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Fix issue of Isida not getting points for healing if it dies while healing


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Players like me, who use Isida to heal team mates in team battles lose experience points when dying when still holding the space bar on the keyboard. For me, it is a huge concern because over the course of years, it can be several ranks worth of experience points lost. The problem is that players who are holding the space bar to heal other players using Isida lose all of the experience points when they get destroyed upon healing someone else.

 

My suggestion is to have an update that causes every single unit point of experience point that is given to another player upon healing with Isida, to be automatically added to the rank bar. That is to add a +1 XP to the rank bar when +1 healing point is given to a player during the healing process.

 

A good thing to do would also make Isida heal +1 of HP of the team member to be added to the rank bar, but I am not too sure if this would be a concern of earning too much XP.

 

I have seen many players of all ranks (from Recruit to Legend) who uses Isida to rank up faster, and gain more points in battles. Players that are bad at killing enemies in battles just because they don't know how to properly aim at their enemies can take the role of a good medic to heal their team members on the battlefield.

 

By having such an update that will fix the loss of experience points when holding the space bar, will assure that no players get disappointed by the lost experience points.

GOD... I've been waiting for ages for this update to happen, finally someone thinks the same way I do. Every time I heal someone who's in combat I stop healing him for a sec to gain the experience and then i proceed, from the concern of dying and not gaining EXP

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Riddlers average Exp gained per hour is still much less than the Exp gained per hour of the 4 M4's in my garage. Which surprises me given that he used to post links and messages on lobby chat of lower rank servers inviting gullible M1 and M2 gold diggers to be his cannon fodder. Hopefully, he doesn't do this kind of nonsense any more. :lol:

 

you seriously telling me you have never seen in TDM the isida that does nothing but hide behind and heal mammoths always finishes 1st?? i see this all the damn time

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Yep, judging by what I've seen from other players using Magnum it seems OP, largely because of lack of protection. Only bought mine because I got it on personal discount on a sale day(paid about 90k cryst). I'll probably make use of it one day and it's always good to have an extra option in the garage.

Riddlers average Exp gained per hour is still much less than the Exp gained per hour of the 4 M4's in my garage. Which surprises me given that he used to post links and messages on lobby chat of lower rank servers inviting gullible M1 and M2 gold diggers to be his cannon fodder. Hopefully, he doesn't do this kind of nonsense any more. :lol:

Good point, my Isida would be good in those Silence battles if I could be bothered to join them.

I paid full price or my magnum last month because I thought I would quit and decided to buy twins full price since my exam results will be out at end of August and if I fail at least I played with twins lol

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Are you blind??

If you die while healing, next time you spawn and heal a teammate, you get the exp points you would've got when you were healing before. Even if you heal only a bit of your teammate's health, you'll still get a ridiculous amount of exp which tells you that the exp wasn't lost.

 

And really, this isn't even an issue.

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Yes, its good to earn XP after you die and re-spawn when healing with Isida. This ensures that no XP is lost when healing team mates using Isida.

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Completed

Not sure when this happened, but these days if you die while healing, the lost score gets saved and you get it the next time you heal someone.

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