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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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13 hours ago, wolverine848 said:

No idea what you are trying to say.   Maybe you are using google translate.

So never mind.

you insist that the Dictator hull can stay hidden and help team partners. But dictator cannot do it while hiding behind a building or inside a tunnel.
In the other hand, Hornet hull, before last changes,  could activate its overdrive and then go out  to kick ass

 

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31 minutes ago, Chiechitar said:

you insist that the Dictator hull can stay hidden and help team partners. But dictator cannot do it while hiding behind a building or inside a tunnel.
In the other hand, Hornet hull, before last changes,  could activate its overdrive and then go out  to kick ass

 

Of course it can.  The team-mates it is helping have to be there too - all those benefiting from dictator have to be in a certain radius.  But it's silly to suggest they can't do this under cover.  ?

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I think there is a language barrier here.

On a side note, talking about dictator, it has gone back to being rare again. when they added the score boost to it initially, it was everywhere. I know they reduced the score, but have they nerfed it again?

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There are very few players who uses ares hull because first of all the sphere which hull releases travels very slow  and the overdrive took way too long to work . I think  developers  should  add  some gravitational effect in the Ares overdrive so that when the enemy comes  under the range of the projectile  the enemy tank will start to  move towards the projectile  . But the gravitational effect should be effective because there are heavy hull too . So in this way the hull will become the game changer .

And also i would like to suggest to that developers should create  more overdrives of the existing hulls . In this way  we can can see some unique  skills and  interesting battles.  This is just a friendly suggestions. Because i like this game alot 

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9 hours ago, Potdindy said:

I think there is a language barrier here.

On a side note, talking about dictator, it has gone back to being rare again. when they added the score boost to it initially, it was everywhere. I know they reduced the score, but have they nerfed it again?

Hence my mention of google translate.

One reason you see fewer Dictators right now is because the OD does not help them get kills, especially against the 2x health.

And for whatever reason, teammates will not go out of their way (at all) to get the boost.  I type "100" into chat all the time and never see anyone.  The 6 vs 6 right now also hurts as there are fewer tanks to boost = less opportunity.

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8 hours ago, wolverine848 said:

Hence my mention of google translate.

One reason you see fewer Dictators right now is because the OD does not help them get kills, especially against the 2x health.

And for whatever reason, teammates will not go out of their way (at all) to get the boost.  I type "100" into chat all the time and never see anyone.  The 6 vs 6 right now also hurts as there are fewer tanks to boost = less opportunity.

If this is true, it is kinda sad...I loved to see the least popular hull getting some love last winter

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Looking back, Hornet wasn't too bad. Sure, it could've used some reworking, like having no effect on Spawn Protection, but it was one of the only ways to easily take down a Defender user or someone with high protection and Double Armor.

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15 minutes ago, GrayWolf8733 said:

Looking back, Hornet wasn't too bad. Sure, it could've used some reworking, like having no effect on Spawn Protection, but it was one of the only ways to easily take down a Defender user or someone with high protection and Double Armor.

The biggest problem with Hornet's OD is not itself but with the combination of Double Power (and OP Augments).

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45 minutes ago, GrayWolf8733 said:

Looking back, Hornet wasn't too bad. Sure, it could've used some reworking, like having no effect on Spawn Protection, but it was one of the only ways to easily take down a Defender user or someone with high protection and Double Armor.

It ignored too many layers of protection and lasted too long.

It made the spending of millions of crystals on modules a waste - since at any given moment in battles there was a hornet with OD active.

MAF had a very good suggestion in that Hornet ignores only the highest form of protection.  So it would bypass a Titan Dome and if that did not exist it ignored DA, and so on.   I think that suggestion should have been adopted instead of what they actually chose.

Titan domes are still somewhat irrelevant as everyone on hornet team now ignores it.  And as more players get the AP augments it will become even worse.

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1 hour ago, wolverine848 said:

MAF had a very good suggestion in that Hornet ignores only the highest form of protection.  So it would bypass a Titan Dome and if that did not exist it ignored DA, and so on.   I think that suggestion should have been adopted instead of what they actually chose.

Ignoring only the highest form or protection would make Hornet's OD confusing to use on the battlefield, each enemy having different protections. I want to make sure that I deal a sufficient and consistent amount of damage to an opponent. Also, Hornet's overdrive would be rendered rather useless if an enemy has 50% protection against me, has double armor activated and has defender drone equipped, let alone Titan's dome. I don't think that above solution would work out best, however I do not know what would have been a better solution

Edited by BloodPressure
typo
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Hornet's old Od removed a lot of player agency. If the magnum hornet with its Od active saw you, there werent really decisions you could make to not die...Like, with viking or wasp or mammoth you just drive away or equip armor and hide, but with hornet it will shoot you and you die. The current version seems better

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2 minutes ago, BloodPressure said:

Ignoring only the highest form or protection would make Hornet's OD confusing to use on the battlefield, each enemy having different protections. I want to make sure that I deal a sufficient and consistent amount of damage to an enemy. Also, Hornet's overdrive would be rendered rather useless if an enemy has 50% protection against me, has double armor activated and has defender drone equipped, leave alone Titan's dome. I don't think that above solution would work out best, however I do not know what would have been a better solution

First off - what the heck does "deal sufficient and consistent amount of damage" mean? 

Is the Titan dome, as an OP defense, supposed to protect it from all incoming attacks?  Currently there are 6 ODs that counter it. SIX.  Where's is Titan's right to be safe in it's dome that just sits there?

And if the target has ALL those defenses you describe (worst case scenario), of course you should do less damage.  Overdrives are not supposed to put you into God-Mode-ON.  Players like you have become way too reliant on that.  Have some pride and use some skill for crying out loud.

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1 hour ago, wolverine848 said:

It ignored too many layers of protection and lasted too long.

It made the spending of millions of crystals on modules a waste - since at any given moment in battles there was a hornet with OD active.

MAF had a very good suggestion in that Hornet ignores only the highest form of protection.  So it would bypass a Titan Dome and if that did not exist it ignored DA, and so on.   I think that suggestion should have been adopted instead of what they actually chose.

Titan domes are still somewhat irrelevant as everyone on hornet team now ignores it.  And as more players get the AP augments it will become even worse.

I agree with you on @Maf suggestion. it was a good idea and would have been an acceptable compromise to the OP abilities of hornet.

Again agree with titans dome, there are just too many counters to it to make it effective enough in battle, especially at the highest ranks.

I disagree about bypassing titans dome though, maybe lessen the effect of it by a percentage, no overdrive should bypass it completely.

Titan is slow and cumbersome, so should have a effective overdrive that counters it's lumbering speed and bad maneuverability.

It should also counter the FLYING CHEATS stun and heat effect.

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33 minutes ago, cosmic666 said:

It should also counter the FLYING CHEATS stun and heat effect.

When you say "counter" do you mean ignore?  Or actually negate?

The Dome currently reduces hopper heat effect by 85% right?

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1 minute ago, wolverine848 said:

When you say "counter" do you mean ignore?  Or actually negate?

The Dome currently reduces hopper heat effect by 85% right?

Yes, ignore, let's be rational, what else can a titan do to overcome a FLYING CHEAT, NOTHING. All it can do is stave off any damage it might inflict on the way to capping it's 5th and final flag in under 3 mins.

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3 hours ago, wolverine848 said:

First off - what the heck does "deal sufficient and consistent amount of damage" mean? 

Is the Titan dome, as an OP defense, supposed to protect it from all incoming attacks?  Currently there are 6 ODs that counter it. SIX.  Where's is Titan's right to be safe in it's dome that just sits there?

And if the target has ALL those defenses you describe (worst case scenario), of course you should do less damage.  Overdrives are not supposed to put you into God-Mode-ON.  Players like you have become way too reliant on that.  Have some pride and use some skill for crying out loud.

As we speak, we are discussing Hornet's overdrive now, whatever concerns Titan is excluded and not important - even though Hornet may be considered Titans main counter, it still has 5 overdrives who can eliminate its effects, any concepts and ideas how Titan's dome could be improved are not limited to solely Hornet. So speaking into this conversation: no, Titan's right to be safe in its dome can not be found here. 

In my previous response, I am referring to the fact that eliminating only one type of defense can have little impact to Scout Radar's effects, especially in the higher ranks where the Defender drone is META. Even if Hornet enables you to ignore this drone's effects, you are likely to meet the consequences of his protection modules and double armor which will result in severely less damage dealt, which are again stronger in high-ranks. I took Titan's overdrive as an extreme example and how this would affect Hornet's overdrive, but since I discussed that in this first point I won't go further into it.

I do agree with you that Hornet's overdrive was overpowered and that it could have been nerfed in an alternative way, but referring to my last post I can not think of a particular suggestion - even though several roads lead to Rome - so I will leave it here too. 

What I meant by "deal sufficient and consistent amount of damage" is that- as I already mentioned in my previous comment - it makes Scout Radar less reliable to use, depending on the amount of protection an enemy has. When I am using Scout Radar, I want to deal enough damage to my enemies to destroy them, and I preferably want to know how much damage I am dealing to have consistency: dealing significant less damage to the other target than the other one makes Scout Radar a less reliable method to use. 
Besides, taking into account these effects, the people with stronger protections would get to live while the unsufficiently protected players are being destroyed quickest. Regarding how game mechanics work, why would Hornet's overdrive only affect those who are less protected than others - especially in the high ranks where most people have better protections (upgraded modules, drones): what actual benefit does Scout Radar offer when it still deals less damage than when it does neutrally?

I have been using Hornet for a long time, even before the Overdrive-update - I admit that I have benefited from its overdrive but I have never been reliant on it, I don't mind using it the way it is now

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Something to think about concerning titan. Yes, its overdrive is countered by other overdrives, but where it shines is verse non-overdrives. Whereas hornet's overdrive cn be wasted if you drive out of sight, mammoth if you drive away, wasp if you drive away, viking if you get out of sight, Titan's OD protects the tank no matter what, outside of overdrives. 

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3 hours ago, BloodPressure said:

As we speak, we are discussing Hornet's overdrive now, whatever concerns Titan is excluded and not important - even though Hornet may be considered Titans main counter, it still has 5 overdrives who can eliminate its effects, any concepts and ideas how Titan's dome could be improved are not limited to solely Hornet. So speaking into this conversation: no, Titan's right to be safe in its dome can not be found here. 

In my previous response, I am referring to the fact that eliminating only one type of defense can have little impact to Scout Radar's effects, especially in the higher ranks where the Defender drone is META. Even if Hornet enables you to ignore this drone's effects, you are likely to meet the consequences of his protection modules and double armor which will result in severely less damage dealt, which are again stronger in high-ranks. I took Titan's overdrive as an extreme example and how this would affect Hornet's overdrive, but since I discussed that in this first point I won't go further into it.

I do agree with you that Hornet's overdrive was overpowered and that it could have been nerfed in an alternative way, but referring to my last post I can not think of a particular suggestion - even though several roads lead to Rome - so I will leave it here too. 

What I meant by "deal sufficient and consistent amount of damage" is that- as I already mentioned in my previous comment - it makes Scout Radar less reliable to use, depending on the amount of protection an enemy has. When I am using Scout Radar, I want to deal enough damage to my enemies to destroy them, and I preferably want to know how much damage I am dealing to have consistency: dealing significant less damage to the other target than the other one makes Scout Radar a less reliable method to use. 
Besides, taking into account these effects, the people with stronger protections would get to live while the unsufficiently protected players are being destroyed quickest. Regarding how game mechanics work, why would Hornet's overdrive only affect those who are less protected than others - especially in the high ranks where most people have better protections (upgraded modules, drones): what actual benefit does Scout Radar offer when it still deals less damage than when it does neutrally?

I have been using Hornet for a long time, even before the Overdrive-update - I admit that I have benefited from its overdrive but I have never been reliant on it, I don't mind using it the way it is now

Ummm... Defender IS DA.  They are a package team.  So if you ignore DA you are ignoring Defender.

Your "argument" is all over the place on the game mechanics. "deal less damage than neutrally"? What?  Without OD you have no chance of destroying max-protected enemies.  With OD you definitely have a chance, even if it ignores just the highest.  Only some enemies will be under ALL those protections you describe, and only some of the time.

And yes, Titan does have a place in this discussion as the ODs overlap in how they interact.  There's no point in some ODs having massive effects on enemies that have ODs active while other OverDrives are useless when enemy ODs get involved. 

3 hours ago, Potdindy said:

Something to think about concerning titan. Yes, its overdrive is countered by other overdrives, but where it shines is verse non-overdrives. Whereas hornet's overdrive cn be wasted if you drive out of sight, mammoth if you drive away, wasp if you drive away, viking if you get out of sight, Titan's OD protects the tank no matter what, outside of overdrives. 

Count the time in battles where an enemy does not have OD (and Titan had it's OD).  That time is very, very low.

By the Time Titan gets an OD plenty of enemies have OD that will most certainly ignore it or even nullify it.  What's the point of deploying an OD when you know the second you do - it will be nullified one way or another.

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Overdrive on my Hunter tank does not work. When depressed it does nothing.  If anyone else finds this happening I would love to hear from you. If anyone can help me make Overdrive work on my Hunter tank I would appreciate it very much.  Thank you.

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