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Stabilize damage of railgun shots in xp/bp mode


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It's so annoying to shoot someone twice and them shoot you twice and you die and they don't. xp is about skill isn't it? So make it more skillful by guaranteeing two shots.

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I think the 1 more chance kinda makes things intense by not knowing when you will be 3 shot and when you will be 2 shot so it is quite interesting thing in my opinion. 

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In format battles the following rules apply now:
Hornet always survives 2 shots, sometimes 3;
Wasp always survives 2 shots, never 3;
Hopper rarely survives 1 shot;

The damage is now stable, but critical hits were intentionally kept in to keep outcomes unpredictable.

If you really wish to have battles where all tanks are guaranteed to die after 2 shots, you can create battles with BP format.

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