shrug it off or get their aim back in less than a second. 

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I see it frequently. And since Viking's Overdrive's damage boost is at least 2x, it counteracts the protection module on the enemies, just like Hornet (to an extent). 

 

Sure they're a different story: higher tier and upgraded turrets and hulls as well as protection modules. But like I said, the Overdrive counteracts the modules. And then it depends on the alteration the Railgun is using . Many of them use Large Calibre Rounds and one of those shots is enough to kill unprotected heavy hulls or take down groups (which usually consist of hulls other than heavy hulls) very quickly. EA"S" Railguns take more time because their damage is smaller than the others. 

 

A higher number of Vikings = more chances to prove that it's powerful or weak. And it mostly ends up on the powerful side. If there are so many then there would be multiple massacres or 2-3 insta-kills on enemies throughout the battle. And I didn't say that is was the best or anything, I had said there that their numbers are high and their Overdrives are effective at wiping out a defence so they are to be looked out for. 

 

I see a lot of them see through the end of their Overdrive. Whether they get kills or not. And I find it rather odd that Viking is an unstable hull yet many Vikings seem to be stiff as a board. Impact doesn't seem to affect them as much as it affects me. I can understand mastering the maneuverability but you can't control what type of impact force or how much of it is coming at you and many of them just shrug it off or get their aim back in less than a second. 

 

Alright, you have good points.

 

It's pretty late right now, so to give a reply to this, tomorrow I'll be playing some more battles while observing the performance of any Vikings I encounter, and see how much of a threat they are in comparison to the other hulls. However, I would like to mention that for me personally, in deathmatch battles, Viking's overdrive is usually more of an annoyance, and the bigger threats I find are Titan's dome and Hunter's stunning ability, but I'll see if that has changed.

 

There are already hints that this debate could just be a matter of perspective, but there's nothing wrong with reaching some conclusions.

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Alright, you have good points.

 

It's pretty late right now, so to give a reply to this, tomorrow I'll be playing some more battles while observing the performance of any Vikings I encounter, and see how much of a threat they are in comparison to the other hulls. However, I would like to mention that for me personally, in deathmatch battles, Viking's overdrive is usually more of an annoyance, and the bigger threats I find are Titan's dome and Hunter's stunning ability, but I'll see if that has changed.

 

There are already hints that this debate could just be a matter of perspective, but there's nothing wrong with reaching some conclusions.

I await your reply tomorrow. And yes, every time I'm in a DM, I wonder how effective Viking's Overdrive is because in most maps, players are scattered so you're not going to be getting octa-kills like in lucky situations in team battles. Hornet and Hunter seem to be the best hulls for DM. 

 

do believe that perspective plays a large part here since I am on the receiving end while you're on the receiving end and the giving end as well as other factors. And do you feel stable when playing Viking because I'm encountering Vikings that seem to have stability on par with Titan. 

 

I'm trying to test different scenarios to figure out which is the most/least efficient way to use Overdrives and the different consequences of using them. Viking's Overdrive already seems dependent on alterations for effectiveness. 

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I await your reply tomorrow. And yes, every time I'm in a DM, I wonder how effective Viking's Overdrive is because in most maps, players are scattered so you're not going to be getting octa-kills like in lucky situations in team battles. Hornet and Hunter seem to be the best hulls for DM. 

 

do believe that perspective plays a large part here since I am on the receiving end while you're on the receiving end and the giving end as well as other factors. And do you feel stable when playing Viking because I'm encountering Vikings that seem to have stability on par with Titan. 

 

I'm trying to test different scenarios to figure out which is the most/least efficient way to use Overdrives and the different consequences of using them. Viking's Overdrive already seems dependent on alterations for effectiveness.

 

If a Viking seems to not be impacted by your shots, then they're most likely hacking or using cheats.

 

Viking is nowhere near on par with titan in terms of stability. It's not even close to hunters weight either.

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In my honest opinion, Viking's overdrive is not overpowered, and definitely doesn't need another nerf, here's why:

 

When a player using that overdrive kills you, before making a post about how insanely powerful it is, remember that the guy has to wait another 4 minutes until the OD recharges again, and even then, getting no armor boost from the OD means he could end up dying right after activating it if luck isn't on his side. It's a big risk using it if their HP is lower than 3/4, and especially if faced with upgraded modules.

 

It also lasts for only 7 seconds, not 30, 20, or even 10. Hide behind any nearby object and it's all over before you know it, they'll probably end up killing around 1 or 2 tanks then get taken down.

 

If only players knew how much of a blessing Hunter's overdrive is, fast recharging, excellent in 1v1 combat and for assisting the team, by dealing with domes, bombs, mammoth ODs, druggers, you name it !

Let me break down each of your points.

 

All right, let's be REALLY honest. You really think that it isn't overpowered at all? No? That it's at the same level of an M0 Wasp which does no damage? Yeah, it isn't overpowered.

 

4 minutes? Oh boy, say that to pretty much everyone who's using Uranium, because you know how long it takes for them to get enough kills to get that OD? 1 minute. 1! And if the guy does end up dying, well, he deserves that for using possibly definitely the most broken OD there is. Don't come crying to us that it doesn't need a nerf, because I've seen Viking-Thunders steamroll entire teams in the matter of seven seconds. You think that's fair?

 

You know how long seven seconds is in Tanki terms? A field day!!!

 

You know why I stopped playing with Hunter? People just get away from that OD too damn fast. It doesn't even stop the dreaded AT-field or Scout Radar! You get killed by the AT-field when you're not even touching the Mammoth. Sure, it does have a role in a team, but you know what's better at team battles than that? Dictator. Next time a Nuclear Energy box dropping, don't get it yourself but let the Dictator take it and share it with the whole team.

 

If you want to help the team, then run Dictator and don't be one of those people that goes into JGR and spams the Viking OD to get an easy kill of the JGR. Unless you want to be hated by me and many other people. Then go right ahead.

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Let me break down each of your points.

 

All right, let's be REALLY honest. You really think that it isn't overpowered at all? No? That it's at the same level of an M0 Wasp which does no damage? Yeah, it isn't overpowered. Irrelevant.

 

4 minutes? Oh boy, say that to pretty much everyone who's using Uranium, because you know how long it takes for them to get enough kills to get that OD? 1 minute. 1! And if the guy does end up dying, well, he deserves that for using possibly definitely the most broken OD there is. Don't come crying to us that it doesn't need a nerf, because I've seen Viking-Thunders steamroll entire teams in the matter of seven seconds. You think that's fair? where's the proof that the recharge is in 1 minute for Vikings OD? Also only way for Viking thunders to "steamroll" the enemy team is if the enemy team is really bad. There are more broken ODs like titans dome, wasps bomb, and hornets OD.

 

You know how long seven seconds is in Tanki terms? A field day!!! nah, seven seconds is seven seconds.

 

You know why I stopped playing with Hunter? People just get away from that OD too damn fast. It doesn't even stop the dreaded AT-field or Scout Radar! You get killed by the AT-field when you're not even touching the Mammoth. Sure, it does have a role in a team, but you know what's better at team battles than that? Dictator. Next time a Nuclear Energy box dropping, don't get it yourself but let the Dictator take it and share it with the whole team. then you're not using hunter right. I've dominated battles full of m3s and possibly m4s just using my m2.9 hunter.

 

If you want to help the team, then run Dictator and don't be one of those people that goes into JGR and spams the Viking OD to get an easy kill of the JGR. Unless you want to be hated by me and many other people. Then go right ahead.

You probably came out of a battle super mad and decided to blow off some steam on other forum members. Next time think before saying it. ;)

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You probably came out of a battle super mad and decided to blow off some steam on other forum members. Next time think before saying it. ;)

A battle? Nah, this has been going on since the release of OD's. Juggernaut is unplayable because of people who just spam Uranium and Viking's OD. Try playing a match without a Striker module and against people who have M4 Cosmonauts. I dare you. Go on. I bet you your blood temperature will rise to boiling point after getting destroyed every single time by the people who are cheap enough to use this OD.

This is like MW2 One Man Army Noob Tubes on steroids.

 

See why I'm so mad?

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Okay, right now I do have some things to say.

 

In the 5 rugby battles I've played, and the 2 assault battles, Vikings were present and had some influence on the outcome, but nothing like Titan, Hunter, and Mammoth.

 

However, the two deathmatch battles I played were very different. This time a Magnum/Viking player came first in both of these battles. He seemed to be very good at choosing the exact moment when to activate the OD and blow up 4 to 5 tanks in front of him without protection. That is the true danger of this overdrive, being unprotected against it. I'm sure if many players had magnum protections (or if Magnum wasn't such an annoying turret) the outcome would've been different. But whatever I guess.

 

And no I don't feel stable at all using Viking, my aim is knocked off very easily by Hammer, Smoky, Railgun, Magnum, and Thunder.

 

Your last point, about its overdrive possibly being too dependent on alterations, is what I believe to be the case here. You'd rarely feel threatened by stock turrets on Vikings overdrive, alterations are what often manage to cause the havoc, like the uranium alteration, which Tidebreaker seems to hate with a passion. Lol

 

 

1) I never said it was at the same level of an m0 wasp. It used to be really powerful when it was first released, and was certainly one of the better overdrives. Then after the nerfs it became more reasonable, not overpowered for sure, and pretty ineffective compared to the rest in my opinion. As a Viking player myself the most kills I get from using it are 3, and usually it's either one enemy, or two who are in close proximity to each other.

 

2) Yes, I get it, uranium has been giving you trouble lately. Well, good news, the missiles are in fact super slow, and you can easily hide behind a wall if you're using anything other than a heavy hull. You could also engage with it, in an act of "valor", to make it destroy itself with the self-damage. Seriously though, Magnum/Viking is a thousand times worse than uranium/Viking, and I guess the only solution to it is to buy the module. Those thunder players steamrolling the teams must be super lucky not to encounter modules against them, I'd like to meet one of those guys and see how he destroys my tank in less than a second.

 

3) Dictator is definitely the most deserving hull for the nuclear energy drop box, and I've rarely, if ever actually, snatched that box from them. I don't know how this got brought up here. Hunter's overdrive is great no matter what, it doesn't neutralize the AT-field, but it stops the Mammoth on its tracks, doing your team a favor. Same with Hornet, only this time you can easily kill a stunned Hornet, unlike a Mammoth with OD.

 

4) I haven't killed a single juggernaut in the last month or two, by the way, but that isn't the subject here. This overdrive results in a large increase in damage, and you also have a large target (juggy) that doesn't always get the chance to escape and hide behind something. Couple Viking's OD with another damage-increasing alteration, also add in that horrible booser drone, and the game just became a juggernaut kill field.

 

 

Wow this was a long post... not meant for arguing though, but simply, for friendly debates.

 

Edited by Michael828
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1) I never said it was at the same level of an m0 wasp. It used to be really powerful when it was first released, and was certainly one of the better overdrives. Then after the nerfs it became more reasonable, not overpowered for sure, and pretty ineffective compared to the rest in my opinion. As a Viking player myself the most kills I get from using it are 3, and usually it's either one enemy, or two who are in close proximity to each other.

 

2) Yes, I get it, uranium has been giving you trouble lately. Well, good news, the missiles are in fact super slow, and you can easily hide behind a wall if you're using anything other than a heavy hull. You could also engage with it, in an act of valor, to make it destroy itself with the self-damage. Seriously though, Magnum/Viking is a thousand times worse than uranium/Viking, and I guess the only solution to it is to buy the module. Those thunder players steamrolling the teams must be super lucky not to encounter modules against them, I'd really like to meet those guys and see how they destroy my tank in less than a second.

 

3) Dictator is definitely the most deserving hull for the nuclear energy drop box, and I've rarely, if ever actually, snatched that box from them. I don't know how this got brought up here. Hunter's overdrive is great no matter what, it doesn't neutralize the AT-field, but it stops the Mammoth on its tracks, doing your team a favor. Same with Hornet, only this time you can easily kill a stunned Hornet, unlike a Mammoth with OD.

 

4) I haven't killed a single juggernaut in the last month or two, by the way, but that isn't the subject here. This overdrive results in a large increase in damage, and you also have a large target (juggy) that doesn't always get the chance to escape and hide behind something. Couple Viking's OD with another damage-increasing alteration, also add in that horrible booser drone, and the game just became a juggernaut kill field.

 

 

Wow this was a long post... not meant for arguing though, but simply, for friendly debates.

 

Oh my man... my passion is in fact just vengeance.

 

1) That makes a lot more sense. You should've just explained it like this the first time and I wouldn't have had a problem.

 

2) They're much faster than you think. By the time you realize that they have been fired, you'll most likely be toast. I've died countless times even behind cover. I don't have much lag, even for Japan, but I shouldn't be dying behind a wall!

 

Modules seem like they do nothing against Viking's OD. No wonder the Thunders just screwed your team.

 

3) What baffles me is why the AT-Field actually has RANGE. You get damaged even if you're not touching the Mammoth itself. Why? I don't have a clue. Does it make me angry? Very.

 

4) Too right. It sucks that Juggernaut has become a mode of who's got the maxed-out Booster drone now.

 

I'm surprised you didn't retaliate with hostility. Given my absolute hatred for people who love Viking's OD, I thought that you would naturally be the kind of person who fights to the death to defend the Berserk Reactor. I'm glad that you're one of the Viking users that still has a conscience.  :lol:

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Oh my man... my passion is in fact just vengeance.

 

1) That makes a lot more sense. You should've just explained it like this the first time and I wouldn't have had a problem.

 

2) They're much faster than you think. By the time you realize that they have been fired, you'll most likely be toast. I've died countless times even behind cover. I don't have much lag, even for Japan, but I shouldn't be dying behind a wall!

 

Modules seem like they do nothing against Viking's OD. No wonder the Thunders just screwed your team.

 

3) What baffles me is why the AT-Field actually has RANGE. You get damaged even if you're not touching the Mammoth itself. Why? I don't have a clue. Does it make me angry? Very.

 

4) Too right. It sucks that Juggernaut has become a mode of who's got the maxed-out Booster drone now.

 

I'm surprised you didn't retaliate with hostility. Given my absolute hatred for people who love Viking's OD, I thought that you would naturally be the kind of person who fights to the death to defend the Berserk Reactor. I'm glad that you're one of the Viking users that still has a conscience.  :lol:

 

I'd be lying if I said there wasn't anything that angers me in this game, but in the end I do try to find some solutions to the problems, trying to make the experience a bit more enjoyable.

 

You'd be surprised, but modules really do significantly affect this overdrive's performance. Since it increases either the damage or the firing rate by a multiple of four, if you have 40-50% protection, this OD will simply be the equivalent of someone shooting you with a double damage without having DA equipped. I know it will only take around 3 seconds to destroy the tank, but think about it, this is half the duration of the overdrive, spent on only one tank.

 

I know mammoth's OD is a little crazy, but if it were only to deal damage upon contact, it would be much less effective for offense, and would only serve as a warning for other players to avoid that slow, indestructible fatty over there.

 

 

Thank you for those kind words :D , everyone gets in a bad mood from time to time, so it's understandable.

Edited by Michael828
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You probably came out of a battle super mad and decided to blow off some steam on other forum members. Next time think before saying it. ;)

Nah - I agree with Tide.

 

Mammoth is OP - I have it on my alt account.  That OD is waaaay better than Hunter - which I have on same account. The 1 second delay and being blocked by even small objects makes Hunter OD weak.  probably a 25% failure rate when trying to use.

 

Viking may not be 1 min for recharge but it is a LOT faster than 4 minutes because the kills boost it - and that's what Viking OD is designed for - making kills.

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A battle? Nah, this has been going on since the release of OD's. Juggernaut is unplayable because of people who just spam Uranium and Viking's OD. Try playing a match without a Striker module and against people who have M4 Cosmonauts. I dare you. Go on. I bet you your blood temperature will rise to boiling point after getting destroyed every single time by the people who are cheap enough to use this OD.

 

This is like MW2 One Man Army Noob Tubes on steroids.

 

See why I'm so mad?

I played through 5 or 6 of the juggernaut battles on an account with a higher rank than this one but not as good of equipment.

 

I mostly saw rails who were benefiting from the mode, yes there were a few striker uranium Vikings, but there were a lot more railgun users.

 

In the end, it's not the uranium users fault that juggernaut mode is so broken, and most of the people assume it's everyone vs the juggernaut, but in reality it's just a version of DM with a juggernaut.

Edited by DieselPlatinum
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Okay, right now I do have some things to say.

 

In the 5 rugby battles I've played, and the 2 assault battles, Vikings were present and had some influence on the outcome, but nothing like Titan, Hunter, and Mammoth.

 

However, the two deathmatch battles I played were very different. This time a Magnum/Viking player came first in both of these battles. He seemed to be very good at choosing the exact moment when to activate the OD and blow up 4 to 5 tanks in front of him without protection. That is the true danger of this overdrive, being unprotected against it. I'm sure if many players had magnum protections (or if Magnum wasn't such an annoying turret) the outcome would've been different. But whatever I guess.

 

And no I don't feel stable at all using Viking, my aim is knocked off very easily by Hammer, Smoky, Railgun, Magnum, and Thunder.

 

Your last point, about its overdrive possibly being too dependent on alterations, is what I believe to be the case here. You'd rarely feel threatened by stock turrets on Vikings overdrive, alterations are what often manage to cause the havoc, like the uranium alteration, which Tidebreaker seems to hate with a passion. Lol

 

I don't expect Vikings to dominate on a whole because of their massive instability but they somehow do. 

 

I've been seeing Hornets get top place more often than not and with Railguns. It just makes XP so much more annoying. Magnum protection modules are on the rise and I'm feeling it. I'm being put in battles where at least 3 enemies have protection. And somehow, no one on my team has protection against me. It happens many times on many accounts and is likely just coincidences but I find that frustrating that everyone who has protection against me is put on the opposing team. 

 

Good, at least I know another Viking player that isn't glued to the floor. 

 

I feel more threatened by a Stock Striker with Viking's Overdrive because of the increased maximum projectile speed and the increased shell acceleration time. But those Uranium Strikers usually get up close and don't seem to obtain splash damage (most likely server latency). And since Overdrives are a core part of the gameplay now, some alterations for turrets make Viking's Overdrive a complete downgrade. Like Incendiary band and Plasma Torch. When you're overheating with Incendiary band Vulcan and you activate your Overdrive, it instantly cools your tank to neutral temperature so you don't have the afterburn effect anymore. And since you don't have it anymore, you'd be dealing the increased direct damage which is 20% less than Stock Vulcan. Plasma Torch with Viking's Overdrive shoots Plasma Torch projectiles and not Stock Ricochet projectiles. I really hate that that is how it is. All turrets should be converted to Stock when using Viking's Overdrive. 

 

Decreasing the damage increase for Uranium is the answer. A 100% increase in reload time isn't going to stop the projectile from one-shotting a light hull or strip away more than 90% of a medium hulls health. And on lower modifications, it one-shots medium hulls if upgraded enough. It sickens me that they don't use anything else than Uranium for Striker up in the high ranks or anything else than Duplet. 

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It's just a different perspective, in JGR viking is more OP than it is on other modes

I look at it like that as well. 

 

In JGR, Mammoth isn't as OP as people are saying it is because there are tons of Wasps in that mode that drop bombs everywhere on the map which renders a Mammoth attempting to use its Overdrive on the Juggernuat useless. Hunter can only achieve so much with its Overdrive against the Juggernaut, Hornet as well. With Titian, your dome isn't going to stop a smart Juggernaut from locking onto you and flipping you, thus rendering you a threat no longer. It's futile to try to use Dictator's Overdrive against the Juggernaut. 

 

I just wish people would stop treating Juggernaut like a king and actually play the objective. Yes, they're technically playing the objective (to obtain the most kills) but the way they bash on players killing everyone except the Juggernaut needs to stop. Use your Overdrive on everyone else, not just on one person!

 

Vikings are the worse there, especially if you become the Juggernaut after 2 and a half minutes of battling. You spawn as it and BAM, a Viking Railgun is shooting you with its Overdrive and you die in 4 seconds. That person spawns as the Juggernaut and BAM, a Viking Smoky is shooting the guy and kills him in 6 seconds. Rinse and repeat until the 4th time and then their Overdrives begin to recharge and the other players would use their Overdrives. 

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