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Let's Discuss Overdrives


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Let's Discuss Overdrives.  

34 members have voted

  1. 1. What's your favorite overdrive?

    • Wasp - N2- Bomb.
      5
    • Hornet - Scout Radar.
      7
    • Hopper - Detonation Jumping Engine.
      5
    • Viking - Berserk Reactor.
      12
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      5
    • Dictator - Zero Supply.
      10
    • Ares - BFG (Big Friendly Giant) ball.
      6
    • Titan - Protection dome.
      2
    • Mammoth - AT field - Absolute Terror Field.
      2
    • Paladin - Polarized Armor
      4
  2. 2. What's your least favorite overdrive?

    • Wasp - N2- Bomb.
      2
    • Hornet - Scout Radar.
      2
    • Hopper - Detonation Jumping Engine.
      13
    • Viking - Berserk Reactor.
      1
    • Hunter - Electro Magnetic Pulse.
      3
    • Crusader - Deadly Icicle.
      7
    • Dictator - Zero Supply.
      2
    • Ares - BFG (Big Friendly Giant) ball.
      4
    • Titan - Protection dome.
      5
    • Mammoth - AT field - Absolute Terror Field.
      6
    • Paladin - Polarized Armor
      4
  3. 3. Do you like Overdrives?

    • Yes.
      17
    • Maybe.
      4
    • Sometimes.
      4
    • No.
      9


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16 minutes ago, Incorp said:

The right way to do that sentence is as follows:

Overdrives, like AP and stun, have ruined the game.

See? A comma.

Anyone back on topic yeah Paladin is annoying but a few critical hits should do it.

Yeah i no all about the comma i missed, so what. That wannabe has it in for me so he can go try suck air in a vacuum.

Point is he misread it and thought he would pounce on the fact that i had made a mistake, bigger fool him.

I will agree that omitting the comma could mislead someone (children) when reading it but he was so quick to judge that he didn't realise that it could be read differently, which was in fact how i intended. To think i would not no the difference between overdrives and status effects is foolish on his part.

Never defend a fool, you will only bring yourself down to their level.

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9 minutes ago, VIC2000 said:

Yeah i no all about the comma i missed, so what. That wannabe has it in for me so he can go try suck air in a vacuum.

Point is he misread it and thought he would pounce on the fact that i had made a mistake, bigger fool him.

I will agree that omitting the comma could mislead someone (children) when reading it but he was so quick to judge that he didn't realise that it could be read differently, which was in fact how i intended. To think i would not no the difference between overdrives and status effects is foolish on his part.

Never defend a fool, you will only bring yourself down to their level.

Wow, that's like taking an English test and blaming the teacher for having it 'in for you' for not knowing about the missing comma and marked the sentence wrong. It is not his fault. Look, even tho a lot of slang is in here, I still try to write with correct punctuation and stuff, in fear of being misunderstood. It is only your fault that you missed the comma and made him misunderstand. Also I had to read it several times to make it make sense before you posted your rewording.

If you say I 'got it in for you for what I stated earlier, then you will never learn. Oh well. 

Anyways back on topic as long as your team is fighting the Paladin it should be no problem. Also I think a Paladin against another Paladin both with overdrives activated should have something happen.

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12 minutes ago, Incorp said:

Also I had to read it several times to make it make sense before you posted your rewording.

Your missing the point here, a very substantial one at that. The wannabe does not like me, i do not particularly like him, he's a child and posts like one. He was to quick to judge me thinking that i did not no the difference between OVERDRIVES and STATUS EFFECTS, like i said, bigger fool him.

If you had to read it several times at least you made the effort and "correctly read my post" as intended, although reading it once should have been sufficient.

Back on topic. Paladin is a legal hack, just like the original flying hack.   

A quick edit: remember what i said about defending fools, your getting very close to that level, best to just leave it now and keep your smarts before they vanish altogether. 

Edited by VIC2000

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Iv been 1 shoting paladins with round des , people still complaining about hull?

 

I dont think majority of you worried about balance at all, you simply dislike the hovering hulls and want them to underperform which is sad. 

 

Among all the counters the hull had before that was effectively working against it, now hornet and viking works really well vs it. If paladin Can stay alive for the duration of its od team benefit.... or you can simply kill it, but maybe you're too half witted to take off the status effect augments you love so much, right? 

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24 minutes ago, TheCongoSpider said:

Or maybe we don't have status effect augments at all? 

I'm not referring to you at all Congo, just the regular complainers.

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2 hours ago, FX011 said:

Iv been 1 shoting paladins with round des , people still complaining about hull?

 

I dont think majority of you worried about balance at all, you simply dislike the hovering hulls and want them to underperform which is sad. 

 

Among all the counters the hull had before that was effectively working against it, now hornet and viking works really well vs it. If paladin Can stay alive for the duration of its od team benefit.... or you can simply kill it, but maybe you're too half witted to take off the status effect augments you love so much, right? 

You can do that because... Rail has a 50% critical chance right?

How many other turrets have 50% critical?  My smoky for instance, has a 1-in-5 chance.  Hardly the same.

Are you suggesting we should all use Rail - just because the Devs introduced an OP item to the game?  ?

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20 minutes ago, wolverine848 said:

You can do that because... Rail has a 50% critical chance right?

How many other turrets have 50% critical?  My smoky for instance, has a 1-in-5 chance.  Hardly the same.

Are you suggesting we should all use Rail - just because the Devs introduced an OP item to the game?  ?

Bruh, they pointed it out clear as day how they intend for you to counter the overdrive in the patch notes. You don't need a rail to take paladin out.

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3 hours ago, FX011 said:

Bruh, they pointed it out clear as day how they intend for you to counter the overdrive in the patch notes. You don't need a rail to take paladin out.

Nah... Bruh - you just need 3 other tanks.   ?

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So as I read the patch notes for Web #677 it said that all OD except Wasp are delayed before shooting. The primary benefit of the dictator is assisting your team with healing and supplies. Not sure the point of the delay...since it is not shooting primary...same as the Titan Dome. I understand the delay in Vulcan...just can figure out the delay on dictator.

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Even if Paladin OD didn't Jam, AP, or heal, it'd still be played because status immunity is incredibly powerful. That's how strong it is. Status effects are everything in this meta. 

 

Mammoth underrated OD. Speed, contact damage, and status immunity is very powerful when carrying objectives.

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Ares OD seriously needs to be nerfed.  I usually get 40-60 kills using Ares in Siege, and I'd bet half of those kills come from the OD lol.

Edited by 0179432
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1 hour ago, 0179432 said:

Ares OD seriously needs to be nerfed.  I usually get 40-60 kills using Ares in Siege, and I'd bet half of those kills come from the OD lol.

What turret/drone are you using with it?

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Just now, LambSauce said:

What turret/drone are you using with it?

I think medium/long range fits it best, something like shaft, thunder or rico helios.

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1 hour ago, 0179432 said:

Ares OD seriously needs to be nerfed.  I usually get 40-60 kills using Ares in Siege, and I'd bet half of those kills come from the OD lol.

They just need to nerf the range on the BFG ball a little, it's impossible to dodge it now.

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38 minutes ago, LambSauce said:

What turret/drone are you using with it?

I usually use a turret with a good amount of splash damage + Booster drone in Siege.  But I feel like I'm cheating with how many kills I'm getting from the Ares OD lol

Edited by 0179432
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3 minutes ago, enri_chill said:

I couldn't find the right forum for this question...Does the Titan Dome minimize critical damage for tanks under it?

Yes. It gives a 90% damage reduction to incoming enhanceable damage. True damage, which is neither affected by damage reducers nor enhancements (supplies, Adrenaline) will ignore it, as the dome is a damage reducer. True damage sources are Wasp, Hopper, Crusader, Hunter, Ares and Mammoth. 

 

However, turrets with high critical damage during Supercharge, like Freeze and Vulcan, can potentially be able to take you out if you don't kill them in time, especially if you popped the dome at a low HP. 

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not sure how others feel about the hunters and mammoth over drives.

I'm finding that even when i use it or if when it's inflected on my tank . the OD when used -the freeze part is way too long and it should be reduced 1% less for players to react.  giving a player time to react to the enemy to do some damage to them. seeing now it's a fully inflicted to the one's around it giving the hunter time to destroy more then 2 and giving a 3rd player some damage.

for mammoth I'm still finding it a little too strong or its not time length of the zapper not long enough to attack a player , mostly when players run away from it.

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On 10/1/2022 at 9:19 AM, Bydo said:

not sure how others feel about the hunters and mammoth over drives.

I'm finding that even when i use it or if when it's inflected on my tank . the OD when used -the freeze part is way too long and it should be reduced 1% less for players to react.  giving a player time to react to the enemy to do some damage to them. seeing now it's a fully inflicted to the one's around it giving the hunter time to destroy more then 2 and giving a 3rd player some damage.

Reducing the stun duration by 1% won't change anything. In any case, it's intentionally designed this way to give Overdrives, which happen less often than years prior, more power in their respective areas. Hunter's area being boasting the longest EMP and Stun durations in the game. This is unlikely to change.

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They need to reverse the changes they made to Viking/Scorpion OD (They nerfed it WAY TO MUCH)! It now shoots so slow in OD, I don't think it should even be considered as OD! Totally made it worthless. I was just in a match and noticed Viking/Magnum OD shoots faster then Viking/Scorpion! They need to reverse this change back  and/or revisit it and possibly put it in the middle the original version and the current version maybe.........

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On 12/18/2022 at 11:44 AM, Timelord13165 said:

I was just in a match and noticed Viking/Magnum OD shoots faster then Viking/Scorpion!

That's because Magnum has a faster base reload than Scorpion at higher modifications.

 

On 12/18/2022 at 11:44 AM, Timelord13165 said:

They need to reverse the changes they made to Viking/Scorpion OD (They nerfed it WAY TO MUCH)! It now shoots so slow in OD, I don't think it should even be considered as OD! Totally made it worthless. I was just in a match and noticed Viking/Magnum OD shoots faster then Viking/Scorpion! They need to reverse this change back  and/or revisit it and possibly put it in the middle the original version and the current version maybe.........

I would say hold out until the coming weeks or early 2023. These may be preparatory changes for a Viking Overdrive rework in the future. 

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I have a suggestion for the Wasp OD bomb playing characteristics.  I think it would be fun if the OD bomb could be treated sort of like a hand grenade in that it can be smothered.  When a hand gernade is smothered by somebody, it significantly blast radius and damage.  In Tanki this could be implemented by reducing the blast radius by say 50%, and damage to those in the blast radius by another generic amount, say 25%.  Of course what is required to get that would be for an opposing tank to cover the bomb completely with their tank.  Given the duration of the countdown, many tanks are unable to completely get out of the blast radius so this might create a new tactic.  And of course any tank fully parked onto of the OD bomb should be blown sky high, with the hull landing somewhere that it might end up being a short-term driving impediment.

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