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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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I'm just going to put this out here:

 

If you complain about not getting many kills with Viking's Overdrive + Stable Plasma Twins against a group of enemies, then it's your own fault.

 

So you expect players to get like 10 kills in just 7 seconds? :wacko:

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So you expect players to get like 10 kills in just 7 seconds? :wacko:

No he's more saying "You don't get many kills vs a group because you removed twins's splash damage".

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So you expect players to get like 10 kills in just 7 seconds? :wacko:

I see some players getting 1 or 2 kills with it against a group of enemies and they wonder why. They're using an alteration that takes away something very useful in Twins - splash damage. If they had any other type of Twins, they could have taken out more bunched enemies. 

 

But this is a necessary evil for them, since Stable Plasma Twins is seen as objectively better than the others. Might as well have something that they fall behind in that the others do not. 

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I see some players getting 1 or 2 kills with it against a group of enemies and they wonder why. They're using an alteration that takes away something very useful in Twins - splash damage. If they had any other type of Twins, they could have taken out more bunched enemies. 

 

But this is a necessary evil for them, since Stable Plasma Twins is seen as objectively better than the others. Might as well have something that they fall behind in that the others do not.

 

Oh I see.

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Anyway, I feel that dictators OD is obsolete compared to hunters emp.

 

Shouldve given it a 75% reflection ability instead of a freezing ability which is trash.

I think ppl underestimate Dictator OD.

 

Hunter Approaching Dictator and both have OD handy.  IF the Hunter actually does get close enough to activate, it better kill the Dictator in 3 seconds. Other wise the Dictator pops it's own OD and is at full health with all supplies.

 

And... you should see them in Pro-Battles no supplies.  They RULE.  If enemy team has 1 (or more) and you have none, you don't stand a chance.

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1) I think ppl underestimate Dictator OD.

 

2) Hunter Approaching Dictator and both have OD handy.  IF the Hunter actually does get close enough to activate, it better kill the Dictator in 3 seconds. Other wise the Dictator pops it's own OD and is at full health with all supplies.

 

3) And... you should see them in Pro-Battles no supplies.  They RULE.  If enemy team has 1 (or more) and you have none, you don't stand a chance.

1) how are we underestimating its OD? I mean sure it gives supplies, but that freezing ability is garbage. Like I said it's better to to give it a reflection ability for 20 seconds as a personal buff.

 

2) hunter doesn't need to kill it in 3 seconds (it can) it just needs to kill the dictator in 30 seconds because that's when it's supplies have finished cool down.

 

3) I'm just gonna assume that most pro battles that have supplies disabled will also have over drives disabled.

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Anyway, I feel that dictators OD is obsolete compared to hunters emp.

 

Shouldve given it a 75% reflection ability instead of a freezing ability which is trash.

A reflection mechanic may be hard to code, idk.

 

Let's say a Dictator uses its Overdrive on a group of 3 other allies, and then a Hunter comes in and zaps them 1 second later. The Hunter technically countered the Overdrive, but if the players stay alive long enough, they can use the Overdrives they may have received to kill the Hunter before it kills the group. 

 

In DM, it may not seem as great as the others, but just know that it gets more % charge for kills than the other hulls (sans Wasp). 30 kills in DM equals 300% Overdrive charge for Dictator, so that's at least 3 Overdrives it can get when you factor in passive charging. 

 

1) how are we underestimating its OD? I mean sure it gives supplies, but that freezing ability is garbage. Like I said it's better to to give it a reflection ability for 20 seconds as a personal buff.

I see the freezing effect as just a formality. I barely put it to use since my Overdrives are mostly spent on teammates. 

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A reflection mechanic may be hard to code, idk.

 

Let's say a Dictator uses its Overdrive on a group of 3 other allies, and then a Hunter comes in and zaps them 1 second later. The Hunter technically countered the Overdrive, but if the players stay alive long enough, they can use the Overdrives they may have received to kill the Hunter before it kills the group. 

 

In DM, it may not seem as great as the others, but just know that it gets more % charge for kills than the other hulls (sans Wasp). 30 kills in DM equals 300% Overdrive charge for Dictator, so that's at least 3 Overdrives it can get when you factor in passive charging. 

 

 

I see the freezing effect as just a formality. I barely put it to use since my Overdrives are mostly spent on teammates.

 

The freezing effect isn't really all that useful. The enemy can just use repair kit and burn that off. Besides I can't help but feel that freeze protections also reduce dictators freezing ability.

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The freezing effect isn't really all that useful. The enemy can just use repair kit and burn that off. Besides I can't help but feel that freeze protections also reduce dictators freezing ability.

I'll test that out. 

 

It's useful if you need to slow down that enemy that is escaping with your team's flag. 

 

Now if it were to ignite the targets,  :ph34r:. 

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1) how are we underestimating its OD? I mean sure it gives supplies, but that freezing ability is garbage. Like I said it's better to to give it a reflection ability for 20 seconds as a personal buff.

 

2) hunter doesn't need to kill it in 3 seconds (it can) it just needs to kill the dictator in 30 seconds because that's when it's supplies have finished cool down.

 

3) I'm just gonna assume that most pro battles that have supplies disabled will also have over drives disabled.

1) I was not considering the "freezing" at all.  it is incidental

 

2) (It can... maybe).  Smoky takes > 3 seconds to kill an unprotected medium hull. Way longer for a heavy.  I suppose you save your DD for only when you have OD available - kinda wasting the potential of ranged weapons then. 

30 seconds?  Dictator OD gives it instant supplies and instant RK - has nothing to do with cooldowns of supplies.

 

3) Incorect.  Might be 50/50.  Have been in many no-supply battles that still had ODs activated.

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1) I was not considering the "freezing" at all.  it is incidental

 

2) a-(It can... maybe).  Smoky takes > 3 seconds to kill an unprotected medium hull. Way longer for a heavy. B- I suppose you save your DD for only when you have OD available - kinda wasting the potential of ranged weapons then. C-

30 seconds?  Dictator OD gives it instant supplies and instant RK - has nothing to do with cooldowns of supplies.

 

3) Incorect.  Might be 50/50.  Have been in many no-supply battles that still had ODs activated.

1) gonna say it again. Freezing ability is straight up useless. It's better to give it reflection instead. But also that 50% OD charge is useless in DM or Juggernaut battles.

 

2) a- I guess, but the smoky can just use double damage on a vulnerable player and kill them, that is if the player doesn't have OD ready.

 

B- this is situational for me, sometimes I already have DD on and I get attacked, other times I have to travel maybe 10 metres, in which I use double armor.

 

C- forgot that hunters OD doesn't reset enemy's OD charge. But even still, the dictator would have to be smart to use it after it gets EMPed. I have been in many situations where the dictator I encounter uses OD, but didn't realize that I had OD ready and I use it seconds later.

 

3) ok I'll give you that since I don't play pro battles much anymore.

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1) gonna say it again. Freezing ability is straight up useless. It's better to give it reflection instead. But also that 50% OD charge is useless in DM or Juggernaut battles.

 

 

2) a- I guess, but the smoky can just use double damage on a vulnerable player and kill them, that is if the player doesn't have OD ready.

 

B- this is situational for me, sometimes I already have DD on and I get attacked, other times I have to travel maybe 10 metres, in which I use double armor.

 

C- forgot that hunters OD doesn't reset enemy's OD charge. But even still, the dictator would have to be smart to use it after it gets EMPed. I have been in many situations where the dictator I encounter uses OD, but didn't realize that I had OD ready and I use it seconds later.

 

3) ok I'll give you that since I don't play pro battles much anymore.

 

 

Why do you keep saying it?  I never mentioned that as a reason to consider the OD as potent.  I actually said it was "incidental"...

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I have a few ideas regarding overdrive balance, although I dont even know if they are needed or not :/

 

titan:

healing removed, but protection increased to 90% ( it was 85% before right?)

 

hornet:

ability to see where other tanks are is removed, but instead we can see whether the enemy's OD is charged or not, the same way it is with teammates.

 

Viking:

I don't really know a good one, but how about removing extra damage (except for melee range weapons) but increase duration to 10 seconds?

 

Wasp:

Well, in my opinion, I think it charges way to fast. The time to reach full charge can be equal to that of hornet's or hunter's.

 

Hunter:

Nothing much, just increase the time taken to reach 100% I guess

 

Mammoth:

this one is pretty balanced I think, and I heard something is being done to solve the gold box issue, so that's solved.

 

Dictator:

Please, the freezing ability is just...um...unnatural. Better having it removed.

 

that's pretty much it, give me your thought about it.

Edited by ARPSECTOR

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I have a few ideas regarding overdrive balance, although I dont even know if they are needed or not :/

 

 

 

titan:

healing removed, but protection increased to 90% ( it was 85% before right?)

 

hornet:

ability to see where other tanks are is removed, but instead we can see whether the enemy's OD is charged or not, the same way it is with teammates.

 

Viking:

I don't really know a good one, but how about removing extra damage (except for melee range weapons) but increase duration to 10 seconds?

 

Wasp:

Well, in my opinion, I think it charges way to fast. The time to reach full charge can be equal to that of hornet's or hunter's.

 

Hunter:

Nothing much, just increase the time taken to reach 100% I guess

 

Mammoth:

this one is pretty balanced I think, and I heard something is being done to solve the gold box issue, so that's solved.

 

Dictator:

Please, the freezing ability is just...um...unnatural. Better having it removed.

 

that's pretty much it, give me your thought about it.

 

 

Titan: Prefer to keep the healing - but - protection could be dropped a bit - to 80% or so.

Viking: Agree - loading weapons don't need damage increase - the rapid fire is enough. They can always add DD if handy.

Hornet: I think ability to see enemies is useful  But they need to make the marker smaller - it's interferes with aiming.

Wasp: I agree.  I see way too many bombs.  They need to lower the boost kills give the recharge

Hunter:  You think charging should be slower?  harder for Hunter to boost charge through kills as it only gets 3 seconds

Mammoth: 5 seconds is too low - should be boosted to 7 seconds - a compromise from 10/5

Dictator: Seems fine as is - the freezing does not come into play that often as it is very short ranged

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Titan: Prefer to keep the healing - but - protection could be dropped a bit - to 80% or so.

Viking: Agree - loading weapons don't need damage increase - the rapid fire is enough. They can always add DD if handy.

Hornet: I think ability to see enemies is useful  But they need to make the marker smaller - it's interferes with aiming.

Wasp: I agree.  I see way too many bombs.  They need to lower the boost kills give the recharge

Hunter:  You think charging should be slower?  harder for Hunter to boost charge through kills as it only gets 3 seconds

Mammoth: 5 seconds is too low - should be boosted to 7 seconds - a compromise from 10/5

Dictator: Seems fine as is - the freezing does not come into play that often as it is very short ranged

Titan: Why?

Hornet: Many times I have shot at enemies depending totally on the marker for their location, then realised they were behind a wall :/

Hunter: And the time for it to activate should at least become 0.5 seconds

Mammoth: One of the most useless ones (except for golds), unless you are a few meters away from the base with the flag/ball and are under heavy fire

Dictator: the freezing seems unnatural, it should be a unique characteristic of freeze, not an overdrive. Instead it can unfreeze hunters victims

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Titan: Why?

Hornet: Many times I have shot at enemies depending totally on the marker for their location, then realised they were behind a wall :/

Hunter: And the time for it to activate should at least become 0.5 seconds

Mammoth: One of the most useless ones (except for golds), unless you are a few meters away from the base with the flag/ball and are under heavy fire

Dictator: the freezing seems unnatural, it should be a unique characteristic of freeze, not an overdrive. Instead it can unfreeze hunters victims

Titan:  because it is a bit OP due to the long duration and the high protection %.  I would rather keep duration and lower protection a bit.

 

Dictator: That ship sailed a while ago when they added the cryo-alteration for smoky.  Heat and freezing are no longer unique to firebird and Freeze.

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Titan:  because it is a bit OP due to the long duration and the high protection %.  I would rather keep duration and lower protection a bit.

 

Dictator: That ship sailed a while ago when they added the cryo-alteration for smoky.  Heat and freezing are no longer unique to firebird and Freeze.

Atleast smoky is still a turret, every time I get freezed by a dictator, it seems so unnatural, as nothing physically touched me

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Atleast smoky is still a turret, every time I get freezed by a dictator, it seems so unnatural, as nothing physically touched me

How often does this actually happen?  Don't think I've ever been frozen by Dictator...

 

You using short-range turrets a lot?  Maybe try to keep a distance like you would with Mammoth (in case it tries to "zap" you)

 

(and the smoky cryo never touches you - just comes out of no-where and you are stuck like a block of ice instantly)

Edited by wolverine848

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How often does this actually happen?  Don't think I've ever been frozen by Dictator...

 

You using short-range turrets a lot?  Maybe try to keep a distance like you would with Mammoth (in case it tries to "zap" you)

 

(and the smoky cryo never touches you - just comes out of no-where and you are stuck like a block of ice instantly)

well I use fire, and hammer with dragon's breath, so yeah.

really? I thought its a normal shot with the impact force and everything, with an added freezing effect, that's all

 

What I mean is its not natural for a hull to have a turrets ability.

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well I use fire, and hammer with dragon's breath, so yeah.

really? I thought its a normal shot with the impact force and everything, with an added freezing effect, that's all

 

What I mean is its not natural for a hull to have a turrets ability.

It replaces the smoky critical shot - so yes - it's a physical hit with damage + freezing.

What I meant is - you are frozen without seeing "who-dunnit" - which is quite annoying.

 

At least with Dictator you have a chance of avoiding the freezing by avoiding the Dictator.  But smoky cryo can do this sight-unseen - and multiple times, unlike an OD.

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I have a few ideas regarding overdrive balance, although I dont even know if they are needed or not :/

 

titan:

healing removed, but protection increased to 90% ( it was 85% before right?)

 

hornet:

ability to see where other tanks are is removed, but instead we can see whether the enemy's OD is charged or not, the same way it is with teammates.

 

Viking:

I don't really know a good one, but how about removing extra damage (except for melee range weapons) but increase duration to 10 seconds?

 

Wasp:

Well, in my opinion, I think it charges way to fast. The time to reach full charge can be equal to that of hornet's or hunter's.

 

Hunter:

Nothing much, just increase the time taken to reach 100% I guess

 

Mammoth:

this one is pretty balanced I think, and I heard something is being done to solve the gold box issue, so that's solved.

 

Dictator:

Please, the freezing ability is just...um...unnatural. Better having it removed.

 

that's pretty much it, give me your thought about it.

Titan: I'd rather reduce the domes damage reduction down to about 40 or 50%. Either that or cut off half of its duration.

 

Viking: then the OD would be weak as Hell, make it 20 seconds and I'll agree.

 

Hornet: would be nice if hornet could only ignore up to 90% of the enemy's protection instead of all of it.

 

Wasp: agreed.

 

Hunter: I think it's one of the most balanced over drives in the game right now.

 

Dictator: the OD charge giving and freezing ability should be replaced by a 75% chance to reflect sprays, shots, and projectiles for 20 seconds.

 

Mammoth: I think it's duration of 10 seconds was fine.

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It replaces the smoky critical shot - so yes - it's a physical hit with damage + freezing.

What I meant is - you are frozen without seeing "who-dunnit" - which is quite annoying.

 

At least with Dictator you have a chance of avoiding the freezing by avoiding the Dictator.  But smoky cryo can do this sight-unseen - and multiple times, unlike an OD.

I repeat: I find the freezing ability of dictator unnatural and totally random

 

why not give it a burning ability? or impact force? or a beam that takes away damage?

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Titan: I'd rather reduce the domes damage reduction down to about 40 or 50%. Either that or cut off half of its duration.

 

Viking: then the OD would be weak as Hell, make it 20 seconds and I'll agree.

 

Dictator: the OD charge giving and freezing ability should be replaced by a 75% chance to reflect sprays, shots, and projectiles for 20 seconds.

 

Titan:    it's fixed in place and offers no offensive abilities.  85% is a bit too high but 40% or 50% would be too low.

 

Viking:  when it was originally planned, I don't recall any damage boost for shots.  Rapid fire for shots OR damage boost for DPS.  Viking can always drop DD on top of the rapid fire for extra killing power.  The OD should not give more power to some turrets and less to others. 20 seconds of duration?  that would give it ability to kill way too many enemies = OP.  High damage turrets would be ridiculous.

 

Dictator: what does "reflect sprays" mean?  Dictator is an "instant" OD (like Hunter) - I don't see adding anything with duration as feasible.

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