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Ideas for the Garage!


Maf
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How about getting rid of the "No" button as well - often times when switching equipment in battle I accidentally click "No" when asked "Stay in the game while you visit the lobby?" and I end up getting booted from the round.

 

Should there even be a dialog at all? I should just go direct to the garage if I click on garage on the top menu.

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Simple, M3s at the start, M0s at the end

That'll help a lot. M3s would have to include both hulls and turrets, so that we don't have to scroll through m0 turrets to get to m3 hulls. So that'll mean the garage will no longer have the turret/hull separation (which I'm ok with).

 

 

I find changing paints annoying as I have many paints like Forrester, Dragon, Magmar, that I will never need to use again due to the fact I have better paints available. Most expensive paint first would solve that. (Or... I was thinking that perhaps for the paints we once bought, but do not need anymore, we could have the option to remove them from our garage.)

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If you are here because there's nothing else to do you may want to move on; this will be a looong post. You've been warned! :)

 

 

 

Hi everyone! I think it would be great for players to have ability to sort modules in their garage not based on module price (crystal value), but based on protection they offer against a turret a player is seeking protection from. Let me illustrate this.

 

Let's say I have all modules in my garage (scroll to the UPDATE below to see a real-world scenario) and in a particular battle Ricochet is giving me troubles. At one point my tank gets destroyed so I make a decision to quickly swap modules. When I get to my garage I know that the best protection against Ricochet is offered by Clay (50%). I am in luck because it's easy to find - it is third in the list. I quickly swap modules and get back into the battle ready to face all Ricochets in the world!

 

But what if the second turret that bothers me most is Firebird? Then the next best module which protects me against Ricochet (33%) and Firebird (15%) is Spark. If I want a better protection against Firebird than Ricochet then I'd choose Loam (Firebird - 36%, Ricochet - 10%). But they are # 31 and #26 on the list respectively so I need to scroll a long way to the right. Additionally, I either need to know this ahead of time, or I need to click on each module in the list until I find one that offers me acceptable protection. And this process of scrolling through modules and comparing protections while in the battle is anything, but a quick process...

 

There needs to be a mechanism where players have the ability to sort modules in their garage based on protection offered against up to four turrets players can select at any moment. I envision this as eleven buttons player can click on (press/depress) to indicate which turrets they would like to have protection against. Since different screens have different real-estate available then these buttons cannot be lined up from left to right, they'd need to be grouped as two columns with six rows in each (twelfth button can be "Clear" or "Reset") in a space about equal to (or slightly less than) the space of the very left module in the garage. Additionally, I envision these buttons stationary so when a player scrolls through the list to the right the buttons stay still, or can be called back easily, say on a pull-out tab, without the need to scroll back.

 

Check the three scenarios under the spoiler which, hopefully, will make my point easier to understand:

 

 

The logic these buttons need to follow is that as player indicates the first turret s/he'd like to get protection against the modules are sorted according to the protection they offer against this turret. For instance, when a player selects Shaft all modules should automatically sort as follows:

 

1st: Jade (it is currently #14 from the top, 45% protection)

2nd: Winter (#24, 38%)

3rd: Picasso (#6, 30%)

4th: Dirty (#48, 26%), etc....

 

The moment player selects the second turret the module list gets reorganized to indicate protection against both of these turrets first, and then sort remaining modules based on protection they offer against one of the turrets. Say, the second turret the player selects is Smokey. Then the list would be reorganized as follows:

 

1st: Jade (45% Shaft and 25% Smokey)

2nd: Needle (25% and 48%)

3rd: Digital (10% and 13%)

4th: Carbon (5% and 20%)

# The four modules above offer protection against both modules so they are on the top.

# Shaft was selected first so the modules are sorted by protection offered against Shaft; there is a way to sort modules differently - see down below.

# The following modules offer protection only against one or the other turret so they are sorted by protection against their turret:

5th: Savanna (40% Smokey)

6th: Winter (38% Shaft)

7th: Picasso (30% Shaft)

8th: Tiger (30% Smokey), and so on...

# Even though 7th and 8th module offer the same 30% protection against their turret, Shaft was the first turret selected by the player, so Picasso goes first in this scenario.

 

As we follow this logic and select the third turret, say Ricochet, the system will, once again, sort all available plaints based on the protection offered against 1) all three turrets, 2) any two turret, 3) any one turret:

 

1st: Needle (25% Shaft, 48% Smokey, 20% Ricochet)

# That was the only module to offer protection against all three turrets, next are going to be turrets that offer protection against Shaft and Smokey, then Shaft and Ricochet (actually Needle was the only one to protect from both, but I need to mention it here anyways because Shaft was selected first), and, lastly, Smokey and Ricochet:

2nd: Jade (45% Shaft and 25% Smokey)

3rd: Digital (10% and 13%)

4th: Carbon (5% and 20%)

5th: Savanna (40% Smokey, 15% Ricochet)

6th: Hohloma (22% and 20%)

7th: Nano (20% and 28%)

8th: Desert (5% and 28%)

# Last go modules that offer protection only against one turret:

9th: Clay (50% Ricochet)

10th: Winter (38% Shaft), and so on

 

It is easy to follow what will happen when a player will select the fourth turret they are seeking protection from - the modules will be rearranged to put first the module that protects against (if possible): 1) all four turrets the player selected, 2) any three turrets the player selected, 3) any two turrets the player selected, and 4) any one turret the player selected.

 

 

 

 

Few notes about all of the above:

 

 

 

 

If Helper or Premium module is available then these would offer equally good protection against all selected turrets (18% and 15% respectively), however, on the previous list both of those would still be in the second place after Needle.

 

*******************

 

What will happen when the player will select the fifth turret? I envision the system to un-select the previously selected turret (turret #4) and rearrange the modules based on the new selection. If player continues to click turrets the system will keep un-selecting the last turret and rearrange the modules without un-selecting the first three turrets.

 

*******************

 

Some users may find flaws in my logic and prefer to have modules sorted within a group, which offers protection against, say, two turrets, based on the absolute protection they offer regardless of the order in which turrets were first selected. I'd offer all users the ability to select whichever method they prefer when sorting modules (a simple checkbox with a hover-over pop-up would be sufficient). To illustrate: say a player selects Shaft, Smokey, and Ricochet as above. With this new logic in place #1 module would still be Needle because it offers protection against all three turrets, and #9 module would still be Clay, because it offers 50% protection against one of the selected turret, however, modules #2 through 8 would be rearranged in this order:

 

2nd: Jade (45% Shaft,25% Smokey)

3rd: Savanna (40% Smokey, 15% Ricochet)

4th: Nano (28% Ricochet, 20% Smokey)

5th: Hohloma (22% Smokey, 20% Ricochet)

6th: Desert (28% Ricochet and 5% Smokey)

7th: Carbon (20% Smokey, 5% Shaft)

8th: Digital (13% Smokey, 10% Shaft)

 

Note that modules are sorted based on how much combined protection they offer against any two of the selected turrets. Pay attention to modules #5 and #6: they are sorted this way because combined they offer a better protection, even though %-wise Desert offers a higher number.

 

I think that all calculations will be done on the player's computer so there should be no extra load on the servers.

 

 

Please let me know how viable my idea is.

 

 

Thanks to all who read this far and cared to open this spoiler! :)

 

 

 

 

UPDATE:

 

In my opinion there are economical gains to be earned by the Tanki Online as well. As noted by generalpotato_PRO below, currently modules are grouped in three big groups: 1) modules that the player owns, 2) modules the player may purchase (regardless if s/he can afford those or not), and 3) modules that will be unlocked as the player ranks up higher. That should stay the same, however, within each group modules should be sorted according to the above logic. As a player enters the garage in the middle of a battle, the player can quickly check if there is anything available at his/her rank (modules in group #2) that offers a better protection that what the player currently has and, possibly, purchase that module on the spot!

The least useful module I purchased this way was Electra. I got mad at one Isida in a battle and Electra at my rank (was it Major?) was the module that offered best protection against Isida (30%). Next week I ranked up and bought Irbis in the Ant kit (42% protection against Isida). I got only about 30 minutes of use from Electra and probably I'm not going to use it again... My own fault. :)

Implementing my idea would help players see which modules they can buy right now, in this very battle, with the protection they need; and that will help TO sell more modules. I know, cruel, yet still helpful for those who can afford buying modules. :)

Edited by Maf
Replaced all instances of "paint" with "module"
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Good idea. I'm pretty sure you didn't need this amount of text to describe it :D

 

I think it would be easier to simply give the player ability to sort their garage into whatever order they find more convenient. Like dragging icons around on the menu of a phone. People have different preferences and you can't suit everyone with a single arrangement.

  • Like 7

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I believe that players should do this for them selves, I do it in my head.  I agree that a data base program would be infallible and far faster but this is a game  In the same way.  I certainly do not think that Tank aught to do it for us.  Obviously you are very enterprising, why not just do all of this for your self if you like and have some sort of advantage.  I believe that others have made data base of all paints, I have seen it somewhere.  I prefer to learn game tactics as I go along and not have video from Tanki showing me how to do it.  We may as well let the computer play the game for us, what is the point.  Anyway good luck . :)                                                         

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I believe that players should do this for themselves...                                         

Thanks, ELIZABETH1122! You do have a great point, and I like it a lot! I do use lists, such as this (source), to see which paint I need in any particular battle, and you are correct - it does give me an advantage. Best "drugs" in my garage are Savanna, Emerald, and Jade, to name a few; swapping them in a battle really helps!

 

While I agree that implementing my idea would disable this advantage for me, I do not really care as not everyone can afford Zeus, Graffiti or Clay (hmm... why these three?). Furthermore, by enabling us to sort paints in a way I described would help TO sell more paints - see my explanation in the UPDATE portion of the topic.

 

P.S. "We may as well let the computer play the game for us..." - a couple of kids asked me to play for them so I had to explain that it defeats the purpose. Now they know better, but I am sure that if they could use a computer at that time to play for them, they totally would! So, while I laughed at first, I understand that, unfortunately, you are closer to truth than even you may think... :(

Edited by Gizzmo

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Although the current garage format is good, you should be able to customize your garage. With this, I mean that you can be able to, for example, change the order of how your turrets/hulls/paints are organized! Let's say you have your favorite gun and want to put it in the front, and order it from your favorite to your worst. Maybe we can do that instead of forcing the player to keep the mouse pointer on the tiny scroll bar/slowly moving through the scroll to find your turret, or putting it in the order it is in now. If this ends up getting added, then we will all be able to quickly go to the garage and switch your turret/hull combination and jump back into the fun of the battle! Please consider this idea!  :)

 

.                                                                                                                                  -Joshua Liu AKA J.liu_Main :)

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Although the current garage format is good, you should be able to customize your garage. With this, I mean that you can be able to, for example, change the order of how your turrets/hulls/paints are organized! Let's say you have your favorite gun and want to put it in the front, and order it from your favorite to your worst. Maybe we can do that instead of forcing the player to keep the mouse pointer on the tiny scroll bar/slowly moving through the scroll to find your turret, or putting it in the order it is in now. If this ends up getting added, then we will all be able to quickly go to the garage and switch your turret/hull combination and jump back into the fun of the battle! Please consider this idea!  :)

 

.                                                                                                                                  -Joshua Liu AKA J.liu_Main :)

Topic merged

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What about this, what if you could make several load-outs to switch between easily to avoid scrolling through your turrets to find the one you want?

Like three would be alright for me, Camping, Capping, and Healing.

i like it

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The cumbersome way that the garage is currently presented is unfortunate and not very helpful.  We should be able to delete items that we do not want or have a trash can to place them in.  It would indeed be useful to better arrange items in the garage both bought and not owned.  It is utterly frustrating during middle of a battle, when electing to change equipment or indeed emergency purchase an item, that one has to wade through so much trash such s holiday or football paint or paints that would only be bought by much lower range or indeed the converse.  We need better control of our garage and the juxtaposition of equipment.

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They should make a "sell" button so that you can get rid of items you don't want.

Sell them for crystals, and get things that you actually want.

Or they make a "trade" button.

Or an "custom tank" feature.

Or a ............I have sooooooooo much ideas

Edited by r_cyberx3

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They should make a "sell" button so that you can get rid of items you don't want.

Sell them for crystals, and get things that you actually want.

Or they make a "trade" button.

Or an "custom tank" feature.

Or a ............I have sooooooooo much ideas

Selling or Trading has been rejected before since it will disrupt the economy of the game.

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