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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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Can we all agree that Viking/Firebird is by far the worst OD?  I barely notice any difference when using it, unlike all other turrets with viking and all other hulls. I've never tried Viking/Freeze though, and shaft/Viking is pretty weak.

Edited by StopChasingMe

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Can we all agree that Viking/Firebird is by far the worst OD?  I barely notice any difference when using it, unlike all other turrets with viking and all other hulls. I've never tried Viking/Freeze though, and shaft/Viking is pretty weak.

Agreed. The results it gives out is pitiful compared to that of Thunder or Hammer.

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Can we all agree that Viking/Firebird is by far the worst OD?  I barely notice any difference when using it, unlike all other turrets with viking and all other hulls. I've never tried Viking/Freeze though, and shaft/Viking is pretty weak.

Viking with ANY DPS turret sucks.  Vulcan - it's bad as well.   They give reload turrets super-fast firing (Rail it's OP) AND damage boost.

DPS all they give is damage boost. Dumb.

 

On the other hand... I died 2 spawnings in a row in one battle to Viking Rail & Viking Ricco that had OD ready.  When used correctly guaranteed kills.

 

Agreed. The results it gives out is pitiful compared to that of Thunder or Hammer.

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Can we all agree that Viking/Firebird is by far the worst OD?  I barely notice any difference when using it, unlike all other turrets with viking and all other hulls. I've never tried Viking/Freeze though, and shaft/Viking is pretty weak.

It's actually due to most of early versions of firebird's dps being burn damage, which isn't affected by the OD. But I'm quite sure when you pair it with incendiary mix it's devastating.

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It's actually due to most of early versions of firebird's dps being burn damage, which isn't affected by the OD. But I'm quite sure when you pair it with incendiary mix it's devastating.

Very. Kills a medium hull in 1 second. Light hulls have no chance if the Viking Firebird they're fighting suddenly activates it.

 

I've never tried Viking/Freeze though, and shaft/Viking is pretty weak.

It's good with Freeze as far as I've seen. It deals better damage per second, slows the target down so that they get in your maximum damage range easier for maximum damage. 

 

Shaft with Viking's Overdrive usually takes care of enemy defenses because of a lack of Shaft protection around. They'd have to get in close though. And by close, I mean the range of Twins, Ricochet and Hammer. 

 

Can we all agree that Viking/Firebird is by far the worst OD?  I barely notice any difference when using it, unlike all other turrets with viking and all other hulls. 

Here is an explanation, which expands on what XxStriker said. 

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So we've been seeing more complaints about Hunter's Overdrive.

 

Hunter's Overdrive, along with Titan, and Mammoth's Overdrives, are universal, as there is nothing else influencing them. They have fixed parameters. While Wasp's bomb has fixed parameters, higher modifications of hulls have faster acceleration and a higher top speed, which allows them to have a better chance of escaping the radius. 

 

If I have to say that anything is overpowered right now, it's Hornet's Overdrive, particularly in the higher ranks. You have access to all these alterations that allow you to one-shot hulls you otherwise wouldn't have.I'm wondering what happened during the testing of these Overdrives that concluded Hornet's Overdrive be given the fastest recharge rate? And on top of that, you're earning charge whilst the Overdrive is active, from actions and from passive charging. 

 

IIRC, the highest % I got during one of my Hornet's Overdrives before it finished was around 80%. I feel as if its recharge rate should be decreased to maybe Dictator's rate. I hope Hornet's Overdrive isn't too much of a nuisance in the lower ranks. 

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So we've been seeing more complaints about Hunter's Overdrive.

 

Hunter's Overdrive, along with Titan, and Mammoth's Overdrives, are universal, as there is nothing else influencing them. They have fixed parameters. While Wasp's bomb has fixed parameters, higher modifications of hulls have faster acceleration and a higher top speed, which allows them to have a better chance of escaping the radius. 

 

If I have to say that anything is overpowered right now, it's Hornet's Overdrive, particularly in the higher ranks. You have access to all these alterations that allow you to one-shot hulls you otherwise wouldn't have.I'm wondering what happened during the testing of these Overdrives that concluded Hornet's Overdrive be given the fastest recharge rate? And on top of that, you're earning charge whilst the Overdrive is active, from actions and from passive charging. 

 

IIRC, the highest % I got during one of my Hornet's Overdrives before it finished was around 80%. I feel as if its recharge rate should be decreased to maybe Dictator's rate. I hope Hornet's Overdrive isn't too much of a nuisance in the lower ranks.

 

Hornets OD is kinda point less in the beginner and low ranks. Rarely anyone with protection or supplies down there. Same with hunters OD, while it takes supplies away from them which they could only pick up, these are a rarity.

 

In the beginner ranks where you have no supplies, I'd say Dictators OD is the most crucial to have. Makes a big difference.

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So we've been seeing more complaints about Hunter's Overdrive.

 

Hunter's Overdrive, along with Titan, and Mammoth's Overdrives, are universal, as there is nothing else influencing them. They have fixed parameters. While Wasp's bomb has fixed parameters, higher modifications of hulls have faster acceleration and a higher top speed, which allows them to have a better chance of escaping the radius. 

 

If I have to say that anything is overpowered right now, it's Hornet's Overdrive, particularly in the higher ranks. You have access to all these alterations that allow you to one-shot hulls you otherwise wouldn't have.I'm wondering what happened during the testing of these Overdrives that concluded Hornet's Overdrive be given the fastest recharge rate? And on top of that, you're earning charge whilst the Overdrive is active, from actions and from passive charging. 

 

IIRC, the highest % I got during one of my Hornet's Overdrives before it finished was around 80%. I feel as if its recharge rate should be decreased to maybe Dictator's rate. I hope Hornet's Overdrive isn't too much of a nuisance in the lower ranks. 

I can't think of one thing that can prevent a hidden Hornet-Rail (with LCR) from activating OD + DD and getting an automatic kill on all light and medium hulls, with an outside shot at heavy as well.

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I can't think of one thing that can prevent a hidden Hornet-Rail (with LCR) from activating OD + DD and getting an automatic kill on all light and medium hulls, with an outside shot at heavy as well.

The one and only AT-Field.

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The one and only AT-Field.

How or why would the hornet railgun let that thing get so close to it?

 

It loud, still easy to outrun, and it only lasts 5 seconds.

 

Plus the hull that uses the AT field is quite large. So it has a lot of space to hit.

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The one and only AT-Field.

What prompts the mammoth to activate OD?  It only lasts 5 seconds so it's not gonna randomly do this.  It's not like it has a warning "you are being targeted"

 

The only way the mammoth knows it's in danger is when it gets hit - and possibly dies.  As a heavy hull it has a decent chance to live even without the OD.  Would really be a waste of OD to use it in this instance.  Just take the (possible) death, re-spawn and use it better later.

 

Would be strategically advantageous to Hornet if Mammoth used OD in this instance.

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Assuming the AT-Field user uses it somewhere far off. He gets hit by the Railgun (ofc, 0 damage) and knows that someone a Railgun is camping there. He moves to cover. End of story.

I would agree with you if the mammoth was up against a Viking (OD lasting only 7 seconds). But up against a hornet, which has 20 second long OD, I think it the AT field would be wasted. The hornet rail could just wait out those five seconds then go over to the mammoth and deliver the death blow.

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I would agree with you if the mammoth was up against a Viking (OD lasting only 7 seconds). But up against a hornet, which has 20 second long OD, I think it the AT field would be wasted. The hornet rail could just wait out those five seconds then go over to the mammoth and deliver the death blow.

Especially considering the Hornet knows the Mammoth spent it's OD and can't respond in kind.

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And I'd even go on to say that Hornet's Overdrive unfortunately favours longer-ranged turrets like Railgun, Thunder, Magnum (RGC to be specific, and maybe Mortar), and sometimes Ricochets. Light hulls have to get in close to utilise it and they are susceptible to heavy damage or even being killed before they reach the targets, unless they sneak through the sidelines.

 

 

Hornets OD is kinda point less in the beginner and low ranks. Rarely anyone with protection or supplies down there. Same with hunters OD, while it takes supplies away from them which they could only pick up, these are a rarity.

Yeah, maybe in the beginner ranks. But once you hit somewhere close to , you'd need them to enter the Warrant Officer ranks. 

 

And just in case anyone has a(n) (understandable) misconception that Hornet's Overdrive is better in the Legend battles than in Lieutenant battles, that is not the case. Hornet's Overdrive's effects are fixed. The only thing that changes as you go up is the personal value of using the Overdrive. In both cases and rank spreads, you're dealing the same damage. By that, I mean you're dealing 100% of your turret. It's not like in Legend battles, you'd be dealing 120% damage or something with it. 

 

This is also to be said abut protection modules. You deal the same number of damage to a player with double damage enabled as you would with a player with double damage and 50% protection against your turret. What is the only difference? The personal value your Overdrive has, as you had to deal with extra setbacks (the protection modules) to fully charge the Overdrive in the first place. It's like n those battles where I still get a butt load of kills with Magnum on Hornet even when the enemy team has 5+ protection modules. I make the most of it and make sure I'm in positions where it is likely tat I would not die before the 20 seconds is over. That, and the fact that Magnum is currently overpowered. 

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Unexpected Hunter + Viking synergy. We were winning then the enemy team switched to primarily defensive and had a Saboteur Drone user. Coming down to the last 10 or so seconds, I used my EMP and shocked 6 players before dying when they were unstunned by a Mammoth's Overdrive. While respawning, I see a Viking Gauss activate its Overdrive from behind their base's building and did this wonder. 

 

sweeps-in-for-the-massacre.png

 

 

 sweeps-in-for-the-massacre-end.png

 

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What does Viking's overdrive even do when you use it with Isida?

Nearly 2x range, fully restores charge+doesn't consume for the duration, and +200% damage, additive with the supply, so you can reach up to 4x damage (100% base dmg, 100% supply, 200% OD). Actually can be fearsome without dd too thanks to that.

 

And well, yeah, healing too.

Edited by XxStriker
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Nearly 2x range, fully restores charge+doesn't consume for the duration, and +200% damage, additive with the supply, so you can reach up to 4x damage (100% base dmg, 100% supply, 200% OD). Actually can be fearsome without dd too thanks to that.

 

And well, yeah, healing too.

I must test this again to make sure. As far as I've seen, most turrets gain a 50% damage boost when using double damage with Viking's Overdrive, and not a 100% boost. 

 

What does Viking's overdrive even do when you use it with Isida?

To expand on what XxStriker said, (from what I've seen) it also increases your cone angle by a little bit and extends your range by a bit. It's definitely not 2x range. I'd estimate it to be a 30-40% range increase, similar to Firebird and Freeze's increase. 

 

It is deadly, yes, but make sure to use it when enemies aren't one behind the other. It's best to attack from the side if you want to maximise the Overdrive. 

 

Also, I'm not sure if you saw it in action before, but while Firebird and Freeze gain a larger stream of napalm and freon respectively, Isida with Viking's Overdrive adds extra beams over the first one. It looks like this.

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I must test this again to make sure. As far as I've seen, most turrets gain a 50% damage boost when using double damage with Viking's Overdrive, and not a 100% boost. 

 

 

To expand on what XxStriker said, (from what I've seen) it also increases your cone angle by a little bit and extends your range by a bit. It's definitely not 2x range. I'd estimate it to be a 30-40% range increase, similar to Firebird and Freeze's increase. 

 

It is deadly, yes, but make sure to use it when enemies aren't one behind the other. It's best to attack from the side if you want to maximise the Overdrive. 

 

Also, I'm not sure if you saw it in action before, but while Firebird and Freeze gain a larger stream of napalm and freon respectively, Isida with Viking's Overdrive adds extra beams over the first one. It looks like this.

 

And if you're a healer and the teammate you're healing is under heavy fire, the overdrive will save that teammate.

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I must test this again to make sure. As far as I've seen, most turrets gain a 50% damage boost when using double damage with Viking's Overdrive, and not a 100% boost. 

 

Nearly 2x range, fully restores charge+doesn't consume for the duration, and +200% damage, additive with the supply, so you can reach up to 4x damage (100% base dmg, 100% supply, 200% OD). Actually can be fearsome without dd too thanks to that.

Confirmed, it does give directly a 4x damage boost with the Overdrive and double damage. The case is the same for Freeze, and because of that, I am sure that it is like that with Firebird as well. 

 

Isida gets a 25% increase in damage when using double damage with Viking's Overdrive, resulting in 4x damage from without the Overdrive. 

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Out of them all Viking's overdrive feels the least impressive with Magnum. The firing rate is wonky and you have to be at zero degrees to hit anything.

It's damage is impressive though. I hit someone for 5594 damage some minutes ago. 

 

Edit:

 

While Magnum has to put in a bit more effort to hit their shots compared to others, its damage makes up for that effort. And if you have Mortar, well, that's about 8-11 mines on the ground now if each shot didn't hit anyone. And just because it didn't hit anyone, doesn't mean it didn't do damage. So you're slowly weakening the enemies and then planting a minefield. And some of that minefield can stay if the Mortar is using the Miner Drone.

 

I think Magnum with Viking's Overdrive is one of those that should be feared the most, that tied with Railgun, Thunder, Hammer and Freeze. 

Edited by TheCongoSpider

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