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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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Every day on Renomen, I'm reminded of why I bought Thunder protection as soon as I could have. The thing takes down more than 50% of my HP with one shot, which with double damage, will one-shot me. And it doesn't help that it's a pretty common turret. I almost never have that module unequipped.

On KillerDiesel, I don't have any thunder protection, and yet I don't have any problems against it. On my main account, it's always equipped because as a thunder user the self damage contributes to your death against short ranged weapons.

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On KillerDiesel, I don't have any thunder protection, and yet I don't have any problems against it. On my main account, it's always equipped because as a thunder user the self damage contributes to your death against short ranged weapons.

You use Hunter on that account (at least from what I've seen). I've been using Wasp which can be one-shotted at will if I don't have protection.

 

If I do survive though, that impact force steers me off course and by the time I regain my course, I'm dead. And I don't have a problem with 1 of them or maybe 2 if they're on separate parts of the map, but when there are 3, 4, or 5 on a team, there is nothing I can do really. 

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You use Hunter on that account (at least from what I've seen). I've been using Wasp which can be one-shotted at will if I don't have protection.

 

If I do survive though, that impact force steers me off course and by the time I regain my course, I'm dead. And I don't have a problem with 1 of them or maybe 2 if they're on separate parts of the map, but when there are 3, 4, or 5 on a team, there is nothing I can do really. 

Esc+Enter, my guy. 

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I'm excited to see how the new Mammoth performs. The phrasing makes it sound as if it will get 20% more charge from battle points, which would mean that Dictator and Mammoth are to be on equal footing in terms or Overdrive charge time and charge earned from actions. 

 

I am certain that that range increase of its Overdrive is very negligible. 

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I am certain that that range increase of its Overdrive is very negligible. 

It's approximately a 7.1% boost in range, which definitely won't do much.

 

When I first heard they changed Mammoth's OD I was excited for an increase in its duration, at least by a little. But sadly no.

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It's approximately a 7.1% boost in range, which definitely won't do much.

 

When I first heard they changed Mammoth's OD I was excited for an increase in its duration, at least by a little. But sadly no.

We may not have an increased duration, but we'll have more times to use it. I am almost certain that the Driver Drone's effect scales with how much charge each hull gets per kill. This means that Wasp and Dictator (and Mammoth after the change) would get more out of the Driver Drone than the other 4 hulls. 

 

This'll give me more incentive to get back to using Mammoth on my account. Stopped using that to use Wasp and Dictator to fit different playstyles. 

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We may not have an increased duration, but we'll have more times to use it. I am almost certain that the Driver Drone's effect scales with how much charge each hull gets per kill. This means that Wasp and Dictator (and Mammoth after the change) would get more out of the Driver Drone than the other 4 hulls. 

 

This'll give me more incentive to get back to using Mammoth on my account. Stopped using that to use Wasp and Dictator to fit different playstyles. 

It's the most reliable hull I have. Hunter comes 2nd, then Viking at a far 3rd. Hornet is just used for CP/box collecting missions.  :D

 

Without the driver drone would it still be possible to make use of this change?

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Without the driver drone would it still be possible to make use of this change?

Yes, very much so. 

 

By the time you get 7 kills in the beginning of the average battle, you should have your Overdrive ready or in the 90s. 

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Alright that's good news.

 

Although 7 kills is a bit too much considering the chaos challenges have caused in battles. I'll try to settle for 3-5 kills and let time do the rest.

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Alright that's good news.

 

Although 7 kills is a bit too much considering the chaos challenges have caused in battles. I'll try to settle for 3-5 kills and let time do the rest.

Well 3-5 kills is 30-50% Overdrive charge disregarding the passive charging. And you know what this also means? It means we'll get more Overdrive charge from capturing flags, Rugby balls and capture points.

 

Be wary though and remember the Overdrive charge times of each hull and their respective % charge earnings for actions. At the beginning of the battle, you can have a rough idea of how far along your enemies are to getting their Overdrive by looking at their hull and their score and kills. 

 

That above is one of the advanced things when assessing things in MM battles. Requires concentration and the knowledge of the charge rates and charge given for actions though. 

Edited by TheCongoSpider

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Updated (as per the recent balance change)

 

Alright, this is the data I'm gathering.

 

% Charge for each hull when obtaining a kill:

 

Wasp:  10%

 

Hornet:  8%

 

Hunter:  8%

 

Viking:  8%

 

Dictator:  10%

 

Titan:  8%

 

Mammoth: 10%

Edited by TheCongoSpider
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They are all OP. Hornet should ignore only protection modules, Hunter should either just stun or remove all supplies and Titan should just give protection, but not heal.

 

They are all equally annoying to me.

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Hornet should ignore only protection modules, 

Which would make it quite useless in the lower ranks. Might as well use Wasp in that case. Faster automatic and manual Overdrive charge accumulation, as well as the bomb ignoring double armour. 

 

 Hunter should either just stun or remove all supplies

Is this suggesting that its ability to counter other Overdrives be removed? 

 

Titan should just give protection, but not heal.

Titan's Overdrives has so many counters that I feel this would be too harsh of a nerf. With this change, Viking's Overdrive will now* become a soft counter to it. RFM Shafts would be able to kill heavy hulls inside of the dome* with one clip (the healing is what makes them survive with a tiny bit of HP). Wasp's bomb becomes even more deadly against it as you cannot heal away the damage you took from it. 

 

With that change, every other Overdrive except Dictator's will become a counter to it. And given that it has the 2nd slowest projected recharge rate, it'll be tough helping out your team and protecting yourself in DM. 

Edited by TheCongoSpider
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Those three were just examples of how the overdrives could be overall tuned down. Obviously, they would have to balance all of them out, so there is no one that would stand out as overpowered. The problem with them is that, for me, overdrives are way to prominent and the whole gameplay is only about who will charge and use the overdrive first. Let's not even talk about the fact that there are some like Hornet that are basically uncounterable, or the fact that Hunter basically stops every other Overdrive, thus having almost no counters (even though it does not cancel the effect of some like Mammoth or Viking, the stunned target can hardly use them to the their full effect).

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They are all OP. Hornet should ignore only protection modules, Hunter should either just stun or remove all supplies and Titan should just give protection, but not heal.

 

They are all equally annoying to me.

No. I like them all as it is right now.

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Those three were just examples of how the overdrives could be overall tuned down. Obviously, they would have to balance all of them out, so there is no one that would stand out as overpowered. The problem with them is that, for me, overdrives are way to prominent and the whole gameplay is only about who will charge and use the overdrive first. Let's not even talk about the fact that there are some like Hornet that are basically uncounterable, or the fact that Hunter basically stops every other Overdrive, thus having almost no counters (even though it does not cancel the effect of some like Mammoth or Viking, the stunned target can hardly use them to the their full effect).

Been saying this ever since the hull-specific ODs came out. 

 

Never imagined they would have the power they do.  If you don't have OD ready, you are helpless.  More prominant in DMs where there are so many enemies and basically nowhere to hide.

 

Hunter is only OP in limited, specific situations - like returning the ASL flag. But you can blame that on the battle-mode rules too.  Cuz a Hornet can do the same thing... kill = returned flag.   Biggest counter to Hunter?  Distance.  Don't even need an OD.  Kill it from afar.

Edited by wolverine848
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Hunter is only OP in limited, specific situations - like returning the ASL flag. But you can blame that on the battle-mode rules too.  Cuz a Hornet can do the same thing... kill = returned flag.   Biggest counter to Hunter?  Distance.  Don't even need an OD.  Kill it from afar.

Wasps bomb can also act like a decoy to stop an enemy hunter from going into your base and using its OD on potentially many of your teammates.

 

The hunter faces a dilemma:

 

1) deactivate bomb, kill the wasp, but not be able to use OD in enemy base.

 

OR

 

2) save OD and out run the bomb, but risk being killed and losing possibly your one chance at a tactical advantage.

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Been saying this ever since the hull-specific ODs came out. 

 

Never imagined they would have the power they do.  If you don't have OD ready, you are helpless.  More prominant in DMs where there are so many enemies and basically nowhere to hide.

 

Hunter is only OP in limited, specific situations - like returning the ASL flag. But you can blame that on the battle-mode rules too.  Cuz a Hornet can do the same thing... kill = returned flag.   Biggest counter to Hunter?  Distance.  Don't even need an OD.  Kill it from afar.

Distance and hiding is answer to practically every OD :D.

 

Wasps bomb can also act like a decoy to stop an enemy hunter from going into your base and using its OD on potentially many of your teammates.

 

The hunter faces a dilemma:

 

1) deactivate bomb, kill the wasp, but not be able to use OD in enemy base.

 

OR

 

2) save OD and out run the bomb, but risk being killed and losing possibly your one chance at a tactical advantage.

You can pretty much use every type of Overdrive as a decoy. If you start Viking's Overdrive, or Titan's protective dome, Hunter player still needs to think whether to sacrifice the OD or to proceed to enemy base otherwise every other OD has the power to destroy it easily. Wasp has the advantage of quicker recharge of OD, but it is also quite harder to pull it off since you have to pin down the Hunter or surprise him to really force him into OD since the bomb can otherwise be still easily dodged. That's why I use Wasp and Freeze with shock freeze alt. That usually forces everyone who does not want to die to use OD since it slows down enemy extremely.

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1) You can pretty much use every type of Overdrive as a decoy. If you start Viking's Overdrive, or Titan's protective dome, Hunter player still needs to think whether to sacrifice the OD or to proceed to enemy base otherwise every other OD has the power to destroy it easily.

 

2) Wasp has the advantage of quicker recharge of OD, but it is also quite harder to pull it off since you have to pin down the Hunter or surprise him to really force him into OD since the bomb can otherwise be still easily dodged. That's why I use Wasp and Freeze with shock freeze alt. That usually forces everyone who does not want to die to use OD since it slows down enemy extremely.

1) well they can but that would be a waste of OD on the titan or Vikings part. Not only is titan and Vikings OD slower, but they could have just saved it for a better time to use it.

 

2) besides the fact that wasp has the fastest OD charge in game (sans juggernaut), it is also the fastest hull in the game (again sans juggernaut). This allows it to cover ground quickly, so even if it fails, it'll always have an opportunity to try again.

 

As far as dealing with hunter, you can just lure the close to short ranged ones by taking their flag or ball, they'll just follow you and then drop the bomb.

For mid to long range hunters, just trap them in their own camping spot and then drop the bomb.

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Distance and hiding is answer to practically every OD :D.

 

You can pretty much use every type of Overdrive as a decoy. If you start Viking's Overdrive, or Titan's protective dome, Hunter player still needs to think whether to sacrifice the OD or to proceed to enemy base otherwise every other OD has the power to destroy it easily. Wasp has the advantage of quicker recharge of OD, but it is also quite harder to pull it off since you have to pin down the Hunter or surprise him to really force him into OD since the bomb can otherwise be still easily dodged. That's why I use Wasp and Freeze with shock freeze alt. That usually forces everyone who does not want to die to use OD since it slows down enemy extremely.

 

Might be "easy" for you to dodge the bomb in your Wasp.  Not so easy for the medium hulls.

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