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Reworking of the Patch Update #451 Daily Mission Update


cube3e

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The point of the March 29 Daily Mission update was to make it much harder for cheaters to complete their missions unfairly and to bring more diverse gameplay. However, players are now pretty much forced to play in battles they may not find very appealing. If you're like me and have no supplies, you'll probably be able to relate to me. In a usual standard DM battle I get about 5 kills in 15 minutes, so just to complete a 250EXP in DM mission it takes me well over an hour, and that's just 1/3 of the missions I have to complete daily. It's way too hard for most non-buying players to complete their missions in non-PRO battles especially if they're "super missions." I don't think I have the time to get 10000 kills if I can only manage to get around 20 an hour (would take about 1/3 of the average player's total time in the game, 500 hours). Here's a simple solution, make missions unable to be completed in private battles instead of PRO battles. This way players can complete their super missions whilst playing in the Game Modes/formats they find interesting and cheaters can't do their missions unfairly again.

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In This Video, the famous EN youtuber Claudiu Brings a new bright idea about new missions 

 

 

 

hope people and mods understand what he said, because its all true!!! and think about something good and players like it before they apply it on THE GAME ! 

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Declined. 

 

We don't accept ideas  regarding changes to the actual Tanki Online to its previous versions, or ideas regarding the removal of updates.

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It wasn't just the private battles that allowed players to abuse missions. You could easily make a 1-flag public battle, take flag, wait for an enemy to join and capture. And there you go - difficult mission for 3 first places that gives a great reward and is supposed to be completed with a lot of effort over a course of at least 3 battles, gets completed in under a minute. So the best thing we can expect is some kind of system that only counts missions in "proper" PRO battles, such as Kungur CTF 10v10, although I doubt it will happen.

 

What's more likely is that format battles and no-supply battles will become part of the MM system, so you would be able to join them and complete missions. But even that seems too far-fetched.

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Lol you copied this from Claudiu's video.

 

If they allow us to complete missions in PRO battles then very less players will buy supplies and it's loss for company.

You can say that missions (especially supermissions) are additional advantage for buyers now, if you don't wanna spend money on supplies, just leave missions then.

 

Why can't all the "noobs", who have no supplies, just go to PRO battles and play there?

 

Because the players you refer to as "noobs" are mostly just casual gamers who don't care about mastering the game or becoming a professional tryhard who can beat anyone in 1v1. Those players come from school or work in the evening and play Tanki for an hour or two just to relax and do some mindless shooting for a while. Those players want to quickly join a game, play for a bit, get some reward and leave. They couldn't care less about the different settings for maps, supplies, time limits, MUs, overdrives, etc., so the battle list is just a confusing feature that they have no interest in exploring, even if PRO battles were free.

 

You might say "well, if supplies cause so much imbalance in standard battles, why not just disable them there and make them a PRO-battle-exclusive feature?", but the answer is simple: the game gets a massive part of its revenue from those average players buying supplies. They don't buy much, but there's a lot of them. So 10 000 of those average players spending $5 every month to buy supplies every month bring much more revenue than 100 hardcore druggers, who buy a ton of supplies every week.

 

Besides, supplies are an infinite source of revenue, since they continuously get used up and players need more of them, unlike MUs, paints and XTs, which the player buys and keeps forever, never needing to spend any more money/crystals on them. So yeah, even though Hazel is trying his best to make the game less P2W, it's his job to also keep the revenue high, and thus he is trying to find a balance of power, where supplies get nerfed to make them less advantageous, but they still give a significant advantage to encourage players to buy them. Same with kits - they got nerfed once to prevent them giving such a massive advantage (remember M3 rico at lieutenant rank?), but they still unlock 2 ranks earlier than the equipment in them, so that it's worth buying them.

 

It's true that the game is still somewhat P2W, but unfortunately that's the only way for the company to survive and keep the project running.

 

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Can't you put a limitation on the battle time, amount of flags, kills and control points necessary to create a battle? For example when you create a nickname, there's a minimum amount of characters necessary to create it. Then the only type of missions that can be abused are the supply pick-up ones, as if you can't abuse those types of missions already.

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Lol you copied this from Claudiu's video.

He asked someome to suggest the idea on the forum. :)

if you don't wanna spend money on supplies, just leave missions then.

Then what is the point of Daily Missions? Most of the players in the game are not buyers.

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He asked someome to suggest the idea on the forum. :)

Then what is the point of Daily Missions? Most of the players in the game are not buyers.

Actually I'm talking about supermissions, not daily missions. 

 

Daily missions are very easy to complete if you save your supplies just for them. If your mission is done, don't play in supplies battles anymore. 

 

But supermission takes too long if you try to complete it without supplies

 

Supermissions are just for high rankers and I think most of them are buyers (those who plays regularly and complete supermissions). -_-

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or ideas regarding the removal of updates.

"Reworking." I remember seeing many topics suggesting reworking of old updates that have been deemed as under review.

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Daily missions are very easy to complete if you save your supplies just for them. If your mission is done, don't play in supplies battles anymore.

You waste more than you earn.

Supermissions are just for high rankers and I think most of them are buyers (those who plays regularly and complete supermissions). -_-

I'm Legend 2, I'm not a buyer. Claudiu is Legend 27, an "M4" player and buys too sometimes yet he too finds it incredibly hard to complete normal missions.

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You waste more than you earn.

If you get to the 4th weeklly chain you'll get a lot more than you need. Before these things were trippled I had 10k supplies. Now I have more than 25k (but I barely use any drugs because I complete missions in unnatural ways  :ph34r:)

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You waste more than you earn.

Just complete 1 mission per day, you won't waste more than you earn.

In fact you can do all 3 missions if you don't use too much supplies, just find a balance between supplies and missions.

Mission chain rewards are x3 now and we get hundreds of supplies per week, enough.

 

I was completing all 3 missions daily from beginning ranks to Legend 2, I completed a supermission too by playing non-pro fire-wasp on EU16-17 without wasting supplies.

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If you get to the 4th weeklly chain you'll get a lot more than you need.

The ×3 Daily Mission Chain reward won't last forever, actually, even now you still waste more drugs than you earn. Each day you waste about 20-30 of each supply and at the end of the week only receive about 80-90 of each supply (and that's the 4th Chain).

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The ×3 Daily Mission Chain reward won't last forever, actually, even now you still waste more drugs than you earn. Each day you waste about 20-30 of each supply and at the end of the week only receive about 80-90 of each supply (and that's the 4th Chain).

It will last at least until the end of autumn. It's not much, but it's still something. Try completing missions in unnatural ways (non-PRO Fire Wasps, battle against 1 friend on an empty server) so that you can get them done fast and without using supplies. In this way you should be able to earn at least 2k of each supply (except for RK) until the weekly chain rewards come back to normal. 

Matchmaking won't let you complete missions in unnatural ways and this is an issue (but it has some benefits as well) so you may not be able to get those many supplies.

After all, you are a Legend so you can already fight against Legend 110 so you don't need to worry too much about your cry/exp ratio as lower ranks do. You may as well give up and stop completing daily missions if you don't like to do it. Stick to the battles in which you can perform well, battles that you enjoy. You progress slower, but at least you enjoy the gameplay more.

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After all, you are a Legend so you can already fight against Legend 110 so you don't need to worry too much about your cry/exp ratio as lower ranks do.

Higher Legend ranks have better equipment you know.

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Higher Legend ranks have better equipment you know.

At your rank you should have an M4 combo or something close to that so it won't be that hard as long as you don't play in small maps. Additionally, you can always try to stick to battles with MUs disabled to make it easier for you. 

Btw, if you like XP/BP it's even easier. This is a good solution for all low-ranked Legends.

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At your rank you should have an M4 combo or something close to that

Well, I don't.

Additionally, you can always try to stick to battles with MUs disabled to make it easier for you.

Btw, if you like XP/BP it's even easier. This is a good solution for all low-ranked Legends.

And how exactly do you expect players to do that whilst being able to complete their missions?

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And how exactly do you expect players to do that whilst being able to complete their missions?

The idea is to play these kind of battles and give up on completing missions. This was the 2nd option. The first one was completing missions in unnatural ways (at least at first) so that you can get the supplies you need to actually play normal battles.

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This isn't about giving up Daily Missions, it's about making them possible for all players to complete them whilst enjoying doing so.

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Hope people and mods understand what he said, because its all true!!! and think about something good and players like it before they apply it on THE GAME ! 

lol "The Game" is something else, not actual tanki online.  B)

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What's more likely is that format battles and no-supply battles will become part of the MM system, so you would be able to join them and complete missions.

I hope so, I hope so, I hope so...  :lol:  :wub:

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Seems like 'non-druggers' don't understand/ignore the fact why not to make Missions doable in both NS&S battles. -

 

If that was to happen, non-druggers would go in NS battles and the rest of players, which would be druggers, would have to either choose to play any of the types. The thing here is that druggers want to be able to play against same and/or weaker players in the terms of supplies/drugs. Which means more drugs > more money invested > better economy > game is stull running. If the game was to be fully directioned to the non-druggers(/non-buyers), game wouldn't last long.

 

I am non-buyer myself too, though I can drug hard since I get more supplies than I use with the time.

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I am non-buyer myself too, though I can drug hard since I get more supplies than I use with the time.

I'm a member of two parkour clubs and taking part in two different parkour contests at the moment. I'm assuming you just play normal battles with all your time hence why you're not in such a state.

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