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On 1/18/2023 at 4:04 AM, JustBlackWolf said:

There is obviously a chance of winning otherwise it would be pointless, no one would have anything. I believe it's completely random, and that's why i advice to open only 1 container at a time, so it has to roll the chances every time, instaed of opening 15 containers and giving you the scripted 8-10 common items (it's truly a waste, trust me), before starting to give you better rarity stuff.

I don't have anything yet for green containers since I stopped recording that ages ago, but I can confirm you're wrong or at least a little paranoid with UCs. I've opened thousands over the past year, some sets either all x1, all x5 or all x15. All of them in the end gave drop rates close to what the Devs stated. Especially Uncommon with the stated 67%. Sometimes it felt like I was getting much more uncommons than I was expecting, but in the end, the drop rate still came up very close to 67%. 

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On 1/18/2023 at 3:18 PM, TheCongoSpider said:

I don't have anything yet for green containers since I stopped recording that ages ago, but I can confirm you're wrong or at least a little paranoid with UCs. I've opened thousands over the past year, some sets either all x1, all x5 or all x15. All of them in the end gave drop rates close to what the Devs stated. Especially Uncommon with the stated 67%. Sometimes it felt like I was getting much more uncommons than I was expecting, but in the end, the drop rate still came up very close to 67%. 

oh nah i wasn't talking about Ultra Containers there, in fact they don't drop common loot anymore. I haven't really been able to test them out properly because i don't open enough of them on the game and because i'm too lazy to go to the test server.

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On 1/18/2023 at 11:58 AM, JustBlackWolf said:

 and because i'm too lazy to go to the test server.

Don't use the Test Server for these things. Only use the real servers if you want to make sure of it. 

 

On 1/18/2023 at 11:58 AM, JustBlackWolf said:

oh nah i wasn't talking about Ultra Containers there, in fact they don't drop common loot anymore. 

It was more that like green containers having a 50% chance to be a common, UCs have a 67% chance to be an uncommon. Even higher than the 50%, yet it still goes close to 67% in the end after thousands of UCs opened. Yes, even in individual iterations where you could argue that they change the rates every time, opening a few hundred still has it close to 67% in each. 

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On 1/12/2023 at 3:41 PM, JustBlackWolf said:

Unfortunately i don't have it at hand because i wasn't the main developer behind that project, and even if i did the mods would probably remove it.

I can tell you how it worked though.

So basically containers had a variety of items like skins, paints, graffiti, avatars (yes graffiti and avatars are a thing there)

Said items had rarity where the skins could be epic/legendary and the paints could be rare/common/epic etc.

So the chances of getting an item worked pretty much like on TO, it would take several containers before getting the rarest items, however there was a mechanic included called "duplicates".

Yes, upon opening a container you could get an item that you already owned with a refund of regular crystals if you did so. The containers were actually scripted to have an extremely high chance of giving you duplicates.

Before the game died, the last dev working on it created a container with every single item in the game (including some of the items that were never sold again after being sold once). Upon creating a new account in our playtests when reviving the game and unlocking just a single item from said container, the next containers would give a duplicate several times despite there being hundreds of items yet to unlock, my friend was kinda shocked when he put his hands on the containers code. Of course all this was made to give you less chances of getting what you wanted and obviously forced you to spend more money in case you didn't.

Thankfully to doesn't have any duplicate mechanic, it would be almost impossible to unlock new stuff if that was so.

But if i have to be honest it wasn't too unfair in the end since you could get a very good amount of premium currency by ending up in the highest league (yeah they decided to make Tanki X competitive down the road, Alternativa made a huge mess trying to force it down players throats despite the player base being already low back then)

A game with massive potential ruined by their greediness and incompetency.

I gave you a "THANKS" because you said what I have been saying for a very long time.

TO has always had "MASSIVE POTENTIAL" but like you said, there utter greed and the contempt they show towards the players is on another level.

TX was doomed to failure as far as I was concerned when they did not allow players to transfer accounts over to it. Having to start over again and pour massive amounts of time, effort and cash to pick up where you left the old TO was never going to happen, at least not from me.

On 1/17/2023 at 6:03 PM, TheCongoSpider said:

Rigged in what way?

You really have to ask.  

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On 1/18/2023 at 3:02 PM, TargetXAcquired said:

You really have to ask.  

Yes, I do. Instead of defaulting to calling it rigged, I record the drop rates of the containers I opened to see if they line up with what the Devs state it is, out in the open in a patch note and multiple V-logs. 

The only containers I would confidently call rigged are Coinboxes. Those are obviously set up to make you a loss with how valuable Tankoins are (and were). 

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On 1/22/2023 at 10:56 AM, AzaborBR said:

Men this is insane, I just opened 26 containers now and I won 2 Rare rewards and 0 (NONE) EPIC, all was common and 1k crystal. REALLY???

You have a 5% chance for an epic there. 1 in 20. You're not guaranteed to get an epic, you know. 

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On 1/22/2023 at 10:58 AM, TheCongoSpider said:

You have a 5% chance for an epic there. 1 in 20. You're not guaranteed to get an epic, you know. 

Some time ago, almost 100% openings with 15 containers I was receiving 1 epic and not too rare, 1 legend item. Now just receiving crystals, till supplies is disappearing... And you have to agree with me, it started after they change containers again... nerf.

After some update, you will not receive random rewards, always will come crystals first, and commum and rare, in sequence. Before, you could have 5 containers, you could get 1 epic just at first container (if you have some lucky), after update, this canno't happen, because they change mecanics from openings. Always will have the sequence, this is not % of win some reward, is manipulation.

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On 1/22/2023 at 11:14 AM, AzaborBR said:

... And you have to agree with me, it started after they change containers again... nerf.

When was this?

On 1/22/2023 at 11:14 AM, AzaborBR said:

Now just receiving crystals, till supplies is disappearing...

If possible can you please provide screenshots of your future x15 openings on PC? 

On 1/22/2023 at 11:14 AM, AzaborBR said:

After some update, you will not receive random rewards, always will come crystals first, and commum and rare, in sequence. Before, you could have 5 containers, you could get 1 epic just at first container (if you have some lucky), after update, this canno't happen, because they change mecanics from openings. Always will have the sequence, this is not % of win some reward, is manipulation.

... I'm not too sure what you're trying to say here. 

Edited by TheCongoSpider

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On 1/8/2023 at 11:32 PM, Maf said:

Well, two blues for a set of 15 normal containers is above-average ?‍♂️

Pppolish ?

players crying in corner bla bla and developers out of the league every time.

at least make a poll once so we can also compromise according to result but i think they want to hide the numbers of active players in game .

let see what happen in future.

Edited by alpha_beast

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On 1/18/2023 at 4:04 AM, JustBlackWolf said:

Of course, Containers are just a string of code that plays whenever you open them, they are made to force you to buy more to get what you want, if you are a big buyer of course. That's why they removed the option for you to open 1 container at a time, i'm sure some players were starting to realize how the system works, that's why i always make tests on the test server with the containers to find a way to work around the system.

I wouldn't be surprised if the containers were even scripted to have better chances for good items for accounts with a specific status (like moderators or administrators). I still remember when the "Screenshot of the day" topic was flooded by mods posting picture after pictre of them getting legendary/exotic items, while regular players were very few.

There is obviously a chance of winning otherwise it would be pointless, no one would have anything. I believe it's completely random, and that's why i advice to open only 1 container at a time, so it has to roll the chances every time, instaed of opening 15 containers and giving you the scripted 8-10 common items (it's truly a waste, trust me), before starting to give you better rarity stuff.

For some time i thought that opening 5 containers at a time worked better (and it did, surely more than 15, you would almost always get 2-3 better items and only get 2-3 common items at the same time, still better than the 10 common - 5 increased rarity items ratio you'd get when opening 15.)

Since the recent update made the green containers old, I'll just post what I had so far. All of these were opened in batches of 15. Will take some time to gather a large number for these new green containers. 

 

Total: 1,020

 

Common: 58.82%

 

Uncommon: 24.31%

 

Rare: 11.18%

 

Epic: 4.41%

 

Legendary: 1.27%

 

 

Also with these special missions I've now opened 4,000 non-Common Ultra Containers, and the drop rate looks like this:

 

 

Uncommon: 67.93%

 

Rare: 18.38%

 

Epic: 10.90%

 

Legendary: 2.2%

 

Exotic: 0.6%

 

 

(Supposed) Officially stated drop rates:  

Spoiler

Uncommon: 67.5%

 

Rare: 20%

 

Epic: 10%

 

Legendary: 2%

 

Exotic: 0.5%

Very close, as you can see. 

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On 2/5/2023 at 2:24 AM, TheCongoSpider said:

Since the recent update made the green containers old, I'll just post what I had so far. All of these were opened in batches of 15. Will take some time to gather a large number for these new green containers. 

 

Total: 1,020

 

Common: 58.82%

 

Uncommon: 24.31%

 

Rare: 11.18%

 

Epic: 4.41%

 

Legendary: 1.27%

 

 

Also with these special missions I've now opened 4,000 non-Common Ultra Containers, and the drop rate looks like this:

 

 

Uncommon: 67.93%

 

Rare: 18.38%

 

Epic: 10.90%

 

Legendary: 2.2%

 

Exotic: 0.6%

 

 

(Supposed) Officially stated drop rates:  

  Hide contents

Uncommon: 67.5%

 

Rare: 20%

 

Epic: 10%

 

Legendary: 2%

 

Exotic: 0.5%

Very close, as you can see. 

It is true that containers are more less to give you good rewards but yet they did increase the amount of ways you can get them now there is more events , tanki funds , mini games , missions and special missions , these places allow you to gain lot's of containers as from before it was harder to get container/ultra containers only buyers are mainly getting optioned to get a lot of containers other than that they only used to be available in weekly missions , tiers , special  missions (which where less common before due to less events taking place ) and from other official event out of the main base of tanki .

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And now, there's a new bug in these crappy containers... I just got an Epic Augment that I already have... If it wasn't bad enough they're so rotten, are we getting duplicates now? Even more epic?

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On 2/5/2023 at 9:16 AM, AzaborBR said:

And now, there's a new bug in these crappy containers... I just got an Epic Augment that I already have... If it wasn't bad enough they're so rotten, are we getting duplicates now? Even more epic?

Hull augments and status effect augments have the same general icon with the indicator of the hull or turret being in the bottom right corner of the icon. You didn't get a duplicate. 

On 2/4/2023 at 8:24 PM, TheCongoSpider said:

 

While opening these, I got the luckiest x5 UC opening I've ever gotten. Starting from Epic. 

 

x5-UC-opening-starting-at-Epic.jpg

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On 2/5/2023 at 9:01 AM, TheCongoSpider said:

While opening these, I got the luckiest x5 UC opening I've ever gotten. Starting from Epic. 

 

Is that Jamming Field Ricochet?

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On 05/02/2023 at 10:01, TheCongoSpider said:

Os aumentos do casco e os aumentos do efeito de status têm o mesmo ícone geral com o indicador do casco ou da torre no canto inferior direito do ícone. Você não obteve uma duplicata. 

Ao abri-los, tive a abertura x5 UC mais sortuda que já tive. Começando pelo épico. 

 

x5-UC-opening-starting-at-Epic.jpg

I checked it.. But it was duplicated... I won heat immunity (don't know name in english haha), and I already had this item... Turret can't have something immunity, so I bet was the same :/

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On 2/5/2023 at 12:09 PM, AzaborBR said:

I checked it.. But it was duplicated... I won heat immunity (don't know name in english haha), and I already had this item..

Look at these screenshots. Just like before, it says the name of the hull augment. Instead of seeing a picture of the hull alongside it, you now identify the hull it is for by looking at the icon on the bottom right. 

IMG-20230205-121818.jpg 

IMG-20230205-121742.jpg

 

The first one is for Hopper while the second one is for Dictator. I'm not going to dismiss the possibility of there being (unintentional) duplicates but as you can see, it is very easy to make this claim if you're not aware of what really changed. 

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On 2/5/2023 at 9:01 AM, TheCongoSpider said:

Hull augments and status effect augments have the same general icon with the indicator of the hull or turret being in the bottom right corner of the icon. You didn't get a duplicate. 

While opening these, I got the luckiest x5 UC opening I've ever gotten. Starting from Epic. 

 

x5-UC-opening-starting-at-Epic.jpg

My luckiest opening was three legendaries out of five normal containers 

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On 2/5/2023 at 6:01 AM, TheCongoSpider said:

Hull augments and status effect augments have the same general icon with the indicator of the hull or turret being in the bottom right corner of the icon. You didn't get a duplicate. 

While opening these, I got the luckiest x5 UC opening I've ever gotten. Starting from Epic. 

 

x5-UC-opening-starting-at-Epic.jpg

That is pretty damn lucky.

I opened a batch of 15 normal containers on my main account and got the nickel animated paint. Pretty nice paint.

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Two things. Firstly, 5,000 non-Common UC milestone is achieved early thanks to the free 15 UCs they gave away in the last event. Secondly, it would appear that the drop rates for normal containers may have been silently nerfed recently. 

 

After 5,000 UCs, the drop rates look like this:

 

Uncommon: 68.24%

 

Rare: 17.90%

 

Epic: 11.00%

 

Legendary: 2.26%

 

Exotic: 0.60%

 

I suppose I can say with some certainty that the 0.5% from Common was added to Uncommon. Now onto the normal containers. The last time I opened those 1,020 in batches of x15. This time, I've opened 763 so far, all 1 by 1. 

 

Common: 59.37%        (50%)

 

Uncommon: 23.59%        (34%)

 

Rare: 12.06%        (10%)

 

Epic: 3.80%        (5%)

 

Legendary: 1.18%        (1%)

 

Just like the previous batch, this shows similar drop rates. Commons higher by almost 10%, uncommons lower by almost 10%, rates slightly higher than 10%, Epics lower than 5%. I'm not the only person this is happening to. 

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On 1/8/2023 at 2:37 PM, AzaborBR said:

Men you have to rework containers. Look at my containers today:

 

IDYOLAJ-Q2OkM3FWB0SbEQ.png

Really? You should be ashamed of yourself for doing this, and even offering this in the battle pass (which by the way is ......, you ended the rewards).

After you say containers are better, they are giving better rewards... No, this isns't working! When are not crystals, they are just ugly and dull paintings

Yep, it's especially bad when you get speed boosts in an "ultra container". I already have more than 50,000.

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On 1/18/2023 at 10:18 AM, TheCongoSpider said:

I don't have anything yet for green containers since I stopped recording that ages ago, but I can confirm you're wrong or at least a little paranoid with UCs. I've opened thousands over the past year, some sets either all x1, all x5 or all x15. All of them in the end gave drop rates close to what the Devs stated. Especially Uncommon with the stated 67%. Sometimes it felt like I was getting much more uncommons than I was expecting, but in the end, the drop rate still came up very close to 67%. 

 

On 1/18/2023 at 11:58 AM, JustBlackWolf said:

oh nah i wasn't talking about Ultra Containers there, in fact they don't drop common loot anymore. I haven't really been able to test them out properly because i don't open enough of them on the game and because i'm too lazy to go to the test server.

Originally I went to open the containers x15 to show you that it didn't matter whether you opened it x1, x5 or x15 and that they would all end up being near the same. In the 1,020 I posted earlier, I saw that there were more commons and fewer uncommons than expected. I was going to continue opening them x15 until @Akame noticed a pattern with x1 openings. He noticed that he wasn't getting back-to-back rewards in rarities other than Common. If you got an Uncommon reward, then your next reward wouldn't be an Uncommon. The same for all rarities except Common. 

That could have possibly explained why the rates were so far from normal. So to make sure that this was happening to others and not just him, I opened 1,980 others one by one, and the drop rates were very similar to what I had for the x15 openings earlier in the year. Adding them all together, I get this:

 

Total: 3,000

 

Common: 58.10%

 

Uncommon: 25.13%

 

Rare: 11.40%

 

Epic: 4.43%

 

Legendary: 0.93%

 

Near identical to the 1,020 containers I opened x15 earlier. That basically confirms it. Normal containers were nerfed since around late December/early January as far as we are aware, getting more common rewards and fewer uncommon rewards on average than you should be expecting. Such a big change that went unannounced. 

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On 3/20/2023 at 7:00 AM, TheCongoSpider said:

 

Originally I went to open the containers x15 to show you that it didn't matter whether you opened it x1, x5 or x15 and that they would all end up being near the same. In the 1,020 I posted earlier, I saw that there were more commons and fewer uncommons than expected. I was going to continue opening them x15 until @Akame noticed a pattern with x1 openings. He noticed that he wasn't getting back-to-back rewards in rarities other than Common. If you got an Uncommon reward, then your next reward wouldn't be an Uncommon. The same for all rarities except Common. 

That could have possibly explained why the rates were so far from normal. So to make sure that this was happening to others and not just him, I opened 1,980 others one by one, and the drop rates were very similar to what I had for the x15 openings earlier in the year. Adding them all together, I get this:

 

Total: 3,000

 

Common: 58.10%

 

Uncommon: 25.13%

 

Rare: 11.40%

 

Epic: 4.43%

 

Legendary: 0.93%

 

Near identical to the 1,020 containers I opened x15 earlier. That basically confirms it. Normal containers were nerfed since around late December/early January as far as we are aware, getting more common rewards and fewer uncommon rewards on average than you should be expecting. Such a big change that went unannounced. 

This is exactly the reason why the Devs will never going to tell you how the loot box system actually works under the hood. So that they have room for adjustments if needed.

IMO, this is even worse than going into a casino, at least the rules of all the games in a casino are clear so it is possible to calculate the expected return without playing. In here, well...

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