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Least Fun Night of Tanki Ever


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What a drag. Game after game trying to complete missions only to find blowout after blowout, massive drugging non-stop regardless of situation, and of courseat least two Magnums per team. At least. (Naw.... it's SO HARD to use.  BS.  Just remove it from the game. This is a LOS game. )

 

I digress.  The point being now there are two reasons to leave a game minutes after joining. There used to be one: Lopsideed score.  Now there is a 2nd: Magnums everywhere. And with OD these two factors are just magnified.

 

SMH.

Edited by LittleWillie
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What a drag. Game after game trying to complete missions only to find blowout after blowout, massive drugging non-stop regardless of situation, and of courseat least two Magnums per team. At least. (Naw.... it's SO HARD to use.  BS.  Just remove it from the game. This is a LOS game. )

 

I digress.  The point being now there are two reasons to leave a game minutes after joining. There used to be one: Lopsideed score.  Now there is a 2nd: Magnums everywhere. And with OD these two factors are just magnified.

 

SMH.

I really don't know what you're talking about. Magnum makes everything so much easier. If, say, I arrive at the foot of a cliff, and I find that there is a Magnum on top of it, it doesn't matter if I stay, if I run, or if I find cover, it blows my tank up either way. So, as you can see, choices are much easier now, because they have no consequences whatsoever.

 

Also, being blown up out of the blue is so much fun, as it is seeing those enemies against whom you are fighting being blown up out of the blue. Before Magnum, you had to take them down by shooting them yourself, and you ran into the risk of being blown up in the process. Not anymore. Now, as soon as you get to the enemy base, a Magnum in your team starts firing and you needn't worry about it.

 

Or haven't you seen you much easier gameplay is now? Do you remember all that hassle that you had to go with after spawning? You had to drive around, pick up boxes, think of a route to take, sneak, use your environment to your advantage and such stuff. Now, since they are so kind as to destroy your tank as soon as it spawns, you don't need to go through the trouble of considering all those variables.

 

Magnum's made everything better.

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Keep in mind non-MUed, a M0 Magnum deals 1000-ish damage on a good day. Double damage lets them put a Mammoth in a wheelchair upon a direct hit. If they're really good, they can cover the entire map. Let that sink in.

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I'm confused now, I thought there were pack of Isida everywhere.

From this weekend, on the maps I played, shaft and Vulcan were ruling. On a few maps it was the firebird with the deadly alteration that was ruling.

 

Anyway this weekend was fun. Unexpectedly met with some friends and also played with old one (that made a comeback).

Edited by Viking4s

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To the point of magnums, I haven't felt it SO much, but I have felt it, and, the fact that we have an artillery piece that can kill just about anything undrugged in one hit, is just ridiculous.  Shafts have to park and aim, Vulcans have to rotate barrels to speed, Strykers have to lock a target.  Magnum, they can drive around and shoot.  Um, ARTILLERY people, you should have to press something to immobilize it, then shoot.  This unit is a joke and really was not thought out at all.  The only true glory is the technical aspect of the arcs for the firing of the weapon, they got that right, but shooting while moving, NEVER.  It's dumb, like the one poster said about pulling up to a ramp and being fired upon from any angle.  Magnums up top just rolling around and firing willy nilly below , even ROCKING back and forth.  IT's stupid.

 

As for the drugging, yes, this weekend WAS THE WORST EVER, I agree totally.  That said, it's what Tanki wants, it's what they allow, whatever, this topic was beat to death for years.  All I can say is yes, it's worse now than ever.  One game, ONE GAME, this entire weekend with dignity of none druggers.  I only play now to complete missions.  Soon as I have collected, I check out.

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Hornet, Railgun is the way to go. Noob teammates weaken the enemy as you arrive, so all you need is speed boost and double armor. Take flag and run while they fight for their very lives.

 

Heck, I took on a Destroyer kit, even. I did kill him. He knew I was there, he nearly killed me, but Railgun is just so OP, only three shots with DD did it. I mean the obvious choice was to kill him from a distance, right? Sucks I didn't have said distance at the time. I was kinda pinned with a wall behind me and a building between me and my opponent.

 

 

A friendly Magnum helped

 

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I'm confused now, I thought there were pack of Isida everywhere.

From this weekend, on the maps I played, shaft and Vulcan were ruling. On a few maps it was the firebird with the deadly alteration that was ruling.

 

Anyway this weekend was fun. Unexpectedly met with some friends and also played with old one (that made a comeback).

I am glad you had fun. I did not. Game after game of blowouts and camping magnums.

 

As for the packs f Isidas no I am not theperson who complains about that. So no hypocracy detected.

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I am glad you had fun. I did not. Game after game of blowouts and camping magnums.

As for the packs of Isidas no I am not the person who complains about that. So no hypocrisy detected.

Did you expect magnum to charge?

Who's looking for hypocrisy? :o

It's more about one complaining on one turret and someone else complaining on another. Point is everybody hate one turret. That's doesn't make the game terrible. Sometime you lose sometime you win. But you need to learn to accept losing.

Edited by Viking4s

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Did you expect magnum to charge?

Who's looking for hypocrisy? :o

It's more about one complaining on one turret and someone else complaining on another. Point is everybody hate one turret. That's doesn't make the game terrible. Sometime you lose sometime you win. But you need to learn to accept losing.

Valid point, but in this case, you have unit that is devoid of much of the complications of other specialty turrets.  They can't turn their turret.  I know Legendaries with Ricos that can't either, and they lay waste during games with their M4 viking, m4 turret, and double everything on.  In all seriousness, this unit need to be re-examined and redone.  It causes self damage, oooh ahh, so do thunders, twins, and vulcans.  It can't turn it's turret, already explained.  That's it.  Otherwise it's just big gun that shoots a little odd and does tons of damage.

 

If they had done it right, it could park, deploy, and then rotate turret and fire and do all the damage they want, but not when moving, hell, even close quarters shots would still be okay, no limit on cannon angle, but seriously, it's a bull in a china shop otherwise.

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Did you expect magnum to charge?

Who's looking for hypocrisy? :o

It's more about one complaining on one turret and someone else complaining on another. Point is everybody hate one turret. That's doesn't make the game terrible. Sometime you lose sometime you win. But you need to learn to accept losing.

My mistake if I took your post to mean one day I gripe about Isida the next day about Magnum. No, I gripe about Magnum.

 

And Pilgrim I've played a lot of games over a lot of years. I know the difference between one player losing and inherent design flaws.  So  theres' that.

Edited by LittleWillie

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I'd not say magnums are the big problem in general, though for light hulls and even medium hulls, they hit too much damage. For me the number one problem are supplies. Everyone is using them constantly, really. All battles are being spoiled by them. Developers really need to fix it. Another thing for me, might be very personal, is that hulls seem to be too vulnerable compared to the damage turrets can deal. You're dead in no time. It seems as if the power of turrets increased unequally to the protection of hulls. The game has never been more out of balance before.

Edited by falcosenna1

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Valid point, but in this case, you have unit that is devoid of much of the complications of other specialty turrets.  They can't turn their turret.  I know Legendaries with Ricos that can't either, and they lay waste during games with their M4 viking, m4 turret, and double everything on.  In all seriousness, this unit need to be re-examined and redone.  It causes self damage, oooh ahh, so do thunders, twins, and vulcans.  It can't turn it's turret, already explained.  That's it.  Otherwise it's just big gun that shoots a little odd and does tons of damage.

 

If they had done it right, it could park, deploy, and then rotate turret and fire and do all the damage they want, but not when moving, hell, even close quarters shots would still be okay, no limit on cannon angle, but seriously, it's a bull in a china shop otherwise.

I have seen legend not turning there turret too (in the v-log) that is terrible, how they get to that level!

What you propose is a good option, probably better than what other game have done e.g. removing the killing properties and turned it into a stunner. It would be more efficient to reduce the splash damage distance 15 m is a lot.

 

The number of people that cannot turn there turret is very low and this should not set the standard here. And i like the idea of the turret not able to turn even if it's kind of a weird feeling to play with.

Edited by Viking4s

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Did you expect magnum to charge?

Who's looking for hypocrisy? :o

It's more about one complaining on one turret and someone else complaining on another. Point is everybody hate one turret. That's doesn't make the game terrible. Sometime you lose sometime you win. But you need to learn to accept losing.

Nah - it's more than one person complaining about one turret.

Many, many players feel that turret is currently OP.

 

It needs tweaks - just like every other turret had tweaks a while after introduction. It does way too much damage for a turret that does not need to expose itself to danger.

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Nah - it's more than one person complaining about one turret.

Many, many players feel that turret is currently OP.

 

It needs tweaks - just like every other turret had tweaks a while after introduction. It does way too much damage for a turret that does not need to expose itself to danger.

I guess we need Hazel and his analyst to concur with Tankers' appreciation of the power of this turret.

 

They already did a little tweak and last week end did a giveaway of a Griffon module. Now there is 5395 + 1745 (=7140 minus the helpers which weren't eligible for it) tankers who have this nice triple module nearly for free. That's probably what triggered the give away of this specific module: Griffon T-G 24px-Magnum_mod.png  24px-Hammer_mod.png  24px-Shaft_mod.png

 

Now we have to wait and see, if this helped. So probably no tweak before they perform analysis and measure the effect of this new development.

Edited by Viking4s

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My list of things that need nerfing: 

 

- Magnum (a lot)

- Fire M2 (that) Alteration

- Shaft

- Isida Support Nanobot Alteration

- Rico

- Hammer M2 Alteration

- Rico M1 Alteration

- Isida's healing

- Rail M2 Alteration

- Vulcan (a little)

Edited by D.a.n.t.e
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Did you expect magnum to charge?

Who's looking for hypocrisy? :o

It's more about one complaining on one turret and someone else complaining on another. Point is everybody hate one turret. That's doesn't make the game terrible. Sometime you lose sometime you win. But you need to learn to accept losing.

If that's true can we have back when smokey had 50% crit rate please... oh yeah players complained and it got nerfed that's how its always been here. You should have heard the crying from all those xp/ bp players, as back then they didn't have a special  option so real players couldn't hurt them, It was truly inspiring to make em cry so hard.

Edited by SmellThis
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