Jump to content
EN
Play

Forum

Let's Discuss Overdrives


 Share

Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


Recommended Posts

They ruined the game. Has taken what little skill and strategy was left in the game out. Overdrives have caused the monthly challenges almost impossible to complete. Of course you can BUY your way through them now. Maybe this was admins strategy....sure it was. Along with drones, alterations and these newest turrets you have managed to loose 75% of your customers in the last 21/2 years. You have also redefined Pay To Win... Your parkour family is pretty much all that's left except for the ones that only in pro-battles. Thank you tanki for taking just about all the fun out of what use to be a awesome game.

The monthly challenges has ruined the battles for casuals. Because casuals need missions in order to compete with 24/7 players.

Edited by DieselPlatinum

Share this post


Link to post
Share on other sites

The monthly challenges has ruined the battles for casuals. Because casuals need missions in order to compete with 24/7 players.

This I would agree with, altho I think I as someone who cant grind so much, am at peace with not getting the challenges finished

  • Like 1

Share this post


Link to post
Share on other sites

I have not done every single hull for every single action but what I can conclude is that Wasp and Dictator do get more Overdrive charge for every action in the game than the other 5 hulls.

 

CTF Capture:

 

Wasp and Dictator: 50% 

 

Viking and Mammoth: 40%

 

ASL Capture:

 

Wasp and Dictator: 31%

 

Viking, Hornet and Mammoth: 24%

 

Assist:

 

Wasp and Dictator: 5%

 

Viking, Mammoth, Hornet and Hunter: 4%

 

 

Haven't tried it with Isida's healing yet. I'd rather not use that with Dictator.  

  • Like 1

Share this post


Link to post
Share on other sites

They suck. But who cares. They have taken what skill was left in the game out...along with the fun of playing.

 

 

Help me out here. My clan is mostly f2p players with good equipment and who do very well in battles. Can u elaborate how they must pay in order to win?


Easy, pull the card out once more....

 

 

Easy, pull the card out once more....


Again and again. There are a lot of tankers that simply cant afford every module, fully mu them, along with drones, every turret and hull in the game. Forgot about some of the BS alterations.... I have spent $$, oh yea but not near what it takes to compete against the big spenders.

Share this post


Link to post
Share on other sites

      Easy, pull the card out once more....

 

            Again and again. There are a lot of tankers that simply cant afford every module, fully mu them, along with drones, every turret and hull in the game. Forgot about some of the BS alterations.... I have spent $$, oh yea but not near what it takes to compete against the big spenders.

I was genuinely confused for a moment. 

Edited by TheCongoSpider

Share this post


Link to post
Share on other sites

I got put in a Kungur CTF battle and I kid you not, the first 8 tanks that I encountered (on my team as well as the enemy team) were Vikings. Was assisting 3 of my Viking teammates to the flag and see another Viking teammate pass me, as well as (on the enemy team) 2 Viking Ricochets, a Viking Thunder and a Viking Railgun.

 

 

So I must wonder why they're so prevalent up here. The Overdrive takes so long to charge unless you actually have powerful equipment that is able to allow you many kills in little time. And its instability is really infuriating. But y'know, there is this issue with stiff Vikings, as seen in my conversation with this player:

 

Viking-Unstable.png

 

So it's happening for this player as well. It is really annoying when you can avoid death but it doesn't happen. While playing with Smoky, I REPEATEDLY aimed for the far front right side of an enemy Viking's hull and not once was his aim knocked off, and the player was stationary. It's not as if the player was moving and server latency takes place like it does for Ricochet and Twins missing their shots on the target's team. He was stationary and I was using a turret that impacts the enemy immediately. And there are too many of these Vikings around that is a complete workaround of its disadvantage against other medium hulls. 

Edited by TheCongoSpider

Share this post


Link to post
Share on other sites

I got put in a Kungur CTF battle and I kid you not, the first 8 tanks that I encountered (on my team as well as the enemy team) were Vikings. Was assisting 3 of my Viking teammates to the flag and see another Viking teammate pass me, as well as (on the enemy team) 2 Viking Ricochets, a Viking Thunder and a Viking Railgun.

 

 

So I must wonder why they're so prevalent up here. The Overdrive takes so long to charge unless you actually have powerful equipment that is able to allow you many kills in little time. And its instability is really infuriating. But y'know, there is this issue with stiff Vikings, as seen in my conversation with this player:

 

Viking-Unstable.png

 

So it's happening for this player as well. It is really annoying when you can avoid death but it doesn't happen. While playing with Smoky, I REPEATEDLY aimed for the far front right side of an enemy Viking's hull and not once was his aim knocked off, and the player was stationary. It's not as if the player was moving and server latency takes place like it does for Ricochet and Twins missing their shots on the target's team. He was stationary and I was using a turret that impacts the enemy immediately. And there are too many of these Vikings around that is a complete workaround of its disadvantage against other medium hulls.

 

Are you sure that the Vikings won't budge when you hit them in the corner?

Share this post


Link to post
Share on other sites

OMG WASP OD IS TOO OP! Low ranked players cant escape them.Wasps misuse these to get personal last second kills.

I have an idea!

 

If Wasp dies,Bomb is defused.

Share this post


Link to post
Share on other sites

Titans dome is seriously one of the most broken over drives ever to be used.

 

Feeling threatened? Pop in the dome.

 

Enemy Viking activated its OD? Pop in the dome.

 

Need to regain health but no repair kit or allied isida nearby? Pop in the dome.

 

Need advantage to grab gold? Pop in the dome.

 

Everyone's complaining about mammoth but what about titans dome? It's almost the same thing except it lasts a ludicrous 20 seconds.

Share this post


Link to post
Share on other sites

Titans dome is seriously one of the most broken over drives ever to be used.

 

Feeling threatened? Pop in the dome.

 

Enemy Viking activated its OD? Pop in the dome.

 

Need to regain health but no repair kit or allied isida nearby? Pop in the dome.

 

Need advantage to grab gold? Pop in the dome.

 

Everyone's complaining about mammoth but what about titans dome? It's almost the same thing except it lasts a ludicrous 20 seconds.

I said it above and I'll say it again, the two hulls should swap overdrives. Titan has enough speed for a ramming attack to be viable in any situation other than people already being all over you and Mammoth camps anyways. Titan's speed is also just enough for that dome to be popped wherever they happen to get, which could mean right on mid or at your spawn.

Share this post


Link to post
Share on other sites

I said it above and I'll say it again, the two hulls should swap overdrives. Titan has enough speed for a ramming attack to be viable in any situation other than people already being all over you and Mammoth camps anyways. Titan's speed is also just enough for that dome to be popped wherever they happen to get, which could mean right on mid or at your spawn.

I think it makes sense that the slowest hull got the invincibility Overdrive.

Share this post


Link to post
Share on other sites

I think it makes sense that the slowest hull got the invincibility Overdrive.

When it lasted 10 seconds maybe.  Can't do much with 5 seconds.  enemies just wait it out and attack again in 5 seconds.

  • Like 1

Share this post


Link to post
Share on other sites

OMG WASP OD IS TOO OP! Low ranked players cant escape them.Wasps misuse these to get personal last second kills.

I have an idea!

 

If Wasp dies,Bomb is defused.

No. Hunter's and Mammoth's will do the trick.

Share this post


Link to post
Share on other sites

 


 

Wasps misuse these to get personal last second kills.


I wouldn't call that misuse. If you had Hunter's Overdrive, would it be misuse to use it on one enemy as opposed to a group of enemies further behind the one you're battling?

 

Would it be misuse for Viking's Overdrive if you use it on one person to win that close duel instead of a group of enemies on the other side of the map? (I can argue that this may be misuse in the eyes of some players since Viking's Overdrive takes so long to charge on its own).

 

Would it be misuse if you used Mammoth's Overdrive against one person instead of the enemy with the rugby ball or your team's flag?

 

It wouldn't be misuse in those cases. It would just be more valuable to use it on the group of enemies rather than one person. But sometimes, winning that duel with one player with your Overdrive can make a difference in a battle. It could either be a beneficial difference for your team or a detrimental difference for your team.

 

 


 

I particularly like Round Stabilization. Even though my M2 Railgun hits for only 900 damage, I'm happy because of the consistency and the penetration power. I don't understand why people hate this alt so much, because it's really reliable and can often get you kills assuming you know when to hit people.


It gets less useful the higher you go. M4 Railgun is basically Round Stabilisation but with a wider damage range because the pentrating power at M4 Railgun is 100%, which is the same as what Shell Stabilisation caps it at which is 100%.

 

So it makes perfect sense to use other alterations but Shell Stabilisation in the higher ranks. And up there more damage = more scores.


 

Since MFS does not really make Ricco a long-range alternative, how is it OP? VS heavy hulls and good protections it actually runs dry...


I noticed that my M2 Ricochet with MFS would shoot almost the same number of projectiles before running out of ammo as Stock Ricochet. I'll get the right numbers later but to give an idea, Stock Ricochet would shoot 24 projectiles before running out of ammo while MFS would shoot around 20 or 21 projectiles before running out of ammo.

 

Edit: Did the test. My M2 Stock Ricochet shoots 20 projectiles before running out of ammo and MFS shoots 22-23 shots before running out of ammo. So it looks like MFS shoots more projectiles in one clip, but Stock Ricochet just shoots less projectiles faster.

 

 


 

It's probably weirdness with the hitboxes. Maybe try aiming slightly off of the Viking?


I am confident that I will miss the entire shot.

 

OMG WASP OD IS TOO OP! Low ranked players cant escape them.Wasps misuse these to get personal last second kills.
I have an idea!

 

If Wasp dies,Bomb is defused.


I feel like Wasp is great in the lower ranks and the higher you go, the less effective the Overdrive is, just like Mammoth, I may say. The speed difference from M0 to M4 is the smallest for Mammoth.

 

Making the bomb defuse when the Wasp dies is too much. Let it be damaged by its own bomb.

Edited by CooperO
Posts merged.
  • Like 2

Share this post


Link to post
Share on other sites

Dictator has a very tight window of Overdrive charge retainment. I first noticed this when I was playing a 3-player DM battle. I killed the player right as he used his Overdrive. He then spawned and had it within a matter of seconds. 

 

Then yesterday, in a Wolfensteing ASL battle, A red-team Wasp entered our base and dropped a bomb. I saw the timer right next to me and I used this as the perfect opportunity to test it. I activated it right before it exploded. I saw myself and the Titan next to me receive supplies and the repair kit but we died to the bomb. While respawning, I looked at my Overdrive charge meter and it was on 96%. I then respawned and gave the same Titan another Overdrive and he got his dome ready. 

 

I'll just bring this to light. Overdrives run battles these days. I might as well give them as much as possible under dire circumstances. I'll see how large this window of charge retainment is. 

Share this post


Link to post
Share on other sites

Dictator has a very tight window of Overdrive charge retainment. I first noticed this when I was playing a 3-player DM battle. I killed the player right as he used his Overdrive. He then spawned and had it within a matter of seconds. 

 

Then yesterday, in a Wolfensteing ASL battle, A red-team Wasp entered our base and dropped a bomb. I saw the timer right next to me and I used this as the perfect opportunity to test it. I activated it right before it exploded. I saw myself and the Titan next to me receive supplies and the repair kit but we died to the bomb. While respawning, I looked at my Overdrive charge meter and it was on 96%. I then respawned and gave the same Titan another Overdrive and he got his dome ready. 

 

I'll just bring this to light. Overdrives run battles these days. I might as well give them as much as possible under dire circumstances. I'll see how large this window of charge retainment is. 

The same happens if you instantly die with other overdrives, viking too, even though the % drains extremely quickly.

Share this post


Link to post
Share on other sites

The same happens if you instantly die with other overdrives, viking too, even though the % drains extremely quickly.

From what I understand, in this update, they took away that retainment ability from Wasp. 

 

I know that Hornet has a very generous period of retainment. I don't think Titan has any. Unless it is a big map it is playing in, it wouldn't need it. 

 

Viking has a tight window from my experience, I'm not sure about Mammoth. Given what it does, I think it's impossible to happen since it ignores all damage as it is activated. 

 

Edit: Oh, and something to note, Hornet has a very small window at the start of the Overdrive where if you die (most if not all times, it's from me self-destructing) you get no Overdrive charge retainment. It goes straight to 0. 

Edited by TheCongoSpider

Share this post


Link to post
Share on other sites

UPDATED

 

Alright, this is the data I'm gathering.

 

% Charge for each hull when obtaining a kill:

 

Wasp:  10%

 

Hornet:  8%

 

Hunter:  8%

 

Viking:  7%

 

Dictator:  10%

 

Titan:  8%

 

Mammoth:  8%

It was really hard to focus on the % charge at the time and after the kill, but after 6 battles, I have enough proof that the charge for a kill is 7% and the charge for an assist is either 2 or 3%. I see instances or 2% increases and I see instances of 3% increases. 

 

So Viking has the slowest charge rate and possibly the least % charge awarded to them for actions such as killing, assisting in kills, capturing flags etc. 

Edited by TheCongoSpider

Share this post


Link to post
Share on other sites

UPDATED

 

It was really hard to focus on the % charge at the time and after the kill, but after 6 battles, I have enough proof that the charge for a kill is 7% and the charge for an assist is either 2 or 3%. I see instances or 2% increases and I see instances of 3% increases. 

 

So Viking has the slowest charge rate and possibly the least % charge awarded to them for actions such as killing, assisting in kills, capturing flags etc. 

I'm glad that this is the case. Viking is probably the mose selfish Overdrive there is, and yet still 80% of people use it. I'm glad that it's this way at least. Let them suffer.

Share this post


Link to post
Share on other sites

UPDATED

 

It was really hard to focus on the % charge at the time and after the kill, but after 6 battles, I have enough proof that the charge for a kill is 7% and the charge for an assist is either 2 or 3%. I see instances or 2% increases and I see instances of 3% increases. 

 

So Viking has the slowest charge rate and possibly the least % charge awarded to them for actions such as killing, assisting in kills, capturing flags etc. 

Thanks for doing this. Sometime the lag and other battle event can affect the reading by +/-1%.

To many kills in a row and the % is decreased by the system. For example wasp bomb kill one tank: +10%, but when it kills 2: you get +19%.

It is not a massive difference but this system does exist.

 

Edited by Viking4s

Share this post


Link to post
Share on other sites

I'm glad that this is the case. Viking is probably the mose selfish Overdrive there is, and yet still 80% of people use it. I'm glad that it's this way at least. Let them suffer.

Lol, you're just mad because you don't know how to counter it.

 

There's many ways you can counter it to choose.

 

For example, all over drives can counter it

Share this post


Link to post
Share on other sites

Thanks for doing this. Sometime the lag and other battle event can affect the reading by +/-1%.

To many kills in a row and the % is decreased by the system. For example wasp bomb kill one tank: +10%, but when it kills 2: you get +19%.

It is not a massive difference but this system does exist.

 

Perhaps that explains why my % charge goes to 21% after getting two bomb kills with Wasp. Wasp's Overdrive, if increasing 1 by 1 and not 4-5% chunks like the others, should get about 1% charge every second. So those two seconds while the bomb is ticking would add 2% + 19% with the system. 

 

I had to play more battles to make sure because sometimes, my Viking's Overdrive charge would increase by 2-3% chunks instead of 1 by 1. So I have to constantly look at charge meter so when as it turns to the next number, I would shot the projectile to kill them. That resulted in many failed attempts. I wonder how I looked on the enemy screen. 

Share this post


Link to post
Share on other sites

Lol, you're just mad because you don't know how to counter it.

 

There's many ways you can counter it to choose.

 

For example, all over drives can counter it

I have many ways to counter it as well. It isn't how OP it is that ticks me off, it's the fact that the usage rate is through the roof. People with Viking are generally very rude and deliberately take the Overdrive box away from when either I or someone else is using Dictator in team battles.

 

You know that today, a Viking-Isida actually thanked me for sharing an Overdrive with them? That's the first time a Viking has ever thanked me for sharing Overdrive charge. People who run other hulls thank me without fail.

 

Conclusion: People who run Viking (80%) are selfish as hell. They only care about themselves and their Berserk Reactor.

 

That's all folks!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...