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Mines idea. Mine alterations, different types of mines, different mines.


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20 minutes ago, numericable said:

Miner drone wasnt here when he created the topic.

xD didnt realise that this was from 4 years ago.

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Mines that causes direct damage (current) (default)

Mines that incendiate a tank

Mines that freeze a tank

Mines that damage an enemy tanks and heal a friendly tank (fully visible and removable by the enemy)

Mines that goes after or chases the closest enemy tank (battery lasts 10 seconds, after that the mine goes off) (less damage than default) (inspired by abdul12340's mines idea)

And finally all mines should be thrown 1 or 2 meters, in the direction of your turret, when deployed.

Edited by lssimo

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On 10/12/2019 at 2:32 PM, DieselPlatinum said:

4) limpet mines.

Pros: can shoot mines at far ranges just by pointing and pressing the mine key.
Cons: can not be laid.
 

Adding to this idea, this mine shot might end up vertically on a wall. This mine is not triggered by an enemy but from an allied shot (direct hit, splash damage, temperature change, etc.). So in essence, it would be somewhat like a thunder splash but would need two shots: first, land the placement, then second, trigger it by you or an an ally shooting that same spot. The mine shot cannot triggered by another mine shot.

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