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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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2 hours ago, Tidebreaker said:

Tanki maths as per usual, it seems. However, the Titan reading makes sense. The damage is reduced by 90% if I recall correctly? In that case there is no mismatch.

I meant 9999 for the first number, and yeah one did full damage, the other did not. 

Edited by TheCongoSpider
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On 3/15/2020 at 2:24 PM, TheCongoSpider said:

It having so many counters and having a somewhat slow recharge speed was why I think it didn't need a nerf. But it got, and its recharge speed is increased. It is still useful from my experience, especially since it can be used more frequently. 

A cost of the nerf was you'd need to place the dome as fast as possible when enemies are damaging you; there is no more healing to fall back on. And now enemy Titans can disable your own dome, as well as allies accidentally disabling yours. 

 

It's still very effective in Siege, the nerf did nothing to stop that. The nerf allowed for Support Nanobots Isida + Titan to be a good combo, especially in Siege. These are experiences in ranks above Major. Can't say the same for the WO ranks. 

 

It could just be in your battles. I see Vikings all the time on every one of my accounts, others see a majority of different hulls. 

 

I wouldn't be surprised if there are more Hornets recently. Its Overdrive is great. 

hornets od is great alright. hunter and hornets od has taken what skill was left in the game and totally ruined it. there is no damn skill in hunter using od to make you drop flag stun every tank around flag barrier. the od's have turned this game into one big sissy ... ....... game:)

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2 hours ago, GWKK said:

hornets od is great alright. hunter and hornets od has taken what skill was left in the game and totally ruined it. there is no damn skill in hunter using od to make you drop flag stun every tank around flag barrier. the od's have turned this game into one big sissy ... ....... game:)

Stop ranting and quit the game already like WTH..... U no like OD, there is a door right front of you to leave.

Edited by FrozenRailgun

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On 4/9/2020 at 11:29 AM, FrozenRailgun said:

Stop ranting and quit the game already like WTH..... U no like OD, there is a door right front of you to leave.

You are obviously one of those cry babies that complained all the time about getting killed/the game is not fair for us wasp,hornet and hunter users. Well what you have accomplished is taking what skill was left in the game and out right GIVING the battle to the wusssies:)

 

 

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Every battle now waves of hornets - Rail or Magnum or Vulcan or Gauss.  It's not uncommon for a team to have 3 or 4 of them.

When are Devs gonna do something about this OP OverDrive.  It's just ridiculous.

Fixes below will make it at least somewhat balanced.

- ability to ignore spawn protection = 0%

- ability to ignore modules = 75%

- ability to ignore Titan Dome = 75%

- ability to ignore DA = 100%

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On 4/19/2020 at 9:15 AM, wolverine848 said:

When are Devs gonna do something about this OP OverDrive. 

They most likely won't. Seymon strizak likes it too much to nerf it any further.

 

So if he does decide to nerf it, don't be surprise if it still retains 99.9999% of its ability.

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1 minute ago, KillerDiesel said:

They most likely won't. Seymon strizak likes it too much to nerf it any further.

 

So if he does decide to nerf it, don't be surprise if it still retains 99.9999% of its ability.

They should just be more open about it and change the name of the game to    Hornet-Online

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Another battle where enemy team had 4 hornets... Gauss, Hammer, Magnum and Vulcan.

I doubt there was much time during that 5.5 min battle that at least one enemy did not have an active OD.

My Titan was getting one-shotted inside the dome.  It's pathetic now.  If a Hunter or another titan isn't bringing down the dome, it's a hornet one-shotting my undamaged titan.

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19 hours ago, wolverine848 said:

Another battle where enemy team had 4 hornets... Gauss, Hammer, Magnum and Vulcan.

I doubt there was much time during that 5.5 min battle that at least one enemy did not have an active OD.

My Titan was getting one-shotted inside the dome.  It's pathetic now.  If a Hunter or another titan isn't bringing down the dome, it's a hornet one-shotting my undamaged titan.

¯\_(ツ)_/¯ That's what I've been saying

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On 3/15/2020 at 3:24 PM, TheCongoSpider said:

But it got, and its recharge speed is increased. It is still useful from my experience, especially since it can be used more frequently. 

2-4 hornets on opposing team renders it useless.  I know this because for the past week my Titan mk7.19 has used it plenty of times.  And plenty of times after deploying it I've been quickly killed by a Hornet with long-range turret.  A number of times i was killed with 1 shot.

So deploying the dome just invites multiple shots from the many hornets running around the battle.  If that doesn't get you another Titan or Hunter wll disable it.

I've stopped using Hunter because it's become completly specialized and really see no point in using Titan  - It's OD does not do what it was designed for.

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On 3/15/2020 at 1:15 PM, wolverine848 said:

You are correct.  Just finished a battle in Seige with my Lt. General account.  Other team won because they had more titans.

 

 

15 hours ago, wolverine848 said:

2-4 hornets on opposing team renders it useless.  I know this because for the past week my Titan mk7.19 has used it plenty of times.  And plenty of times after deploying it I've been quickly killed by a Hornet with long-range turret.  A number of times i was killed with 1 shot.

So deploying the dome just invites multiple shots from the many hornets running around the battle.  If that doesn't get you another Titan or Hunter wll disable it.

I've stopped using Hunter because it's become completly specialized and really see no point in using Titan  - It's OD does not do what it was designed for.

For only the past week? ¯\_(ツ)_/¯

Edited by StopChasingMe

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On 4/20/2020 at 11:43 PM, wolverine848 said:

Another battle where enemy team had 4 hornets... Gauss, Hammer, Magnum and Vulcan.

I doubt there was much time during that 5.5 min battle that at least one enemy did not have an active OD.

My Titan was getting one-shotted inside the dome.  It's pathetic now.  If a Hunter or another titan isn't bringing down the dome, it's a hornet one-shotting my undamaged titan.

OK, thanks, I just added another rule for MM. If the other side has 3 or more hornet and hunter, then don't use a titan. I didn't include mammoth because it is much harder for a mammoth to get close to you.

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On 4/19/2020 at 11:47 AM, GWKK said:

You are obviously one of those cry babies that complained all the time about getting killed/the game is not fair for us wasp,hornet and hunter users. Well what you have accomplished is taking what skill was left in the game and out right GIVING the battle to the wusssies:)

Hello? You are the one who complain that OD ruined the game, not me. Like da hell?

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On 5/5/2020 at 12:07 PM, FrozenRailgun said:

Hello? You are the one who complain that OD ruined the game, not me. Like da hell?

There is doubt that overdrives/drones have ruined this game. Along with this sorry excuse of a mm system. 

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12 minutes ago, At_Shin said:

Buff for Overdrives of Mammoth and Titan.

we know that mammoth overdrive was heavily nerfed during last Halloween celebrations in Tanki. It's Invincibility was removed and all that was provided to compensate for this loss was a slight buff in speed, active time of the OD and Instant repair upon activation. This is not enough for a hull that is supposed to eat up all bullets and shots thrown at it. Mammoth is a heavy hull, it's time it's overdrive reflects that.

So, here's what i propose for a mammoth OD buff-

  Hide contents

Upon activation, mammoth overdrive will provide the following effects-

1) Death touch - 999 damage every 'tick'

2) It's current boost of speed

3) Instant repair

4) Immunity from all status effects except stun immunity. So, hunter will still remain a counter to mammoth OD ( except if the mammoth user has equipped stun immunity, in which case hunter cannot counter mammoth OD); Note that the mammoth can still incur damage from enemies and itself so, hornet, wasp, enemy mammoth and viking would still be able to destroy this mammoth.

And titan, a great heavy hull difficult to destroy, yet, it's overdrive has too many counters. Hornet OD can easily neglect it, wasp's bomb can neglect the dome protection, any titan can activate their own dome near yours and thus deactivate it, mammoth can neglect your dome protection and cause death touch. A titan user needs a more titan friendly dome, so i propose a titan-dome which helps out the titan user as well as his team mates -

  Reveal hidden contents

Upon activation of it's dome, titan overdrive will provide the following effects-

1) Current defense that it already provides to all teammates inside the dome,

2) Stun immunity to the titan  so hunter OD can only deactivate the dome, not the titan  ( duration should be the normal 'active time of titan's dome' I believe it is 20 or 30 seconds.
3) Healing hp at the rate of 200 hp per second/ 50 hp per 'tick' for the titan when it is inside the dome. Okay, this seems a bit OP to me, so may be it should be 150 hp per second.. does that sound good to you?

Does mammoth immunity extend to EMP loss of supplies effect?  Like Gauss alt and Hunter?   If not, it's still weak.  Immunity to afterburn & freezing for 7 seconds? is not much of an add.  It's probably killing the freeze or fire the second it activates OD anyway.  Either that or, for the duration gets an additional 25% resist all damage.  So with DA equipped it would be 75% resistant to damage.  And this 25% is universal - so hornet is only doing 75% damage and not 100%.

Titan changes seem decent.  Healing might need to drop to 100/second.

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16 hours ago, GWKK said:

There is doubt that overdrives/drones have ruined this game. Along with this sorry excuse of a mm system. 

First of all, yes, OD/Drones did change the game a lot, however they still can be tackled without spending $$$ in the game. I faced dudes using Booster drones myself. But I didn't seek to quitting the game.

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1 minute ago, FrozenRailgun said:

First of all, yes, OD/Drones did change the game a lot, however they still can be tackled without spending $$$ in the game. I faced dudes using Booster drones myself. But I didn't seek to quitting the game.

When you are battling a team with 4 or 5 hornets that seem to have OD active ALL the time, quitting the game seems like a palatable solution.

The Devs have feedback and just refuse to nerf some OD aspects.  But they will nerf Hunter multiple times because players can't seem to find a way to kill it before it's within 25m.  Go figure.

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1 minute ago, wolverine848 said:

When you are battling a team with 4 or 5 hornets that seem to have OD active ALL the time, quitting the game seems like a palatable solution.

The Devs have feedback and just refuse to nerf some OD aspects.  But they will nerf Hunter multiple times because players can't seem to find a way to kill it before it's within 25m.  Go figure.

More like, leaving the match is the palatable solution.

Hm.... Hornet OD should only ignore module and Double Armor (with Defender) and partially ignore Titan's dome defence by 50% .

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On 5/11/2020 at 6:31 AM, TheCongoSpider said:

Is it just me or has Hunter's OD become more consistent? I haven't been using it much lately but for other players, I've been seeing a lot less whiffs due to range. 

What do you mean by 'consistent'?

 

It's been nerfed by nearly 80%, I guess many Hunter players got disgusted and joined the Hornet crowd.

 

Now, I'd like to read the online screaming if Hornet was nerfed by 80%...

Edited by Reddkuest

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On 5/11/2020 at 6:31 AM, TheCongoSpider said:

Is it just me or has Hunter's OD become more consistent? I haven't been using it much lately but for other players, I've been seeing a lot less whiffs due to range. 

 

I think Congo is referring to failure rate after pressing shift.   I have not noticed any improvement.

 

15 minutes ago, Reddkuest said:

What do you mean by 'consistent'?

 

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I play exclusively Hunter, you don't see many anymore. Of course, Hornet numbers eclipse everything else. However, given the hull is rarer it seems I get disproportional attention after I OD a couple times - Maybe it doesn't help that I focus on killing Hornets.

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On 6/3/2019 at 10:00 PM, TheCongoSpider said:

Alright, this is the data I'm gathering.

 

% Charge for each hull when obtaining a kill:

 

Wasp:  10%

 

Hornet:  8%

 

Hunter:  8%

 

Viking:  8%

 

Dictator: 10%

 

Titan:  8%

 

Mammoth:  10% 

 

 

UPDATED 

 

Until I collect more information from the HTML5 version, here is an update: 

 

% Charge for each hull when obtaining a kill:

 

Wasp:  10%

 

Hornet:  7%

 

Hunter:  8%

 

Viking:  8%

 

Dictator: 10%

 

Titan:  8%

 

Mammoth:  10%

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